# THE GALTRAN ANCHORAGE *The only off-sector connection. Every cargo, passenger, and message*\ *that enters or leaves Pemmican passes through this single point. The*\ *Anchorage is not a planet --- it is a deep-space asteroid cluster that*\ *the GTC has built into a 12-kilometre-long gateway hull. The Galtran*\ *itself, the massive jump-equipped vessel that maintains the connection*\ *to the broader Federation, docks here on a regular rotation, exchanges*\ *cargo and personnel, and returns to the void gate at Saldor.* # Galtran Anchorage - A000898-F **Allegiance:** Goodwinia Trade Company (off-sector) \| **Stellar:** F0 V (binary; deep-space anchorage) \| **Trade Codes:** Asteroid · High Population · Industrial · Capital ## Description Not a world. A twelve-kilometer ship floating in the outer dark of the York Factory system - the Goodwin\'s Promise, the Galtran that put the GTC in business and that still carries every soul and every kilo of cargo in or out of Rupert\'s Land. Eight hundred million people live aboard, in a city of decks, ducts, and chapels, and have for generations. It is the highest-tech site in the sector by an enormous margin: TL F, the only A-class port outside York itself, and the actual top of the Company hierarchy regardless of what Red River\'s Governor is told. The Galtran Anchorage is the single most technologically advanced\ location in the sector - the only TL-F installation, the only off-sector\ gateway, the only place where TGE Imperial goods and personnel come and\ go. The 12 km gateway hull spins for gravity along the long axis; the\ asteroid cluster around it provides raw materials and habitat space.\ Population sits around four hundred million across the hull and the\ cluster habitats, most of them transient - Galtran crew, GTC\ administration, off-sector buyers\' agents, and the small permanent\ population that runs the Anchorage\'s operations between rotations. The\ Anchorage operates under a customised Imperial charter that gives the\ GTC effectively sovereign authority while preserving the right of every\ inbound traveller to disembark at York Factory. - Naval, Scout, Research bases; TAS hostel - Description: Ruling functions performed by Imperial-charter agencies\ insulated from the governed citizens. The GTC\'s senior administration. - Contraband: Technology, Weapons, Drugs, Travellers, Psionics - Cultural Difference: Nexus - members of many different off-sector\ cultures and species visit here - Rival factions: - *Free Trade League* (Self-Perp Oligarchy, **Notable**) - off-sector\ buyers who want their own access - *Imperial Charter Office* (Civil Service Bureaucracy, **Significant**) -\ the Imperial governor\'s standing staff, who keep the GTC honest - *Smugglers\' Confederation* (Balkanisation, **Minor**) - every\ smuggler in the sector has an agent here\ armour prohibited ### Planet Info ------------------------------------------------------------------------------------ Starport Size (G\'s) Atmo Temp °C Hydro -------------- ------------------ -------------- -------------------- -------------- A - Excellent 0 - 0 - Vacuum Climate-controlled 0 - None Asteroid/orbital (interior natural complex (12 km pressurized) vessel) ------------------------------------------------------------------------------------ Services: Cr1000/d, refined, full shipyard, full repair\ Bases: The Sigil & Sextant\*\* - TAS Hostel; first stop for every inbound Traveller ## Population Info Known Quirk: Nexus - members of many different off-sector -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 8 - \~800 None None 8 - all bladed F - Highest million weapons, stellar stunners, and visible armour banned -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 9 - Impersonal Ruling The local ruling Government of Bureaucracy party Galtran Anchorage Free Trade League Imperial Charter Office Smugglers\' Confederation ----------------------------------------------------------------------- ## Key Locations - **The Captain\'s Bridge** - sealed forward command deck; mythological among most residents - **The Bursar\'s Hall** - Company HQ; this is where Rupert\'s Land is actually run - **The Long Promenade** - twelve-kilometer arcade running the length of the ship, packed with shops and shrines - **The Sigmarite Basilica** - the largest religious building on the ship - **The Forecastle Slums** - Deck 14; where players\' Galtran-born NPCs grew up - **The Sigil & Sextant** - TAS Hostel; first stop for every inbound Traveller - **Drydock Alpha** - the only place in the sector that can refit a frigate - **The Galtran Berth** - the central docking complex; only used during rotation. When the Galtran is in, the population doubles overnight. - **The Hull Concourse** - the 12 km main inner volume; markets, hostels, GTC administration. Walking the full length takes most of a day. - **The Imperial Office** - the off-sector governor\'s compound; the one office in the sector that does not answer to the GTC - **The TAS Grand Hostel** - the best lodging in the sector; the place off-sector dignitaries stay - **The Free Trade Concourse** - an open commercial floor where off-sector buyers and GTC administrators negotiate - **The Naval Berth** - six capital-class berths; the only place in the sector capable of refitting capital ships - **The Cluster Habs** - outer asteroid colonies; lower rent, more freedom, and a higher smuggling rate - **The Cleaner Yard (Galtran)** - the sector\'s premier Caelum-sludge processing facility; volume comparable to York Factory\'s - **The Cathedral of Sigmar (Galtran)** - large, well-funded, the parent house of every Sigmar mission in the sector - **The Long Trip Tavern** - the Hull Concourse\'s most famous bar; where every Galtran crew member drinks on their rotation - **The Mom\'s Berth** - the residential cluster where Galtran crew families wait between rotations (relevant to player quest 4) ## Key People - **Captain-Director Marius Goodwin VI** - head of the Company; descendant of the original ship\'s captain; never leaves the Bridge - **Bursar-General Antonia Hardisty-Mowat** - runs the day-to-day Company; the most powerful person any player will plausibly meet - **Master-at-Arms Cyrus Pruden** - head of ship security; controls who boards - **Reverend-Captain Maximilian Strang** - head of the Sigmarite mission to Rupert\'s Land; assigned the Edmonton mission specifically - **\"Aunty\" Genevieve Letendre** - Galtran-born Métis woman; the lost mom whose son is the player quest target - **Sigrid the Smuggler** - the smuggler whose deal the players may have taken - **The Rival\'s Agent** (\"Mr. Calder\") - recruits players for the Quest 2 destabilization op - **Imperial Governor Heinrich von Strommel** - off-sector appointee; keeps the GTC\'s worst impulses in check. Frequently exasperated. - **Senior GTC Administrator Felicia Sutherland** - runs the GTC\'s Anchorage operations; reports directly to Governor Ballenden at Red River. The Sutherland clan\'s matriarch. - **Galtran Captain Vendrick Hargrave** - commands the Galtran itself on its rotations; Chief Factor Lelita Hargrave\'s elder brother - **TAS Director Madeleine Voss** - runs the Grand Hostel; rumour exchange specialist - **Free Trade Speaker Karl Ostergard** - heads the off-sector buyers\' faction; political adversary of both the GTC and the Imperial Office - **Naval Commodore Adelaide Cyr** - runs the Naval Berth; commands the Anchorage\'s defence - **Bishop-Primate Cardinal Marius Vasse** - Sigmarite head of all sector missions; Bishop Cyril Vasse at Red River\'s senior - **Smuggler-Master \"Long Henry\" Petros** - runs the smuggler\'s exchange in the Cluster Habs; the most-wanted criminal in the sector - **Master Engineer Yvonne Falsten** - chief shipwright; the Anchorage\'s technical lead. The only person in the sector who could build a jump-capable hull from scratch. - **The Mother (Maman Aubertine Briand)** - the player-quest 4 contact; Galtran crew mom who wants her son found and brought home ## Key Groups - Goodwinia Trade Company (its actual seat) - Church of Sigmar (sector mission HQ) - The Federation\'s nominal authority (rarely enforced) - Multiple rival corporations operating discreetly aboard - Goodwinia Trade Company (sovereign in practice) - Imperial Charter Office (sovereign on paper) - Off-sector Free Trade League (commercial) - Galtran Crew (transient, but politically significant during rotations) - Imperial Navy (small permanent garrison; major during rotations) - Imperial Scout Service (sector hub) - Traveller\'s Aid Society (sector hub) - Church of Sigmar (Cardinal\'s seat) - Smugglers\' Confederation (illegal but everywhere) - Off-sector buyers\' agents (multiple) ## Other Info - The Galtran is the only ship in the sector with a void drive capable of reaching the rest of Egkia Dwarf - Boarding requires Company papers; players begin here and may not return without earning them back - Quest 4\'s \"son\" is somewhere in Rupert\'s Land and has not been heard from in over a century ```{=html} <!-- --> ``` - The Anchorage is where every player character begins the campaign. This is where the starting quests are issued (smuggler, Sigmar mission, rival company, the Mother). - The Galtran\'s rotation cycle is roughly six months. Between rotations, the Anchorage is quieter - but never quiet. - **Critical**: A TGE Imperial Blaster pistol was the weapon used at Edmonton House. It has not been traded into this sector in over a thousand years. *It came through here.* Either the Imperial Office is involved, or an off-sector buyer is, or the Galtran\'s own cargo manifest is being falsified. The investigation begins here. - Long Henry\'s contacts include at least one Children agent and at least one Imperial Office clerk. He has not yet decided whose money he likes more. - The Mom\'s Berth residents include several other family members of Galtran crew. Each has their own quest hook - the brother who died in the Warrior war, the sisters murdered in terrorist attacks, the non-binary sibling executed by a demented lover. The Mother is carrying generations of loss. - \-- \# INDEX BY HEX For quick reference, a hex-sorted list of all systems: \| Hex \| Name \| Allegiance \| UWP \| \|\-\-\-\--\|\-\-\-\-\--\|\-\-\-\-\-\-\-\-\-\-\--\|\-\-\-\--\| \| 0101 \| Fort Mountain \| Gatherers \| E310100-5 \| \| 0103 \| High River \| Gatherers \| E434210-5 \| \| 0104 \| Peace River Post \| Gatherers \| E432310-6 \| \| 0106 \| Rocky Mountain House \| Gatherers \| E431443-6 \| \| 0108 \| Bow River Post \| Gatherers \| D554321-7 \| \| 0112 \| Milk River \| Gatherers \| E565210-5 \| \| 0130 \| Maria\'s River \| Warriors \| D543442-7 \| \| 0202 \| Dunvegan \| Gatherers \| E564210-5 \| \| **0204** \| **Edmonton House** \| **GTC Enclave** \| **C542567-8** \| \| 0206 \| Fort Augustus \| Gatherers \| D433342-7 \| \| 0208 \| Oldman River \| Gatherers \| D554231-6 \| \| 0210 \| Chinook Belt \| Gatherers \| D554432-7 \| \| 0232 \| Teton River \| Warriors \| E564342-5 \| \| 0301 \| Fort Augupunwat \| Gatherers \| E310231-6 \| \| 0303 \| White Mud House \| Gatherers \| E433200-5 \| \| 0305 \| Buckingham House \| Gatherers \| D433442-7 \| \| 0308 \| Tail Creek \| Gatherers \| E564211-6 \| \| 0310 \| Pelly River \| Gatherers \| E565100-5 \| \| 0312 \| Cypress Hills \| Gatherers \| E565210-5 \| \| 0402 \| Fort Vermilion \| Gatherers \| D320342-7 \| \| 0404 \| Island House \| Gatherers \| E543200-5 \| \| 0407 \| Buffalo Lake (Ga) \| Gatherers \| D433432-7 \| \| 0431 \| Fort Piegan \| Warriors \| E434543-5 \| \| 0434 \| Fort Benton \| Warriors \| E564442-5 \| \| 0503 \| Lesser Slave Lake \| Gatherers \| E565300-5 \| \| 0508 \| Hand Hills \| Gatherers \| E564100-5 \| \| 0510 \| Fort Plegan \| Gatherers \| E434543-5 \| \| 0533 \| Judith River \| Warriors \| E434211-5 \| \| 0602 \| Red Deer River \| Gatherers \| D564342-7 \| \| 0604 \| Frog Lake \| Gatherers \| E564210-6 \| \| 0606 \| Fort Pitt \| Gatherers \| D433342-7 \| \| 0608 \| Vermilion River \| Gatherers \| E564210-5 \| \| 0710 \| Neutral Hills \| Gatherers \| E100100-5 \| \| 0712 \| Horse Guard \| Gatherers \| E100100-7 \| \| 0720 \| Wood Mountain \| Warriors \| E432210-5 \| \| 0808 \| Manito Lake \| Gatherers \| E564300-5 \| \| **0810** \| **Chesterfield House** \| **Gatherers (HBC trunk)** \| **C555542-8** \| \| 0815 \| South Branch House \| Warriors (border) \| C555432-8 \| \| 0832 \| Fort Union \| Warriors \| D433543-7 \| \| **0905** \| **Fort George** \| **Gatherers (HBC trunk)** \| **C555542-8** \| \| 0908 \| Turtleford \| Gatherers \| D432321-7 \| \| 0934 \| Fort Berthold \| Warriors \| E564210-5 \| \| 1004 \| Manchester House \| Sellers \| E675433-5 \| \| 1008 \| Battleford \| Sellers \| D564542-7 \| \| 1012 \| Bad Hills \| Sellers \| E100100-5 \| \| 1104 \| Hudson House \| Sellers \| D564342-7 \| \| 1108 \| Cut Knife \| Sellers \| E434100-5 \| \| 1112 \| Eagle Hills \| Sellers \| E564210-6 \| \| 1115 \| Swan River \| Children \| D432432-7 \| \| 1117 \| Alexandria \| Children \| E564442-5 \| \| 1133 \| Fort Manuel Lisa \| Warriors \| E434442-5 \| \| **1205** \| **Cumberland House** \| **Sellers (HBC trunk)** \| **B210544-9** \| \| 1208 \| The Elbow \| Sellers \| E432310-6 \| \| 1215 \| Carlton House \| Children (HBC trunk) \| D675433-8 \| \| 1217 \| Montée Post \| Children \| E543321-5 \| \| 1302 \| Pine River \| Sellers \| D433210-7 \| \| 1308 \| Moose Woods \| Sellers \| E564300-5 \| \| 1315 \| Shell River \| Children \| D320231-6 \| \| **1318** \| **Fort Qu\'Appelle** \| **Children** \| **C675433-8** \| \| 1334 \| Fort Clark \| Children (Amber) \| D554543-6 \| \| 1406 \| Touchwood Hills \| Sellers \| E565210-5 \| \| **1419** \| **Fort Ellice** \| **Children** \| **C433543-8** \| \| 1422 \| Birdstail Creek \| Children \| E543100-5 \| \| 1508 \| Last Mountain \| Sellers \| D564431-7 \| \| 1510 \| Birch Hills \| Sellers \| D564310-7 \| \| 1518 \| Fort Esperance \| Children \| D322432-7 \| \| 1520 \| Brandon House \| Children (Amber) \| D555621-6 \| \| 1522 \| Fort Souris \| Children \| E443543-6 \| \| 1604 \| Pine Island \| Sellers \| D432342-7 \| \| 1618 \| Montagne à la Bosse \| Children \| C555432-8 \| \| 1625 \| Oak Lake \| Children \| E543200-5 \| \| **1702** \| **Isle-a-la-Crosse** \| **Sellers** \| **C555432-8** \| \| 1708 \| Nut Lake \| Sellers \| E564210-5 \| \| 1710 \| Green Lake \| Sellers \| D564431-7 \| \| **1725** \| **Red River** \| **GTC Enclave (Capital)** \| **B667954-A** \| \| 1732 \| Mandans Nation \| Children (Amber) \| C554742-8 \| \| 1804 \| Shoal River \| Sellers \| E564100-5 \| \| 1812 \| Montreal Lake \| Sellers \| E565200-5 \| \| 1818 \| Riding Mountain \| Children \| E434100-5 \| \| 1825 \| Pembina \| Children \| C565432-8 \| \| 1904 \| Buffalo Lake (Se) \| Sellers \| D433432-7 \| \| 1912 \| Torch River \| Sellers \| D433210-7 \| \| 1923 \| Bas de la Rivière \| Children (HBC branch) \| C78A655-9 \| \| 1928 \| Three Rivers \| Children \| C554742-8 \| \| 2005 \| Frog Portage \| Sellers \| E100231-6 \| \| 2008 \| Carrot River \| Sellers \| E564210-5 \| \| **2024** \| **Portage La Prairie** \| **Children** \| **B565754-A** \| \| 2115 \| Fairford \| Children \| D432321-7 \| \| 2120 \| Hecla \| Children \| E434211-5 \| \| 2126 \| Rainy Lake \| Children (Voyageur) \| C543667-8 \| \| 2132 \| Lake of the Woods \| Children (Amber) \| C433543-8 \| \| 2208 \| Pasquia Hills \| Sellers \| E564100-5 \| \| **2212** \| **Norway House** \| **Sellers (HBC trunk)** \| **B555631-9** \| \| 2218 \| Berens River \| Children \| D564310-7 \| \| 2224 \| Portage de l\'Isle \| Children \| D210442-7 \| \| 2230 \| Vermilion Lake \| Children \| D433210-7 \| \| 2315 \| Grand Rapids \| Children \| C432543-8 \| \| **2321** \| **Winipic** \| **Children** \| **C678954-A** \| \| 2328 \| Whitemud River \| Children \| D564231-7 \| \| **2334** \| **Grand Portage** \| **Warriors** \| **B555631-9** \| \| 2404 \| Jack River \| Sellers \| D433432-7 \| \| 2410 \| Mossy Point \| Sellers \| E100100-6 \| \| 2430 \| Turtle River House \| Warriors \| E564342-5 \| \| **2432** \| **Fort William** \| **Warriors (Capital)** \| **B667954-A** \| \| 2504 \| Oxford Lake \| Sellers \| E100100-6 \| \| 2506 \| Knee Lake \| Sellers \| D433210-7 \| \| 2515 \| Reindeer Lake \| Children \| E564300-5 \| \| 2520 \| Lac du Bonnet \| Children \| E564321-5 \| \| 2526 \| Red Lake \| Children \| E210342-6 \| \| 2603 \| Oxford House \| Sellers \| D433342-7 \| \| 2608 \| Echimamish \| Sellers \| E100100-5 \| \| 2610 \| Playgreen Lake \| Sellers (HBC trunk) \| E100231-6 \| \| 2704 \| Gods Lake \| Sellers \| E320100-5 \| \| **2708** \| **Cedar Lake** \| **Sellers** \| **C320542-8** \| \| 2715 \| Island Lake \| Children \| E543200-5 \| \| 2722 \| Cat Lake \| Children \| E434100-5 \| \| 2734 \| Pic River \| Warriors \| D564310-7 \| \| 2804 \| Swampy Lake \| Sellers \| E100100-5 \| \| 2806 \| Poplar River House \| Sellers \| D564310-7 \| \| 2810 \| Deer Lake \| Sellers \| E564210-6 \| \| 2815 \| Poplar River \| Children \| D564310-7 \| \| 2825 \| Lac Seul \| Children \| E434321-6 \| \| 2902 \| Severn House \| Sellers \| D543442-7 \| \| 2905 \| Merry\'s House \| Sellers (HBC trunk) \| E564200-5 \| \| 2908 \| Trout Lake \| Sellers \| E565100-5 \| \| 2918 \| Big Trout Lake \| Children \| E565100-5 \| \| 2925 \| Osnaburgh House \| Children (Albany Arm) \| D554432-7 \| \| 2932 \| Michipicoten \| Warriors \| D432321-7 \| \| **3004** \| **York Factory** \| **GTC Enclave (Capital)** \| **A867744-C** \| \| 3006 \| Gordon House \| Sellers \| D432321-7 \| \| 3008 \| Rock House \| Sellers \| D433210-7 \| \| 3015 \| Split Lake \| Children \| E564200-5 \| \| 3028 \| Marten Falls \| Children \| D433432-7 \| \| 3030 \| Batchewana \| Warriors \| E564210-6 \| \| **3102** \| **Galtran Anchorage** \| **GTC (Off-sector Gateway)** \| **A000898-F** \| \| 3104 \| Nelson House \| Sellers \| C432543-8 \| \| 3106 \| Churchill River \| Sellers \| D554321-7 \| \| 3110 \| Martins Falls \| Sellers \| D433432-7 \| \| 3115 \| Glouster House \| Children (Albany Arm) \| E564321-5 \| \| 3120 \| Henley House \| Children (Albany Arm) \| D675321-7 \| \| 3125 \| Albany Fort \| Children (Albany Arm) \| C543667-8 \| \| **3134** \| **Sault Ste. Marie** \| **Warriors** \| **B555631-9** \| # THE BUYERS --- GOODWINIA TRADE COMPANY ENCLAVES The three GTC enclaves are extraterritorial corporate ground rented from the\ surrounding factions. Imperial Law applies inside the post fence; outside it,\ the local factor must remember whose dirt they\'re standing on. # York Factory - A867744-C **Allegiance:** Goodwinia Trade Company (gateway enclave) \| **Stellar:** F5 V \| **Trade Codes:** In, Cx ## Description The sector gateway. The only legal port for cargo moving between Rupert\'s Land and the Galtran Anchorage in deep space. Roughly twenty-seven million people live on York\'s icy, ocean-covered world, the bulk of them in the orbital ring and the coastal port-city below. Almost every Bryceptor pelt, every keg of Dew-urm stim, every cargo of Diefoney pearls in the sector eventually crosses this dock. It is the richest, best-defended, and most heavily surveilled place in the Pemmican. York Factory is the gate. Every cargo, every passenger, every shipment of\ Bryceptor hide or Dew-urm dust passes through this Earth-sized water world\ on its way up the gravity well to the Galtran Anchorage at 3102. It is the\ sector\'s largest port, its largest staffed naval station, and the busiest\ licensed Caelum-cleaning facility this side of the void gate. The Sellers\ dock their hunting cutters at the southern berths to offload meat and pelts.\ The Children - by treaty - are not permitted past the customs perimeter\ except in chaperoned trade delegations. The cold sea ice never fully retreats\ from the harbour mouth, and icebreaker tugs run continuously. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- A - Excellent 8 (1.0) 6 - Standard Cold, -51-0 7- 66-75% -------------------------------------------------------------------------- Services: Refined Fuel, full shipyard and repair.\ Bases: Naval, Scout, Research, GTC ## Population Info Known Quirk: the culture is heavily influenced by another, neighbouring world. Roll again for a cultural quirk that has been inherited from the culture. -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 7 - **Drugs, None 4 C - Average \~26,974,000 Weapons, Stellar Psionics** -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples Democracy Ruling The Company Government of Backed ruling York Factory party Open Factory Balnkanisation Notable group Dockworkers and Faction junior factors who want to reopen the bay to free traders Corporate Civil Service Fringe group Senior Overlords Society Bureaucracy accountants who want even tighter HQ control ----------------------------------------------------------------------- ## Key Locations - **The Landing Bay** - 36 ship cradles, six of them rated for capital hulls - **The Trading Post** - the floor where pelts get graded and where every\ rumour in the sector eventually surfaces - **The Factor\'s Office** - Hargrave\'s domain; the only office in the sector\ with a real fireplace - **The Mess Hall** - open 24h, free if you\'re company, Cr5 a plate if you\'re not - **The Post Forge** - hull repairs, plasma rifle re-bores, custom Dew-urm rigs - **The Bunk Hall** - 400 berths for transient crews - **The Homeguard Encampment** - GTC private security, two platoons rotating - **The Hargrave Tavern** (\"Lelita\'s\") - officially a private members\' lounge,\ actually where every deal in the sector gets sealed - **The Cleaner Yard** - Caelum sludge processing; the price doubles in winter - **The Bayfront** - the great kilometers-long dock-shelf where cargo lighters meet orbital shuttles - **The Octagon** - the Factor\'s command tower, eight-sided, eight stories - **The Customs Hall** - every cargo manifest in the sector passes through here - **The Anchor & Cross** - TAS-affiliated hostel and pub; rumours sold by the pint - **Naval Yard** - Goodwinia\'s three frigates and one cruiser berth here when not on patrol - **Homeguard Encampment** - the Factor\'s two hundred armed retainers - **The Mess Hall** - vast canteen for shore-leave Galtran crewmen, with predictable consequences ## Key People - Chief Factor Lelita Hargrave - the Buyers\' woman at the gate. Cold,\ precise, and the only person in the GTC with the political weight to refuse\ Governor Ballenden\'s calls. Quietly furious about the Incident. sharp, watchful, runs York like a city-state and the Factor of the sector by reputation - **Harbourmaster Donovan Pringle** - runs the cradles. Takes bribes only on\ Tuesdays. - **Shipwright Foreman Asger Maitland** - oversees the yard. Drinks too much,\ builds too well. His Bryceptor-blood injector retrofits are the best in\ the sector. - **Senior Trader Margaret \"Maggie\" Sinclair** - runs the floor at the\ Trading Post. Decides what a pelt is worth and what isn\'t. - **Captain Edouard Wahbung** - Sellers\' liaison; senior hunter representative\ with permanent docking privileges. Cree mother, Norwegian father. - **Reverend-Adjunct Brother Cain Thorne** - Church of Sigmar missionary\ freshly arrived on the last Galtran rotation. Smiles too much. - **Quartermaster Pell Awinata** - runs the customs warehouse. Knows where\ every crate is, and which ones are not on the manifest. - **Commodore Adrian Cumberland** - head of the Naval base; reports nominally to Hargrave, in practice to the Galtran\'s Captain - **Anwen Falcon** - Métis dockmaster; signs every manifest, knows every smuggler - **Old Bear-Who-Eats-Twice** - Sellers\' factor at the post; the man Hargrave deals with for furs - **Dr. Hieronymus Schaal** - director of the Research base; ostensibly oceanography, actually Bryceptor biology - **Tobias Linklater** - head of the Shipyard; can fix anything, hates everyone ## Key Groups - Goodwinian Trade Company (employer, garrison, judge) - The Sellers (dock guests, perennial creditors) - Federal Scout Service (1-ship detachment) - Church of Sigmar (newly authorised mission) - TAS Hostel (rumour-trading central) ## Other Info - The gateway to Red River and to every other world in the sector. Every\ Galtran rotation, \~40 inbound and outbound vessels queue up. - The Naval base hospital is the best medical facility in the sector. It\ is not, officially, available to non-GTC employees. - Hargrave is rumoured to be assembling her own dossier on the Incident,\ independent of Edmonton\'s investigation. - All inbound and outbound goods transit here; the Galtran jump line ends in the system\'s outer belt at 3102 - Open Factory Faction (balkanisation-leaning) and Corporate Overlords Society (bureaucracy hard-liners) both have visible support - Imperial Law (LL 1) inside the starport itself per company charter; LL 4 elsewhere # Red River - B667954-A **Allegiance:** Goodwinia Trade Company (Children-majority enclave) \| **Stellar:** F8 V \| **Trade Codes:** Garden · High Population · Capital ## Description The settlement city. The only proper Earth-like garden world in the sector and the only place where the Children of the Red River are legally permitted to live among the Company. A hot, lush, half-clouded world with rolling prairies and broad slow rivers; the largest population in Rupert\'s Land at roughly 4.5 billion. Red River is what the GTC dreams the rest of the sector might one day become - and is also where The Incident\'s killers actually live, organize, and laugh quietly with their drinks. Red River is the only real city in the sector. Four and a half billion souls\ crowd a hot, garden-class world where the surface water is largely held in\ the high cloud deck and the equatorial plains run with engineered grain. It\ is the GTC\'s settlement experiment, the only place the half-native Children\ are legally permitted to live among company citizens, and consequently the\ only place where the Children\'s leadership openly walks the streets. Sigmar\ has a cathedral here. So do four other religions. The shipyards turn out\ spacecraft hulls at a rate the Sellers cannot match and the Gatherers will\ not buy. Everyone here has at least one cousin who is connected to the\ Children\'s underground. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- B - Good (1D6 6 - 9,600 km 6 - Standard, Hot (31--80 7 - 66--75%, × 500 Cr (\~0.7 G, Earthlike °C); most Earth-like berthing, low-grav) water in cloud refined fuel, form spacecraft shipyard & repair, Naval, Scout, Research, and GTC bases) -------------------------------------------------------------------------- Services: has a cathedral here. So do four other religions. The shipyards turn out, 1D × Cr500 berthing; refined fuel, Shipyard (spacecraft), full repair, The Settlement Yard\*\* - primary spacecraft shipyard, employs 80,000\ Bases: Naval, Scout, Research, and GTC bases ## Population Info Known Quirk: Eating. Formal dinners are the highest social ritual; refusing the host\'s food is a near-actionable insult. -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 9 - \~4.5 None None 4 - light A - Early billion assault stellar weapons and submachine guns banned -------------------------------------------------------------------------- ## Government Groups -------------------------------------------------------------------------- Name Type Size Description ----------------- -------------------- ----------------- ----------------- Peoples 5 - Feudal Ruling The local ruling Government of Red Technocracy (the GTC party River charter, with Children-dominated lower assembly) Corporate Civil Service Notable Corporate Aligned Overlords Society Bureaucracy local elites Children\'s Open Captive Government Significant the legal Council political face of the Children -------------------------------------------------------------------------- ## Key Locations - **Government House** - the Governor\'s seat, on the bluff above the Forks; Governor Ballenden\'s residence and capital offices - **The Forks** - the river confluence at the heart of the city; markets, docks, churches - **The Cathedral of Sigmar\'s Light** - the largest Sigmarite cathedral in the sector - **The Half-Moon Tavern** - the unofficial Children-faction meeting place, run by a Métis war widow - **The Stone Fort** - Naval base and GTC garrison - **The Children\'s Council Hall** - recently built, technically a \"cultural society,\" actually a parliament - **The Long Carry Market** - sprawling open-air bazaar where every faction\'s goods change hands - **The Settlement Yard** - primary spacecraft shipyard, employs 80,000 - **The Forks Market** - the largest open-air market in the sector; Children, Sellers, Gatherers, and Buyers all trade openly here - **Bishop\'s Cathedral of Sigmar** - newly consecrated; Brother Thorne\'s parent house - **The Lower Town** - Children-majority districts; technically GTC ground, practically self-policing - **The Smoking Mill** - a tavern at the edge of Lower Town, famous for its Dew-urm-laced tobacco and its discretion - **The Bryceptor Shambles** - slaughter and processing yards; the city\'s largest single industry by tonnage - **The Caelum Refinery** - the highest-volume sludge processor on planet; pumps converted water back to the public mains ## Key People - **Governor John Ballenden** - head of the sector government; calm, exhausted, perpetually outmaneuvered; Governor of Charles the Dwarf\'s Micro-Galaxy. Reports up the Galtran and to no one in the sector. Quietly terrified that the Incident is the first crack in his charter. - **Chief Factor John Black** - runs the Red River Company operation; old-school HBC, loathes the Children but needs them; runs Red River day to day. Practical, blunt, trusts the Children more than his peers think wise. - **Louis Riel the Younger** - chair of the Children\'s Council Hall; charismatic, dangerous, knows about The Incident - **Father Albert Lacombe-Strong** - senior Sigmarite cleric; trying to broker peace, increasingly desperate - **Captain Maria Norris** - commodore of the Stone Fort; quietly preparing for an insurrection - **Cuthbert \"Cuth\" Grant Sayer** - Métis trader and Council enforcer; the man who actually moved the Blaster pistol - **Madame Angélique Lépine** - landlady of the Half-Moon, sees and hears everything - **Madeleine Falcon** - leader of the Children\'s Open Council. The Children\'s legal voice. Charming, polished, and the one who actually ordered the Edmonton hit (though no one alive outside her inner ring knows this). - **Master Engineer Thierry Bouvier** - runs the Settlement Yard. Métis, third generation. Builds the best Bryceptor-blood manifolds outside Gatherers\' yards. - **Senior Trader Anastasia Norquay** - the Forks Market\'s unofficial mayor. Sets the day\'s pelt price; her thumb on a scale moves millions. - **Bishop Cyril Vasse** - Sigmarite. Believes the Children are God\'s instrument against pagan excess; useful idiot for Falcon\'s faction. - **Captain Hiram Grant** - Children\'s \"militia\" commander on paper; pirate fleet admiral in practice. Operates out of Lower Town. - **Smuggler-Captain Reine \"Sparrow\" McKay** - runs goods through Bas de la Rivière. If you have illegal cargo, she has rates. ## Key Groups - Goodwinia Trade Company (sector capital) - Children of the Red River (majority population) - The Sellers (significant minority) - The Warriors (heavily diminished; raiding parties still strike the outlying farms) - Church of Sigmar - Corporate Overlords Society (notable bureaucratic faction) - Goodwinia Trade Company (sovereign on paper) - The Children of the Red River (sovereign in practice in Lower Town) - The Sellers (eastern wharf district, 50,000 strong) - The Warriors (officially banned; present anyway in the slums) - Church of Sigmar (the bishop\'s seat) ## Other Info - Local cultural quirk: **Unusual Customs - Eating.** Formal dinners are the highest social ritual; refusing the host\'s food is a near-actionable insult. - The Murder weapon - the TGE Imperial Blaster - passed through Red River within the last six months. Provable, if one knows where to ask. - Sector silver currency is minted here; the press is in the basement of Government House. ```{=html} <!-- --> ``` - The largest Children population in the sector; the spiritual centre of the faction. - Settlement Yard cannot build jump-capable hulls (B-class limit); those must come from York Factory or from off-sector. - A Barelly is kept at Government House as a status piece. It is the only living one in the sector that anyone admits to owning. # Edmonton House - C542567-8 **Allegiance:** Goodwinia Trade Company (Gatherers enclave) \| **Stellar:** K2 V \| **Trade Codes:** Non-Industrial · Site of the Incident ## Description The capital of the western trade and the site of The Incident. A cold, dry, half-tainted world - thin atmosphere, salt-pan seas, blue glacial light most of the year. Edmonton House proper is a single fortified company town of about 895,000, ringed by a much larger Gatherer encampment that swells and shrinks with the hunt seasons. Fewer Company employees than York Factory, but a much larger indigenous and Métis population pressing against the palisade. Tension since The Incident is at a knife\'s edge: Gatherer leadership wants either the HBC or the spacers out, and the Factor cannot prove which one of his men did it. Edmonton House sits in the bitter cold of Mars-sized rock, deep in Gatherers\ territory, with a tainted thin atmosphere that requires filters at the gate\ and respirators outside the dome. It is the Buyers\' westernmost compound -\ smaller in GTC headcount than York Factory or Red River, but with the\ largest *indigenous* population of any HBC enclave because the Gatherers\ have their planetary HQ here. The Incident happened in the great hall, the\ night before the factor\'s wedding. Since then the whole post has been on\ a low simmer of paranoia, with Rowand interrogating his own staff and\ the Gatherers\' factions pulling in three different directions. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- C - Routine 5 \~0.45 G 4 - Thin, Cold (--51 °C 2 - 16--25% tainted to 0 °C) -------------------------------------------------------------------------- Services: Unrefined fuel, Small-craft shipyard, repair\ Bases: scout & GTC bases ## Population Info Known Quirk: Media. News and comms here are strange - heavily filtered, oblique, ritualised. Getting a straight answer takes a week. -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 5 - \~895,000 None filter 7 - all 8 - required firearms Pre-stellar except stunners banned in town; the Gatherer camp is uncontrolled -------------------------------------------------------------------------- ## Government Groups ------------------------------------------------------------------------- Name Type Size Description ----------------- ------------------- ----------------- ----------------- Peoples 6 - Captive Ruling The local ruling Government of Government party Edmonton House (HBC-imposed; Gatherer chiefs in actual control of the hinterland) Alliance for Charismatic Significant Gatherers\' war Independence Dictator faction Alliance of Self-Perpetuating Notable moderate Independent Oligarchy Gatherers\' Indigenous People council Techno-Kings Techno-Feualism Fringe engineering elite ------------------------------------------------------------------------- ## Key Locations - **The Factor\'s House** - fortified stone-and-timber compound at the center of the post; site of the murder - **The Long Hall** - Edmonton\'s only proper tavern; HBC men drink the north end, Gatherers the south, no one in the middle - **The Trade Counter** - main HBC commissary; everything from rifles to salt comes through here - **The Pemmican Sheds** - long row of warehouses where Gatherers turn in dried buffalo-meat against credit - **The Gatherer Encampment** - the lodges outside the wall; effectively a second town and a no-go zone for armed Company men - **The Forge & Repair Yard** - Pruden\'s shop, doubles as the de facto starship service bay - **The Great Hall** - wedding venue; murder scene; now sealed - **The Factor\'s Office** - Rowand\'s command post; ID-card log replays running 24h - **The Long Bunkhouse** - GTC staff quarters; 400 beds, mostly empty - **The Gathering Yard** - the Gatherers\' civic plaza, just outside the GTC fence; markets, the council kiva, the children\'s school - **The Bryceptor Pens** - live-stock holding; the Gatherers tap blood here for ship fuel - **The Blood Tap** - the freighter-yard fuel station; aluminum extraction rigs hum 24/7 - **The Last Light** - the post tavern, run by a retired Gatherer pilot - **The Cold Chapel** - Sigmar\'s mission, half-built, mostly ignored ## Key People - **Chief Factor John Rowand** - career Company man, hard-drinking, near retirement; convinced one of his own killed the bride and is interrogating his staff; the Buyers\' man. Old-school, ruthless, swears on his honour his people did not do this and is interrogating every staffer to prove it. Convinced one of his junior factors is racist enough to have done it. *Wrong, but earnestly so.* - **Eagle-Tail-Feather** - senior Gatherer chief who lost his daughter; coldly courteous, has not spoken to Rowand since the funeral pyre - **Marie-Anne Cardinal** - Métis interpreter and broker; everyone uses her, no one fully trusts her, currently the only person both sides will receive - **John Pruden** - post blacksmith and ship-mechanic; runs the small-craft shipyard out of his forge - **Reverend Robert Rundle** - Sigmarite missionary; runs a small chapel, treats the wounded, listens too well - **Sergeant Henry Birston** - head of the Homeguard; ten men, six rifles, one nervous trigger finger - **Senior Pilot-Captain Gabriel Letendre** - leader of the AIIP moderate Gatherers\' council. The murdered woman\'s father. Grieving, dangerous, trying not to start a war he knows he\'d lose. - **War Speaker Cécile Trottier** - leader of the Alliance for Independence faction. Wants the HBC out yesterday. Was openly courting Letendre\'s daughter before the wedding announcement. - **Master Aluminum-Snorter Joseph \"Joss\" Cadotte** - runs the Blood Tap. Knows every freighter pilot in the sector. Half his teeth are gone from the bone-dust. - **Shipwright Eveline Beauchemin** - the post\'s lead engineer for the small-craft yard. Métis lineage; quiet ally of the Children\'s cause. - **Senior Trader Mahkesîs Whitebear** - Gatherers\' chief negotiator at the Trading Post. Patient, sharp, doesn\'t trust Rowand anymore. - **Brother Mortimer Drood** - Sigmarite missionary. Earnest, cold, the player-quest target if you\'re sent to \"bring the Light to the savages.\" ## Key Groups - Goodwinia Trade Company (charter holder, garrison) - The Gatherers (host population, 800,000+ on-world) - Church of Sigmar (mission) - Imperial Scout Service (single 6-ship detachment) ## Other Info - **Evidence on hand:** holographic reconstruction of the crime scene; ID-card log of every non-resident through the gate that night - **The Factor swears** none of his men own a TGE Imperial Blaster, and ledgers support him - but ledgers can be falsified - **Standing order:** no off-worlder leaves the enclave without a Métis escort ```{=html} <!-- --> ``` - **The Incident scene** is preserved as a holographic reconstruction in the Factor\'s Office. ID-card logs record every non-base individual who entered the Great Hall that night. (None of the names on that log are the murderer.) - The murder weapon - a TGE Imperial Blaster pistol - has not been traded into this sector for over a millennium. The HBC trades Deutchrean .50 to the Gatherers, small arms to the Sellers, and (recently and controversially) small arms to the Children. *None of those is the weapon used.* - The Gatherers\' war faction is one bad week from open insurrection. - Brother Drood is one of the few people Rowand truly trusts. This is worth investigating. # THE GATHERERS --- FREIGHTERS OF THE WEST *Allegiance: Ga · River-blue. The dense northwestern corridor --- micro-jump*\ *pilots running blood-fuelled hulls along the lanes that radiate from*\ *Edmonton House. Smaller in headcount than the Sellers, harder in trade*\ *position. Their pilots snort aluminum from Bryceptor bone-dust to navigate*\ *the short-jump shoals. Their leader\'s daughter died in the Great Hall at*\ *Edmonton, and the Alliance for Independence faction is rattling for war.* # Chesterfield House - C555542-8 **Allegiance:** The Gatherers \| **Stellar:** G8 V \| **Trade Codes:** Agricultural · Non-Industrial · HBC Trunk Stop ## Description The largest Gatherer-controlled town outside the immediate Edmonton enclave and a major regional capital. A G-star world with proper Earth-like weather, good soil, and a thriving farming-and-trading economy. About 340,000 residents in a mixed Métis-Cree-Blackfoot town that runs on agriculture, Bryceptor processing, and the regular HBC caravan from Edmonton. Chesterfield House is the working capital of the Gatherer faction; if the Gatherers have a \"speaker,\" they\'re here. Chesterfield House is the Gatherers\' agricultural breadbasket and the\ midpoint refuelling stop on the HBC main trunk from York Factory to\ Edmonton. Temperate, watered, lightly populated - the post sits on a great\ inland prairie where Bryceptor herds are run on open range and slaughtered\ for blood-fuel at industrial scale. Half the freighter fuel that powers\ the Gatherers\' fleet originates in the rendering yards here. The Caelum\ station is high volume; tariffs are reasonable; the Buyers\' factor has a\ working arrangement with the local council. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- C - Routine 5 - 8,000 km 5 - Thin 5 - 46--55% (\~0.45 G) -------------------------------------------------------------------------- Services: The Repair Yard **- small-craft and limited spacecraft maintenance, The Repair Yard is the only place outside the enclaves that can re-line a jump-drive**\ **Bases: Starport:** C (Cr100/d, unrefined, small-craft yard, repair, Scout base possible) ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 5 - \~340,000 None None 2 8 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Representative party Chesterfield Democracy House (Gatherer Council of Speakers) ----------------------------------------------------------------------- ## Key Locations - **The Speakers\' Hall** - central council chamber; the most important Métis political building in the sector - **The Long Market** - sprawling open bazaar - **The Chesterfield Inn** - proper three-story hostel and tavern - **The Bryceptor Yards** - large processing facility (blood, bone, marrow, fur) - **The Repair Yard** - small-craft and limited spacecraft maintenance - **The Cathedral of Sigmar\'s West** - the largest Sigmarite cathedral outside Red River - **The Outer Field** - agricultural belt visible from the landing pad - **The Rendering Yard** - Bryceptor slaughter floors and blood-tap manifolds; hot, red, smells like iron and ozone - **The Council Kiva** - Gatherers\' open democratic chamber - **The Pilot\'s Roost** - tavern run by retired aluminum-snorters; the only place in the sector that serves real prairie whiskey - **The HBC Trading Post** - small but well-stocked; the Buyers\' office - **The Caelum Yard** - five sludge-cleaning lines, full at every Galtran turn ## Key People - **Speaker-General Marguerite Riel-Lépine** - head of the Gatherer Council; younger sister to Louis Riel of Red River, estranged from him - **Iron-Bow** - senior Blackfoot war-chief and Council member - **Bear-Cloud-Standing** - Cree elder, Council member - **Postmaster Edward Hardisty** - sole GTC representative; deeply respected - **Father Gérard Beauchemin** - head of the Cathedral; runs the only fully-staffed clinic outside the enclaves - **Capitaine Henri Falcon** - head of the Council\'s militia (200 trained, 800 levy) - **\"Madame\" Antonia Fleury** - owns the Chesterfield Inn; runs the most reliable courier service in the west - **Chief Factor Octavia Forsythe** - GTC factor. Career trader. Married into a Gatherers\' family two decades back, which is why this post runs smooth. - **Council Speaker Henri Lépine** - elected Gatherers\' speaker. Métis. Working hard to keep his council out of the AfI war faction. - **Master Render Old Pap Maréchal** - runs the blood yards. Has personally drained more Bryceptors than anyone alive. - **Senior Trader Ada Kimowan** - runs the Trading Post floor; mediates every cargo dispute on the trunk - **Shipwright Lubin Cardinal** - the small-craft yard\'s foreman. Built half the freighters on the Gatherers\' lanes. ## Key Groups - The Gatherers (capital) - Goodwinia Trade Company (modest, respected presence) - Multiple Indigenous bands - Church of Sigmar (significant mission) - The Gatherers (host) - Goodwinia Trade Company (trunk stop, small garrison) ## Other Info - The Council of Speakers is the closest thing the Gatherers have to a parliament - Marguerite Riel-Lépine and her brother Louis have not spoken in five years; the schism shapes Gatherer-Children relations - Chesterfield\'s grain feeds half the western posts; a bad harvest here is a sector-wide crisis - The Repair Yard is the only place outside the enclaves that can re-line a jump-drive ```{=html} <!-- --> ``` - The Gatherers\' war faction (AfI) is recruiting hard here. Speaker Lépine is losing arguments at council. - Bryceptor blood-fuel from Chesterfield grades highest in the sector; ships fuelled here run 6% more efficient on micro-jumps. - A Sigmarite preacher arrived last month and has been turning a surprising number of Render families. Nobody\'s sure what to make of it. # Fort Mountain - E310100-5 **Allegiance:** The Gatherers \| **Stellar:** M4 V \| **Trade Codes:** Barren · Low Pop · Non-Industrial ## Description The far western outpost of the Gatherer network and the last refueling stop before the empty hexes of the Athabasca March. A barren, dry, no-atmosphere world with the post built into a crater rim and a handful of pressurized domes for the hundred-odd residents. The \"Mountain\" of the name is a sheer escarpment of basalt that hides the post from the prevailing solar wind. A frontier outpost at the corner of the sector - a tiny barren rock with\ a trace atmosphere and a single pressurised hut. Strategic only for what\ it overlooks: empty space spinward of the Gatherers\' lane network. The\ permanent population is one family. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 3 - 4,800 km 1 - Trace 0 - Desert (\~0.25 G) (vacc suit) world -------------------------------------------------------------------------- Services: The far western outpost of the Gatherer network and the last refueling stop before the empty hexes of the Athabasca March. A barren, dry, no-atmosphere world with the post built into a crater rim and a handful of pressurized domes for the hundred-odd residents. The \"Mountain\" of the name is a sheer escarpment of basalt that hides the post from the prevailing solar wind., The Cache\*\* - buried fuel and supply bunker, Last refueling point before the empty hexes; every western caravan tops off here\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 1 - \~10 None None 0 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 0 - None Ruling The local ruling Government of party Fort Mountain ----------------------------------------------------------------------- ## Key Locations - **The Dome** - single pressurized habitat housing the entire population - **The Pad** - exposed bare-rock landing field - **The Cache** - buried fuel and supply bunker ## Key People - **\"Old\" Antoine Boucher** - Gatherer dome-keeper; thirty years on station - **Sister Mary Hodgson** - Sigmarite anchorite who chose this post specifically for the silence - **Bull-Stands-Alone** - Blackfoot hunter who winters in the dome\'s spare bay - **Caretaker Old Man Trottier** - runs the beacon. Has been here for 40 years. Distant cousin of Cécile Trottier at Edmonton. May or may not pass along messages. ## Key Groups - The Gatherers - Church of Sigmar (one anchorite) ## Other Info - Last refueling point before the empty hexes; every western caravan tops off here - A wrecked Bryceptor seed-bearer was recovered from the crater floor last year and is still in the cache ```{=html} <!-- --> ``` - Tracking dish for the western Gatherers\' lanes. AfI cells use it as a dead-drop for messages. # Fort Pitt - D433342-7 **Allegiance:** The Gatherers \| **Stellar:** M1 V \| **Trade Codes:** Non-Industrial · Poor · HBC Trunk Stop ## Description A regional Gatherer hub on a thin-air world of cold mineral plains. About twenty thousand residents in a fortified Company-and-Gatherer town. Fort Pitt has an actual military base; it sits on the main HBC trunk between Edmonton and the rest of the sector, and the Gatherer council that runs the town also keeps a small armed force of its own. Tense relations with the Company; tense relations with everyone else. - **Notes:** Military base present The third HBC trunk stop in Gatherers territory - older, smaller, poorer\ than Chesterfield or Fort George. Fort Pitt is the dusty crossroads between\ the Edmonton heartland and the Sellers\' country to the east. Atmosphere is\ tainted; respirators required outside the dome. The whole settlement smells\ like old smoke and oil. The presence of a Naval Scout liaison (\"M\" military\ base) is the only reason the post has not been abandoned to the AfI. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 4 - 6,400 km 3 - Very thin 3 - 26--35% (\~0.35 G) (respirator) -------------------------------------------------------------------------- Services: Cr10/d, unrefined, limited repair\ Bases: A regional Gatherer hub on a thin-air world of cold mineral plains. About twenty thousand residents in a fortified Company-and-Gatherer town. Fort Pitt has an actual military base; it sits on the main HBC trunk between Edmonton and the rest of the sector, and the Gatherer council that runs the town also keeps a small armed force of its own. Tense relations with the Company; tense relations with everyone else., Notes: **Military base present, The Pitt** - central fortified compound, military base and council chamber both ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 4 - \~21,000 None None 1 7 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 2 - Participating Ruling The local ruling Government of Democracy party Fort Pitt ----------------------------------------------------------------------- ## Key Locations - **The Pitt** - central fortified compound, military base and council chamber both - **The Trunk Road** - paved landing strip leading directly to Edmonton\'s traffic lane - **The Pit-Stop** - tavern just outside the Pitt\'s main gate - **The Long Magazine** - armory; impressive contents - **The Caravan Field** - **The Scout Post** - three-ship detachment; the only meaningful security - **The Old Trading House** - Gatherers\' shabby cooperative market - **The Dust Inn** - tavern, lodgings, gossip - **The Cracked Dome** - the main pressurised habitat; literally cracked along one panel and patched ## Key People - **Council-Captain Étienne McKenzie-Crow** - Métis, elected head; runs the Pitt - **Sergeant-Major Walking-Beaver** - Cree; head of the council\'s armed company - **Factor Donald Hodgson** - GTC liaison; reports to Rowand at Edmonton - **Yvette Setter** - runs the Long Magazine; has the only complete inventory in writing - **\"Whisper\" Pierre St-Germain** - known smuggler and information broker; pays the council not to notice - **Chief Factor Gilbert Hargreaves** - GTC factor. Old, tired, due to retire. Knows every smuggler in the sector by their first name. - **Scout Lieutenant Patience Vaughn** - runs the Scout detachment. Sharp; watches everything; reports straight to Hargrave at York Factory. - **Council Elder Sapwagen** - Gatherers\' senior; the moral voice of the Pitt council. Mistrusts the AfI loudly. - **Trader Magnusson** - Sellers expat; runs furs through here. Useful fence. ## Key Groups - The Gatherers (council government, with its own militia) - Goodwinia Trade Company (significant presence) - Local Cree band - The Gatherers (host, moderate-leaning) - Goodwinia Trade Company (trunk stop) - Imperial Scout Service (3-ship) ## Other Info - The Long Magazine has 200+ rifles and a working autocannon; the council does not fully trust the Company - Etienne McKenzie-Crow is being quietly courted by all three major factions - Pitt is a likely choke-point in any sector-wide conflict ```{=html} <!-- --> ``` - Atmosphere is degrading; the dome was rated TL8 and is being run at TL7 capacity. The Sellers\' engineers have offered to help. The Gatherers\' AfI has refused. - Old Hargreaves keeps a hidden manifest of every Caelum-line shipment through Pitt for the last 30 years. If anyone wanted to trace a weapon through this corridor, he could. # Fort George - C555542-8 **Allegiance:** The Gatherers \| **Stellar:** G8 V \| **Trade Codes:** Agricultural · Non-Industrial · HBC Trunk Stop ## Description A G-star agricultural world and one of the older Gatherer foundations. About 340,000 residents; Fort George is a near-twin of Chesterfield in size and economy, but more conservative and more closely tied to the GTC. Where Chesterfield argues, Fort George trades. Fort George is Chesterfield\'s twin on the northern arm of the main HBC\ trunk - same UWP, same temperate prairie, same blood-fuel economy. The\ distinction is political: Fort George leans openly toward the Alliance for\ Independence. Half the freighter crews who come through here are war faction\ sympathisers and the Buyers\' factor sleeps with two guards at his door. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- C - Routine 5 - 8,000 km 5 - Thin 5 - 46--55% (\~0.45 G) -------------------------------------------------------------------------- Services: The Repair Yard\*\* - small-craft yard, less capable than Chesterfield\'s\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 5 - \~340,000 None None 2 8 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Representative party Fort George Democracy ----------------------------------------------------------------------- ## Key Locations - **The George Hall** - town council building - **The George Market** - covered market hall - **The Crown Inn** - three-story hostel with HBC contract - **The Repair Yard** - small-craft yard, less capable than Chesterfield\'s - **The Stone Chapel** - small Sigmarite chapel - **The Granary** - massive central grain storage - **The Long Yard** - Bryceptor processing; second-largest in Gatherers space - **The War Hall** - the AfI faction\'s open meeting house; non-Gatherers enter at their own risk - **The HBC Trading Post** - fortified; the factor lives upstairs - **The Pilot Field** - short-jump training range; aluminum dust hangs in the air like fog - **The Cracked Cup** - disreputable tavern; smugglers\' meet ## Key People - **Speaker William Norquay-Cardinal** - head of the town council; Métis; pro-Company moderate - **Bull-Plume** - Blackfoot elder; senior council member - **Postmaster Harriet Sutherland** - long-tenured GTC representative - **Captain Pierre Decoteau** - head of the militia (small, professional) - **\"Saint\" Cathérine Welsh** - runs the Crown Inn; called Saint for reasons nobody quite remembers - **Chief Factor Wendell Sutherland** - GTC factor. Frightened. Drinks too much. Has been requesting transfer for nine months. - **War Speaker Olivier Dumont** - AfI faction leader on this world; cousin to Cécile Trottier at Edmonton. Charismatic, dangerous. - **Master Pilot Reine Lussier** - senior aluminum-snorter; trains the next generation. Skull tattoos on every finger. - **Shipwright-Foreman Beatrice Falcon** - secretly Children-aligned, secretly smuggling small arms to Madeleine Falcon at Red River (no relation to Madeleine - coincidence of common Métis surname, or so she claims) - **Bryceptor-tracker Old Man Watík** - half-Cree elder; the only person who can find a Bryceptor seed-pod from a klick out ## Key Groups - The Gatherers - Goodwinia Trade Company (strong presence) - Local Blackfoot and Cree bands - The Gatherers (host; AfI war faction strong here) - Goodwinia Trade Company (trunk garrison, embattled) ## Other Info - Norquay-Cardinal is widely expected to be the next Speaker-General if Marguerite Riel-Lépine resigns - Fort George has provided more HBC officers (by adoption) than any other Gatherer town - The Granary is jointly owned by the Council and the Company - a near-unique arrangement ```{=html} <!-- --> ``` - The AfI war faction openly drills militia at Fort George - twice a week, in armoured rigs, on the plains. The HBC has been told not to look. - Suspicion: someone here is moving Deutchrean .50 caliber rifles to the Children via the Caelum-cleaner shipping channel. Beatrice Falcon, see above. # Bow River Post - D554321-7 **Allegiance:** The Gatherers \| **Stellar:** K2 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A small post on a thin-air, half-dry world named for the slow muddy river that loops around the town. Several thousand residents in a mixed Blackfoot--Métis camp. The post specializes in tanning and bone-meal processing - every Bryceptor that comes through here leaves as fuel-grade blood, plasma-grade marrow, and aluminum-grade bone-dust. A modest post on a temperate world with thin atmosphere and small seas.\ Bow River sits on a Gatherers\' lane spur, southern Edmonton arc. A few\ thousand inhabitants, mixed Gatherers and Sellers expats. Quiet. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 5 - 8,000 km 5 - Thin 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: A small post on a thin-air, half-dry world named for the slow muddy river that loops around the town. Several thousand residents in a mixed Blackfoot--Métis camp. The post specializes in tanning and bone-meal processing - every Bryceptor that comes through here leaves as fuel-grade blood, plasma-grade marrow, and aluminum-grade bone-dust.\ Bases: None recorded ## Population Info Known Quirk: None recorded --------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- --------------- -------------- 3 - \~2,000 None None 1 - poison gas, 7 explosives, undetectable, WMD banned; battle dress banned --------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 2 - Participating Ruling The local ruling Government of Bow Democracy (clan party River Post moot) ----------------------------------------------------------------------- ## Key Locations - **The Tannery** - the largest building in town, smell to match - **The Bone Mill** - converts Bryceptor bone to aluminum-laced powder - **The Bow Tavern** - modest pub run by a retired voyageur - **The Boat Landing** - river dock for caravans - **The Clan Lodge** - meeting hall; whitewashed buffalo skull over the door ## Key People - **Joseph Dumas** - Gatherer post-master and clan elder - **Stone-Calf** - Blackfoot trader; sells most of the Bryceptor that ends up here - **Yvette Fleury** - runs the Bone Mill; quietly the richest person in town - **\"Slim\" Pierre Pelletier** - barkeep; ex-pilot, encyclopedic memory for ship trouble - **Post Factor Edmund Cameron** - GTC. Cheerful. Likely incompetent. - **Council Speaker Beatrice Whitebear** - moderate Gatherer; Mahkesîs\'s cousin - **Pilot Captain Vinny Lussier** - runs the local short-jump shuttle ## Key Groups - The Gatherers (Dumas clan) - Local Blackfoot bands - The Sellers (small itinerant population) ## Other Info - Bone Mill production accounts for \~12% of the sector\'s aluminum supply for navigators - A Sellers\' faction is trying to buy in; Dumas refuses to sell - A wrecked Espalto carcass washed up on the river last winter; pieces are still being scavenged ```{=html} <!-- --> ``` - A Diefoney pod was spotted off-coast last winter. The Sellers want hunting rights; the Gatherers want a Klaxar-organ piece for their own ships. Currently in deadlock. # Rocky Mountain House - E431443-6 **Allegiance:** The Gatherers \| **Stellar:** M0 V \| **Trade Codes:** Non-Industrial · Poor ## Description One of the older Gatherer posts and the closest thing to a town the western reaches have outside Edmonton. A thin-atmosphere world of red badlands and dry seasonal lakes; the post itself is a four-cornered stockade with a working forge, a chapel, and about twenty thousand people scraping a living from buffalo herds and small Bryceptor hunts. The mountain in the name is a single huge weathered shield-volcano visible from anywhere on the dayside. A scrappy mountain trading post on a thin-atmosphere world. Notable\ because it sits on the Gatherers\' route directly to Edmonton - short jump,\ heavy traffic. Hydro is moderate, population in the tens of thousands,\ mostly miners pulling ore for the Edmonton smelters. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 4 - 6,400 km 3 - Very thin 1 - Dry world (\~0.35 G) (respirator) -------------------------------------------------------------------------- Services: The Forge\*\* - Anderson\'s smithy; works iron, repairs landers, Has a working small-craft repair facility - rare for a post this size\ Bases: Two of last season\'s Bryceptor hunts went catastrophically wrong; the council blames Sellers\' interference ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 4 - \~21,000 None None 3 - military 6 weapons banned -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Representative party Rocky Mountain Democracy (clan House council) ----------------------------------------------------------------------- ## Key Locations - **The Stockade** - central wooden fort, repurposed every generation - **The Mountain Inn** - three-story timber tavern, the best beer west of Edmonton - **The Forge** - Anderson\'s smithy; works iron, repairs landers - **The Buffalo Yard** - open killing-ground and tannery, smell carries for kilometers - **The Old Chapel** - abandoned Sigmarite chapel; now a meeting hall - **The Mine Heads** - open-pit ore extraction; high accident rate - **The Council Lodge** - local democratic hall - **The Stone Tavern** - miners\' bar; brawls nightly ## Key People - **Postmaster Donald Cameron** - only HBC representative; runs a small commissary - **Marie-Claire Beauchemin** - Gatherer clan-mother; chair of the council - **Iron-Shirt** - Blackfoot war-chief living quietly here in retirement - **Tomas Anderson** - blacksmith; the only certified lander mechanic for four hexes - **\"Father\" Patrick Logan** - defrocked Sigmarite priest who runs the Old Chapel as a moot - **Council Speaker Marie-Anne Gravelle** - elected speaker; moderate - **Mine Foreman Bouchard \"Bear\" Riel** - runs the pits. Built like a cargo crate. Sympathetic to the Children, secretly. - **Trader Annika Magnusson** - Sellers fur buyer; the only outsider trusted to walk the streets armed ## Key Groups - The Gatherers (council majority) - Local Blackfoot band - Goodwinia Trade Company (single postmaster) - The Gatherers (host) - Independent miners\' guild - Visiting Sellers buyers ## Other Info - Gatherer council secretly negotiating with both HBC and Children agents about whose protection they\'d prefer - Two of last season\'s Bryceptor hunts went catastrophically wrong; the council blames Sellers\' interference - Has a working small-craft repair facility - rare for a post this size ```{=html} <!-- --> ``` - Aluminum from these pits feeds the pilots\' bone-dust trade. A small fraction is diverted by the AfI as a strategic stockpile. # Peace River Post - E432310-6 **Allegiance:** Goodwinia Trade Company (Edmonton enclave outpost) \| **Stellar:** M1 V \| **Trade Codes:** Low Pop · Non-Industrial · Poor ## Description A frontier landing strip and palisade on the northern edge of the Edmonton enclave. Three hundred souls in a windbreak of stunted pines, half of them Company hired and half Gatherer kin who married in. The world itself is a dry, cold pebble - thin air, a few muddy rivers, never quite warm enough for proper crops. Peace River exists almost entirely because the trail to the dense northwest Gatherer network has to start somewhere. A small frontier post near the Edmonton hub. Named for the local Gatherers\'\ treaty that ended a century of clan feuding. Mostly a prospecting and\ agricultural outpost; the population is a few hundred. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 4 - 6,400 km 3 - Very thin Cold 2 - 16--25% landing field (\~0.35 G) (respirator) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded ---------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- ---------------- 3 - \~3,200 None None 0 - Company 6 - writ only; the pre-industrial Factor\'s word space-age is law ---------------------------------------------------------------------------- ## Government Groups --------------------------------------------------------------------------- Name Type Size Description ----------------- --------------------- ----------------- ----------------- Peoples 1 - Ruling The local ruling Government of Company/Corporation party Peace River Post --------------------------------------------------------------------------- ## Key Locations - **The Post House** - single long log building serving as office, storeroom, and bunk - **The Snug** - the post\'s \"tavern\": one barrel, three benches, no name above the door - **The Lean-To Smithy** - half-roofed forge run out of a cargo container - **The Drying Racks** - open-air pemmican curing field, used as a town square ## Key People - **Junior Factor Alexander Fidler** - twenty-six, ambitious, terrified of failure, reports to Rowand - **Old Marguerite Gladu** - Métis matriarch; effectively co-mayor, brokers every dispute - **Charging-Bull-Calf** - Gatherer hunter-band leader who winters here - **Etienne Lépine** - voyageur boatman, runs supply trips back to Edmonton - **Post Foreman Eulalie Beauchemin** - runs the agricultural cooperative. Sister to Eveline at Edmonton. - **Elder Tatânkah** - local Gatherer; signs every council vote with Letendre\'s moderate bloc ## Key Groups - Goodwinia Trade Company (junior factor) - The Gatherers (Charging-Bull-Calf\'s band) ## Other Info - Way station for the Edmonton-Athabasca trail; almost every Gatherer hunting expedition passes through - Has the only working medical autodoc north of Edmonton, scavenged from a wrecked freighter - The post owes the Gatherers two seasons of credit and everyone is pretending not to notice ```{=html} <!-- --> ``` - A Gatherers\' burial ground is on the next ridge. The AfI is using it as a recruitment site, invoking ancestors. # High River - E434210-5 **Allegiance:** The Gatherers \| **Stellar:** M2 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A thin-air world of cold gravelly plains and a single long braided river that gives the post its name. About a hundred residents - mostly Blackfoot and Métis families wintering together. The post itself is a sod-roofed long-house and a fuel depot. A thin-atmosphere world with a few small seas and a tiny prospecting\ colony. The Gatherers run a one-pad refuelling shed here for short-jump\ pilots crossing toward Edmonton. Population is barely a hundred. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 4 - 6,400 km 3 - Very thin 4 - 36--45% (\~0.35 G) (respirator) -------------------------------------------------------------------------- Services: A thin-air world of cold gravelly plains and a single long braided river that gives the post its name. About a hundred residents - mostly Blackfoot and Métis families wintering together. The post itself is a sod-roofed long-house and a fuel depot., Adrien Carrière\*\* - Gatherer post boss; senior of the clan that owns this fuel station\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~100 None None 0 5 -------------------------------------------------------------------------- ## Government Groups --------------------------------------------------------------------------- Name Type Size Description ----------------- --------------------- ----------------- ----------------- Peoples 1 - Ruling The local ruling Government of Company/Corporation party High River (Gatherer caravan-clan) --------------------------------------------------------------------------- ## Key Locations - **The Long House** - main building; trade counter, kitchen, bunk room - **The Ford** - the river crossing where caravans pause - **The Smokehouse** - pemmican production ## Key People - **Adrien Carrière** - Gatherer post boss; senior of the clan that owns this fuel station - **Calf-On-The-Hill** - Blackfoot elder; co-organizes the winter camp - **Brigitte Daniels** - clan trader and Adrien\'s daughter; runs the books - **Station Chief Marcel Petitjean** - runs the refuelling shed. Métis. Married into the Letendre line; the murdered woman\'s third cousin. ## Key Groups - The Gatherers (Carrière clan) - Local Blackfoot band ## Other Info - Junction point for two Gatherer trails; sees more traffic than the population would suggest - The Smokehouse produces the best pemmican on the western circuit, sold under the clan\'s mark ```{=html} <!-- --> ``` - The shed has a single Bryceptor-blood tap, low-throughput. Good for emergencies, bad for repeat business. # Fort Augustus - D433342-7 **Allegiance:** The Gatherers \| **Stellar:** M1 V \| **Trade Codes:** Non-Industrial · Poor ## Description An older, decaying post on a thin-air world of cold, mineral-rich badlands. About twenty thousand residents, the population shrinking each decade as the Bryceptor herds move further west. The post still maintains a small landing pad and limited repair facility. A short-jump from Edmonton, Fort Augustus is one of the Gatherers\' older\ posts - pre-dates the GTC charter. Tainted thin atmosphere, small seas,\ a few thousand inhabitants. The AfI uses it as a quiet logistics hub. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 4 - 6,400 km 3 - Very thin 3 - 26--35% (\~0.35 G) (respirator) -------------------------------------------------------------------------- Services: An older, decaying post on a thin-air world of cold, mineral-rich badlands. About twenty thousand residents, the population shrinking each decade as the Bryceptor herds move further west. The post still maintains a small landing pad and limited repair facility., The Repair Bay\*\* - limited-repair landing facility\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 4 - \~21,000 None None 1 - poison 7 gas, explosives banned -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 2 - Participating Ruling The local ruling Government of Democracy party Fort Augustus ----------------------------------------------------------------------- ## Key Locations - **The Augustan Hall** - main meeting and trade building - **The Repair Bay** - limited-repair landing facility - **The Empty Quarter** - abandoned tenement rows on the post\'s east side - **The Smokehouse** - pemmican production - **The Crow\'s Foot** - small tavern named for the Blackfoot chief who burned the previous post - **The Old Stockade** - original wooden post structure, now a Gatherers museum and unofficial AfI meeting site - **The Trading Floor** - Gatherers\' open market - **The Smelter** - small ore-processing rig ## Key People - **Postmaster Andrew Munro** - fatalist; expects the post to be empty in twenty years - **Bertrand Letendre** - local Gatherer caravan boss - **Crow-Foot-The-Younger** - descendant of the post\'s burner, now its biggest client - **Old Annie Sutherland** - runs the Crow\'s Foot; has been here longer than anyone - **Council Speaker Henri \"Henrik\" Letendre** - Gabriel\'s younger brother. Now openly supports the AfI in the wake of the Incident. - **Post Foreman Ada Cadotte** - runs day-to-day; sister to Joss at Edmonton - **Sigmarite missionary Brother Ash** - recent arrival; few converts so far ## Key Groups - The Gatherers - Goodwinia Trade Company (one postmaster) - Local Blackfoot bands - The Gatherers (AfI presence growing) - Goodwinia Trade Company (no permanent factor; visiting only) ## Other Info - The Empty Quarter is a known squat for runaway Galtran crew - Munro keeps an off-books cache for \"emergencies\"; everyone knows about it ```{=html} <!-- --> ``` - A weapons cache - Deutchrean .50s - is hidden somewhere in the Old Stockade. The Gatherers know it. So does Patience Vaughn at Fort Pitt. # Dunvegan - E564210-5 **Allegiance:** The Gatherers \| **Stellar:** K2 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A small post on a temperate, half-wet world of mossy hills and shallow lakes. About a hundred residents, all members or affiliates of the McLeod clan, one of the older Gatherer families. The post is named for an ancestral home no one alive has seen. A small temperate world on the Edmonton spur, named for an old fur-trade\ post. Population a few hundred. Mostly a Caelum stopover and a Bryceptor\ tracking outpost. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 6 - Standard 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~100 None None 0 5 -------------------------------------------------------------------------- ## Government Groups --------------------------------------------------------------------------- Name Type Size Description ----------------- --------------------- ----------------- ----------------- Peoples 1 - Ruling The local ruling Government of Company/Corporation party Dunvegan --------------------------------------------------------------------------- ## Key Locations - **The McLeod Hall** - clan lodge; trade counter on the ground floor - **The Mossy Field** - landing strip - **The Boat House** - lake dock ## Key People - **Archibald McLeod** - clan patriarch and de facto factor - **Hélène McLeod-Cardinal** - his daughter-in-law; runs the books - **Walks-On-Stone** - Cree hunter who lives in the post\'s spare room - **Tracker-Captain Joseph Calliou** - Bryceptor seed-pod tracker; works the local migration routes - **Innkeeper Greta Sapwagen** - runs the one pressurised lodge ## Key Groups - The Gatherers (McLeod clan) ## Other Info - The McLeods have served the Gatherer freight network for four generations and have an unusual number of contacts on the Galtran - A Bryceptor seed-creature was killed in the post\'s potato cellar two winters ago; the cellar is now sealed ```{=html} <!-- --> ``` - Calliou\'s tracking data is more valuable than the post itself. The Sellers and the Gatherers both want him to work for them exclusively. # Milk River - E565210-5 **Allegiance:** The Gatherers \| **Stellar:** M3 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A backwater post on a thin-air world named for the chalky-white river that bisects it. A hundred residents, mostly one Métis extended family and a rotating cast of Blackfoot hunters. The post is one building with a beacon on the roof. A southern-edge Gatherers world; temperate, small seas, a few hundred\ inhabitants in a single agricultural commune. Named for the pale, mineral-\ laden surface water. Caelum-cleaning here is informal - just dumped on the\ ice cap. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 6 - Standard 5 - 46--55% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~100 None None 0 5 -------------------------------------------------------------------------- ## Government Groups --------------------------------------------------------------------------- Name Type Size Description ----------------- --------------------- ----------------- ----------------- Peoples 1 - Ruling The local ruling Government of Company/Corporation party Milk River --------------------------------------------------------------------------- ## Key Locations - **The Post** - one building, ground floor commerce, upper floor housing - **The Beacon Tower** - landing beacon - **The White Ford** - the river crossing ## Key People - **Marie Vandal** - Gatherer postmistress and matriarch of the resident clan - **Walking-Coyote** - Blackfoot hunter; semi-permanent resident - **\"Young\" Tomas Vandal** - Marie\'s son, learning to pilot - **Commune Lead Madeleine Trottier** - distant cousin to Cécile; pro-AfI but uninvolved in operations ## Key Groups - The Gatherers (Vandal clan) ## Other Info - The post has been in the Vandal family for four generations - Marie\'s husband died in a Sellers raid; she will not speak to anyone in green ```{=html} <!-- --> ``` - The illegal Caelum dumping is creating a slow-growing algal bloom that will eventually crash the local biosphere. Nobody is doing anything. # Oldman River - D554231-6 **Allegiance:** The Gatherers \| **Stellar:** M1 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A thin-air post on the bank of a fast cold river that floods every spring. Several hundred Blackfoot and Métis live here in a mixed camp around the old log-built post. The local Blackfoot consider this region sacred and the company tolerates a fair amount of irregularity in exchange for access to the herds. Temperate, small-sea, lightly inhabited. A river-fishing and tracking\ community of a few hundred. The local Gatherers have always voted moderate. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 5 - 8,000 km 5 - Thin 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~300 None None 1 6 -------------------------------------------------------------------------- ## Government Groups ------------------------------------------------------------------------- Name Type Size Description ----------------- ------------------- ----------------- ----------------- Peoples 3 - Ruling The local ruling Government of Self-Perpetuating party Oldman River Oligarchy (elder council) ------------------------------------------------------------------------- ## Key Locations - **The Old Lodge** - post building and council chamber - **The Standing Stones** - Blackfoot sacred site on the river bluff - **The Ferry** - rope ferry over the river - **The Drying Field** ## Key People - **Pierre Trottier-Heavy-Shield** - Gatherer post boss; Métis-Blackfoot, related to half the council - **Many-Spotted-Horses** - eldest Blackfoot elder, presides over the council - **Sister Théodora Norris** - itinerant Sigmarite anchorite, runs a small school - **Matriarch Suzanne Maréchal** - heads the local oligarchy; her family has run Oldman River for five generations - **Fishmaster Old Pap Bouvier** - knows every Diefoney pod within a parsec; reports to the Gatherers council ## Key Groups - The Gatherers (mixed caravan presence) - Local Blackfoot bands (effective government) - Church of Sigmar (small mission) ## Other Info - The Standing Stones are off-limits to anyone without an elder\'s blessing - The river floods badly every third spring; the lodge has been rebuilt seven times ```{=html} <!-- --> ``` - A Diefoney was harvested here last spring. The Klaxar organ was bought by an off-sector buyer at four times the market rate. Who? # Chinook Belt - D554432-7 **Allegiance:** The Gatherers \| **Stellar:** G5 V \| **Trade Codes:** Non-Industrial ## Description A G-star world with unusual warm winter winds - the \"Chinook\" - that make this one of the more pleasant postings in the western reach. A mixed Métis-Cree town of twenty thousand stretches along a south-facing valley. The post serves as the regional veterinary hub for Bryceptor hunters; the wind keeps the smell of the rendering plant downwind of the residential quarter most of the year. A windswept temperate world - named for the perpetual high-altitude\ winds that scour the surface. Moderate population, decent infrastructure.\ The Belt is a regional Caelum-cleaning hub for the southern Gatherers\' lanes. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 5 - 8,000 km 5 - Thin 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: The Rendering Plant **- converts Bryceptor remains to fuel and aluminum stocks**\ **Bases: Standing-In-Sunlight** - Cree elder; lobbies for stricter Bryceptor hunting quotas ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 3 - \~2,000 None None 1 7 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 2 - Participating Ruling The local ruling Government of Democracy party Chinook Belt ----------------------------------------------------------------------- ## Key Locations - **The Rendering Plant** - converts Bryceptor remains to fuel and aluminum stocks - **The Warm Wind Inn** - main tavern - **The Vet Yard** - open ground for inspecting incoming live or dying Bryceptors - **The Sunward Hall** - town meeting hall, southern exposure - **The Wind-Cracked Stones** - Blackfoot ceremonial site east of town - **The Caelum Refinery** - six sludge lines; one of the cleanest operations in the Gatherers\' network - **The Windward Trading House** - Gatherers\' market - **The Long Tavern** - pilots\' bar ## Key People - **Bernadette Falcon** - town speaker, Métis, fourth-generation Chinook resident - **Dr. Henri Riel-Welsh** - the post\'s veterinarian and de facto biologist; cousin of Louis Riel the Younger - **Standing-In-Sunlight** - Cree elder; lobbies for stricter Bryceptor hunting quotas - **Caleb Strang** - Gatherer caravan-master; passes through every six weeks - **Caelum Master Maurice Norquay** - runs the refinery. Distant cousin to Anastasia at Red River. - **Council Speaker Gabrielle Trottier** - yet another Trottier; moderate - **Master Pilot Yvette Lépine** - short-jump trainer; Henri\'s daughter at Chesterfield ## Key Groups - The Gatherers - Local Cree band - The Gatherers (host) ## Other Info - Dr. Riel-Welsh is quietly collecting Bryceptor reproductive data; the Children of the Red River want this data - Twice this decade a Bryceptor outbreak among the herd has nearly destroyed the town; the third time may be next ```{=html} <!-- --> ``` - The refinery has a known back-channel for \"off-the-books\" cleaning. If you have a hot ship, this is where you take it. # Fort Augupunwat - E310231-6 **Allegiance:** The Gatherers \| **Stellar:** M3 V \| **Trade Codes:** Barren · Low Pop · Non-Industrial ## Description A near-airless outpost on a barren stone world, kept open mostly to claim the territory. A few hundred people in pressurized prefab habs. Named after a mistranslation; nobody is sure of what. A barren rock with a trace atmosphere; a Gatherers\' early-warning station\ manned by a rotating crew of twenty. The name is a Gatherer corruption\ of an older language; nobody remembers what it originally meant. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 3 - 4,800 km 1 - Trace 0 - Desert (\~0.25 G) (vacc suit) -------------------------------------------------------------------------- Services: None recorded\ Bases: The Boneyard contains intact pieces of Bryceptor unmolested for years; potential research goldmine or biohazard ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~300 None None 1 6 -------------------------------------------------------------------------- ## Government Groups ------------------------------------------------------------------------- Name Type Size Description ----------------- ------------------- ----------------- ----------------- Peoples 3 - Ruling The local ruling Government of Self-Perpetuating party Fort Augupunwat Oligarchy ------------------------------------------------------------------------- ## Key Locations - **The Hab Cluster** - four pressurized domes in a square - **The Pad** - open-rock landing field - **The Boneyard** - accumulated wreckage of three failed Bryceptor extractions ## Key People - **Foreman Wilhelm Heriot** - Gatherer technician; runs the cluster - **Walking-In-Frost** - Cree hunter on long-term contract - **Madame Évangéline Gariépy** - the only commercial cook in the cluster; effectively in charge - **Station Chief Pierre Cadotte** - Joss\'s nephew. Honest, bored. - **Sensor Tech Inès Vaughn** - Patience Vaughn at Pitt\'s sister; secretly reports anomalies to her ## Key Groups - The Gatherers (small extraction crew) ## Other Info - The Boneyard contains intact pieces of Bryceptor unmolested for years; potential research goldmine or biohazard - Atmosphere is degrading slowly; nobody wants to be the one to raise the issue ```{=html} <!-- --> ``` - A piece of off-sector wreckage was tracked drifting past last month. Nobody investigated. It is still out there. # White Mud House - E433200-5 **Allegiance:** The Gatherers \| **Stellar:** M0 V \| **Trade Codes:** Low Pop · Non-Industrial · Poor ## Description A small thin-air post on a world of white clay flats and dry lakes; the clay gives everything a chalky cast. About two hundred residents, mostly one Métis trading family and their Cree affines. A poor, low-population outpost. Named for the pale clay deposits on which\ the post is built. Population a few hundred; mainly a Bryceptor herding\ operation. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 4 - 6,400 km 3 - Very thin 3 - 26--35% (\~0.35 G) (respirator) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~200 None None 0 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 0 - None Ruling The local ruling Government of party White Mud House ----------------------------------------------------------------------- ## Key Locations - **The Mud House** - the post building, white-washed in clay - **The Lake-Bed Field** - landing strip on a dried lake - **The Smokehouse** ## Key People - **\"Old\" Pascal Cardinal** - Gatherer postmaster, semi-retired - **Sings-Loud** - Cree elder, married into the Cardinal family - **Hélène Cardinal** - Pascal\'s granddaughter; learning the trade - **Herd-master Solomon Whitebear** - runs the Bryceptor range; second cousin to Mahkesîs at Edmonton ## Key Groups - The Gatherers (Cardinal family) - Local Cree band ## Other Info - The clay flats are an excellent emergency landing surface; smugglers know - Pascal claims to have an authentic Forerunner artifact; nobody has seen it ```{=html} <!-- --> ``` - The Whitebear herd is the largest single Bryceptor population in Gatherers space. If anything happened to it, the AfI\'s war funding would collapse. # Buckingham House - D433442-7 **Allegiance:** Goodwinia Trade Company (Edmonton enclave outpost) \| **Stellar:** M1 V \| **Trade Codes:** Non-Industrial · Poor ## Description A satellite of Edmonton, sitting one jump east on a cold, dry, thin-air world of red-brown badlands. About twenty thousand people split between the Company quarter and a much larger Gatherer-Cree winter village. Buckingham is where the Edmonton ledger gets reconciled with the Sellers\' caravans crossing in from the east - a clearing-house with too much money sitting in too small a vault. Sister-post to White Mud House. Thicker population, slightly better\ facilities, a small repair pad. The Buyers maintain a junior factor here\ who reports to Rowand at Edmonton. ### Planet Info --------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- --------------- -------------- -------------- D - Poor 4 - 6,400 km 3 - Very thin, Cold 3 - 26--35% (limited (\~0.35 G) tainted repair, (respirator + unrefined filter) fuel) --------------------------------------------------------------------------- Services: facilities, a small repair pad. The Buyers maintain a junior factor here\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 4 - \~21,000 None None 2 - portable 7 - Early energy and stellar fringe laser weapons banned -------------------------------------------------------------------------- ## Government Groups ------------------------------------------------------------------------- Name Type Size Description ----------------- ------------------- ----------------- ----------------- Peoples 4 - Representative Ruling The local ruling Government of Democracy (a party Buckingham House Company-tolerated town council) ------------------------------------------------------------------------- ## Key Locations - **The Counting House** - vault, ledger room, and Factor\'s office in a single squat blockhouse - **The Three Rivers Inn** - main tavern, decent rye, terrible food - **Cree Town** - the unpalisaded section outside the gate; larger than the Company quarter - **The Powder Magazine** - small bunker, kept locked, a frequent target of rumor ## Key People - **Factor William Tomison** - pragmatic, fair, runs the post like a frontier banker - **Stands-Against-Wind** - local Cree elder; speaks for the village to the Factor - **Joseph Trottier** - head Gatherer caravan boss; in town six weeks of the year, owns half of it - **Sarah Sutherland** - clerk and de facto quartermaster; knows where every bullet went - **\"Old Knee\" Pierre Marion** - Métis interpreter and gossip; drunk by noon, useful until then - **Junior Factor Edgar Pringle** - GTC; eager, junior, reports back to Donovan Pringle (the harbourmaster at York Factory). Distant cousins. - **Council Speaker Ren Letendre** - Letendre family; another moderate - **Trader Caleb Forsythe** - small-pelt buyer ## Key Groups - Goodwinia Trade Company - The Gatherers - Local Cree band ## Other Info - Two months\' worth of HBC silver currency is reportedly in the vault - common knowledge, dangerous knowledge - The town council has been quietly negotiating with Children agents about going independent - A Sellers\' caravan was attacked three hexes east last month; the survivors arrived here last week and have not yet left ```{=html} <!-- --> ``` - Edgar is in over his head and writes long, anxious letters to Donovan about the AfI buildup at Edmonton. Those letters are a goldmine. # Frog Lake - E564210-6 **Allegiance:** The Gatherers \| **Stellar:** K2 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A small post on a temperate world with a shallow lake and a great deal of frog noise. About a hundred residents. The post has had four factors in five years; nobody seems to want it. Temperate, sparsely populated, a few hundred inhabitants. Named for the\ loud nocturnal amphibians - which are not actually frogs, but a local\ species the colonists chose to call frogs. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 6 - Standard 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: local \"frog\" species; reports back through the Scout channels ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~100 None None 0 6 -------------------------------------------------------------------------- ## Government Groups --------------------------------------------------------------------------- Name Type Size Description ----------------- --------------------- ----------------- ----------------- Peoples 1 - Ruling The local ruling Government of Company/Corporation party Frog Lake --------------------------------------------------------------------------- ## Key Locations - **The Frog Hall** - one-room post building - **The Reedbeds** - landing strip carved through the marsh - **The Old Smoking House** ## Key People - **Postmaster Edmund Fraser** - current factor; nine months in, already wants to leave - **Sings-To-The-Marsh** - Cree elder; the only constant in the post\'s life - **\"Mama\" Eulalie Pelletier** - runs the post\'s kitchen and de facto inn - **Commune Lead Henri Falcon** - moderate Gatherer - **Naturalist Ophelia Pringle** - runs an Imperial-funded study of the local \"frog\" species; reports back through the Scout channels ## Key Groups - The Gatherers (rotating staff) - Local Cree band ## Other Info - Three of the last four postmasters have resigned, vanished, or died in unclear circumstances - The frogs are a real and persistent problem and not metaphorical ```{=html} <!-- --> ``` - The \"frog\" calls scramble certain frequencies of short-range comms, which has been useful to AfI cells operating nearby. # Red Deer River - D564342-7 **Allegiance:** The Gatherers \| **Stellar:** K5 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A temperate world with broad river valleys and stands of dark conifer. The post sits at a sharp bend in the eponymous river, used as a portage point by every Gatherer who runs water-borne freight. About a thousand residents. Temperate watered world; a small but well-established Gatherers\'\ agricultural commune. Population a few thousand. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 5 - 8,000 km 6 - Standard 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: The Boat Yard\*\* - small-craft repair facility, The Boat Yard repairs water-craft as well as small landers; rare combination\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 3 - \~2,000 None None 2 7 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Red Representative party Deer River Democracy ----------------------------------------------------------------------- ## Key Locations - **The Portage Hall** - post and meeting hall at the river bend - **The Boat Yard** - small-craft repair facility - **The Crossing Inn** - tavern overlooking the rapids - **The Drying Field** - **The Old Stone** - Cree ceremonial marker on the river bluff ## Key People - **Postmaster Roderick MacGregor** - Gatherer, runs the boat yard - **Red-Deer-Standing** - Cree headman; takes his name from the same river - **Marie-Pierre MacGregor-Falcon** - Roderick\'s wife; postmistress - **\"Loup\" Augustin Fleury** - caravan-master; lives here three months a year - **Council Speaker Marie Cadotte** - Joss and Ada\'s elder sister; the Cadotte family matriarch - **Senior Trader Olivier Magnusson** - Sellers expat; the only non-Gatherer with a seat at the council ## Key Groups - The Gatherers - Local Cree band ## Other Info - The Boat Yard repairs water-craft as well as small landers; rare combination - An ancient Bryceptor cairn was found on the river bluff last summer ```{=html} <!-- --> ``` - The Cadotte family is the largest single clan in Gatherers space. Marie\'s vote on the council moves the moderate bloc. # Fort Plegan - E434543-5 **Allegiance:** Gatherers (formerly Warriors\' winter camp) \| **Stellar:** M0 V \| **Trade Codes:** Non-Industrial · Poor ## Description A thin-air post on a cold world named for an early Blackfoot war-leader. About thirty thousand residents in a sprawling Métis-Cree-Blackfoot settlement. The post sits at the confluence of two old Gatherer trails and is a major exchange point. Frequently confused with Fort Piegan (0431) in Warrior territory. A thin-atmosphere world. The \"Plegan\" name is a Gatherers\' corruption of\ an older Warriors\' clan name - this was a Warriors\' winter camp before\ the trade reshaped the sector. The Warriors still resent the loss of it.\ Population in the tens of thousands; surprisingly productive. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 4 - 6,400 km 3 - Very thin 4 - 36--45% (\~0.35 G) (respirator) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 5 - \~340,000 None None 3 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Representative party Fort Plegan Democracy ----------------------------------------------------------------------- ## Key Locations - **The Confluence Hall** - central trade and council building - **The Cross-Roads** - open caravan ground - **The Plegan Inn** - three-story tavern, rough but cheap - **The Watch Tower** - old wooden lookout, now mostly ceremonial - **The Chapel of Saint Sigmar of the Plains** - Sigmarite mission - **The Old Camp** - pre-trade Warriors\' ruins; now a Gatherers\' shrine - **The Council Lodge** - democratic chamber - **The Stone Market** - open trading floor ## Key People - **Mayor-Factor Charles Lépine-Trottier** - elected head; Métis, balances all three native bands - **Walking-In-Snow** - Cree elder - **Bull-Calf-Bellows** - Blackfoot elder; only senior Warrior-affiliated person tolerated here - **Sister Adelaide Norris** - runs the Chapel and the only school - **Antoine Charette** - head of the local caravan masters\' association - **Council Speaker Lambert Lussier** - moderate; resists AfI overtures - **Trader Christine Norquay** - sells Bryceptor pelts up the line - **Elder Walking Buffalo** - last Warrior-descended elder still on Fort Plegan; bridge to the southern Warriors\' factions ## Key Groups - The Gatherers (majority) - Multiple Indigenous bands - Church of Sigmar (modest mission) - The Gatherers (host) - A small Warrior delegation (Walking Buffalo\'s faction; tolerated) ## Other Info - Mayor-Factor Lépine-Trottier is the only Métis leader who has met with both Children and Warrior emissaries this year - The Plegan Inn has hosted four secret peace negotiations; none have held - Fort Plegan is the most likely place for a sector-wide diplomatic summit to ever occur ```{=html} <!-- --> ``` - The Warriors have offered to \"buy back\" Fort Plegan three times in the last decade. The Gatherers\' AfI faction openly mocks the offers. Elder Walking Buffalo did not mock them. # Hand Hills - E564100-5 **Allegiance:** The Gatherers \| **Stellar:** M3 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A small post on a temperate world of hilly grassland. A dozen residents. The \"Hand Hills\" are a series of five low ridges that look, from the air, like a spread palm; sacred to the local Blackfoot, who tolerate the post on sufferance. A barely-inhabited temperate world. A single Gatherers\' family runs a\ Caelum drop and a refuelling tap on the lane to Chesterfield House. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 6 - Standard 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: Caelum drop and a refuelling tap on the lane to Chesterfield House.\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 1 - \~10 None None 0 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 0 - None Ruling The local ruling Government of party Hand Hills ----------------------------------------------------------------------- ## Key Locations - **The Post** - single cabin - **The Palm Stones** - Blackfoot sacred site - **The Landing Notch** ## Key People - **Old Hugh Birnie** - Gatherer postmaster; lives here alone - **Stands-On-The-Palm** - Blackfoot elder; visits monthly - **The Trottier family** - three siblings, distant Trottier cousins; run the tap ## Key Groups - The Gatherers (one factor) - Local Blackfoot band (effective owners) ## Other Info - Birnie is the second-oldest known postmaster in the sector - The Palm Stones are off-limits to outsiders without exception ```{=html} <!-- --> ``` - The Trottiers here are quietly bitter toward the AfI; their father was killed in an AfI-instigated brawl five years back. # Lesser Slave Lake - E565300-5 **Allegiance:** The Gatherers \| **Stellar:** K5 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A temperate world dominated by a single huge freshwater lake. The post is a long boathouse on the lake\'s south shore. About a thousand residents, mostly Cree fishermen and a small Gatherer trading outfit. A temperate, lightly populated world with a single great lake; a few\ thousand inhabitants in fishing communities along the shore. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 6 - Standard 5 - 46--55% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 3 - \~1,000 None None 0 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 0 - None Ruling The local ruling Government of party Lesser Slave Lake ----------------------------------------------------------------------- ## Key Locations - **The Boathouse** - post and main dock - **The Fish Yard** - drying racks along the shore - **The Lake Lodge** - Cree band meeting hall ## Key People - **Postmaster Tomas Marion** - Gatherer; fourth-generation lake resident - **Yellow-Sun** - Cree elder; head of the fishing council - **Maman Catherine Marion** - Tomas\'s mother; runs the books and the kitchen - **Company Lead Astrid Magnusson** - runs the fishery; Annika at Rocky Mountain House is her niece - **Senior Fisher Theodore Bouvier** - knows the lake\'s Diefoney pods better than anyone ## Key Groups - The Gatherers (Marion family) - Local Cree band ## Other Info - The lake\'s fish provide most of the protein for the western Gatherer network - Yellow-Sun\'s grandfather signed the original land-share with the Marions; there is a treaty stone at the lodge ```{=html} <!-- --> ``` - A Diefoney is rumoured to live in the lake\'s deepest trench. Hunting it would require offworld equipment the Gatherers don\'t have. # Buffalo Lake - D433432-7 **Allegiance:** The Gatherers \| **Stellar:** M1 V \| **Trade Codes:** Non-Industrial · Poor ## Description The first of two \"Buffalo Lakes\" in the sector (the other is in Sellers\' territory). A thin-air world of cold rolling hills around a large dirty-brown shallow lake; about twenty thousand residents in a hodgepodge of Métis trading families, Cree winter camps, and Company contractors. A working repair facility makes this a key stop for any Gatherer ship needing service west of Edmonton. A thin-atmosphere world with an enormous central lake fed by a single river. Twenty thousand residents on the shoreline; specialty is dried lake-meat and bone tools. Not to be confused with the Gatherer-allied Buffalo Lake (0407). A thin-atmosphere world with moderate hydro; named for an extinct\ megafauna. The Gatherers run a modest agricultural and hunting community\ here. A few thousand inhabitants. *Note: a second world with the same*\ *name exists at 1904 in Sellers territory.* A thin-tainted-atmosphere Sellers\' post; a few thousand inhabitants.\ *Note: shares a name with the Gatherers\' post at 0407 - two posts,*\ *both named for extinct megafauna, no relation.* ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 4 - 6,400 km 3 - Very thin 3 - 26--35% (\~0.35 G) (respirator) -------------------------------------------------------------------------- Services: The first of two \"Buffalo Lakes\" in the sector (the other is in Sellers\' territory). A thin-air world of cold rolling hills around a large dirty-brown shallow lake; about twenty thousand residents in a hodgepodge of Métis trading families, Cree winter camps, and Company contractors. A working repair facility makes this a key stop for any Gatherer ship needing service west of Edmonton., The Repair Yard **- small-craft shipyard, three landing pads, Hans Kirschbaum** - shipyard\'s master mechanic; says little, fixes everything, The Repair Yard can do drive overhauls - the only such facility outside Edmonton in this quadrant\ Bases: Kirschbaum is rumored to have a stash of pre-Federation parts; verifiable, but he won\'t talk about it ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 4 - \~21,000 None None 3 7 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Representative party Buffalo Lake Democracy ----------------------------------------------------------------------- ## Key Locations - **The Athabasca Hall** - post and council chambers - **The Lake-Front** - boat landing and freight dock - **The Repair Yard** - small-craft shipyard, three landing pads - **The Buffalo\'s Head** - large tavern, terrifying taxidermy - **The Drying Field** - **The Shore Council Lodge** - **The Bone Yard** - bone-tool workshop; finest in the sector - **The Smoking Sheds** - **The Buffalo Inn** ## Key People - **Postmaster Walter MacKay** - long-tenured Gatherer factor; respected - **Calf-Of-Many** - Cree band leader who winters his people here - **Sophie Trottier-MacKay** - Walter\'s wife, daughter of Joseph Trottier of Buckingham - **Hans Kirschbaum** - shipyard\'s master mechanic; says little, fixes everything - **\"Long\" Étienne Saulteaux** - barkeep; ex-pilot, lost a leg in a micro-jump accident - **Chief Speaker Long-Pine-Man** - Saulteaux elder - **\"Aunty\" Catherine Sayer-Pine** - Métis; runs the inn and most other things - **Postmaster Henry Fidler** - HBC liaison - **Master Carver \"Bone-Hands\" Pierre Carrière** - fashions ritual and trade pieces - **Council Speaker Jean-Baptiste Cardinal** - Robert and Lubin\'s older brother; the family patriarch - **Hunter Annette Watík** - Bryceptor tracker; the youngest of Old Man Watík\'s children at Fort George - **Council Speaker Esme Bigfeather** - moderate - **Hunter Old Walking Buffalo Whitebear** - eldest male Whitebear in Sellers space; semi-retired ## Key Groups - The Gatherers - Local Cree band - Goodwinia Trade Company (modest) - The Sellers - Goodwinia Trade Company (small) ## Other Info - The Repair Yard can do drive overhauls - the only such facility outside Edmonton in this quadrant - Kirschbaum is rumored to have a stash of pre-Federation parts; verifiable, but he won\'t talk about it ```{=html} <!-- --> ``` - The bone-tool craft tradition is centuries old and zealously guarded - A Children\'s agent recently tried to buy out three carvers; all three turned the offer down - A standing local feud between the Cardinals and the Cadotte family goes back two generations. Currently in cold-war phase. - An ongoing low-grade feud with Buffalo Lake (Gatherers\') over which post deserves the name. Both refuse to rename. # Island House - E543200-5 **Allegiance:** The Gatherers \| **Stellar:** M1 V \| **Trade Codes:** Low Pop · Non-Industrial · Poor ## Description A small post on an actual island in a large shallow lake, on a thin-air world of cold rocky islands and brackish water. About two hundred residents. The island provides natural defense and the lake provides fresh-ish water; otherwise the world is uninviting. A tiny outpost on a small temperate world. The \"island\" is the single\ inhabited mesa rising above an otherwise empty hemisphere. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 4 - Thin, 3 - 26--35% (\~0.45 G) tainted (filter) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~200 None None 0 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 0 - None Ruling The local ruling Government of party Island House ----------------------------------------------------------------------- ## Key Locations - **The Island Hall** - central log building - **The Causeway** - narrow stone bridge to shore, deliberately easy to defend - **The Drying Beach** ## Key People - **Postmistress Margaret Sinclair** - Gatherer; ex-Galtran, never speaks of it - **Crooked-Spear** - Cree elder; uses the island in winter - **\"Young\" Tom Sinclair** - Margaret\'s adopted son; suspects he\'s actually a Warrior orphan - **Caretaker family - the Marécharls** - three generations on the mesa ## Key Groups - The Gatherers (Sinclair holding) ## Other Info - The island has been raided three times in living memory and never taken; the causeway is mined - Margaret is the only known surviving witness to a long-ago Espalto attack on a Galtran tender ```{=html} <!-- --> ``` - The Marécharls keep a small Espalto trap as a hobby. Trapped Espaltos excrete gold for weeks. They are quietly rich. # Fort Vermilion - D320342-7 **Allegiance:** The Gatherers \| **Stellar:** M2 V \| **Trade Codes:** Desert · Low Pop · Non-Industrial ## Description A trade post on a hot, near-airless desert world; the vermilion is the colour of the iron-rich sand that gets into everything. About twenty thousand people live under partial atmospheric domes and in deep cave systems carved out of the bluffs. Despite the harsh conditions, this is one of the best worlds in the sector for Dew-urm hunting. A desert world with a very thin atmosphere - the surface is bare red rock,\ the sky is salmon-pink at noon. The Gatherers run a Dew-urm extraction\ operation here at moderate scale. Population a few thousand, mostly\ extraction-rig crews. ### Planet Info --------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- --------------- -------------- -------------- D - Poor 3 - 4,800 km 2 - Very thin, 0 - Desert (\~0.25 G) tainted (respirator + filter) --------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 4 - \~21,000 None None 1 7 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 2 - Participating Ruling The local ruling Government of Democracy party Fort Vermilion ----------------------------------------------------------------------- ## Key Locations - **The Sandfall Hall** - under-bluff main meeting hall - **The Dew-urm Rig** - orbital-deployed extraction platform; the post\'s main asset; primary extraction tower - **The Red Tavern** - pub carved out of the cliff face - **The Stim Vault** - fortified storage for processed Dew-urm droppings - **The Drilling Yard** - open ground for the heavy equipment - **The Orbital Holding Station** - small, three-platform; where the dust is processed - **The Council Hall** - Gatherers\' civic chamber - **The Red Inn** - tavern; sells Dew-urm-laced spirits ## Key People - **\"Iron-Eyes\" Henri Letendre** - Gatherer post boss; runs the rig - **Sand-Walker** - Cree hunter who tracks Dew-urm movement underground - **Madeleine Lussier** - Stim Vault keeper; controls the post\'s most valuable asset - **Dr. Yvette Decoteau** - Dew-urm xenobiologist; knows things even the Company doesn\'t - **Sergeant Marcus Calder** - the post\'s lone GTC liaison; not popular - **Rig-Master Felix Bouvier** - runs the Dew-urm tower; brother to Thierry at Red River - **Council Speaker Hortense Lépine** - moderate; Henri\'s sister - **Orbital Chief Marie-Hélène Calliou** - runs the holding station ## Key Groups - The Gatherers - Goodwinia Trade Company (light presence; wants this rig) - The Gatherers (host) - Independent Dew-urm extraction guild ## Other Info - The Dew-urm extracted here is exceptional quality and the Company knows it - Letendre is being courted by Children agents offering better terms than the GTC - A Dew-urm broke containment last year and is still loose somewhere under the sand ```{=html} <!-- --> ``` - Dew-urm dust from Fort Vermilion is medium-grade. The high-grade comes from the Warriors\' worlds at Wood Mountain and Teton River - which is one reason the Gatherers resent the Warriors so deeply. # Cypress Hills - E565210-5 **Allegiance:** The Gatherers \| **Stellar:** K5 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A pleasant temperate post on a wooded plateau world. About a hundred residents in a Métis-Cree mixed settlement. The post does double duty as a respite for caravans coming up from the southern raiding country - wounded men and exhausted teams stop here to rest. Temperate, lightly populated, scenic. The Hills are known for their\ spectacular ice-cap auroras during the long winter. A few hundred\ Gatherers live in a single commune below the cliffs. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 6 - Standard 5 - 46--55% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: A small TAS hostel is rumoured to be planned. Construction has been ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~100 None None 0 5 -------------------------------------------------------------------------- ## Government Groups --------------------------------------------------------------------------- Name Type Size Description ----------------- --------------------- ----------------- ----------------- Peoples 1 - Ruling The local ruling Government of Company/Corporation party Cypress Hills --------------------------------------------------------------------------- ## Key Locations - **The Cypress Lodge** - post and infirmary - **The Long Camp** - open ground for caravans - **The Spring** - fresh-water source that gives the post its strategic value ## Key People - **Catherine Gladu** - postmistress; trained medic - **Walking-Bear** - Cree elder, healer; works with Catherine - **Brother Anselm Christie** - Sigmarite friar who treats Warrior raid casualties without asking questions - **Elder Marguerite Falcon** - local council head; another Falcon, no relation to Beatrice or Madeleine ## Key Groups - The Gatherers - Local Cree band - Church of Sigmar (one friar) ## Other Info - Anyone with a fresh combat wound can pay double rates here and get no questions - The post received four wounded Sellers caravanners in the last month - Warrior raids are intensifying nearby ```{=html} <!-- --> ``` - A small TAS hostel is rumoured to be planned. Construction has been stalled three years over land disputes with the AfI. # Pelly River - E565100-5 **Allegiance:** The Gatherers \| **Stellar:** K5 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A cool temperate world with extensive river systems. Population is a dozen - a single Métis family living at the post and trading occasionally with passing Cree bands. A small temperate world. Tiny population - barely a family. A tracking\ station, a refuelling pad, and a Caelum dump. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 6 - Standard 5 - 46--55% (\~0.45 G) -------------------------------------------------------------------------- Services: station, a refuelling pad, and a Caelum dump.\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 1 - \~10 None None 0 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 0 - None Ruling The local ruling Government of party Pelly River ----------------------------------------------------------------------- ## Key Locations - **The Cabin** - combined post, home, and barn - **The Pelly Ford** - **The Lookout Knoll** ## Key People - **Henri Pelly** - postmaster, lives here with his family - **Madame Suzette Pelly** - his wife; runs everything that isn\'t the books - **Old-Crow** - Cree elder who winters in the spare room - **Caretaker Marie Lussier** - Vinny\'s mother; runs the station alone ## Key Groups - The Gatherers (Pelly family) ## Other Info - The Pelly cabin is on every Gatherer caravan-master\'s list of safe houses - The family has reason to be nervous about visitors who ask too many questions ```{=html} <!-- --> ``` - Smugglers use Pelly as a dead-drop. Marie pretends not to notice. # Tail Creek - E564211-6 **Allegiance:** The Gatherers \| **Stellar:** M2 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A creek-side post on a temperate world of long grassland. Around a hundred residents at a small wood-and-sod station. Bison-like grazers blanket the prairie for fifty kilometers in every direction in summer. A quiet, watered, temperate world with a tiny Gatherers\' agricultural\ commune. Population in the low hundreds. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 6 - Standard 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~100 None None 1 6 -------------------------------------------------------------------------- ## Government Groups --------------------------------------------------------------------------- Name Type Size Description ----------------- --------------------- ----------------- ----------------- Peoples 1 - Ruling The local ruling Government of Company/Corporation party Tail Creek --------------------------------------------------------------------------- ## Key Locations - **The Creek House** - single trade building - **The Grazing Field** - open landing ground - **The Drying Stage** - meat-curing racks ## Key People - **Pierre-Olivier Dumas** - postmaster; cousin to the Bow River Dumas - **Long-Tail-Of-Dust** - Cree band leader; uses the post as winter camp - **Madeleine Dumas** - Pierre-Olivier\'s wife; runs the books - **Commune Lead Robert Cardinal** - Lubin\'s brother; runs the farm ## Key Groups - The Gatherers (Dumas clan, junior branch) ## Other Info - One of the most reliable bison-equivalent hunting grounds in the sector - Caravans take on dried meat here when running short on pemmican ```{=html} <!-- --> ``` - The Cardinal farm produces specialty hops that, by reputation, make the best beer in the sector. The Gatherers refuse to export. # Vermilion River - E564210-5 **Allegiance:** The Gatherers \| **Stellar:** K5 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A small post on a temperate world with iron-red rivers. About a hundred residents. The river is the easy water route between Fort Pitt and the eastern Gatherer outposts; the post functions mostly as a relay. A small temperate world; tiny population; a single Gatherers\' family\ running a fur-trading post. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 6 - Standard 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~100 None None 0 5 -------------------------------------------------------------------------- ## Government Groups --------------------------------------------------------------------------- Name Type Size Description ----------------- --------------------- ----------------- ----------------- Peoples 1 - Ruling The local ruling Government of Company/Corporation party Vermilion River --------------------------------------------------------------------------- ## Key Locations - **The River Post** - single building, river-side - **The Crossing** - **The Beacon** ## Key People - **Postmaster Joseph Linklater** - Gatherer; quiet and dependable - **Iron-Fish** - Cree fisher; near-permanent resident - **Anne Linklater** - Joseph\'s sister; runs the books - **The Calliou family** - three siblings (Joseph at Dunvegan is the eldest); run the post together ## Key Groups - The Gatherers (Linklater family) ## Other Info - The river is unusually high in iron; a possible - and unstudied - Espalto residue - The post is a known relay point for Gatherer messages bypassing Fort Pitt ```{=html} <!-- --> ``` - Joseph Calliou\'s Bryceptor tracking maps are kept here in an analog archive. Off the Caelum network. Safe from data raids. # Turtleford - D432321-7 **Allegiance:** Gatherers (border post) \| **Stellar:** M1 V \| **Trade Codes:** Low Pop · Non-Industrial · Poor ## Description A thin-air post on a cold world named for a stretch of river where caravans crossed on the backs of unusual native reptiles. About two hundred residents at a small Métis-Cree settlement. The eponymous \"turtles\" - eight-meter armored amphibians - still come up out of the river twice a year and the locals make a market of it. A border post on the line between Gatherers and Sellers space. Thin\ tainted atmosphere; small seas; population in the low thousands. The\ mixed-faction population creates frequent low-grade friction. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 4 - 6,400 km 3 - Very thin 2 - 16--25% (\~0.35 G) (respirator) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 3 - \~2,000 None None 1 7 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 2 - Participating Ruling The local ruling Government of Democracy party Turtleford ----------------------------------------------------------------------- ## Key Locations - **The Turtle Hall** - post building; great river-turtle shell mounted over the door - **The Crossing** - the wide muddy ford - **The Turtle Market** - open ground for the biannual sale - **The Long Hut** - Cree winter lodge - **The Crossing Market** - Gatherers and Sellers trade openly here - **The Border Inn** - neutral ground; tavern and lodgings - **The Caelum Booth** - small, slow, expensive ## Key People - **Postmistress Anne Inkster** - Métis; runs the post and the market - **Mud-Walks** - Cree band leader - **Lucien Charette** - caravan-master; biggest buyer at the turtle market - **Council co-Speaker Henriette Lussier** - Gatherers\' moderate - **Council co-Speaker Awinata Stoneheart** - Sellers\' moderate; Pell Awinata at York Factory is her elder brother - **Innkeeper Mads Magnusson** - neutral; serves everyone, knows everything ## Key Groups - The Gatherers - Local Cree band - The Gatherers (\~60% population) - The Sellers (\~40%) - Goodwinia Trade Company (no permanent presence; visits via the trunk) ## Other Info - The river-turtles are unique to this world; the Children of the Red River have approached the post about taking eggs to ranch elsewhere - Mud-Walks\'s people consider the turtles spirit-relatives; this argument is unresolved ```{=html} <!-- --> ``` - Mads keeps a running ledger of who said what to whom at his bar. The ledger is, by reputation, the single best intelligence document in the western sector. # Manito Lake - E564300-5 **Allegiance:** The Gatherers \| **Stellar:** K5 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A temperate world with a large bitter-saline lake that local Cree consider a manitou\'s resting place. About a thousand residents in a mixed Cree-Métis settlement. The post itself is unobtrusive; the lakeshore is sacred. A temperate world, a few thousand Gatherers, one large freshwater lake.\ The Diefoney pod that frequents the lake is the only reason the post\ exists. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 6 - Standard 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 3 - \~1,000 None None 0 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 0 - None Ruling The local ruling Government of party Manito Lake ----------------------------------------------------------------------- ## Key Locations - **The Manitou Stone** - sacred site on the lakeshore - **The Trade Lodge** - combined post and Cree council building - **The Drying Beach** ## Key People - **Postmaster Robert Sutherland** - Gatherer; defers to Cree elders on lakeshore matters - **Stone-Sleeps** - chief Cree elder; keeper of the Manitou stories - **Madame Cécile Dorion-Sutherland** - Robert\'s wife; oversees the lodge kitchen - **Matriarch Old Lady Bouvier** - runs the oligarchy; her family has controlled the Diefoney harvest for four generations - **Klaxar Cutter Felix Trottier** - Diefoney organ harvester; the best in the sector ## Key Groups - The Gatherers - Local Cree band (effective authority on most matters) ## Other Info - The lakeshore is off-limits to outsiders without elder accompaniment - The lake\'s water is undrinkable but its salts are valuable; a small extraction operation is permitted ```{=html} <!-- --> ``` - Felix\'s services are pre-booked three years out. The Children would pay heavily to jump the line. # Horse Guard - E100100-7 **Allegiance:** The Gatherers \| **Stellar:** M3 V \| **Trade Codes:** Barren · Low Pop · Non-Industrial ## Description A barren near-airless rock with a single fortified observation post. Ten residents - a permanent Gatherer scout team. Horse Guard\'s name predates the post; old Blackfoot lore claimed the system was a hiding place for stolen war-horses, and the system\'s outer belt does in fact hide a great many small bodies. Twin to Neutral Hills - another airless rock, another sealed hab. Slightly\ higher tech level due to a forgotten Imperial sensor array buried in the\ crust. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 1 - 1,600 km 0 - None (vacc 0 - Desert (\~0.05 G) suit) -------------------------------------------------------------------------- Services: None recorded\ Bases: A barren near-airless rock with a single fortified observation post. Ten residents - a permanent Gatherer scout team. Horse Guard\'s name predates the post; old Blackfoot lore claimed the system was a hiding place for stolen war-horses, and the system\'s outer belt does in fact hide a great many small bodies., Captain Geneviève Charette\*\* - Gatherer scout-team commander; one of the best in the sector, The Gatherers (scout cadre) ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 1 - \~10 None None 0 7 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 0 - None Ruling The local ruling Government of party Horse Guard ----------------------------------------------------------------------- ## Key Locations - **The Bunker** - sunken observation post - **The Belt** - outer rock field, full of hidden cargo caches - **The Listening Post** - high-gain antenna array ## Key People - **Captain Geneviève Charette** - Gatherer scout-team commander; one of the best in the sector - **\"Owl\" Henri Marion** - lead listener; rumored to never sleep - **Sees-Through-Clouds** - Blackfoot pilot attached to the team - **Habitat Chief Sergei Norquay** - yet another Norquay; this branch fled the Sellers two generations back ## Key Groups - The Gatherers (scout cadre) ## Other Info - The belt has caches dating back to the founding of the Gatherer freight network - Horse Guard hears virtually every transmission in the western sector - A previous garrison disappeared in unclear circumstances; the bunker has been resealed three times ```{=html} <!-- --> ``` - The Imperial-era sensor array still works at a low level. Some scout-service tech has been quietly mapping with it. # Neutral Hills - E100100-5 **Allegiance:** The Gatherers \| **Stellar:** M3 V \| **Trade Codes:** Barren · Low Pop · Non-Industrial ## Description A barren near-airless world; the \"neutral\" of the name refers to a long-broken peace agreement between Blackfoot, Cree, and Sioux groups that supposedly happened on these hills. Two pressurized habs and a beacon are the only signs of human presence. About ten residents. A barren, airless rock; a single sealed habitat with a permanent crew\ of about a hundred. Named \"Neutral\" because it was, historically, the\ buffer between Gatherer and Warrior territories. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 1 - 1,600 km 0 - None (vacc 0 - Desert (\~0.05 G) suit) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 1 - \~10 None None 0 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 0 - None Ruling The local ruling Government of party Neutral Hills ----------------------------------------------------------------------- ## Key Locations - **The Two Habs** - old, decaying pressurized cans - **The Cairn** - the original peace marker; stones piled high - **The Pad** ## Key People - **\"Old\" Robert Tanner** - last permanent resident, Métis; tends the cairn - **Sleeps-In-Stone** - Blackfoot pilgrim; visits every spring - **Habitat Chief Auguste Trottier** - moderate; runs the rock under Letendre family authority ## Key Groups - The Gatherers (one outpost-keeper) - Multiple Indigenous pilgrim traditions ## Other Info - The cairn is sacred to three different nations; nobody dares disturb it - The habs are failing; Tanner refuses to leave ```{=html} <!-- --> ``` - The Hills overlook the historical Warriors\' raid corridor. Auguste\'s sensor logs are the best record in the sector of Warrior fleet movements over the past 20 years. # THE SELLERS --- HUNTERS OF THE NORTH *Allegiance: Se · Forest green. The northern boreal and midland prairies ---*\ *hunters of the Bryceptor, Dew-urm, and Diefoney; the suppliers who keep*\ *the dock at York Factory full. Larger in headcount than the Gatherers,*\ *smaller in ships. They are hurting: a multi-year war with the Warriors*\ *has degraded their hunting grounds and forced the GTC inland, which is*\ *what opened Red River and started the chain of events leading to the*\ *Incident. The Sellers are split between Indigenous nations with deep*\ *roots, Cree- and Anishinaabe-descended majorities, and Norwegian-Cree*\ *fusion lineages that have run the trapping families for generations.* # Cumberland House - B210544-9 **Allegiance:** The Sellers \| **Stellar:** M3 V \| **Trade Codes:** Desert · Non-Industrial · HBC Trunk Stop ## Description The Sellers\' political capital and one of the most important stops on the HBC main trunk. A desert world with a thin atmosphere - but with a major B-class port, a near-A-tier government, and a population of \~340,000 sustained by extensive subsurface caverns and Dew-urm extraction. Cumberland is where the Sellers\' inter-band council sits and where the GTC negotiates the season\'s hunt quotas. It is also where the recent Warrior pressure has been felt most sharply; the council is grieving and angry. The first Sellers\' post on the HBC main trunk inbound from York Factory.\ A small, airless desert world with a class-B starport carved into a\ methane-ice canyon. Cumberland House is the Sellers\' administrative\ capital - where the elder council meets, where the war ledgers are kept,\ where the hunters\' guild grades pelts. Population in the hundreds of\ thousands. Despite the desert profile, Cumberland is a wealthy post:\ refined fuel, a spacecraft yard, and the only sector-recognised Sellers\'\ diplomatic embassy. ### Planet Info ------------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- ------------------- -------------- -------------- -------------- B - Good (1D6 2 - 3,200 km 1 - Trace Cold 0 - Desert × 500 Cr (\~0.15 G; (vacc suit) berthing, near-microgravity refined fuel, for many functions) spacecraft shipyard & repair) ------------------------------------------------------------------------------- Services: 1D6 × 500 Cr berthing, refined fuel, spacecraft shipyard & repair\ Bases: The Sellers\' political capital and one of the most important stops on the HBC main trunk. A desert world with a thin atmosphere - but with a major B-class port, a near-A-tier government, and a population of \~340,000 sustained by extensive subsurface caverns and Dew-urm extraction. Cumberland is where the Sellers\' inter-band council sits and where the GTC negotiates the season\'s hunt quotas. It is also where the recent Warrior pressure has been felt most sharply; the council is grieving and angry. ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 5 - \~340,000 None None 4 - light 9 - Early assault stellar weapons and submachine guns banned -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Representative party Cumberland House Democracy (the Sellers\' Grand Council) ----------------------------------------------------------------------- ## Key Locations - **The Grand Council Hall** - sunken under the surface; the most important Sellers political building in the sector - **The Cumberland Yards** - proper spacecraft shipyard - **The Long Refinery** - Bryceptor blood and bone-meal processing on industrial scale - **The Vacuum Market** - main trade hall, pressurized; everything in the sector eventually passes through here - **The Sellers\' Armory** - fortified weapons depot - **The Northern Cathedral of Sigmar** - large cathedral; tense relations with the council - **The Hostel of the Setting Sun** - primary HBC visitors\' accommodations - **The Elder Hall** - Sellers\' civic chamber; the sector\'s only real Sellers\' parliament - **The Cumberland Yard** - spacecraft repair and limited construction; builds the Sellers\' hunter-cutters - **The Grading Floor** - pelt and Bryceptor-piece valuation; the going rates are set here - **The Long House Tavern** - neutral tavern; the place GTC factors and Sellers\' chiefs negotiate after hours - **The Diefoney Vault** - climate-controlled Klaxar-organ storage; the most secure room in the sector outside Red River ## Key People - **Grand Chief Mistawasis-The-Younger** - head of the Sellers\' Grand Council; Plains Cree; grieving the loss of three war parties - **War-Chief Stands-In-Black-Smoke** - head of the Sellers\' organized militia (small but well-armed) - **Madame Geneviève Falcon-Welsh** - Métis Sellers\' merchant; runs half the Long Refinery - **Postmaster Charles Mowat** - senior HBC factor; reports to Hargrave at York - **Engineer-in-Chief Ada Setter** - head of the Cumberland Yards; has built a working frigate from scratch - **Father Boniface Pelletier** - head of the Northern Cathedral; tense relationship with Mistawasis - **\"Doc\" Robert Fidler** - Hostel proprietor; secret information broker - **High Chief Mistawasis \"Big Foot\" Cardinal** - elder of elders; diplomatic head of the Sellers\' nation. Spoke at the Galtran twelve years ago and is the only Sellers\' figure most off-sector buyers recognise by name. - **Master Hunter Atimoyoo Whitebear** - runs the hunters\' guild; decides who can hunt Bryceptor on which world. Mahkesîs and Solomon Whitebear\'s first cousin. - **Chief Factor Edna Macpherson** - GTC liaison. Has been here 22 years. Speaks fluent Cree. Trusted, just barely, by both sides. - **Shipwright Foreman Karl Sapwagen** - runs the Cumberland Yard. Built twenty-eight of the Sellers\' current hunter-cutters. - **Senior Trader Awinata Bigfeather** - the Pell/Awinata family patriarch; sets prices on the Grading Floor - **War-Speaker Highway** - heads the faction calling for retaliation against the Warriors. Old, cold, has been at this for forty years. ## Key Groups - The Sellers (capital) - Goodwinia Trade Company (significant presence) - Church of Sigmar (well-established but politically isolated) - The Cumberland Engineers\' Guild (independent) - The Sellers (host; primary administrative seat) - Goodwinia Trade Company (trunk stop, embassy) - Imperial Scout liaison (small) ## Other Info - The Cumberland Yards built two of the four frigates in the sector that are not GTC-owned - Mistawasis-The-Younger lost his nephew and his half-brother to Warrior raids in the last six months; he is increasingly willing to talk to the Children about a joint response - The Sellers\' Armory contains TGE-pattern weapons. None of them are Imperial Blasters. - A Federation diplomatic mission attempted to land here last year; the council turned them back ```{=html} <!-- --> ``` - The Sellers\' war ledgers - losses to Warrior raids, post-by-post - are archived here in physical paper, off the Caelum network. They are the best record in the sector of the Warriors\' fleet capabilities. - Mistawasis is sick. Probably terminal. The succession question is unspoken and ugly. - The Klaxar Vault contains, by reputation, more Diefoney organs than the rest of the sector combined. The Children would burn the post to get at them. # Norway House - B555631-9 **Allegiance:** The Sellers \| **Stellar:** G0 V \| **Trade Codes:** Rich · HBC Trunk Stop ## Description The chief depot of the eastern Sellers, named for an old Scandinavian boat-builder who built the first long-haul Sellers freighters here three generations ago. A pleasant temperate world with a chain of large interconnected lakes - about three million people, most of them clustered along the inner-sea coast. Norway House is the wealthiest world in the Sellers\' territory after Cumberland itself, and it competes directly with York Factory for the Sellers--HBC trade. Where York is HBC corporate, Norway is Sellers corporate. They watch each other across the lane like two old cats sharing a fence. The richest single Sellers\' world and the central junction of the HBC\ trunk to Red River. Temperate, watered, well-populated, with a healthy\ local economy independent of the GTC trade. Norway House is the Sellers\'\ showcase - the post they bring offworld dignitaries to. The local\ hunters specialise in Diefoney pods on the lake-systems south of the\ main settlement, and the Klaxar-organ rates here are second only to\ Cumberland\'s vault. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- B - Good 5 - 8,000 km 5 - Thin 5 - 46--55% (refined fuel, (\~0.45 G) spacecraft yards) -------------------------------------------------------------------------- Services: Cr500/d, refined, spacecraft yard, repair\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 6 - None None 1 9 \~3,000,000 -------------------------------------------------------------------------- ## Government Groups ------------------------------------------------------------------------- Name Type Size Description ----------------- ------------------- ----------------- ----------------- Peoples 3 - Ruling The local ruling Government of Self-Perpetuating party Norway House Oligarchy ------------------------------------------------------------------------- ## Key Locations - **The Council House** - a long, low, varnished-wood building that the Sellers\' senior Speakers occupy when in the east - **Norway Yards** - the second-largest yard in Sellers territory; can build a full free-trader; specializes in Bryceptor-hauler refits - **The Long Pier** - a single titanic pier that runs straight out into the inner sea, with starport pads at the inland end - **The Old Norwegian** - vast smoky tavern with a stuffed long-ago freighter captain at the door, name of \"Gunnar\" - **St. Knut\'s Mission** - the Sigmarite chapter house for the east; small but well-funded - **The Children\'s Quay** - an entire dock dedicated to Children of the Red River shipping; tolerated but watched - **Yard-Office of the Goodwinia Trade Company** - small but well-appointed, handles HBC liaison - **The Long Lodge** - clan-elder council chamber - **The Norway Yard** - full spacecraft shipyard - **The Trading Floor** - primary Sellers\' commodity market - **The Lake Camp** - Diefoney hunting base on the great lake - **The Wolfhead Tavern** - the post\'s most famous bar; Norwegian-Cree fusion cuisine and aggressive arm-wrestling - **The HBC Compound** - small, well-defended GTC station ## Key People - **Grand Speaker Many-Tongues Falcon-Norquay** - Cree-Métis; the senior Sellers official east of Cumberland; in her sixties, sharp as flint, speaks five languages - **Yard-Master Andrew \"Andy\" Setter** - Métis; cousin to Ada Setter at Cumberland; runs the yards - **Captain \"Long\" Olav Christensen-Sayer** - the senior Sellers freighter captain in the east; descendant of the original Norwegian - **Bursar Marie-Louise Decoteau** - Métis; runs Sellers finance in the east - **Brother-Abbot Maximilian Welsh** - Sigmarite, runs St. Knut\'s - **Mr. Calder** - the Goodwinia Trade Company\'s resident agent; nominally a \"liaison,\" practically a spy; the same Calder mentioned at York Factory - **Madame Adèle Lépine** - Children\'s \"consul,\" officially a freight broker; sister of Madame Angélique Lépine at Red River - **\"Gunnar\'s Ghost\"** - the bartender at the Old Norwegian, who is named Pierre Fleury but answers to Gunnar; knows every captain on the lane - **Hunter-Lord Bjørn Cardinal** - head of the dominant clan; runs Norway House by hereditary right. Cousin to Mistawasis at Cumberland. - **Chief Factor Roderick Macpherson** - GTC; Edna\'s nephew. Earnest, young. - **Klaxar Cutter-Master Annette Sapwagen** - Diefoney organ specialist; rivals Felix Trottier at Manito Lake for the sector\'s top spot - **Shipwright Sten Highway** - runs the Yard; War-Speaker Highway\'s son - **Senior Trader Marit Bigfeather** - Awinata\'s daughter at Cumberland; runs the floor here - **Tavern Mistress Old Karina** - runs the Wolfhead; knows everyone ## Key Groups - The Sellers (regional headquarters) - Goodwinia Trade Company (substantial enclave; commercial rival) - Children of the Red River (small but growing diplomatic mission) - Sigmarite Order (Eastern Chapter) - The Sellers (host; clan-elder oligarchy) - Goodwinia Trade Company (HBC trunk stop) ## Other Info - The famous Norway-Yard refit upgrade - adding a fourth bryceptor-blood tank - is patented by the Setter family and unavailable anywhere else - The HBC has, in the last two years, made three formal offers to buy a controlling interest in the yards; all three were declined with notable politeness - The Children\'s \"consul\" Madame Lépine has been observed meeting Mr. Calder twice in the last quarter; both deny anything but social acquaintance - A small Bryceptor herd is maintained in the inner sea - Norway\'s specialty refit needs live tissue ```{=html} <!-- --> ``` - Norway House is, on paper, the wealthiest non-HBC post in the sector. Its independence from the GTC trade gives it room to manoeuvre. - A delegation from the Children visited last spring under a flag of truce. The Lord Cardinal refused them. The Children left maps on the table anyway. - The Lake Camp\'s most famous Diefoney, \"Old Many-Pearls,\" has been hunted twice without success. The bounty stands at Cr 4M. # Cedar Lake - C320542-8 **Allegiance:** The Sellers \| **Stellar:** M2 V \| **Trade Codes:** Desert · Non-Industrial ## Description A desert-and-saltflat world with a vast central lake that gives the world its name - though \"cedar\" here refers to a tall reed-tree that grows in the saltflats, not the Terran tree. About a hundred thousand residents in shoreline towns; specialty is cedar-fibre rope and clothing, prized across the sector. Cedar Lake is one of the established eastern Sellers cores, and the local Speaker holds a permanent seat on the Cumberland council. A small desert world, very thin tainted atmosphere, but improbably\ populated. Cedar Lake is a Dew-urm hunting world - the orbital extraction\ station overhead pulls dust from the great worms that move beneath the\ red sand. Population in the hundreds of thousands, mostly in the orbital\ hab and a few sealed surface domes. The \"lake\" is a cedar-coloured\ crystal salt flat; the post is named for irony. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- C - Routine 3 - 4,800 km 2 - Very thin 0 - Desert (tainted, (one large respirator + lake) filter) -------------------------------------------------------------------------- Services: The Yards\*\* - small-craft repair yard; Cedar Lake free-traders are known for their durability\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 5 - \~100,000 None None 2 8 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Representative party Cedar Lake Democracy ----------------------------------------------------------------------- ## Key Locations - **The Cedar Council Lodge** - a large building made entirely of woven cedar-fibre over a wooden frame - **The Yards** - small-craft repair yard; Cedar Lake free-traders are known for their durability - **The Cedar Market** - large covered market; everything from rope to wedding-cloaks - **The Long Cedar** - main tavern; long, low, smelling of the namesake fibre - **The Sigmarite Chapel** - small but well-tended; the resident priest is locally born - **The Schoolhouse** - Cedar Lake operates one of the few formal schools in Sellers territory - **The Orbital Hab** - primary residence; spinning ring habitat - **The Worm Towers** - three Dew-urm extraction rigs on the surface - **The Dust Refinery** - purifies and grades Dew-urm droppings into pilot-stim grade - **The Salt Inn** - surface tavern in a glassed-over crater; the air is always slightly red ## Key People - **Chief Speaker Many-Spotted-Cedar** - Cree elder; senior, holds the Cumberland seat - **Vice-Speaker Henriette Letendre-Cedar** - Métis; manages day-to-day administration; widely expected to succeed - **Yard-Master Robert Norquay** - Métis; runs the yards - **Master Weaver \"Aunty\" Marie Falcon-Cedar** - head of the weaver\'s guild; the legacy of her loom is several generations old - **Father Pierre-Louis Trottier-Cedar** - Sigmarite priest; locally born and very popular - **Teacher Madame Anne Setter-Cedar** - runs the schoolhouse; trained at Cumberland - **\"Long Tom\" Thomas Welsh** - best ship captain on the lake-coast trade - **Council Speaker Atik \"Caribou\" Bigfeather** - moderate; tribunal head - **Rig-Master Eira Sapwagen** - runs the worm towers; the best in the sector at predicting Dew-urm migration - **Refinery Master Old Lyseth** - runs the dust trade; sells to both the Sellers and (quietly) the Children - **Chief Factor Lyle Forsythe** - GTC station chief; minor presence ## Key Groups - The Sellers (eastern core) - Goodwinia Trade Company (small enclave at the yards) - Cedar Weavers\' Guild (powerful local body) - The Sellers (host) - Independent Dew-urm guild - Small GTC outpost ## Other Info - Cedar-fibre cloaks are a status item across the sector; a \"Cedar Lake wedding-cloak\" is a major gift - The schoolhouse is one of three formal schools in Sellers territory; many Cumberland officials\' children spend a year here - Cedar Lake has been quietly resisting Children\'s diplomatic overtures for nine years; the Vice-Speaker keeps a careful distance ```{=html} <!-- --> ``` - Cedar Lake dust is graded \"B\" - high enough for combat pilots, not high enough for the elite Imperial purchases that go to off-sector buyers. The Warriors\' worlds produce the higher grade. - A black-market line moves uncut Dew-urm droppings to Red River for Children processing. The Sellers know. The Sellers do not stop it. # Isle-a-la-Crosse - Unknown **Allegiance:** The Sellers \| **Stellar:** G2 V \| **Trade Codes:** Non-Industrial ## Description A pleasant temperate world at a major crossroads - the name comes from an old game played at the trade fairs here, a sort of running stickball that the Cree taught the early Métis. About thirty thousand inhabitants spread across a chain of three large lake-continents. The post is a critical mid-route stop between Cumberland House and the deep northern Sellers worlds. A temperate, watered world; a Sellers\' settlement of around a million\ inhabitants on a chain of islands in a great inland sea. The \"Crosse\"\ refers to the crossing of three Sellers\' clan territories that meet\ here. Notable for cross-clan diplomatic neutrality. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- C - Routine 5 - 8,000 km 5 - Thin 5 - 46--55% (\~0.45 G) -------------------------------------------------------------------------- Services: Cr100/d, unrefined, small-craft yard\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 4 - \~30,000 None None 2 8 -------------------------------------------------------------------------- ## Government Groups ------------------------------------------------------------------------- Name Type Size Description ----------------- ------------------- ----------------- ----------------- Peoples 3 - Ruling The local ruling Government of Self-Perpetuating party Isle Oligarchy ------------------------------------------------------------------------- ## Key Locations - **The Cross-House** - round multi-purpose council and warehouse - **The Field of the Cross** - open trade-fair ground, used twice a year - **The Sellers Yard** - small-craft yard; can re-fit a free-trader - **The Crosse-Stick Inn** - favored by visiting captains; the game is still played out back - **The Three Houses** - clan-meeting halls; one for each visiting clan - **The Crossing Market** - neutral trading floor - **The Boatman Inn** - tavern; Sellers\' shanties sung nightly - **The Cutters\' Yard** - small-craft repair specialising in hunter-cutters ## Key People - **Chief Speaker Walking-Bear** - Cree elder; long-serving, semi-retired - **Vice-Speaker Adelaide Cardinal-Bear** - Métis; running the actual administration - **Yard-Master Robert Fidler-Sutherland** - half-Scots HBC veteran, runs the yard under Sellers\' charter - **Father Henri Marion** - Sigmarite priest; has been here for forty years and speaks Cree better than most Cree - **\"Two-Times\" Henriette Trottier** - best smuggler in the eastern sector; the local Speaker turns a blind eye - **Chief Factor Adele Pringle** - GTC liaison; Donovan and Edgar\'s cousin (the Pringle family is everywhere) - **Senior Elder Kispiox Cardinal** - neutral arbitrator; mediates inter-clan disputes - **Trade-mistress Esi Bigfeather** - Awinata\'s niece; runs the market - **Shipwright Old Pap Whitebear** - runs the Cutters\' Yard; semi-retired ## Key Groups - The Sellers (regional hub) - Goodwinia Trade Company (small enclave at the yard) - Sigmarite Mission (long established) - The Sellers (three clans co-present) - Goodwinia Trade Company (minor) ## Other Info - The trade-fairs in spring and autumn draw Gatherer, Seller, Child, and even a few Warriors-under-truce traders - Isle-a-la-Crosse considers itself the spiritual heart of the Sellers, in genteel rivalry with Cumberland\'s political weight - A recent Children embassy has tried, twice, to court the Vice-Speaker into \"consultative\" alignment; both times she has politely declined ```{=html} <!-- --> ``` - The Three Houses tradition is the Sellers\' equivalent of UN peacekeeping. The Children would dearly love to break it. # Manchester House - E675433-5 **Allegiance:** The Sellers \| **Stellar:** G5 V \| **Trade Codes:** Agricultural · Non-Industrial · HBC Trunk Stop ## Description A pleasant G-star agricultural world in the eastern Gatherers borderlands. About thirty thousand people in a sprawling Cree-Saulteaux farming and trading town. Manchester is one of the older Sellers\' settlements and one of the few with a deep enough population to support proper crops. A temperate agricultural world on the HBC trunk between Edmonton and\ Carlton House. Earth-like atmosphere, watered, productive. The Sellers\ run a grain and Bryceptor-herd economy here. Population in the tens of\ thousands; well-fed, friendly to the trunk traffic. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 6 - 9,600 km 7 - Standard, 5 - 46--55% (\~0.7 G) tainted (filter) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 4 - \~21,000 None None 3 5 -------------------------------------------------------------------------- ## Government Groups ------------------------------------------------------------------------- Name Type Size Description ----------------- ------------------- ----------------- ----------------- Peoples 3 - Ruling The local ruling Government of Self-Perpetuating party Manchester House Oligarchy (elders\' council) ------------------------------------------------------------------------- ## Key Locations - **The Long Council Hall** - central building, elders\' meeting place - **The Manchester Granary** - town stores - **The Sun Pole** - Cree ceremonial center - **The Six-Birch Inn** - only proper tavern; HBC-imported beer - **The Drying Field** - **The Bryceptor Range** - open prairie hunting ground - **The Grange** - Sellers\' agricultural cooperative offices - **The Tin Tavern** - actual corrugated tin; serves wonderful prairie whiskey ## Key People - **Speaker Yellow-Sky** - head elder of the Sellers\' council here - **Marie-Ange Decoteau-Sky** - Métis trader, Speaker\'s daughter-in-law; primary HBC contact - **Bear-Walking-Slow** - chief hunter; coordinates the regional Bryceptor expeditions - **Postmaster Jonathan Heriot** - GTC representative; respectful relations - **\"Auntie\" Maggie Norris** - runs the Six-Birch; widow of a Galtran officer - **Range-Master Henri Magnusson** - Sellers\' chief of Bryceptor hunting on-world; Olivier and Astrid\'s cousin - **Grange Chair Cecilia Bigfeather** - runs the cooperative - **Chief Factor \"Junior\" Sutherland** - Wendell\'s son at Fort George; posted here for seasoning ## Key Groups - The Sellers (significant elder council) - Goodwinia Trade Company (small presence) - Local Cree band - The Sellers (host) - Goodwinia Trade Company (trunk stop) ## Other Info - Speaker Yellow-Sky\'s grand-niece was at the wedding party in Edmonton; she has not returned home - The Granary supplies a significant fraction of the western HBC trunk\'s flour ```{=html} <!-- --> ``` - Manchester sits at the natural border between Sellers and Gatherers Bryceptor hunting grounds. Disputes are routine and usually settled with whiskey rather than rifles. # Battleford - D564542-7 **Allegiance:** The Sellers \| **Stellar:** K2 V \| **Trade Codes:** Non-Industrial ## Description A regional Sellers\' hub on a cool temperate world; the post sits between two rivers, a natural meeting point for caravans coming north out of Cumberland and Carlton. About 340,000 residents in a mixed Cree-Saulteaux-Métis town with a real economy. The \"Battle\" in the name refers to a Cree--Blackfoot fight a century ago that left the river running red for a week. A temperate, watered Sellers\' world; the population sits around half\ a million. Named for an old battle nobody remembers the details of. A\ solid mid-tier Sellers\' post with a small repair pad and active hunting. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 5 - 8,000 km 6 - Standard 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: Cr10/d, unrefined, limited repair\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 5 - \~340,000 None None 2 7 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Representative party Battleford Democracy ----------------------------------------------------------------------- ## Key Locations - **The Battlefield Hall** - town council building, names of dead from the original fight engraved on every wall - **The Confluence Market** - large open market at the river junction - **The Red Water Inn** - main tavern - **The Sellers\' Yard** - Bryceptor processing facility - **The Cathedral of Sigmar of the Plains** - modest Sigmarite cathedral - **The Bone Mill** - **The Battle Mound** - actual battlefield ruin; revered ground - **The Trade Floor** - small but busy market - **The Last Round** - tavern; locally famous ## Key People - **Mayor Pîhêw-êskanihk (\"Long-Spear\")** - elected head; respected war veteran - **Madame Hélène Lacombe-Pelletier** - head of the Sellers\' Yard and de facto economic boss - **Postmaster Walter Wedderburn** - GTC liaison - **Father Henri Marion** - head of the Cathedral; runs a clinic and a school - **Captain Standing-Black-Wolf** - head of the town militia - **\"Tall\" Pierre Saulteaux** - caravan-master; runs the routes to Cumberland and Carlton - **Council Speaker Elsie Bigfeather** - moderate - **Hunter-Captain Joe Highway** - runs Bryceptor parties; War-Speaker Highway\'s grandnephew - **Innkeep Big Eli** - runs the Last Round; ex-hunter ## Key Groups - The Sellers (regional capital tier) - Goodwinia Trade Company - Multiple Indigenous bands - Church of Sigmar - The Sellers (host) ## Other Info - One of the most reliable Bryceptor processing centers in the sector - Mayor Long-Spear is widely considered the most credible Sellers\' candidate for a sector-wide spokesperson - The town has openly discussed joint defense pacts with the Gatherers; the Children are not invited ```{=html} <!-- --> ``` - A Bryceptor seed-pod outbreak swept the surrounding range two years back. The Sellers harvested over four hundred animals in one season - good economic year, terrible ecological one. # Bad Hills - E100100-5 **Allegiance:** The Sellers \| **Stellar:** M3 V \| **Trade Codes:** Barren · Low Pop · Non-Industrial ## Description A near-airless rock with no atmosphere and a single buried beacon-station. Ten residents huddled in a sunken hab. The name predates the post; the hills are radiation-glazed and possibly artificial. Nobody has surveyed them properly. A barren rock, airless, with a single sealed Sellers\' hab housing under\ a hundred people. The \"Bad\" Hills are bad because nothing grows; the\ post exists only to watch the lane. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 1 - 1,600 km 0 - None (vacc 0 - Desert (\~0.05 G) suit) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 1 - \~10 None None 0 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 0 - None Ruling The local ruling Government of Bad party Hills ----------------------------------------------------------------------- ## Key Locations - **The Buried Hab** - single underground habitat - **The Glass Hills** - fused-rock formations; presumed artifact - **The Beacon Mast** ## Key People - **Postmaster \"Old\" Gabriel Pruden** - Sellers-affiliated; lone keeper - **Sister Bernadette Logan** - Sigmarite anchorite, occasional resident - **Habitat Chief Old Marius Whitebear** - one of three Whitebear brothers in the sector; minds the post ## Key Groups - The Sellers (one keeper) ## Other Info - The Glass Hills appear in no pre-Federation surveys; possibly a Forerunner or Precursor relic - Pruden refuses all relief; rumors of treasure-fever ```{=html} <!-- --> ``` - Old Marius\'s sensor logs caught a Warrior fleet probe two months back. He has not yet reported it. # Hudson House - D564342-7 **Allegiance:** The Sellers \| **Stellar:** K5 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A small Sellers post on a temperate well-watered world; not associated with Hudson Bay despite the name. About a thousand residents in a mixed Cree-Saulteaux camp around a stone trading house. A small temperate Sellers\' world with a few thousand inhabitants. Named\ for an early HBC factor who died in a hunting accident here. Currently\ moderate-stable. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 5 - 8,000 km 6 - Standard 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 3 - \~2,000 None None 1 7 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 2 - Participating Ruling The local ruling Government of Democracy party Hudson House ----------------------------------------------------------------------- ## Key Locations - **The Stone House** - central post - **The Long Lodge** - Cree band hall - **The Stocks** - disused punishment posts, still standing ## Key People - **Postmaster Robert Hodgson** - Sellers\' factor; long-tenured - **Black-Plume** - Cree headman - **Maman Suzette Pelletier** - runs the kitchen; everyone\'s auntie - **Council Speaker Aaniin Cardinal** - moderate Cardinal cousin - **Senior Trader Olivia Macpherson** - GTC; one-woman post ## Key Groups - The Sellers - Local Cree band ## Other Info - The Stone House has stood three hundred years - Hodgson is being quietly recruited by Children agents - he has refused so far ```{=html} <!-- --> ``` - The dead factor\'s gravestone is a Sellers\' holy site. Pilgrims visit yearly to leave tobacco. # Cut Knife - E434100-5 **Allegiance:** The Sellers \| **Stellar:** M0 V \| **Trade Codes:** Low Pop · Non-Industrial · Poor ## Description A small thin-air post on a cold, dry world; the post is named for a famous Cree war-chief whose grave is said to be in the nearby hills. About ten residents, all Cree. A small tainted-atmosphere post with under a hundred people. Named for\ a famous Sellers\' hunter who could carve a Bryceptor in three strokes. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 4 - 6,400 km 3 - Very thin 4 - 36--45% (\~0.35 G) (respirator) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 1 - \~10 None respirator 0 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 0 - None Ruling The local ruling Government of Cut party Knife ----------------------------------------------------------------------- ## Key Locations - **The Knife\'s House** - single building, all functions - **The Grave Hill** - the war chief\'s reputed burial site - **The Beacon** ## Key People - **Keeper Brown-Hawk** - Cree elder, Sellers-affiliated; lives here alone - **Walking-To-The-Grave** - Cree pilgrim; visits twice yearly - **The Knife family** - three siblings; run the post under family rule ## Key Groups - The Sellers (one keeper) ## Other Info - The Grave Hill is sacred; off-limits to outsiders - A small but persistent group of Children scholars have requested permission to excavate; permission has been refused ```{=html} <!-- --> ``` - The Knife siblings carve Bryceptor scrimshaw that sells in Red River for absurd prices. # Eagle Hills - E564210-6 **Allegiance:** The Sellers \| **Stellar:** K2 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A small post on a temperate world named for the local raptors that nest on the chalk bluffs. About a hundred residents, half of them Cree and half a Métis trading family. A small temperate world; a few hundred Sellers in a single fishing-and-\ hunting commune. Named for the visiting raptor migrations that pass\ through annually. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 6 - Standard 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: Henri once shot down a Children scout-craft mistaking it for a Bryceptor; the incident is officially closed ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~100 None None 0 6 -------------------------------------------------------------------------- ## Government Groups --------------------------------------------------------------------------- Name Type Size Description ----------------- --------------------- ----------------- ----------------- Peoples 1 - Ruling The local ruling Government of Company/Corporation party Eagle Hills --------------------------------------------------------------------------- ## Key Locations - **The Eagle Hall** - combined post and lodge - **The Bluff** - chalk cliff with eagle nests - **The Landing Strip** ## Key People - **Postmaster Henri Lépine** - Métis Sellers-affiliated - **Walking-Eagle** - Cree elder - **\"Madame\" Cécile Lépine** - Henri\'s wife; the actual authority in the household - **Commune Lead Singing Bird** - Cree elder; respected, retiring - **Tracker Joseph Cardinal** - youth hunter; Aaniin\'s cousin ## Key Groups - The Sellers (Lépine family) - Local Cree band ## Other Info - The bluff eagles are considered sacred by both Cree and Métis here - Henri once shot down a Children scout-craft mistaking it for a Bryceptor; the incident is officially closed ```{=html} <!-- --> ``` - The eagle migrations are not actually eagles - they\'re a Barelly- relative species the locals call \"tall birds.\" Illegal to harm. # The Elbow - E432310-6 **Allegiance:** The Sellers \| **Stellar:** M1 V \| **Trade Codes:** Low Pop · Non-Industrial · Poor ## Description A bend-in-the-river post on a cold thin-air world; the eponymous Elbow is a sharp turn in the local river that forces caravans to portage. About three hundred residents, mostly Cree and a small Métis trading family. A poor, very thin atmosphere world; a tiny Sellers\' post at the bend\ of a great surface river. Population a few thousand. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 4 - 6,400 km 3 - Very thin 2 - 16--25% (\~0.35 G) (respirator) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 3 - \~2,000 None None 0 6 -------------------------------------------------------------------------- ## Government Groups --------------------------------------------------------------------------- Name Type Size Description ----------------- --------------------- ----------------- ----------------- Peoples 1 - Ruling The local ruling Government of The Company/Corporation party Elbow --------------------------------------------------------------------------- ## Key Locations - **The Bend Lodge** - central post - **The Portage Trail** - well-worn track around the river bend - **The Elder\'s Stone** - large lichen-covered boulder, ceremonial use ## Key People - **Postmaster Madeline Marion** - Métis Sellers-affiliated - **Stone-That-Sings** - Cree elder - **\"Young\" Henri Marion** - Madeline\'s son; learning the trade - **Post Lead Sapwagen the Elder** - Karl Sapwagen\'s father (at Cumberland); semi-retired - **Fisher-Captain Bea Highway** - runs the river fishery ## Key Groups - The Sellers (Marion family) - Local Cree band ## Other Info - The Elbow is impassable in summer flood; caravans must wait or detour - Madeline runs the most reliable mail-drop on the route to Cumberland ```{=html} <!-- --> ``` - The river\'s mouth empties into a Diefoney-bearing inland sea. A small, shy pod lives there. The Elbow refuses to allow hunting. # Pine River - D433210-7 **Allegiance:** The Sellers \| **Stellar:** M1 V \| **Trade Codes:** Low Pop · Non-Industrial · Poor ## Description A small Sellers post on a thin-air world of cold pine forest. About three hundred residents in a Cree-Saulteaux mixed camp. The pines are an unusual subspecies whose resin is used in Bryceptor blood processing. A small, tainted-atmosphere Sellers\' post; a thousand inhabitants. Named\ for the dark coniferous forests that thrive in the local soil chemistry. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 4 - 6,400 km 3 - Very thin 3 - 26--35% (\~0.35 G) (respirator) -------------------------------------------------------------------------- Services: None recorded\ Bases: A previous resin-camp was attacked by Children scouts last season; relations are tense ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~300 None None 0 7 -------------------------------------------------------------------------- ## Government Groups --------------------------------------------------------------------------- Name Type Size Description ----------------- --------------------- ----------------- ----------------- Peoples 1 - Ruling The local ruling Government of Company/Corporation party Pine River --------------------------------------------------------------------------- ## Key Locations - **The Pine House** - central post and resin store - **The Drying Sheds** - **The Sap Camp** - Saulteaux work camp during resin season ## Key People - **Postmaster Joseph Inkster** - Sellers-affiliated; runs the resin trade - **Long-Pine-Man** - Saulteaux harvesting boss - **Sister Mary Birston** - itinerant Sigmarite; tends a small chapel-cabin - **Council Speaker Marie Whitebear** - moderate; Atimoyoo\'s cousin - **Lumber-Master Old Pap Cardinal** - runs the timber yards; the trees here produce a wood with electrical conductivity used in TL7 circuits ## Key Groups - The Sellers - Local Saulteaux band - Church of Sigmar (one anchorite) ## Other Info - The pine resin is critical to multiple Bryceptor refining operations; demand exceeds supply - A previous resin-camp was attacked by Children scouts last season; relations are tense ```{=html} <!-- --> ``` - The conductive pine is patented to the Sellers; the Children would pay heavily for a stolen seedling. # Moose Woods - E564300-5 **Allegiance:** The Sellers \| **Stellar:** K5 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A temperate forest world; the \"moose\" in the name refers to a six-legged Cree-named ungulate the size of a small van. About a thousand residents in a Cree-led hunting and skinning settlement. Excellent hides come from here. A temperate Sellers\' world with a few thousand inhabitants. The \"moose\"\ are a local browsing animal that vaguely resembles Earth moose. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 6 - Standard 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 3 - \~1,000 None None 0 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 0 - None Ruling The local ruling Government of party Moose Woods ----------------------------------------------------------------------- ## Key Locations - **The Skinning Hall** - **The Tannery** - **The Hunters\' Lodge** - central meeting hall ## Key People - **Headman Big-Antler** - Cree elder, hunt-leader - **Madeline Anderson-Antler** - Métis hide trader, married into the band - **\"Sad\" Robert Stuart** - Sellers\' factor; quiet man, runs the books - **Commune Lead Joseph Bigfeather** - Awinata\'s brother - **Hunter Marie Highway** - runs the local moose-tracking parties ## Key Groups - The Sellers - Local Cree band ## Other Info - The hides from Moose Woods are the third-most-valuable product in the eastern Sellers network - A breeding pair of the six-legged moose was illegally exported to Red River three years ago and the band wants them back ```{=html} <!-- --> ``` - The moose meat is salted and sold to Norway House at a premium. # Touchwood Hills - E565210-5 **Allegiance:** The Sellers \| **Stellar:** K5 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A temperate world of dry hills covered in pale, dry, easily-flammable \"touchwood\" - local punkwood used as tinder across the sector. About a hundred residents in a Cree-Métis camp. A small Sellers\' commune on a temperate world; a few hundred people.\ The \"touchwood\" is a luminescent local fungus. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 6 - Standard 5 - 46--55% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~100 None None 0 5 -------------------------------------------------------------------------- ## Government Groups --------------------------------------------------------------------------- Name Type Size Description ----------------- --------------------- ----------------- ----------------- Peoples 1 - Ruling The local ruling Government of Company/Corporation party Touchwood Hills --------------------------------------------------------------------------- ## Key Locations - **The Tinder Yard** - main touchwood processing - **The Post House** - **The Fire-Bell** - communal alarm; wildfires are constant ## Key People - **Postmaster Suzanne Norris** - Sellers\' factor - **Smoulder-Smell** - Cree band leader - **\"Old\" Jacob Cocking** - fire-warden, twenty-year resident - **Commune Lead Old Lady Sapwagen** - Karl\'s aunt; matriarch of the post ## Key Groups - The Sellers - Local Cree band ## Other Info - Touchwood from this world is shipped sector-wide; small product, huge volume - Two wildfires destroyed half the post in living memory ```{=html} <!-- --> ``` - The fungus glows blue at night. Tourists from Norway House come for the season. # Last Mountain - D564431-7 **Allegiance:** The Sellers \| **Stellar:** K5 V \| **Trade Codes:** Non-Industrial ## Description A long-lake post on a temperate world; the \"Last Mountain\" is a solitary peak visible from the lake, said to be the last mountain on a southward journey. About fifteen hundred residents in a Cree fishing settlement with a real shipyard for small craft. A modest temperate Sellers\' post on a watered world; named for the\ single high peak visible from the settlement. Population in the low\ thousands. The post hosts an Amber-zone reputation due to recent\ Warrior raids on the outlying ranges. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 5 - 8,000 km 6 - Standard 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: A long-lake post on a temperate world; the \"Last Mountain\" is a solitary peak visible from the lake, said to be the last mountain on a southward journey. About fifteen hundred residents in a Cree fishing settlement with a real shipyard for small craft., The Boat Yard\*\* - small-craft and lander repair\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 3 - \~1,500 None None 3 7 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Representative party Last Mountain Democracy ----------------------------------------------------------------------- ## Key Locations - **The Council Lodge** - **The Boat Yard** - small-craft and lander repair - **The Long Lake Inn** - **The Mountain Trail** - pilgrimage path to the summit ## Key People - **Speaker Three-Hawks** - Cree elder, elected head - **Anne Falcon-Hawks** - Métis daughter-in-law; quartermaster - **Postmaster Frederick Linklater** - HBC liaison - **Boat-Master Pierre Welsh** - runs the yard - **Post Chief Henri Sapwagen** - Eira\'s brother (at Cedar Lake) - **Defense Captain Olivia Highway** - runs the local militia; recently promoted after the Warriors killed her predecessor - **Trader Mads Whitebear** - runs the post market ## Key Groups - The Sellers - Goodwinia Trade Company (small) - Local Cree band ## Other Info - The Mountain Trail is sacred; pilgrims from across the sector make the climb - The boat yard recently turned away a Children buy-out offer worth twice the annual revenue ```{=html} <!-- --> ``` - A Warrior raid two months back killed sixteen Sellers and stole eight Bryceptors. The Sellers are sharpening their knives. # Birch Hills - D564310-7 **Allegiance:** The Sellers \| **Stellar:** K5 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A small post on a temperate world of birch-like trees. About three hundred residents in a Cree-Métis settlement. A small Sellers\' post; a thousand inhabitants on a temperate watered\ world. Quiet. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 5 - 8,000 km 6 - Standard 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 3 - \~1,000 None None 0 7 -------------------------------------------------------------------------- ## Government Groups --------------------------------------------------------------------------- Name Type Size Description ----------------- --------------------- ----------------- ----------------- Peoples 1 - Ruling The local ruling Government of Company/Corporation party Birch Hills --------------------------------------------------------------------------- ## Key Locations - **The Birch Lodge** - **The Bark Yard** - bark-cloth and canoe construction - **The Old Tavern** ## Key People - **Postmaster Henri Beauchemin** - Sellers\' factor - **Birch-Walking** - Cree elder - **\"Aunty\" Marie Beauchemin** - runs the tavern; sister to Henri - **Post Lead Annette Cardinal** - moderate - **Fisher Old Pap Magnusson** - runs the inlet fishery ## Key Groups - The Sellers - Local Cree band ## Other Info - Birch Hills canoes are prized across the sector for water-trade - A small heretical Sigmarite sect is reportedly active here ```{=html} <!-- --> ``` - A Children agent visited last winter under a false identity. Annette recognised him. She did not say anything to anyone. # Pine Island - D432342-7 **Allegiance:** The Sellers \| **Stellar:** M1 V \| **Trade Codes:** Non-Industrial · Poor ## Description A thin-air island world - the \"Pine Island\" is a single large continent in a shallow brackish sea. About twenty thousand residents in a long stretched coastal town. Specialty: salt and dried fish. A poor, tainted-atmosphere Sellers\' post; a few thousand inhabitants.\ The \"island\" is a single elevated landmass on an otherwise dry plain. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 4 - 6,400 km 3 - Very thin 2 - 16--25% (\~0.35 G) (respirator) -------------------------------------------------------------------------- Services: None recorded\ Bases: The island\'s elevation makes it perfect for radio-relay. The Scouts ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 4 - \~21,000 None None 2 7 -------------------------------------------------------------------------- ## Government Groups ------------------------------------------------------------------------- Name Type Size Description ----------------- ------------------- ----------------- ----------------- Peoples 3 - Ruling The local ruling Government of Self-Perpetuating party Pine Island Oligarchy ------------------------------------------------------------------------- ## Key Locations - **The Salt Works** - coastal salt-pan complex - **The Drying Beach** - fish processing - **The Council Hall** - **The Salty Dog** - main tavern; nautical motif ## Key People - **Speaker White-Spruce** - Cree-Saulteaux elder - **Madame Jeanne Sayer-Spruce** - head of the salt works - **Postmaster Owen Pruden** - HBC liaison - **Captain \"Old Sailor\" Henri Trottier** - best ship captain on the inner sea - **Council Speaker Tim Pringle** - GTC factor doubling as council member (unusual but permitted) - **Hunter Old Pap Whitebear** - yet another Whitebear; this one Atimoyoo\'s uncle, almost retired ## Key Groups - The Sellers (long-established) - Goodwinia Trade Company ## Other Info - Sells salt to half the eastern sector - The Saulteaux on this world consider themselves the senior people; some friction with mainland Cree leadership at Cumberland - The island\'s elevation makes it perfect for radio-relay. The Scouts have a small array atop the highest hill. # Nut Lake - E564210-5 **Allegiance:** The Sellers \| **Stellar:** K5 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A small woodland post named for the abundant native nut-trees, which the locals press for oil and trade-feed. About a hundred and fifty residents in three extended Cree-Saulteaux families. A small temperate Sellers\' post; a few hundred inhabitants. The \"nut\"\ is a local hard-shelled seed pod that, when roasted, tastes vaguely\ like Earth almond. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 6 - Standard 4 - 36--45% (clearing (\~0.45 G) only) -------------------------------------------------------------------------- Services: Nut Lake oil is sold across the eastern sector for cooking and lamp-fuel\ Bases: is a local hard-shelled seed pod that, when roasted, tastes vaguely ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~150 None None 0 5 -------------------------------------------------------------------------- ## Government Groups --------------------------------------------------------------------------- Name Type Size Description ----------------- --------------------- ----------------- ----------------- Peoples 1 - Ruling The local ruling Government of Nut Company/Corporation party Lake --------------------------------------------------------------------------- ## Key Locations - **The Press-House** - nut-oil press, the only mechanism worth mentioning - **The Long Lodge** - **The Old Yard** - clearing only ## Key People - **Postmaster Yellow-Sky** - Cree elder; runs the post - **Adèle Trottier-Sky** - Métis daughter-in-law; trades on behalf of the families - **Brother Boniface Pelletier** - Sigmarite hermit; lives in a cabin and tends the trees - **Commune Lead Aaniin Cardinal the Younger** - distinct from Aaniin at Hudson House; nephew ## Key Groups - The Sellers - Local Saulteaux band (three families) ## Other Info - Nut Lake oil is sold across the eastern sector for cooking and lamp-fuel - A Children courier passed through last quarter; he was politely fed and sent on his way ```{=html} <!-- --> ``` - The nuts are exported to Red River where they\'re processed into a cooking oil prized by Métis chefs. # Green Lake - D564431-7 **Allegiance:** The Sellers \| **Stellar:** K5 V \| **Trade Codes:** Non-Industrial ## Description A modest woodland post on the shore of an unusually green-tinted lake - algal bloom from an oddly metalliferous soil. About forty thousand residents in a series of riverine villages. A temperate Sellers\' post on a watered world. Population in the low\ thousands. The lake is dyed green by local algae and is genuinely a\ sight to see. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 5 - 8,000 km 6 - Standard 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 4 - \~22,000 None None 1 7 -------------------------------------------------------------------------- ## Government Groups ------------------------------------------------------------------------- Name Type Size Description ----------------- ------------------- ----------------- ----------------- Peoples 3 - Ruling The local ruling Government of Self-Perpetuating party Green Lake Oligarchy ------------------------------------------------------------------------- ## Key Locations - **The Green Council Lodge** - **The Press-Yard** - algae press for dyestuffs and food paste - **The Old Boat Yard** - **The Green Tavern** - water-themed; serves a strong algal beer ## Key People - **Chief Speaker Stands-Against-Wind** - Cree elder, well-respected - **\"Aunty\" Marie Saulteaux-Wind** - runs the tavern and most other useful businesses - **Postmaster Cecil Hodgson** - HBC liaison - **Doctor Sarah Welsh-Wind** - local physician and amateur biologist - **Post Chief Mads Highway** - moderate - **Algae-Master Sigrid Sapwagen** - runs the harvest; the algae produces a pigment used in textiles ## Key Groups - The Sellers - Goodwinia Trade Company (small) ## Other Info - The green-algae dye is a luxury item across the sector; Doctor Welsh-Wind has begun licensed export - A small Bryceptor outbreak two seasons ago was contained, just barely ```{=html} <!-- --> ``` - Sellers\' wedding shawls are dyed with Green Lake algae. The dye is ceremonially valuable. # Shoal River - E564100-5 **Allegiance:** The Sellers \| **Stellar:** M3 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A frontier post on a shallow, braided river system. Twenty residents, mostly Cree fishermen. The HBC abandoned the post fifty years ago; the Sellers re-occupied it. A tiny temperate post; under a hundred inhabitants. A refuelling stop. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 6 - Standard 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: A tiny temperate post; under a hundred inhabitants. A refuelling stop.\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 1 - \~20 None None 0 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 0 - No government Ruling The local ruling Government of party Shoal River ----------------------------------------------------------------------- ## Key Locations - **The Old Post** - half-collapsed HBC structure, partly re-occupied - **The Fish Smokery** - **The Clearing** ## Key People - **Elder Three-Hawks** - eldest of the band - **Marie Three-Hawks** - Métis daughter; trades down-river - **The Whitebear family** - three generations on-world ## Key Groups - The Sellers (informal) ## Other Info - Shoal River whitefish, smoked, is a delicacy at the trade fairs - Recent Gatherer contact has been friendly, including a marriage exchange ```{=html} <!-- --> ``` - Old grandmother Whitebear remembers when the Warriors ran this whole strip. She doesn\'t talk about it much. # Montreal Lake - E565200-5 **Allegiance:** The Sellers \| **Stellar:** K2 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A waterlogged frontier world named by an early Quebec-born trader after his homeland\'s island. About a hundred residents on a single large lake-continent. A small temperate Sellers\' post; a few hundred inhabitants on a great\ lake. Named by an old Métis voyageur who never returned home. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 6 - Standard 5 - 46--55% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~100 None None 0 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 0 - No government Ruling The local ruling Government of party Montreal Lake ----------------------------------------------------------------------- ## Key Locations - **The Lake Lodge** - **The Old Trading Cabin** ## Key People - **Elder Bear-Cloud-Standing** - Cree - **\"Old Quebec\" Henri Letendre** - last living grandchild of the namesake trader; speaks better French than Cree - **Commune Lead Jean-Marie Bouvier** - Métis; distant cousin to Thierry at Red River ## Key Groups - The Sellers (informal) ## Other Info - A Gatherer caravan visits annually - Old Quebec keeps a hand-copied book of Quebec hymns; nobody else can read it ```{=html} <!-- --> ``` - The post is a known Children sympathiser community. Nobody official has noticed yet. # Torch River - D433210-7 **Allegiance:** The Sellers \| **Stellar:** M1 V \| **Trade Codes:** Low Pop · Non-Industrial · Poor ## Description A thin-air, poor-soil world named for its frequent grass fires. About a hundred and fifty inhabitants, mostly trappers and dew-urm hunters. A small tainted-atmosphere post; a thousand inhabitants. Named for the\ luminous river deposits. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 4 - 6,400 km 3 - Very thin 3 - 26--35% (\~0.35 G) (respirator) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~150 None None 0 7 -------------------------------------------------------------------------- ## Government Groups --------------------------------------------------------------------------- Name Type Size Description ----------------- --------------------- ----------------- ----------------- Peoples 1 - Ruling The local ruling Government of Company/Corporation party Torch River --------------------------------------------------------------------------- ## Key Locations - **The Torch Lodge** - **The Dew-urm Pens** - capture and holding facility - **The Tavern** ## Key People - **Postmaster Iron-Bow** - Cree elder; quietly heads the dew-urm trade - **\"Trapper Jack\" Jacques Daniels** - Métis; the best in the sector at catching dew-urm - **Brother Adolph Welsh** - Sigmarite hermit; tends a small chapel - **Post Chief Sten Sapwagen** - minor Sapwagen branch; runs the post ## Key Groups - The Sellers - Local Cree band ## Other Info - Dew-urm droppings (the stim drug) from Torch River fetch top price at Cumberland and York - Trapper Jack is wanted on Edmonton House for an outstanding debt; he never goes west ```{=html} <!-- --> ``` - The river minerals are mildly radioactive. The Sellers have requested GTC medical screening twice. Both requests are filed under \"pending.\" # Frog Portage - E100231-6 **Allegiance:** The Sellers \| **Stellar:** M3 V \| **Trade Codes:** Barren · Low Pop ## Description An airless rock-world that serves as a portage between two N-Space lanes. About a hundred residents in a single pressure-domed station. A barren rock with a trace atmosphere; a tiny Sellers\' relay station,\ under two hundred inhabitants. Named for the famous Métis portage of\ the same name (lost in translation generations ago). ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 1 - 1,600 km 0 - None 0 - Desert (landing pad) (vacuum) -------------------------------------------------------------------------- Services: The Pad\*\* - landing pad with a fuel-cache, A small but profitable refueling operation for craft on the Cumberland--York lane, A Children-affiliated freighter \"shorted\" the station\'s fuel-debt last quarter and is still on the bad-list\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~100 None None 1 6 -------------------------------------------------------------------------- ## Government Groups ------------------------------------------------------------------------- Name Type Size Description ----------------- ------------------- ----------------- ----------------- Peoples 3 - Ruling The local ruling Government of Self-Perpetuating party Frog Portage Oligarchy ------------------------------------------------------------------------- ## Key Locations - **The Dome** - pressure habitat with everything inside - **The Pad** - landing pad with a fuel-cache - **The Common-Room** - bar, mess, and rec all in one ## Key People - **Station-Master Three-Hawks-of-the-Dome** - Cree-Métis; born here - **\"Engineer\" Ada Inkster** - Métis; keeps everything running - **\"Sister\" Marie Sayer** - Sigmarite lay-sister; sees to morale - **Station Chief Annika Whitebear** - three-month rotating posting from Norway House ## Key Groups - The Sellers (station charter) - Independent traders (transient) ## Other Info - A small but profitable refueling operation for craft on the Cumberland--York lane - A Children-affiliated freighter \"shorted\" the station\'s fuel-debt last quarter and is still on the bad-list ```{=html} <!-- --> ``` - The relay handles Sellers\' coded comms between Cumberland and York Factory. Mission-critical. # Carrot River - E564210-5 **Allegiance:** The Sellers \| **Stellar:** K5 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A small agrarian frontier post with a healthy garden world and a tiny Cree population. The \"carrots\" are an edible native tuber, not the Terran vegetable. A small temperate Sellers\' world. A few hundred people. Local soil\ produces a vegetable root that vaguely resembles Earth carrot, hence\ the name. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 6 - Standard 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~100 None None 0 5 -------------------------------------------------------------------------- ## Government Groups --------------------------------------------------------------------------- Name Type Size Description ----------------- --------------------- ----------------- ----------------- Peoples 1 - Ruling The local ruling Government of Company/Corporation party Carrot River --------------------------------------------------------------------------- ## Key Locations - **The Tuber House** - **The Lodge** ## Key People - **Postmaster Charging-Smoke** - Cree elder - **Marie Beauchemin-Smoke** - Métis trader - **Commune Lead Singing Wolf Cardinal** - moderate; quiet leader ## Key Groups - The Sellers ## Other Info - The Carrot River tuber is a staple in the eastern Sellers\' diet - A bumper harvest two seasons ago has people hoping for a good year ```{=html} <!-- --> ``` - The \"carrots\" are the only Sellers-grown crop the Children refuse to trade for. Nobody knows why. # Pasquia Hills - E564100-5 **Allegiance:** The Sellers \| **Stellar:** K2 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A small hill-country post known for its hill-grown cedar-like wood. Thirty residents in a single lodge community. A small Sellers\' post; a hundred or so inhabitants on a temperate\ watered world. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 6 - Standard 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 1 - \~30 None None 0 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 0 - No government Ruling The local ruling Government of party Pasquia Hills ----------------------------------------------------------------------- ## Key Locations - **The Cedar Lodge** - **The Mill** - small lumber operation ## Key People - **Elder Standing-In-Cedar** - Cree - **\"Lumberjack\" Jean Trottier** - Métis foreman - **The Pasquia family** - five siblings, run the place collectively ## Key Groups - The Sellers (informal) ## Other Info - Pasquia cedar is a top-quality wood; pieces are sent to the Cumberland yards - A small Gatherer caravan trades twice a year for dried bryceptor and seasonings ```{=html} <!-- --> ``` - The Pasquias are distantly related to almost every major Sellers\' family. A family wedding here is a sector-wide event. # Jack River - D433432-7 **Allegiance:** The Sellers \| **Stellar:** M0 V \| **Trade Codes:** Non-Industrial · Poor ## Description A thin-air river-valley world named for an early trader called Jack Sutherland who is buried here. Twenty thousand residents along the upper river. A Sellers\' post on a tainted-atmosphere watered world; a few thousand\ inhabitants. Named for a half-mythic Métis trader who allegedly first\ charted the region. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 4 - 6,400 km 3 - Very thin 3 - 26--35% (\~0.35 G) (respirator) -------------------------------------------------------------------------- Services: The River Yard\*\* - small-craft repair\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 4 - \~25,000 None None 2 7 -------------------------------------------------------------------------- ## Government Groups ------------------------------------------------------------------------- Name Type Size Description ----------------- ------------------- ----------------- ----------------- Peoples 3 - Ruling The local ruling Government of Self-Perpetuating party Jack River Oligarchy ------------------------------------------------------------------------- ## Key Locations - **The Council Lodge** - **Jack\'s Grave** - small fenced cairn; offerings are left - **The River Yard** - small-craft repair - **The Tavern of Jack** ## Key People - **Chief Speaker Three-Hawks-of-the-River** - Cree elder - **\"Aunty\" Marie Sutherland-Hawks** - descendant of Jack; runs the tavern - **Postmaster Owen Linklater** - HBC liaison - **Council Speaker Marie-Anne Bouvier** - Métis-aligned moderate - **Hunter Old Jacks** - a man who claims (probably falsely) to be the original Jack\'s descendant - **Trader Helga Pringle** - GTC; the only company person on-world ## Key Groups - The Sellers - Goodwinia Trade Company (small) ## Other Info - Jack Sutherland\'s grave is a minor pilgrimage site for HBC veterans - The local boat-yard has built one freighter in living memory and will not stop bragging about it ```{=html} <!-- --> ``` - \"Old Jacks\" runs a black-market pelt fence on the side. The Sellers know. The Sellers profit. Nobody investigates. # Mossy Point - E100100-6 **Allegiance:** The Sellers \| **Stellar:** M3 V \| **Trade Codes:** Barren · Low Pop · Non-Industrial ## Description An airless point on the Sellers--York lane; a small refueling station. Twelve residents. A barren rock; a tiny Sellers\' beacon station. Under fifty people. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 1 - 1,600 km 0 - None 0 - Desert (landing pad) (vacuum) -------------------------------------------------------------------------- Services: An airless point on the Sellers--York lane; a small refueling station. Twelve residents., \"Engineer\" Sarah Spence\*\* - keeps the fuel cells running, One of three fuel stops on the long Cumberland--York route\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 1 - \~12 None None 0 6 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 0 - No government Ruling The local ruling Government of party Mossy Point ----------------------------------------------------------------------- ## Key Locations - **The Dome** - **The Pad** ## Key People - **Station-Master Walking-Bear-of-the-Dome** - Cree-Métis - **\"Engineer\" Sarah Spence** - keeps the fuel cells running - **Beacon-keeper Yvonne Whitebear** - solo posting; rotates every six months ## Key Groups - The Sellers ## Other Info - One of three fuel stops on the long Cumberland--York route - A Warriors raid two years ago was repelled by a passing HBC patrol ship; the station still owes the HBC for the favor ```{=html} <!-- --> ``` - Mossy Point is the loneliest job in the Sellers\' service. Yvonne is there because she volunteered. Twice. # Oxford Lake - E100100-6 **Allegiance:** The Sellers \| **Stellar:** M3 V \| **Trade Codes:** Barren · Low Pop · Non-Industrial ## Description Another lane-side airless rock with a small dome. Named, of course, after a Cambridge-born HBC trader who insisted on the joke. Ten residents. A barren rock; a Sellers\' sensor station with under fifty people. The\ \"lake\" is the frozen methane crater at the equator. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 1 - 1,600 km 0 - None 0 - Desert -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 1 - \~10 None None 0 6 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 0 - No government Ruling The local ruling Government of party Oxford Lake ----------------------------------------------------------------------- ## Key Locations - **The Dome** - **The Common-Room** ## Key People - **Station-Master Adelaide Linklater-Bear** - Métis - **\"Old Mike\" Michael Hodgson** - keeps the still going - **Sensor Chief Birgitta Sapwagen** - three-month rotation ## Key Groups - The Sellers ## Other Info - The Oxford Lake still produces a notorious clear spirit shipped under-the-counter to Norway House - A Children-affiliated freighter sometimes overnights here; no one asks questions ```{=html} <!-- --> ``` - Oxford Lake\'s sensors are particularly sensitive - they were built by GTC engineers as a favour twenty years back and never properly cleared for export. Highly classified data flows through here. # Knee Lake - D433210-7 **Allegiance:** The Sellers \| **Stellar:** M1 V \| **Trade Codes:** Low Pop · Non-Industrial · Poor ## Description A thin-air poor world named for the lake\'s distinctive bent shape. About a hundred and fifty residents, mostly Cree trappers. A small Sellers\' post; a thousand inhabitants on a tainted-atmosphere\ world. The \"knee\" is a sharp bend in the local river. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 4 - 6,400 km 3 - Very thin 3 - 26--35% (respirator) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~150 None None 0 7 -------------------------------------------------------------------------- ## Government Groups --------------------------------------------------------------------------- Name Type Size Description ----------------- --------------------- ----------------- ----------------- Peoples 1 - Ruling The local ruling Government of Company/Corporation party Knee Lake --------------------------------------------------------------------------- ## Key Locations - **The Knee Lodge** - **The Pelt-Yard** - **The Bent Knee Tavern** ## Key People - **Postmaster Long-Walking** - Cree elder - **\"Trapper Adèle\" Adèle Daniels** - Métis; best trapper in the area - **Postmaster\'s Wife \"Aunty\" Marie Fidler-Walking** - **Post Chief Sigrid Highway** - Highway clan; moderate - **Hunter Jeanette Whitebear** - leads Bryceptor parties ## Key Groups - The Sellers - Local Cree band ## Other Info - Knee Lake fur is highly prized at York Factory - A local Bryceptor was killed last winter; the body is preserved in the icehouse for sale ```{=html} <!-- --> ``` - A Bryceptor seed-pod hatched in a Sellers\' hunter last winter. The hunter died saving the rest of the camp. Now considered a Sellers\' saint in some communities. # Oxford House - D433342-7 **Allegiance:** The Sellers \| **Stellar:** M1 V \| **Trade Codes:** Non-Industrial · Poor ## Description A thin-air world with a midsized population - about two thousand - built around an inland sea. Specialty is freshwater pearl-analogue (a mollusc secretion). A Sellers\' post on a tainted-atmosphere world; a few thousand\ inhabitants. The post is on the Sellers\' branch route to York Factory\ and gets routine trunk traffic. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 4 - 6,400 km 3 - Very thin 3 - 26--35% (respirator) -------------------------------------------------------------------------- Services: None recorded\ Bases: Worth its weight in gold to a researcher. ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 3 - \~2,500 None None 2 7 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Representative party Oxford House Democracy ----------------------------------------------------------------------- ## Key Locations - **The Council House** - **The Pearl-Beds** - mollusc farms - **The Pearl-Yard** - small finishing workshop - **The Pearl Tavern** ## Key People - **Speaker Pearl-Sky** - Cree elder (named for the trade) - **\"Aunty\" Marguerite Cardinal** - runs the tavern and the pearl-finishing - **Postmaster Adam Christie** - HBC liaison - **Master Pearl-Diver \"Old Joe\" Joseph Welsh** - best diver alive - **Council Speaker Henri Bigfeather** - moderate; quiet - **Chief Factor Junior Pringle** - Donovan\'s nephew, posted at the Sellers\' branch - **Trader Old Lady Cardinal** - runs the post market ## Key Groups - The Sellers - Goodwinia Trade Company (small) ## Other Info - Oxford House pearl is sold as luxury jewelry at Red River and Galtran - The pearl-bed monopoly is jealously guarded; foreign divers have been refused twice in living memory ```{=html} <!-- --> ``` - The post hosts a small Sellers\' archive of treaties with the GTC. Worth its weight in gold to a researcher. # Echimamish - E100100-5 **Allegiance:** The Sellers \| **Stellar:** M3 V \| **Trade Codes:** Barren · Low Pop · Non-Industrial ## Description Another lane-side airless rock with a small refueling dome. Eleven residents. The name is an old Cree word meaning, roughly, \"the river that flows both ways.\" A barren rock; a single Sellers\' family runs the beacon. \"Echimamish\"\ is Cree for \"the river that flows both ways\" - a poetic name for an\ airless world with no rivers. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 1 - 1,600 km 0 - None 0 - Desert -------------------------------------------------------------------------- Services: Another lane-side airless rock with a small refueling dome. Eleven residents. The name is an old Cree word meaning, roughly, \"the river that flows both ways.\", The Fuel-Cache\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 1 - \~11 None None 0 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 0 - No government Ruling The local ruling Government of party Echimamish ----------------------------------------------------------------------- ## Key Locations - **The Dome** - **The Fuel-Cache** ## Key People - **Station-Master \"Two-Ways\" Pierre Saulteaux** - gets the name from the world - **\"Aunt\" Marie Norquay** - runs the dome\'s common-room - **The Cardinal family** - three generations of the post-tending lineage ## Key Groups - The Sellers ## Other Info - A small chapel-shrine in the dome is dedicated to safe transit - A wrecked Children-marked smuggler ship is parked behind the dome; nobody talks about it ```{=html} <!-- --> ``` - The Cardinals here are quietly the only Sellers\' family openly sympathetic to the Children. They have not been challenged on it. # Playgreen Lake - E100231-6 **Allegiance:** The Sellers \| **Stellar:** M3 V \| **Trade Codes:** Barren · Low Pop · HBC Trunk Stop ## Description A small airless lane-stop maintained jointly by the Sellers and the Goodwinia Trade Company - one of the few places where HBC fuel is officially available on a Sellers-run dome. About a hundred residents. A barren rock with a trace atmosphere; a Sellers\' relay-and-refuelling\ station. Population under a thousand. **Critical**: this is the\ mid-point Sellers\' stop on the HBC main trunk between Norway House\ and York Factory. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 1 - 1,600 km 0 - None 0 - Desert -------------------------------------------------------------------------- Services: A small airless lane-stop maintained jointly by the Sellers and the Goodwinia Trade Company - one of the few places where HBC fuel is officially available on a Sellers-run dome. About a hundred residents.\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~100 None None 1 6 -------------------------------------------------------------------------- ## Government Groups ------------------------------------------------------------------------- Name Type Size Description ----------------- ------------------- ----------------- ----------------- Peoples 3 - Ruling The local ruling Government of Self-Perpetuating party Playgreen Lake Oligarchy ------------------------------------------------------------------------- ## Key Locations - **The Joint-Dome** - split into HBC and Sellers halves with a common bar in between - **The Common-Room of Both** - the bar; surprisingly genteel - **The Pads** - two pads, side by side - **The Trunk Cradle** - single ship-sized berthing; high traffic - **The Sellers\' Office** - small but functioning Sellers\' admin - **The HBC Lounge** - Buyers\' waiting room; better than it sounds ## Key People - **Sellers Station-Master \"Aunty\" Mary Three-Hawks** - long-tenured, much-loved - **HBC Postmaster Erasmus Pruden** - younger Pruden, cousin to John Pruden of Edmonton; serves a four-year tour - **\"Mother\" Marie Letendre** - Métis cook in the common-room; reputedly the best on the lane - **Station Chief Bjarne Highway** - runs the post; the most thanked-and- forgotten man in the sector - **HBC Liaison Charlotte Macpherson** - Edna\'s daughter; her first post - **Trader Old Pap Bigfeather** - works the small commodity exchange ## Key Groups - The Sellers (charter) - Goodwinia Trade Company (joint operation) - The Sellers (host) - Goodwinia Trade Company (trunk-critical stop) ## Other Info - Playgreen Lake is the recognized halfway point on the eastern long-lane; many freighter captains plan their rest stops here - The famous \"Both-Sides Stew\" is served only here; the recipe is secret ```{=html} <!-- --> ``` - Every trunk passenger transit stops here for fuel. The lounge is, by reputation, the best place to overhear sector gossip. - A small Caelum-cleaning rig was installed last year - overworked, understaffed, and behind on payments to the Norway House supplier. # Gods Lake - E320100-5 **Allegiance:** The Sellers \| **Stellar:** M2 V \| **Trade Codes:** Desert · Low Pop · Non-Industrial ## Description A desert world with a single small saline lake. Named in respectful Cree style - \"the lake of the gods\" is held to be a place of vision, where elders go on quest. Forty residents. A small desert world; a tiny Sellers\' outpost with under fifty people.\ The \"Lake\" is a salt flat that glistens at noon. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 3 - 4,800 km 2 - Very thin 0 - Desert (tainted, respirator + filter) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 1 - \~40 None None 0 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 0 - No government Ruling The local ruling Government of party Gods Lake ----------------------------------------------------------------------- ## Key Locations - **The Lake Shrine** - a stone cairn at the lakeshore - **The Quest-Lodge** - for elders on vision-quest - **The Trading Cabin** ## Key People - **Elder Walks-In-Dust** - Cree; oldest of the band - **\"Aunt\" Mary Cardinal-Dust** - Métis; runs the small post - **Caretaker Singing Hill Cardinal** - moderate; semi-retired ## Key Groups - The Sellers (informal) ## Other Info - A famous vision-quest pilgrimage; off-worlders are not permitted to approach the lake - A Children\'s anthropologist was turned away last year; the Elder will not say more ```{=html} <!-- --> ``` - The salt flats glow under UV. The post sells tourist permits to Norway House visitors at modest prices. # Swampy Lake - E100100-5 **Allegiance:** The Sellers \| **Stellar:** M3 V \| **Trade Codes:** Barren · Low Pop · Non-Industrial ## Description An airless lane-side rock with a small refuel dome. Eight residents. The name \"Swampy\" comes from a famous old Cree band, not from any swamps. A barren rock with under a hundred residents in a sealed hab. \"Swampy\"\ is the in-joke - the place is a vacuum. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 1 - 1,600 km 0 - None 0 - Desert -------------------------------------------------------------------------- Services: An airless lane-side rock with a small refuel dome. Eight residents. The name \"Swampy\" comes from a famous old Cree band, not from any swamps.\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 1 - \~8 None None 0 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 0 - No government Ruling The local ruling Government of party Swampy Lake ----------------------------------------------------------------------- ## Key Locations - **The Dome** - **The Pad** ## Key People - **Station-Master \"Old Sam\" Samuel Hodgson** - Métis, in his seventies, has been here longer than anyone remembers - **\"Aunt\" Marie Hodgson** - his wife; cooks for visitors - **Habitat Chief Olav Sapwagen** - Karl\'s eccentric uncle; collects Bryceptor scrimshaw ## Key Groups - The Sellers ## Other Info - The Swampy Cree are the original people of much of the eastern Sellers territory - \"Old Sam\" has a fine collection of trade beads dating back four generations ```{=html} <!-- --> ``` - Olav\'s scrimshaw collection is, by estimate, worth more than the rest of the post combined. # Poplar River House - D564310-7 **Allegiance:** The Sellers \| **Stellar:** K2 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A modest post on a forested river world. About fifteen hundred residents. A temperate Sellers\' post; a thousand inhabitants. Named for the\ fast-growing poplar-analogue trees that line the river systems. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 5 - 8,000 km 6 - Standard 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 3 - \~1,500 None None 0 7 -------------------------------------------------------------------------- ## Government Groups --------------------------------------------------------------------------- Name Type Size Description ----------------- --------------------- ----------------- ----------------- Peoples 1 - Ruling The local ruling Government of Company/Corporation party Poplar River House --------------------------------------------------------------------------- ## Key Locations - **The Post Lodge** - **The Sawmill** - **The Tavern** ## Key People - **Postmaster Many-Trees** - Cree elder - **\"Aunty\" Anne Linklater-Trees** - Métis; runs the tavern - **Sawyer Owen Welsh** - Métis; runs the mill - **Post Chief Atik Whitebear** - Atimoyoo\'s son; first command - **Logger-Captain Marie Highway** - runs the timber yards ## Key Groups - The Sellers - Goodwinia Trade Company (small) ## Other Info - Poplar River lumber is sent to the Cumberland yards for ship-frames - A small Children consulate was rejected last year; the postmaster said simply, \"no\" ```{=html} <!-- --> ``` - Distinct from the Children\'s 2815 Poplar River. The two posts share a river system and feud accordingly. # Deer Lake - E564210-6 **Allegiance:** The Sellers \| **Stellar:** K2 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A small woodland post on a temperate lake. About a hundred residents, mostly subsistence hunters. A small temperate post; a few hundred Sellers around a lake known for\ its deer-like browsers. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 6 - Standard 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~100 None None 0 6 -------------------------------------------------------------------------- ## Government Groups --------------------------------------------------------------------------- Name Type Size Description ----------------- --------------------- ----------------- ----------------- Peoples 1 - Ruling The local ruling Government of Company/Corporation party Deer Lake --------------------------------------------------------------------------- ## Key Locations - **The Deer Lodge** - **The Smoke-House** - venison processing ## Key People - **Postmaster Standing-Deer** - Cree elder - **\"Hunter\" Marie Trottier-Deer** - Métis, best hunter in three sectors - **Commune Lead Sigrid Whitebear** - Atik\'s sister; moderate ## Key Groups - The Sellers - Local Cree band ## Other Info - Deer Lake smoked venison is a winter staple at Cumberland House - A Warriors hunting-band came through last winter under a parlay; they took six deer and left a token of thanks ```{=html} <!-- --> ``` - The lake\'s deer-analogues are docile and tame. Children hunt them with bows for sport. # Severn House - D543442-7 **Allegiance:** The Sellers \| **Stellar:** K5 V \| **Trade Codes:** Non-Industrial ## Description A thin-air world named for the Severn-like river that meanders across its continent. About thirty thousand residents in valley towns. A Sellers\' post on a temperate world; a few thousand inhabitants. Named\ for an old HBC factor from off-sector lore. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 5 - 8,000 km 4 - Thin 3 - 26--35% (\~0.45 G) (tainted, respirator) -------------------------------------------------------------------------- Services: The River Yard\*\* - small-craft and lander repair\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 4 - \~30,000 None None 2 7 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Representative party Severn House Democracy ----------------------------------------------------------------------- ## Key Locations - **The Severn Council Hall** - **The River Yard** - small-craft and lander repair - **The Old Severn** - large tavern, riverside ## Key People - **Speaker Walking-Beside-The-River** - Cree elder - **Vice-Speaker \"Aunty\" Madame Genevieve Pruden-River** - Métis; runs the yard - **Postmaster Andrew Hargrave** - HBC liaison; cousin to Chief Factor Hargrave at York Factory - **Captain \"Severn Sam\" Samuel Trottier** - leading riverine captain - **Council Speaker Esi Cardinal** - moderate; well-liked - **Hunter Old Pap Highway** - semi-retired Bryceptor specialist - **Chief Factor Edward Cameron** - GTC; second cousin to Edmund at Bow River ## Key Groups - The Sellers - Goodwinia Trade Company (small) ## Other Info - Severn House supplies the eastern lane with riverboats and small-craft hulls - The Hargrave family has cousins at York and Severn - local advantage for the HBC ```{=html} <!-- --> ``` - Severn House has a small but proper Sigmarite chapel - the only one in Sellers space outside the major posts. The congregation is mostly Macpherson factor families. # Merry\'s House - E564200-5 **Allegiance:** Goodwinia Trade Company (York Factory enclave outpost) \| **Stellar:** K2 V \| **Trade Codes:** Low Pop · Non-Industrial · HBC Trunk Stop ## Description A satellite outpost two hexes inland from York, built to receive Sellers\' caravans before they reach the main port and to siphon off paperwork the dock can\'t process fast enough. Two hundred residents in a stone post on a cold, dry plain. The \"House\" is named for an early factor\'s wife who died here and whose chapel still stands. A small Sellers\' post on the HBC York-Factory feeder route. Population a\ few hundred. Named \"Merry\" for an early factor\'s wife, who\'s said to have\ laughed at every storm. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 6 - Standard, 4 - 36--45% (\~0.45 G) Earthlike -------------------------------------------------------------------------- Services: A small cache of refined fuel is rumored to be hidden in the chapel undercroft\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~200 None None 0 5 - industrial -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 0 - None Ruling The local ruling Government of (Factor\'s word, party Merry\'s House then nothing) ----------------------------------------------------------------------- ## Key Locations - **The Merry Chapel** - small Sigmarite shrine; the post\'s only stone building - **The Long Counter** - combined trade-post and bar - **The Caravan Field** - open ground for Sellers\' wagons and skiffs - **The Watch Tower** - single timber spire, manned in summer only ## Key People - **Postmaster James Setter** - quiet, fastidious, keeps better books than York - **Wapanacha** - Cree hunter who winters here with his extended family - **Sister Beatrice Halcrow** - lay sister who runs the chapel and the only clinic - **Commune Lead Karina Bigfeather** - moderate - **Hunter-Captain Sten Cardinal** - leads local Bryceptor parties - **HBC Liaison Penelope Pringle** - Donovan\'s younger sister ## Key Groups - Goodwinia Trade Company - The Sellers ## Other Info - Half the inbound York paperwork is actually filed here first - A small cache of refined fuel is rumored to be hidden in the chapel undercroft ```{=html} <!-- --> ``` - The post lives off the trunk traffic. If the route shifted, it would die. # Trout Lake - E565100-5 **Allegiance:** The Sellers \| **Stellar:** K5 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A small post on a cold lake-world; specialty is trout-analogue smoking. Thirty-five residents. A small temperate Sellers\' post; under a hundred people on a watered\ world. Famous (locally) for its fishing. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 6 - Standard 5 - 46--55% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 1 - \~35 None None 0 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 0 - No government Ruling The local ruling Government of party Trout Lake ----------------------------------------------------------------------- ## Key Locations - **The Lodge** - **The Smokehouse** ## Key People - **Elder Stone-Sleeps** - Cree - **\"Aunt\" Anne Marion-Sleeps** - runs the smokery - **The Trout family** - six siblings, one large fishing operation ## Key Groups - The Sellers (informal) ## Other Info - Trout Lake smoked fish is sold at York Factory\'s officers\' mess - A small Bryceptor outbreak in the lake was contained two years ago ```{=html} <!-- --> ``` - The Trout family changed its name two generations ago to match the post\'s reputation. Their real surname is Wabasso. # Gordon House - D432321-7 **Allegiance:** The Sellers \| **Stellar:** M1 V \| **Trade Codes:** Low Pop · Non-Industrial · Poor ## Description A thin-air, poor outpost on the York--Norway lane. Two hundred residents; HBC-Sellers joint post. A small post on a tainted-atmosphere world; a thousand inhabitants near\ York Factory\'s gravity well. The post serves as the Sellers\' last\ staging point before goods are handed to GTC customs at York. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 4 - 6,400 km 3 - Very thin 2 - 16--25% (respirator) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 3 - \~2,000 None None 1 7 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 2 - Participating Ruling The local ruling Government of Democracy party Gordon House ----------------------------------------------------------------------- ## Key Locations - **The Joint Council Hall** - **The Yard** - small-craft maintenance - **The Crossroads Tavern** - **The Staging Yard** - pelt and Bryceptor-piece preparation for York handoff - **The Council Lodge** - democratic chamber - **The York Inn** - popular with transient Sellers crews ## Key People - **Postmaster Gordon Hodgson** - HBC; the post bears his grandfather\'s name - **Speaker \"Aunty\" Marie Cardinal-Gordon** - Sellers\' senior representative - **Doctor Henri Welsh** - half-Métis physician - **Council Speaker Marie Magnusson** - moderate; runs York-handoff diplomacy - **Staging Master Old Pap Sapwagen** - Karl\'s father (yes, also called Old Pap; a popular Sapwagen nickname) - **Trader Bjorn Whitebear** - runs the inn; ex-hunter, missing one hand ## Key Groups - The Sellers - Goodwinia Trade Company (joint) - The Sellers (host) - Goodwinia Trade Company (transit liaison) ## Other Info - Named for HBC Factor Robert Gordon, who died here in a Warriors raid a generation ago - The wreck of his shuttle is still on the eastern slope; the locals leave offerings ```{=html} <!-- --> ``` - The Staging Yard\'s intake records are a near-complete inventory of every Sellers\' good that has ever entered GTC custody. Worth a fortune to a smuggler or auditor. # Rock House - D433210-7 **Allegiance:** The Sellers \| **Stellar:** M1 V \| **Trade Codes:** Low Pop · Non-Industrial · Poor ## Description A small thin-air post on a rocky world. A hundred residents. A small tainted-atmosphere post; a thousand inhabitants in a stone-\ walled settlement on a rocky world. Just south of Gordon House on the\ York approach. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 4 - 6,400 km 3 - Very thin 3 - 26--35% (respirator) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~100 None None 0 7 -------------------------------------------------------------------------- ## Government Groups --------------------------------------------------------------------------- Name Type Size Description ----------------- --------------------- ----------------- ----------------- Peoples 1 - Ruling The local ruling Government of Company/Corporation party Rock House --------------------------------------------------------------------------- ## Key Locations - **The Stone Lodge** - literally built of local stone - **The Quarry** - small ornamental-stone operation ## Key People - **Postmaster Standing-Stone** - Cree elder - **\"Aunty\" Marie Christie-Stone** - Métis; runs the quarry - **Post Chief Henri Highway** - moderate; cousin to nearly every Highway in space - **Trader Annette Cardinal** - runs the small market ## Key Groups - The Sellers ## Other Info - Rock House ornamental stone is sent to the wealthier worlds for facing - A small Sigmarite shrine carved from the local stone is unique to the sector ```{=html} <!-- --> ``` - Rock House has a small black-market trade in Bryceptor parts that \"fell off the manifest\" at York Factory. Quiet but reliable. # Martins Falls - D433432-7 **Allegiance:** The Sellers \| **Stellar:** M1 V \| **Trade Codes:** Non-Industrial · Poor ## Description A thin-air world with a series of spectacular waterfalls along its main river. Twenty thousand residents. A Sellers\' post on the eastern edge - a tainted-atmosphere world, a few\ thousand inhabitants. Named for a famous Sellers\' freelance trader. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 4 - 6,400 km 3 - Very thin 3 - 26--35% (respirator) -------------------------------------------------------------------------- Services: The Falls Yard\*\* - small-craft repair\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 4 - \~22,000 None None 2 7 -------------------------------------------------------------------------- ## Government Groups ------------------------------------------------------------------------- Name Type Size Description ----------------- ------------------- ----------------- ----------------- Peoples 3 - Ruling The local ruling Government of Self-Perpetuating party Martins Falls Oligarchy ------------------------------------------------------------------------- ## Key Locations - **The Falls Council Lodge** - **The Hydro-Station** - small turbine generator - **The Falls Yard** - small-craft repair - **The Mist Tavern** ## Key People - **Chief Speaker Iron-Bow** - Cree elder - **\"Aunty\" Anne Setter-Bow** - runs the tavern and the hydro-station - **Postmaster Henry Pruden** - HBC liaison - **Engineer \"Old Wires\" Marcus Inkster** - keeps the turbine running - **Council Speaker Sigrid Bigfeather** - moderate; Awinata\'s grand-niece - **Hunter-Captain Joseph Highway** - local Bryceptor party lead - **Trader Old Pap Magnusson** - runs the market ## Key Groups - The Sellers - Goodwinia Trade Company (small) ## Other Info - The hydro-station is one of the only working turbine plants in Sellers territory - A Children-affiliated engineer recently offered to upgrade the turbine; Old Wires politely declined ```{=html} <!-- --> ``` - The post is on the Albany Arm dashed route. HBC traffic is sporadic, Children traffic somewhat less sporadic. # Churchill River - D554321-7 **Allegiance:** The Sellers \| **Stellar:** K2 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A modest post on a temperate, lake-dotted world. Two hundred residents in three small villages; named after a famous HBC factor of a previous century. A small temperate Sellers\' post near York Factory. A thousand\ inhabitants on a watered world. Named for an off-sector lord whose\ descendants no longer remember the place. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 5 - 8,000 km 5 - Thin 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 3 - \~2,500 None None 1 7 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 2 - Participating Ruling The local ruling Government of Democracy party Churchill River ----------------------------------------------------------------------- ## Key Locations - **The Council Lodge** - **The Old Churchill Pier** - **The Tavern of Churchill** ## Key People - **Speaker Three-Hawks-of-Churchill** - Cree elder - **\"Aunty\" Mary Hargrave-Hawks** - Métis; runs the tavern - **Postmaster Daniel Christie** - HBC liaison - **Council Speaker Sten Whitebear** - moderate - **Trader Helga Sapwagen** - runs the small post-trade ## Key Groups - The Sellers - Goodwinia Trade Company (small) ## Other Info - The original Churchill\'s diary is held at the post; a major HBC historical relic - The Sellers are gentle about naming the world after the HBC factor - it\'s a small gesture of good faith ```{=html} <!-- --> ``` - The river runs into the same inland sea as several other posts on the York Factory approach. Smugglers use the connections. # Nelson House - C432543-8 **Allegiance:** Goodwinia Trade Company (York Factory enclave outpost) \| **Stellar:** M1 V \| **Trade Codes:** Non-Industrial · Poor · York Approach ## Description Nelson House sits one hex inland of York, on a thin-atmosphere world named for the river that runs frozen nine months of the year. It\'s a customs sub-station and warehouse cluster - a hundred and seventy thousand people, half company clerks and half Sellers-affiliated longshoremen, all working the secondary cargo lanes that York can\'t handle directly. Considerably less surveilled than the main port, which is a feature, not a bug. A Sellers\' post on the immediate York Factory approach - a tainted-\ atmosphere watered world, hundreds of thousands of inhabitants. The\ class-C starport here is significant - it\'s the only post in this\ crowded approach corridor with a proper repair facility. The Sellers\ treat Nelson House as their last meaningful inland presence before the\ GTC\'s customs perimeter. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- C - Routine 4 - 6,400 km 3 - Very thin 2 - 16--25% (\~0.35 G) (respirator) -------------------------------------------------------------------------- Services: The Shunt Yard\*\* - a half-functional small-craft repair and refit yard\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 5 - \~170,000 None None 3 - military 8 - weapons banned Pre-stellar -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Representative party Nelson House Democracy ----------------------------------------------------------------------- ## Key Locations - **The Secondary Customs Hall** - the bureaucratic spine of the town - **The River Inn** - three-story hostel and tavern catering to short-stay merchants - **Warehouse Row** - twelve long stone sheds for overflow cargo - **The Shunt Yard** - a half-functional small-craft repair and refit yard - **The Black Counter** - unofficial market behind warehouse seven; everyone knows, no one says - **The Nelson Yard** - small-craft repair specialised for hunter-cutters - **The Council Long Hall** - democratic chamber - **The Last Cutter** - tavern; favorite of returning hunting crews - **The HBC Compound** - small but well-staffed GTC presence ## Key People - **Sub-Factor Elizabeth Norquay** - runs the customs hall with relentless precision - **\"Big\" Jean-Baptiste Parisien** - Métis foreman of the longshoremen - **Old Joseph Spence** - Sellers\' factor, retired hunter, holds the local trade contract - **Tim Halcrow** - Sub-Factor Norquay\'s clerk and probably the most underpaid spy in the sector - **Karl Wedderburn** - Shunt Yard\'s chief mechanic; will fix any drive if you don\'t ask where the parts came from - **Council Speaker Marie-Anne Cardinal** - moderate; quietly capable - **Shipwright Foreman Jens Sapwagen** - runs the yard; second-best in Sellers space after Karl at Cumberland - **Chief Factor Margaret Pringle** - Donovan\'s cousin; one of three Pringles posted at York/approach - **Senior Trader Karl Highway** - runs the local commodity exchange - **Hunter-Captain Joseph Magnusson** - leads the Nelson hunter-cutter fleet ## Key Groups - Goodwinia Trade Company - The Sellers - Independent shipping captains (unofficial faction) - The Sellers (host; significant population) - Goodwinia Trade Company (approach garrison) ## Other Info - Nelson House handles roughly 18% of York Factory\'s cargo by mass and 30% of its smuggling by value - Sub-Factor Norquay is feuding quietly with Hargrave at York and may be open to alternative arrangements - Two of the warehouses are leased to a \"Federation-licensed survey company\" no one has ever heard of ```{=html} <!-- --> ``` - Nelson is, increasingly, the Sellers\' fall-back position. If York Factory closes its approach (it has happened, briefly, three times in the past decade) Nelson absorbs the displaced traffic. - A war-faction Highway cell operates here, separate from the Cumberland faction. They want the Sellers to retaliate against the Warriors *unilaterally* - without GTC sanction. # THE CHILDREN OF THE RED RIVER *Allegiance: Ch · Pemmican gold. The mixed-race insurgent network running*\ *the south-central band from Carlton House to the Lake Superior reaches.*\ *Half-native, half-company, all-grievance. Their cultural seat is Red*\ *River (HBC enclave; 1725) where they are the demographic majority. The*\ *Sellers and Gatherers think the Children are an inconvenient nuisance*\ *they can negotiate with. The Children think the Sellers and Gatherers*\ *are useful idiots. The Children are the ones who killed Letendre\'s*\ *daughter at Edmonton, with a TGE Imperial Blaster traded in for the*\ *purpose by an unknown off-sector contact. They are not yet a pirate*\ *fleet. They are months away from becoming one.* # Winipic - C678954-A **Allegiance:** Children of the Red River \| **Stellar:** F5 V \| **Trade Codes:** High Pop · Water World ## Description The capital of the Children of the Red River. A water world - eighty percent ocean, with one major continent and a scatter of large island-chains. Population over four hundred million, the largest single population in the sector outside York and Galtran\'s combined HBC enclaves. Winipic is the seat of the Children\'s Grand Council, the People\'s Assembly, the High Court, the Grand Cathedral, the Volunteer General-Staff, and the Lépine clan\'s ancestral house - and these institutions occupy the same five city blocks, which is exactly the point. The Children\'s revolution, if it comes, will be planned in this city. The world has a C-class starport - the Children have repeatedly declined HBC offers to upgrade it, on the grounds that they prefer to control whom they let land. Tech level 10 - fusion plants, advanced electronics, locally-built lifters and small-craft. The Cathedral is the largest building in the Children\'s territory and the second-largest in the sector after the Grand Cathedral at Red River (which is older). A water world with a hot Earth-like atmosphere and over four and a half\ billion inhabitants in raft-cities and submerged habitats. Winipic is\ the Children\'s most populous world after Red River and serves as the\ faction\'s logistics core - pirate \"fishing fleets\" stage out of the\ floating port. The class-C starport sits atop a kilometre-wide raft\ city. The Sellers and the GTC tolerate Winipic for the food it produces;\ both regret this tolerance, often. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- C - Routine 6 - 9,600 km 7 - Standard 8 - 76--85% (\~0.55 G) -------------------------------------------------------------------------- Services: **The Winipic Yards** - small-craft repair; refuses HBC-pattern parts\ Bases: Anastasia\'s sister at Red River ## Population Info Known Quirk: None recorded --------------------------------------------------------------------------- Population Banned Gear Law Tech --------------- -------------- -------------- -------------- -------------- 9 - None None 4 A (10) - \~400,000,000 fusion, advanced electronics --------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 5 - Feudal Ruling The local ruling Government of Technocracy party Winipic ----------------------------------------------------------------------- ## Key Locations - **The People\'s Assembly Hall** - vast, domed, theatrical; the public face of the Children\'s government - **The Grand Council Chamber** - much smaller, much quieter, where decisions are actually made - **The Lépine House** - the family\'s ancestral compound; effectively a private fortress - **The Volunteer General-Staff** - military headquarters; officially \"the Office of Civic Order\" - **The Grand Cathedral of Winipic** - second only to Red River\'s - **The Winipic Yards** - small-craft repair; refuses HBC-pattern parts - **The University of the Red River** - the Children\'s flagship academic institution - **The Officers\' Club** - Volunteer senior officers - **The Hotel St-Boniface** - the senior diplomatic hostelry; where off-world visitors are politely housed and politely watched - **The Old Cobblestones Tavern** - the political tavern; if you want to overhear something useful, here - **The Sayer Counting-House** - Cuthbert Grant Sayer\'s family bank; one of the wealthiest commercial institutions in the sector - **The Floating City** - the main raft metropolis; eight square klicks of housing, markets, and concealed dry-docks - **The Deep Yard** - submerged spacecraft repair facility; can hide a Sellers\' cutter for as long as the Children want - **The Pearl Market** - Diefoney products bought and sold, no questions asked - **The Drowned Cathedral** - Children\'s spiritual centre; a converted GTC chapel that flooded in a storm - **The Long Float** - tavern at the city\'s edge; pirates\' favourite - **The Reef Hospital** - submerged medical centre; better than GTC-licensed facilities for trauma ## Key People - **Grand Speaker \"the President\" Anne-Marie Lépine-Riel** - Métis-creole; the Children\'s senior political figure; cousin to Louis Riel the Younger at Red River; widely considered the most powerful figure in the eastern sector outside the HBC - **Lady Vice-President Madame Adèle Sayer-Welsh** - runs daily administration - **Grand Marshal \"General\" Henri Welsh-Riel** - head of the Volunteers; Louis Riel the Younger\'s brother-in-law - **Chief Justice \"the Judge\" Pierre Tanner-Lépine** - head of the High Court; quietly the senior intelligence officer - **Madame Sophie Lépine** - matriarch of the Lépine clan; sister to Madame Angélique at Red River; widely understood to be the senior policy maker in the Children\'s leadership - **Rector-Bishop Boniface Marion** - senior Sigmarite cleric in Children territory - **Master Cuthbert Grant Sayer (\"Old Cuth\")** - family patriarch; the same name as the suspected accomplice in the Incident; the public face is grandfatherly, the private one is not - **Rector \"the Professor\" Madame Marie Decoteau-Welsh** - head of the University - **Captain Madame Adèle Welsh-Lépine** - leads the People\'s Yacht (a discreet armed pleasure-craft used for diplomatic missions) - **Pirate-Admiral Hiram Grant** - formal Children\'s military commander on Winipic; deputy to Madeleine Falcon at Red River. Runs the off-the-books raid fleet from here. - **Mayor-Captain Étienne Bruce** - civic head; runs the Floating City; technically a GTC subject, practically Falcon\'s man - **Deep Yard Foreman Sylvie Norquay** - runs the submerged dry-dock; Anastasia\'s sister at Red River - **Klaxar Cutter Lucienne Bouvier** - Diefoney organ specialist; Thierry\'s cousin - **Senior Trader \"Pearl\" Riel** - runs the Pearl Market; the Children\'s chief fence - **Bishop-in-Exile Cyril Vasse the Younger** - claims to be the heir of the Red River bishop; the Children\'s compliant spiritual figurehead ## Key Groups - Children of the Red River (national capital) - The Lépine Family (controlling) - The Sayer Family (financial) - The Welsh-Riel Family (military) - The Volunteers (General Staff) - Sigmarite Order (regional headquarters) - The University Council (academic and informal political body) - The Children (dominant; pirate logistics base) - Sellers\' fishing crews (large but politically silent) - A small GTC consulate (besieged, useful only for legitimising trade) ## Other Info - The Incident at Edmonton: Old Cuth Sayer is widely (privately) believed by HBC intelligence to have arranged the supply of the off-sector blaster; he is also widely believed to be untouchable politically - The Grand Council recently authorized \"preparation of contingency plans\" for HBC withdrawal from the trunk lanes; the contingency plan is reportedly more advanced than the Council itself realizes - A Gatherer diplomatic mission has stood outside the Lépine House for nine months demanding \"honest answer\" about the Incident; the family has politely declined to receive them - The University maintains a unique archive of pre-HBC Cree and Saulteaux oral histories, painstakingly transcribed; a major cultural asset - The Sayer Counting-House is rumored to hold reserves sufficient to underwrite a major military expansion ```{=html} <!-- --> ``` - The Deep Yard is the worst-kept secret in the sector. The Buyers know. They have not moved against it. The reason - political, financial, unclear - is one of the great puzzles of the current era. - The Drowned Cathedral hosts Children weddings and pirate funerals. The two are not always distinguishable. - A Diefoney pod was tracked north of the Floating City last winter. Pearl Riel offered the entire pod to a single off-sector buyer for Cr12M. The deal was not closed. Yet. # Portage La Prairie - B565754-A **Allegiance:** Children of the Red River \| **Stellar:** F8 V \| **Trade Codes:** Agricultural ## Description The third of the four named Children cores - the agricultural and industrial showpiece of the Children Nation. About thirty million residents, with a B-class starport and a tech level of 10. Portage La Prairie was the original Métis homestead-belt before the founding of Red River, and the families here trace their pedigrees back to the first settlement. The world is intensely cultivated, with a sprawling open-field economy and a notably strong manufacturing sector. If the Children have a \"modern\" world, this is it. A temperate watered world; hundreds of millions of inhabitants in\ sprawling agricultural townships across the central plains. Portage\ La Prairie is the Children\'s breadbasket - pemmican production runs on\ an industrial scale here, and the local Bryceptor herds are managed by\ Métis stockmen who learned the trade from both their Gatherer mothers\ and their GTC fathers. The class-B starport is one of the best in\ non-HBC space. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- B - Good 5 - 8,000 km 6 - Standard 5 - 46--55% (refined fuel, (\~0.45 G) spacecraft yards) -------------------------------------------------------------------------- Services: Cr500/d, refined, spacecraft yard, repair\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 7 - None None 4 A (10) - \~30,000,000 fusion plants, advanced electronics -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 5 - Feudal Ruling The local ruling Government of Technocracy party Portage La Prairie ----------------------------------------------------------------------- ## Key Locations - **The Provincial Capitol** - the seat of the Children\'s Western Province - **Portage Yards** - the largest yard in Children\'s territory; can build a complete free-trader, and (rumour) has begun work on something heavier - **The Long Granary** - a kilometer-long stone granary, the world\'s monument - **The Industrial District** - fusion plants, electronics shops, machine-tool works - **The Officer\'s Club** - the Volunteers\' senior officers\' hangout - **The Portage Hotel** - large, well-appointed - **The Schoolhouse** - Métis academy with a serious engineering wing - **The Volunteer Drill-Yard** - quietly the largest military training ground in Children\'s territory - **St-Eustache Cathedral** - Sigmarite, very old - **The Prairie Yard** - full spacecraft shipyard; builds Children hunter-cutters and the new generation of fast raider-frigates - **The Pemmican Mills** - sector-leading processed-food industry - **The Council Square** - Children\'s civic chamber and open market - **The Voyageur Tavern** - Métis cuisine and music; the place Children leadership entertains visiting Sellers - **The Bryceptor Range** - open prairie hunting grounds ## Key People - **Grand Provincial Speaker \"the Governor\" Maximilien Welsh-Riel** - Métis; senior; cousin to Louis Riel the Younger; widely seen as the practical heir to the Winipic leadership - **Lady Vice-Speaker Madame Anne Lépine-Welsh** - Maximilien\'s wife - **Yard-Master Joseph \"the Engineer\" Boucher-Welsh** - Métis; runs the yards; brilliant designer - **Drill-Master General Adèle Tanner-Welsh** - runs the Portage Volunteers - the largest organized armed force in Children\'s territory - **Industrial Master \"Doctor\" Pierre Decoteau-Lépine** - runs the industrial district - **Captain \"Long\" Henri Sayer-Welsh** - leads the freighter fleet - **Bishop-Father Boniface Marion** - Sigmarite - **Lord-Engineer Antoine Boucher** - technocratic head of Portage; builds the new raider hulls - **Chief Factor Walter Sutherland** - GTC factor; brother to Wendell at Fort George. Wedged between his loyalty to the Company and his half-Métis wife. - **Shipwright Madeleine Riel** - runs the Prairie Yard; the most capable warship builder west of York Factory - **Senior Trader Adelard Falcon** - runs the prairie commodity exchange; Madeleine Falcon\'s uncle - **Captain Eulalie Grant** - Hiram\'s sister at Winipic; runs the Portage raider squadron - **Innkeeper Maman Trottier** - Voyageur Tavern mistress; AfI sympathiser ## Key Groups - Children of the Red River (Western Province capital) - The Welsh-Riel Family (controlling) - The Volunteers (largest concentration in the Nation) - Sigmarite Order (substantial) - The Children (dominant; \~70% population) - The Gatherers (\~20% expat community; tense) - Goodwinia Trade Company (small enclave) ## Other Info - Portage Yards\' new build (currently classified) is rumored to be an armed freighter or a small corvette - the first Children-built warship - The Volunteers at Portage now exceed two regiments by some estimates; this is by far the largest organized military force in the Children\'s territory - A Goodwinia Trade Company commercial agent operates here under heavy surveillance - Joseph Welsh-Riel of Fort Qu\'Appelle is Maximilien\'s nephew; the family network runs the Children\'s military wing ```{=html} <!-- --> ``` - Portage\'s Prairie Yard is, quietly, where the Children are building their first true warship. The hull is in a covered bay marked \"agricultural processor.\" It will be ready in eighteen months. - The Pemmican Mills feed the GTC trunk\'s transient population. Cutting the Mills\' output for two weeks would starve every minor outpost on the main line. # Fort Qu\'Appelle - C675433-8 **Allegiance:** Children of the Red River \| **Stellar:** G5 V \| **Trade Codes:** Agricultural · Non-Industrial ## Description One of the four named Children cores - the agricultural and military training capital of the rising Children Nation. A garden-class world with about thirty thousand permanent residents and (officially undisclosed) a further two to four thousand \"Volunteer\" cadets in residence on rotation. Fort Qu\'Appelle has been the Children\'s drill-ground for fifteen years, and the rifle-fire from its valleys is loud enough that Sellers captains routing north by the lane joke about \"the Children practicing for nobody knows what.\" Everyone knows what. A temperate watered world; tens of thousands of inhabitants in mixed\ Sellers/Children communities. Fort Qu\'Appelle is the Children\'s northern\ agricultural reach - they grow the crops, the Sellers buy them, the GTC\ takes a cut. The fort itself is a still-standing original-era stockade\ preserved for sentimental reasons. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- C - Routine 6 - 9,600 km 7 - Standard 5 - 46--55% (\~0.55 G) -------------------------------------------------------------------------- Services: The Yards\*\* - small-craft and lander repair; can rebuild a lifter\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 4 - \~35,000 None None 3 8 -------------------------------------------------------------------------- ## Government Groups ------------------------------------------------------------------------- Name Type Size Description ----------------- ------------------- ----------------- ----------------- Peoples 3 - Ruling The local ruling Government of Self-Perpetuating party Fort Qu\'Appelle Oligarchy ------------------------------------------------------------------------- ## Key Locations - **The Fort** - the original timber-and-stone HBC trading fort, now the Children\'s military headquarters east of Red River - **The Drill-Valleys** - three long valleys outside the town, used for live-fire training - **The Provincial Council Hall** - formal government - **The Officers\' Mess** - wood-panelled, where the cadres dine; a major social hub - **The Voyageur Hotel** - main inn; large and impressive - **The Yards** - small-craft and lander repair; can rebuild a lifter - **The Armoury** - officially a sporting-rifle warehouse; practically a major weapons stockpile - **St-Florent Chapel** - Sigmarite, but the priest is locally loyal - **The Old Stockade** - preserved original post; tourist attraction - **The Council Lodge** - Children oligarchy chamber - **The Trading Floor** - open-air commodity market - **The Hollow Drum** - tavern; live Métis music nightly ## Key People - **Provincial Speaker \"Colonel\" Joseph Welsh-Riel** - Métis; senior Children officer in the east; nephew of Louis Riel the Younger - **Vice-Speaker Madame Marguerite Lépine-Welsh** - Joseph\'s wife; cousin to Madame Angélique at Red River - **Drill-Master General Henri \"the Lieutenant\" Tanner** - runs the Volunteers; veteran of an off-sector imperial conflict; the suspected acquirer of the off-sector blaster used at Edmonton - **Yard-Master Adèle Boucher-Welsh** - runs the yards - **Captain Sarah Saulteaux-Riel** - leads the local freighter squadron - **Father Michel Decoteau** - Sigmarite priest; fully loyal to the Children\'s cause - **Quartermaster \"Old Pierre\" Pierre Welsh** - keeps the armoury; trusted absolutely - **Lord-Patriarch Pierre McKay** - head of the local oligarchy; Children loyalist - **Senior Trader Lucille Falcon** - Adelard\'s wife at Portage; runs the agricultural exchange - **Shipwright Old Pap Bouvier** - small-craft yard foreman - **Chief Factor Edna Pringle** - Donovan\'s cousin (the Pringles are everywhere); GTC liaison ## Key Groups - Children of the Red River (military headquarters) - The Welsh-Riel Family (controlling) - The Volunteers (Children\'s paramilitary) - Sigmarite Order (locally loyal) - The Children (host; \~60%) - The Sellers (\~30%, agricultural buyers) - Goodwinia Trade Company (small) ## Other Info - Drill-Master Tanner is the prime intelligence target for both HBC and Gatherer agents - The Armoury reportedly holds something the HBC desperately wants located; rumours of \"off-sector\" weapons are widespread - A Gatherer delegation came to demand answers about the Incident; they were given hospitality and no answers, and left - Joseph Welsh-Riel\'s correspondence with his uncle Louis at Red River goes by courier, never by tightbeam ```{=html} <!-- --> ``` - The Old Stockade contains the original GTC charter for the post - a paper document signed by Governor Ballenden\'s grandfather. The Children have offered to \"return\" it as a gesture of goodwill, on certain conditions. # Fort Ellice - C433543-8 **Allegiance:** Children of the Red River \| **Stellar:** M0 V \| **Trade Codes:** Non-Industrial · Poor ## Description Another of the four named Children cores - a fortified outpost on a thin-atmosphere world that serves as the Children\'s diplomatic interface with the Warriors. Fort Ellice is the only Children\'s world where Warriors envoys are formally and continuously hosted, and the only one where the Warriors maintain a permanent embassy of their own. About forty thousand residents. A tainted-atmosphere watered world; hundreds of thousands of\ inhabitants. Fort Ellice is the Children\'s northwestern outpost -\ Métis-majority, openly armed, and increasingly aggressive. The post\ has been pulling Sellers\' families across the border into Children\ allegiance, slowly. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- C - Routine 4 - 6,400 km 3 - Very thin 3 - 26--35% (\~0.35 G) (respirator) -------------------------------------------------------------------------- Services: The Yards\*\* - small-craft repair and lander outfitting\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 5 - \~50,000 None None 3 8 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Representative party Fort Ellice Democracy ----------------------------------------------------------------------- ## Key Locations - **The Fort** - formal Children government building - **The Warriors\' House** - long, low, ceremonial; the only permanent Warriors enclave in the Children\'s territory - **The Yards** - small-craft repair and lander outfitting - **The Ambassadors\' Inn** - diplomatic-grade accommodation, the discreet meeting place - **The Old Tavern** - for the common trade - **The Volunteer Barracks** - discreet but substantial - **The Sigmarite Mission** - **The Council Hall** - democratic chamber - **The Métis Yard** - small-craft repair facility - **The Hollow Hand** - tavern; Children militia hangout - **The Open Market** - busy commodity floor ## Key People - **Provincial Speaker \"Diplomat\" Adèle Tanner-Sayer** - Métis; the Children\'s most senior diplomat; fluent in three Plains tongues - **Warriors Ambassador Calf-On-The-Hill** - Blackfoot war-chief and elder; permanent resident; respected - **Vice-Speaker Henri \"Quiet\" Lépine** - Métis; runs day-to-day administration; reportedly the Children\'s senior spymaster east of Red River - **Yard-Master Joseph Decoteau-Welsh** - Métis - **Captain \"Talker\" Marie Welsh-Sayer** - leads the diplomatic-courier squadron - **Father Boniface Marion** - Sigmarite priest; speaks Blackfoot - **Council Speaker Madeleine Boucher** - Antoine\'s sister; runs the council with an iron hand - **Shipwright Old Pap McKay** - Pierre\'s brother at Qu\'Appelle - **Militia Captain Reine Grant** - Hiram and Eulalie\'s first cousin; runs the open militia - **Chief Factor Donovan Forsythe** - GTC; the most hated GTC employee in Children space, kept on because nobody else will take the post - **Trader Annette Bruce** - runs the market ## Key Groups - Children of the Red River (diplomatic core) - The Warriors (permanent embassy) - The Tanner-Sayer Family (controlling) - The Volunteers (substantial) - The Children (dominant; militia openly armed) - The Sellers (\~20%, drifting toward Children allegiance) - Goodwinia Trade Company (besieged outpost) ## Other Info - Fort Ellice is the only place in the sector where Children\'s-issue Warriors-rifle ammunition can be obtained - Ambassador Calf-On-The-Hill is widely rumored to know who is supplying the Children with Warriors-pattern arms; he is not telling - The Children\'s quiet long-game with the Warriors is here - Fort Ellice is preparing the ground for a future Children--Warriors compact against the HBC ```{=html} <!-- --> ``` - The Hollow Hand tavern hosts an unmarked annual gathering of Children militia captains from across the sector. Falcon attends. The GTC pretends not to know. - A weapons cache - Deutchrean .50s - was buried under the Old Stockade\'s cellar floor last summer. Forsythe filed a report. Nothing happened. # Carlton House - D675433-8 **Allegiance:** Children of the Red River \| **Stellar:** G5 V \| **Trade Codes:** Agricultural · Non-Industrial · HBC Trunk Stop ## Description A garden-class world, formerly an HBC post on the main Cumberland--Red River trunk lane. The Children took possession of Carlton House twenty years ago in a peaceful \"Cession of the Trunk\" - the HBC agreed to retreat to its core enclaves in exchange for Children guarantees of safe passage along the lane. The world is intensely cultivated, with about twenty thousand residents on three large continents. A temperate watered world on the HBC main trunk between Cumberland House\ and Edmonton. Carlton House sits in Children territory but the trunk\ makes it economically dependent on the GTC. Tens of thousands of\ inhabitants - mostly Métis farmers and Children-aligned traders, plus a\ small but well-defended GTC compound. The trunk fuels the local\ economy; the local economy feeds the Children. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 6 - 9,600 km 7 - Standard 5 - 46--55% (\~0.55 G) -------------------------------------------------------------------------- Services: Cr10/d, unrefined, limited repair\ Bases: Anastasia, Maurice, and Sylvie\'s father ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 4 - \~30,000 None None 3 8 -------------------------------------------------------------------------- ## Government Groups ------------------------------------------------------------------------- Name Type Size Description ----------------- ------------------- ----------------- ----------------- Peoples 3 - Ruling The local ruling Government of Self-Perpetuating party Carlton House Oligarchy ------------------------------------------------------------------------- ## Key Locations - **The Old HBC Factor\'s House** - preserved as a museum of \"the cession\" - **The Provincial Council Hall** - the Children\'s regional administration - **The Trunk Yards** - handles lane traffic; small-craft and freighter maintenance - **The Carlton Inn** - large coaching inn-style tavern; tradition of hosting HBC captains under the cession - **The Sigmarite Mission** - **The Volunteer Drill-Yard** - official \"ceremonial,\" practically a militia training ground - **The Compound** - fortified GTC station, three platoons garrison - **The Carlton Council** - Children oligarchy chamber - **The Trunk Caravan** - large trading floor for trunk-traffic resupply - **The Sleeping Bear Inn** - neutral ground; the place GTC officers and Children leaders both drink ## Key People - **Provincial Speaker \"Aunty\" Madeleine Welsh-Riel** - Métis; senior; cousin to Louis Riel the Younger - **Yard-Master Pierre \"Cousin Pierre\" Decoteau** - Métis - **Postmaster Wallace Christie** - HBC; sole remaining HBC official, treated with elaborate courtesy - **Captain \"Trunk-Sam\" Samuel Tanner-Welsh** - runs the lane traffic - **Drill-Master Henri Marion** - runs the \"ceremonial\" volunteers; veteran of an off-sector war - **Chief Factor Helen Macpherson** - Edna\'s youngest niece; reputed to be the best-prepared trunk factor in the sector - **Lord-Patriarch Aurèle Norquay** - runs the local Children oligarchy; Anastasia, Maurice, and Sylvie\'s father - **Shipwright Old Marie Riel** - limited-repair specialist; cousin to Madeleine at Portage - **Senior Trader \"Big\" Falcon** - runs the Trunk Caravan; another Falcon, not closely related to Madeleine - **Innkeeper Pap Bouvier** - runs the Sleeping Bear; legendary mediator ## Key Groups - Children of the Red River (trunk-lane administration) - The Welsh-Riel Family (controlling) - Goodwinia Trade Company (single courteous postmaster) - The Children (dominant; \~75% population) - Goodwinia Trade Company (fortified trunk presence) ## Other Info - The \"Cession of the Trunk\" is a Children\'s diplomatic triumph; Carlton House is the showpiece - Drill-Master Marion is rumored to have brought back imperial weapons-training; the militia is more capable than its \"ceremonial\" status suggests - A Gatherer agent was quietly turned away last month; the Speaker would not say why ```{=html} <!-- --> ``` - The Compound\'s logs of trunk traffic going east are the GTC\'s primary intelligence stream on Children movements. Falcon\'s network has attempted to subvert them three times in the past year. - Big Falcon runs a side-line in Bryceptor pelts that \"fall off\" trunk manifests. His prices are excellent. # Bas de la Rivière - C78A655-9 **Allegiance:** Children of the Red River \| **Stellar:** G2 V \| **Trade Codes:** Water World · HBC Branch ## Description A water world - over ninety percent ocean, with a single shallow archipelago bearing the small population. The Children\'s \"river\" here is a tidal current as wide as a continent. About four million residents on the floating and pillar-built towns of the archipelago, supported by aquaculture and fish-protein. Bas de la Rivière is the Children\'s most unusual world and produces an unreasonable quantity of edible biomass. A water world on the Red River branch of the HBC main trunk. Hot, dense,\ nearly entirely covered in ocean. Population about a million in raft-\ city configurations similar to Winipic but smaller. The Children control\ the surface; the GTC controls the orbital transit. A delicate balance. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- C - Routine 7 - 11,200 km 8 - Dense A - 96%+ (\~0.7 G) -------------------------------------------------------------------------- Services: The Tidal Yards\*\* - small-craft repair on pontoons; specialized in sea-craft\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 6 - None None 5 9 \~5,000,000 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 5 - Feudal Ruling The local ruling Government of Bas Technocracy party de la Rivière ----------------------------------------------------------------------- ## Key Locations - **The Floating Hall** - the Provincial Council, on a great pontoon - **The Pillar-City** - the main population center, on driven pylons - **The Fish-Markets** - vast covered markets on floating piers - **The Tidal Yards** - small-craft repair on pontoons; specialized in sea-craft - **The Drowned Cathedral** - a partly-submerged Sigmarite shrine, very famous - **The Salt Tavern** - large floating tavern, anchored; the only above-water bar; lavishly decorated - **The Floating Compound** - small but defensible GTC orbital downstation - **The Big Raft** - primary Children settlement; the \"city\" - **The Drowned Yard** - submerged spacecraft yard (smaller than Winipic) - **The Deep Market** - submerged commodity trading floor ## Key People - **Lord-Speaker \"Admiral\" Henri Lépine-Sayer** - Métis-creole; the senior Children figure at sea; styled \"Admiral\" though he commands no real navy - **Lady Vice-Speaker Madame Sophie Welsh-Lépine** - Henri\'s wife; runs civil administration - **Master-of-Tides Captain Adèle Tanner-Sea** - leads the fishing-fleet - **Yard-Master \"Old Salt\" Pierre Boucher-Sea** - runs the tidal yards - **Bishop-Father Maximilian Marion** - Sigmarite; presides at the Drowned Cathedral - **Raft-Captain Lucienne McKay** - Pierre\'s daughter; runs the Big Raft - **Smuggler-Captain Reine \"Sparrow\" McKay** - Lucienne\'s sister-in-law; runs goods through Bas to Red River via the branch - **Chief Factor Eustace Cameron** - GTC; nervous, capable, drinks at the Salt Tavern - **Shipwright Old Pap Boucher** - runs the Drowned Yard; Antoine\'s father ## Key Groups - Children of the Red River (sea-province) - The Lépine-Sayer Family (controlling) - The Fishing-Fleet (effectively a navy) - Sigmarite Order (high-profile) - The Children (surface, \~85% population) - Goodwinia Trade Company (orbital and small surface compound) ## Other Info - The Lépine-Sayer dynasty rules Bas de la Rivière as a quasi-feudal sea-state under Children\'s law - The fishing fleet is the largest organized maritime force in the sector; if the Children ever build a real navy, it will start here - A Diefoney pod was reportedly sighted in the deep ocean recently; the Lord-Speaker would like to discuss this with Edmonton House but cannot openly ```{=html} <!-- --> ``` - Sparrow McKay\'s smuggling line is the Children\'s primary route for off-the-books goods between Winipic and Red River. The Buyers have identified the route three times. It always shifts before the raid. # Pembina - C565432-8 **Allegiance:** Goodwinia Trade Company (Red River enclave outpost) \| **Stellar:** G2 V \| **Trade Codes:** Non-Industrial · Red River Belt ## Description The southern arm of the Red River enclave, sitting on the line where Children territory ends and Warrior raiding country begins. A G-star world with cool temperate plains, decent water, and a tense, fortified Company town of twenty thousand. Pembina is where Children Métis families flee when raiding gets bad in the south, and where Warrior bands sometimes appear in the snow with hostages for ransom. A temperate watered world in the Red River belt; tens of thousands of\ inhabitants. Pembina is a Children agricultural and minor manufacturing\ post - the local Sigmar mission has been adopted (sometimes uncomfortably)\ by the local oligarchy. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- C - Routine 5 - 8,000 km 6 - Standard Temperate 5 - 46--55% (\~0.45 G) -------------------------------------------------------------------------- Services: Cr100/d, unrefined, small-craft yard, repair\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 4 - \~21,000 None None 2 - portable 8 - energy and Pre-stellar laser weapons banned -------------------------------------------------------------------------- ## Government Groups ------------------------------------------------------------------------- Name Type Size Description ----------------- ------------------- ----------------- ----------------- Peoples 3 - Ruling The local ruling Government of Self-Perpetuating party Pembina Oligarchy (a small Métis-Company council) ------------------------------------------------------------------------- ## Key Locations - **The Pembina Stockade** - the timber-and-ferrocrete town wall; rebuilt three times - **The Buffalo Hump** - main tavern; carved wood Bryceptor head over the bar - **The Refugee Field** - open ground east of town for incoming Children families - **The Trade Counter** - Company commissary - **The Watch House** - small militia barracks of fifteen - **The Council Lodge** - Children oligarchy chamber - **The Pembina Yard** - small-craft repair - **St. Sigmar\'s Mission** - Sigmarite chapel; modest attendance - **The Wide Sky** - tavern; favourite of trunk-branch traffic ## Key People - **Factor Norman MacGillivray** - youngish, fast-talking, balances Children pressure and Warrior threats by being relentlessly cheerful - **Madeline \"Madsy\" Sayer** - head of the local Métis council; sister of Cuth Grant Sayer in Red River - **Crow-Going-Home** - Warrior emissary who comes in under truce twice a year - **Sergeant Owen Inkster** - head of the Watch House; veteran of three raids - **Father Ignatius Beauchemin** - itinerant Sigmarite priest; runs a school for the refugee children - **Lord-Matriarch Eulalie Norquay** - local Children oligarchy head; Aurèle\'s sister at Carlton - **Shipwright Old Pap Bruce** - runs the Yard; Étienne\'s father at Winipic - **Father Domingo Vasse** - Sigmarite priest; not closely related to the bishop at Red River, despite the surname - **Trader Anne-Marie Bouvier** - runs market trading; Antoine and Old Pap Boucher\'s first cousin ## Key Groups - Goodwinia Trade Company - Children of the Red River - The Warriors (under truce; tense) - The Children (dominant) - Church of Sigmar (mission) ## Other Info - The Stockade has a fully armed turret that has never been fired; everyone knows the magazine is half-empty - A small ferrous-aluminum refinery on the edge of town processes Bryceptor bone-dust for the Gatherers - The last hostage exchange ended badly; two Métis women are still missing ```{=html} <!-- --> ``` - Father Domingo is, secretly, a Children loyalist who uses his pulpit to spread Falcon\'s narrative. Bishop Vasse at Red River does not know. # Three Rivers - C554742-8 **Allegiance:** Children of the Red River \| **Stellar:** G5 V \| **Trade Codes:** Agricultural ## Description A pleasant agricultural world with three major continental rivers feeding a central lake. About twenty-five million residents - the third-largest Children\'s population, after Winipic and Bas de la Rivière. Three Rivers is the granary of the eastern Children. A temperate watered Children\'s world; tens of millions of inhabitants.\ A major agricultural producer - pemmican and salted Bryceptor meats -\ that helps feed Red River. The \"three rivers\" of the name converge in\ a great delta where the main settlement is built. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- C - Routine 5 - 8,000 km 5 - Thin 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: The Yards\*\* - full small-craft and lander repair\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 7 - None None 2 8 \~25,000,000 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Representative party Three Rivers Democracy ----------------------------------------------------------------------- ## Key Locations - **The Provincial Capitol** - large domed building, the Children\'s grandest civic architecture outside Winipic - **The Granary-Towers** - visible from orbit; the world\'s pride - **The Three Rivers Hotel** - a four-storey hostelry, by any standard a substantial building - **The Yards** - full small-craft and lander repair - **The Schoolhouse** - the second-largest Métis academy in the sector - **St-Joseph Cathedral** - Sigmarite, the largest in the Children\'s territory - **The Delta City** - main urban settlement; quarter-million inhabitants - **The Council Hall** - Children democratic chamber - **The Pemmican Yards** - industrial-scale processing - **The Three Tongues Tavern** - sector-famous Métis cuisine ## Key People - **Provincial Speaker \"Statesman\" Joseph Tanner-Welsh** - Métis; senior politician; widely tipped as a future Grand Speaker at Winipic - **Vice-Speaker Madame Adèle Sayer-Tanner** - runs the academy - **Yard-Master Henri Decoteau-Welsh** - **Mayor of Three Rivers City \"Aunty\" Marguerite Boucher-Welsh** - civic head - **Bishop-Father Pierre-Louis Marion** - senior Sigmarite cleric in the Children\'s territory - **Council Speaker Marie-Hélène Falcon** - Madeleine Falcon\'s first cousin; political organiser - **Industrial Master Olivier Bruce** - runs the Pemmican Yards - **Shipwright Madeleine McKay** - Pierre\'s youngest daughter - **Chief Factor Robert Sutherland** - GTC; Walter\'s cousin at Portage - **Tavern-Master Jacques Trottier** - runs Three Tongues; AfI sympathiser ## Key Groups - Children of the Red River (granary-province) - The Tanner-Welsh Family (controlling) - Sigmarite Order (regional headquarters) - The Children (dominant) - Goodwinia Trade Company (small but functional) ## Other Info - Three Rivers grain feeds half the Children\'s population; a critical strategic commodity - The Provincial Speaker is, by all accounts, more moderate than the Winipic leadership and not entirely happy with the direction of Children policy - A discreet HBC envoy met the Speaker last quarter; subject of the meeting unknown ```{=html} <!-- --> ``` - The Three Tongues\' kitchen is staffed by chefs from each of the major factions. The food is reputedly the best in the sector. The political arguments after dinner are reputedly the worst. # Mandans Nation - C554742-8 **Allegiance:** Children (formerly Warriors) \| **Stellar:** G5 V \| **Trade Codes:** Agricultural · Amber Zone ## Description The Mandans Nation is the eastern Mandan capital-world, the largest and most settled of the agricultural Warrior peoples. Five great earthlodge towns sit along a slow looping river, each ruled by its own council of lodge-mothers and federated under a Grand Council that meets twice a year on the central island. The Mandans grow corn, beans, and squash on rich black bottomlands, raise small fast bison-analogues for milk and meat, and trade the surplus across half the southern Warriors arm. The starport at the central town is a proper graveled field with a Goodwinian-licensed (but Mandan-owned) fuel-shed, and Gatherer freighters call here regularly to load grain for the Lakota and the Blackfoot inland. A temperate watered world; tens of millions of inhabitants. **Note: This**\ **world straddles the Warriors/Children border and is technically in the**\ **Warriors\' southern strip - but the population is mixed-heritage and has**\ **recently aligned with the Children for protection.** The Warriors\ consider the Mandans Nation a betrayal; raids are frequent. The Children\ consider them a strategic foothold. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- C - Routine 5 - Mars-sized 5 - Thin, 4 - 40% breathable surface water -------------------------------------------------------------------------- Services: The Mandans Nation is the eastern Mandan capital-world, the largest and most settled of the agricultural Warrior peoples. Five great earthlodge towns sit along a slow looping river, each ruled by its own council of lodge-mothers and federated under a Grand Council that meets twice a year on the central island. The Mandans grow corn, beans, and squash on rich black bottomlands, raise small fast bison-analogues for milk and meat, and trade the surplus across half the southern Warriors arm. The starport at the central town is a proper graveled field with a Goodwinian-licensed (but Mandan-owned) fuel-shed, and Gatherer freighters call here regularly to load grain for the Lakota and the Blackfoot inland.\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 7 - \~30 None None 2 8 million -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Representative party Mandans Nation Democracy (Grand Council of lodge-mothers) ----------------------------------------------------------------------- ## Key Locations - **The Grand Council Lodge on the Island** - central, ceremonial, beautifully painted - **The Five Towns** - Mih-tutta-hang-kusch (capital), Ruptáre, Núptadi, Awigaxa, and the new town Two-Rivers - **The Grain-Granaries** - deep stone-lined silos, off-world style, financed by a Gatherer loan - **The Painted-Lodge Quarter** - artisans, paint-makers, robe-painters - **The Starport Field** - graveled, lit, watched by a Mandan guard in modern dress over traditional paint - **The Sweat-Lodge Bluffs** - ceremonial, off-limits to outsiders - **The Old Smallpox Mound** - a long low ridge of cairns, kept tended - **The Walled City** - fortified settlement; Children militia garrisons - **The Council Hall** - democratic chamber - **The Mandan Yard** - small-craft repair, heavily defended - **The Last Cup** - tavern; pre-raid drinking is a local pastime ## Key People - **Grand Speaker Standing-Hidatsa-of-the-Painted-Lodge** - senior of the Grand Council, sixty summers, a careful diplomat - **Lodge-Mother Sage-Woman-of-the-River** - Speaker of Mih-tutta-hang-kusch (capital town) - **War-Speaker Buffalo-Bull-Standing** - Mandan war-chief, quiet, respected, kept on a short leash by the Council - **Master-Trader Sees-the-Sky** - Mandan grain-broker, deals with Gatherers and (quietly) with York - **Father Boniface Pelletier-Mandan** - half-Métis Sigmarite priest, the only resident clergy; tolerated, not welcomed - **Captain Étienne McKenzie-Crow** - Gatherer Council-Captain, calls here on his Chesterfield-to-Fort-Union run - **Council Speaker Walking Buffalo (Mandan)** - distinct from the Gatherers\' Walking Buffalo at Fort Plegan; this Walking Buffalo is the local elder who chose Children over Warrior allegiance - **Defense Captain Eulalie Falcon** - Children militia commander, posted here permanently due to threat level - **Shipwright Old Pap Riel** - Madeleine\'s uncle at Portage - **Trader Antoine McKay** - runs supply contracts to fend off siege ## Key Groups - The Warriors (Mandan-Hidatsa Grand Council, senior agricultural-confederacy member) - The Gatherers (small grain-brokerage presence) - A small Sigmarite mission - The Children (allegiance; \~80% population, mixed-heritage) - Warriors (raid pressure; not in residence) ## Other Info - Mandans Nation is the breadbasket of the southern Warriors arm; without its corn the Lakota would starve in winter and the Blackfoot would never have moved this far east - The Grand Council remembers being part of the old Rulership and is the most diplomatically pragmatic of the Warrior peoples; they will sell grain to almost anyone who will not insult them at the door - The Council has quietly debated, three times in twenty years, whether to seek a treaty-port arrangement with the HBC; each time the war-chiefs and the Lakota allies have killed the proposal - Father Boniface is tolerated because he buries the dead with dignity and does not preach in the lodges; he has converted no one in nineteen years and has stopped trying ```{=html} <!-- --> ``` - The Warriors have raided Mandans Nation eleven times in the past three years. The Children\'s militia has held every time, but the cost has been heavy. - The \"betrayal\" narrative is a major Warrior recruiting tool. Walking Buffalo of Mandan is, in Warrior eyes, the most wanted Children leader. # Swan River - D432432-7 **Allegiance:** Children of the Red River \| **Stellar:** M1 V \| **Trade Codes:** Non-Industrial · Poor ## Description The westernmost Children outpost - pressed up against Gatherer territory and the Warriors\' L-shaped frontier. A thin-air river world with about twenty thousand residents in three valley towns. Swan River was founded as a Sellers post, but the population shifted Children\'s-way over two generations, and the Sellers\' factor at Cumberland politely conceded the world about fifteen years ago. A tainted-atmosphere world; a few thousand inhabitants. A Children\ agricultural and refuelling post on the northern Children border with\ Sellers space. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 4 - 6,400 km 3 - Very thin 2 - 16--25% (\~0.35 G) (respirator) -------------------------------------------------------------------------- Services: agricultural and refuelling post on the northern Children border with\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 4 - \~25,000 None None 2 7 -------------------------------------------------------------------------- ## Government Groups ------------------------------------------------------------------------- Name Type Size Description ----------------- ------------------- ----------------- ----------------- Peoples 3 - Ruling The local ruling Government of Self-Perpetuating party Swan River Oligarchy ------------------------------------------------------------------------- ## Key Locations - **The Provincial Hall** - three-story stone-and-wood meeting house - **The Swan Yard** - small-craft repair - **The Riverbend Inn** - **The Old Sellers Lodge** - now a museum, a careful nod to the previous occupants - **St. Boniface Chapel** - Sigmarite, but locally-pastored ## Key People - **Provincial Speaker Étienne Tanner-Welsh** - Métis; the senior Children official in the west - **Vice-Speaker Madame Sophie Lépine-Tanner** - Étienne\'s wife; sister to Madame Angélique at Red River - **Yard-Master Joseph \"Big Joe\" Boucher** - runs the yard; very large, very quiet - **Father Henri Decoteau** - Sigmarite priest; locally born and very loyal to the Children\'s cause - **Captain \"Swan\" Adèle Falcon-Welsh** - leads the local freighter family - **Council Speaker Hélène Boucher** - moderate; Antoine and Madeleine\'s cousin - **Hunter Old Pap Falcon** - leads the local hunting parties - **Trader Marie Trottier** - sole Métis trader on-world ## Key Groups - Children of the Red River (provincial capital of the western Children) - The Lépine Family (controlling) - Sigmarite Order (locally-pastored) - Gatherer trading delegation (small) ## Other Info - Swan River sits on the Children\'s western marches; the Provincial Speaker\'s words carry to both Gatherer and Warrior diplomats - A \"Volunteer\" militia muster was held last spring on the pretext of a Warriors raid that never materialized - Madame Sophie Lépine-Tanner has been seen carrying her sister\'s correspondence; the family network is in active operation ```{=html} <!-- --> ``` - The post hosts an informal Sellers-Children friendly tavern. Tensions are low but real. # Alexandria - E564442-5 **Allegiance:** Children of the Red River \| **Stellar:** M1 V \| **Trade Codes:** Non-Industrial ## Description A pleasant agricultural world named (with characteristic Children grandeur) after a Terran city. Twenty thousand residents in stone-built farming towns; the Children\'s agricultural showpiece in the west. A temperate Children\'s world; tens of thousands of inhabitants. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 6 - Standard 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 4 - \~25,000 None None 2 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Representative party Alexandria Democracy ----------------------------------------------------------------------- ## Key Locations - **The Common-House** - town hall, library, school all in one - **The Granaries** - the world\'s pride; stone-built, with an iron weathervane - **The Alexandria Hotel** - main inn, two stories; proud of itself - **The Schoolhouse** - Métis schoolhouse, recently expanded ## Key People - **Mayor Adèle Sayer-Decoteau** - Métis; widely respected, ambitious - **Schoolmaster Joseph Welsh-Tanner** - runs the schoolhouse; trained at Red River - **\"Aunty\" Marie Boucher** - runs the Hotel; widow of a Children courier - **Father Maximilian Logan** - Sigmarite priest; quietly an HBC informant - **Council Speaker Bertrand Norquay** - moderate; Aurèle\'s nephew - **Hunter-Captain Lucienne Bruce** - Étienne\'s cousin - **Trader Madeleine Trottier** - runs the post market ## Key Groups - Children of the Red River (settler core) - The Sayer Family (local heads) - Sigmarite Order (with quiet HBC contact) ## Other Info - Alexandria grain feeds Red River and Portage; a key supplier - Father Logan\'s quiet correspondence with York is the HBC\'s best window into Children affairs in the west - A recent crop failure was averted only by emergency Gatherer trade; the Children are not advertising the dependency ```{=html} <!-- --> ``` - The post produces a wheat-analog used in the Portage pemmican mills. # Montée Post - E543321-5 **Allegiance:** Children of the Red River \| **Stellar:** M4 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A small post on a thin-air, mostly desert world. Two thousand residents in a single fortified town. The Children took it from a Warriors raid-band twelve years ago. A small Children post; a few hundred inhabitants. Named for the steep\ hill (\"montée\") that the post is built upon. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 4 - Thin 3 - 26--35% (\~0.45 G) (tainted, respirator) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 3 - \~2,000 None None 2 5 -------------------------------------------------------------------------- ## Government Groups ------------------------------------------------------------------------- Name Type Size Description ----------------- ------------------- ----------------- ----------------- Peoples 3 - Ruling The local ruling Government of Self-Perpetuating party Montée Post Oligarchy ------------------------------------------------------------------------- ## Key Locations - **The Fortified Lodge** - walls and a gun-tower - **The Old Warriors\' Camp** - preserved, used as a school - **The Tavern** ## Key People - **Postmaster Charles Tanner** - Métis veteran of the retaking - **\"Aunt\" Marguerite Boucher-Tanner** - runs the tavern - **Drill-Sergeant Alain Welsh** - trains local militia; takes the job seriously - **Post Speaker Old Pap Boucher (II)** - confusingly, another Old Pap Boucher; not closely related - **Trader Marie Riel** - runs the small market ## Key Groups - Children of the Red River - Local Métis settler families ## Other Info - The retaking of Montée is a Children\'s source of pride - A Warriors raid two seasons ago was repelled; tensions remain high - A small arms-cache reportedly exists in the fortified lodge; rumored, not confirmed ```{=html} <!-- --> ``` - The hill has a Children burial ground at the summit. Sacred ground. # Shell River - D320231-6 **Allegiance:** Children of the Red River \| **Stellar:** M2 V \| **Trade Codes:** Desert · Low Pop · Non-Industrial ## Description A desert world with seasonal river-valleys. The \"shells\" are fossils of an ancient marine fauna. About a hundred and fifty residents at a small archaeological-trade post. A small desert Children\'s world; a few hundred inhabitants. The river\ is a salt-shell deposit, ancient. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 3 - 4,800 km 2 - Very thin 0 - Desert (tainted, respirator + filter) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~150 None None 1 6 -------------------------------------------------------------------------- ## Government Groups ------------------------------------------------------------------------- Name Type Size Description ----------------- ------------------- ----------------- ----------------- Peoples 3 - Ruling The local ruling Government of Self-Perpetuating party Shell River Oligarchy ------------------------------------------------------------------------- ## Key Locations - **The Shell Museum** - fossils, both displayed and quietly for sale - **The Lodge** - **The Tavern** ## Key People - **Postmaster Adèle Decoteau-Shell** - Métis; runs the trade - **\"Doctor\" Marcus Welsh** - self-styled scholar of the fossils - **Matriarch Lucille McKay** - Pierre\'s eldest sister; runs the post ## Key Groups - Children of the Red River - A small Sigmarite shrine (with shell mosaic) ## Other Info - Shell River fossils are sold at Red River as luxury curiosities - A Gatherer scholar visits annually; the Children allow it ```{=html} <!-- --> ``` - The salt-shell deposits contain calcium carbonate of unusual purity. The Children export them for ship-yard hull-coating. # Fort Clark - D554543-6 **Allegiance:** Children (border, raid pressure) \| **Stellar:** G2 V \| **Trade Codes:** Non-Industrial · Amber ## Description Fort Clark is a small Mandan-Hidatsa earthlodge town on the southern Warriors arm, set on a tributary of the Missouri analogue. The settlement is a tight cluster of beehive-shaped lodges raised on a low bluff above a slow brown river, with maize-fields, sunflower-patches, and tobacco-gardens worked by the women on the flats below. Fort Clark is a quiet, settled place compared to the Lakota camps to the west, and it survives by trading dried corn, squash, and tanned robes upriver and downriver in exchange for iron, powder, and the occasional Gatherer-run freighter\'s load of off-world goods. A temperate Children\'s world on the Warriors\' border. Hundreds of\ thousands of inhabitants. Recent Warrior raids have given it Amber\ status. Like Mandans Nation, a contested foothold. ### Planet Info ----------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro ----------------- -------------- -------------- -------------- -------------- D - Poor; an 5 - 5 - Thin, 4 - 40% unmarked Mars-sized, breathable surface water landing-meadow light gravity with a Gatherer-tended fuel-bladder ----------------------------------------------------------------------------- Services: Starport: **D - Poor; an unmarked landing-meadow with a Gatherer-tended fuel-bladder, The Gatherer Bladder** - fuel-stop on the bluff\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 5 - \~700,000 None None 3 6 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Representative party Fort Clark Democracy (council of lodge-mothers) ----------------------------------------------------------------------- ## Key Locations - **The Great Lodge of Four-Bears** - council-house, fifty feet across, central - **The Corn-Caches** - deep cylindrical pits, sealed against rot - **The Painted-Robe Market** - open-air, twice a week - **The Gatherer Bladder** - fuel-stop on the bluff - **The Old Smallpox Cairn** - a low mound of stones outside the palisade, unspoken-of - **The Walled Council** - fortified democratic chamber - **The Clark Yard** - limited repair; heavily defended - **The Last Stand Inn** - tavern; black humour required ## Key People - **Lodge-Mother Yellow-Corn-Woman** - senior of the council, seventy summers, sharp - **Lodge-Mother Standing-Hidatsa** - second of the council, in charge of trade - **Sub-Chief Four-Bears-the-Younger** - war-leader, modest by Lakota standards - **Trade-Speaker Joseph Charette-Mandan** - Métis half-blood, married into the village - **Pîhêw \"the Crow\" Gladu** - Gatherer freighter-captain, regular visitor - **Council Speaker Madeleine Falcon (the Younger)** - Madeleine at Red River\'s niece; raised here under siege - **Defense Captain Hiram Bruce** - Étienne\'s brother; runs the militia - **Trader Old Pap Bouvier (III)** - yet another Old Pap Bouvier; Antoine\'s father in law ## Key Groups - The Warriors (Mandan-Hidatsa council-band, allied with the Fort Union Seven Nations) - A small Gatherer trading-house - The Children (dominant) - Warriors (raid pressure) ## Other Info - Fort Clark remembers a great sickness \"five grandmothers ago\" that emptied the lodges; the Old Smallpox Cairn is the marker, and outsiders are not told the count of the dead - The lodge-mothers govern; the war-chiefs serve at their direction, which the Lakota find slightly comic and the HBC find slightly threatening - A small but real trickle of Cree pemmican passes through Fort Clark on its way to Fort Union, sold quietly via Métis intermediaries who do not advertise the source ```{=html} <!-- --> ``` - Fort Clark is the southernmost Children post in the central band. If it falls, the Warriors gain a foothold north of their L-shape. # Fort Esperance - D322432-7 **Allegiance:** Children of the Red River \| **Stellar:** M1 V \| **Trade Codes:** Non-Industrial · Poor ## Description A thin-air desert-and-poor-soil world; the name (\"hope\") was a settler\'s wishful gesture three generations back. Twenty thousand residents in a single fortified town. The Children\'s secondary military and supply post for the southern Warriors-front. A tainted-atmosphere world; a few thousand inhabitants. Named for the\ \"hope\" that the original post would last - it has. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 3 - 4,800 km 2 - Very thin 2 - 16--25% (tainted, respirator + filter) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 4 - \~25,000 None None 3 7 -------------------------------------------------------------------------- ## Government Groups ------------------------------------------------------------------------- Name Type Size Description ----------------- ------------------- ----------------- ----------------- Peoples 3 - Ruling The local ruling Government of Self-Perpetuating party Fort Esperance Oligarchy ------------------------------------------------------------------------- ## Key Locations - **The Fort** - walls, gun-towers - **The Volunteer Barracks** - **The Supply Yards** - military depot - **The Hope Tavern** - **The Mission** ## Key People - **Provincial Sub-Speaker \"Major\" Joseph Decoteau-Welsh** - Métis; reports to Fort Qu\'Appelle - **Drill-Captain Sarah Tanner-Lépine** - runs the local Volunteers - **Quartermaster \"Old Henri\" Henri Boucher** - runs the supply yards - **Council Speaker Reine Norquay** - moderate - **Hunter Old Pap Grant** - Hiram\'s father; semi-retired - **Trader Marie Falcon** - runs the market ## Key Groups - Children of the Red River - The Volunteers (substantial) ## Other Info - Fort Esperance is the Volunteers\' second-largest supply depot - A Warriors raid two seasons ago was repelled; casualties higher than admitted - Quartermaster Boucher is suspected of skimming; the Speaker has not yet acted ```{=html} <!-- --> ``` - Old Pap Grant is the source of half the Hiram-Grant family lore. Worth a long evening\'s drink. # Brandon House - D555621-6 **Allegiance:** Children of the Red River \| **Stellar:** G0 V \| **Trade Codes:** Non-Industrial · Amber Zone ## Description A temperate, pleasant agricultural world with about three million residents - the Children\'s second-largest population, after Winipic. Brandon House is the Children\'s \"respectable\" face: prosperous, orderly, mostly farming, with a well-developed civil society. The Volunteer drilling is more discreet here than at Fort Qu\'Appelle. A temperate Children\'s world; over a million inhabitants. **Amber Zone**\ status - the Children\'s open militia activity here has made it\ classified hazardous by the GTC. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 5 - 8,000 km 5 - Thin 5 - 46--55% (\~0.45 G) -------------------------------------------------------------------------- Services: The Yards\*\* - small-craft repair\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 6 - None None 1 6 \~3,000,000 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 2 - Participating Ruling The local ruling Government of Democracy party Brandon House ----------------------------------------------------------------------- ## Key Locations - **The Provincial Hall** - large stone building, civic-grand - **The Brandon Market** - the largest open market in Children\'s territory - **The Brandon Coaching Inn** - main hostelry; respectable - **The Yards** - small-craft repair - **The Schoolhouse** - large Métis academy; sister institution to the Red River one - **The Sigmarite Mission** - **The Open Council** - democratic chamber; literally a tent - **The Militia Yard** - staging ground; vessels visible from orbit - **The Brandon Inn** - tavern; militia favourite - **The Pelt Floor** - commodity exchange ## Key People - **Provincial Speaker \"Father Brandon\" Pierre Sayer** - Métis; elder statesman, sober and respected - **Vice-Speaker Madame Hélène Welsh-Sayer** - Pierre\'s daughter-in-law; runs the academy - **Yard-Master Joseph Tanner-Boucher** - Métis - **Captain \"Sailor\" Adèle Decoteau-Sayer** - leads the freighter squadron - **Father Henri Logan** - Sigmarite priest, widely respected, locally born - **Madame Marie Lépine-Sayer** - Pierre\'s niece; quietly runs the Brandon Volunteers - **Council Speaker Antoine Falcon** - Madeleine\'s brother; the most charismatic open Children politician - **Militia General Reine Boucher** - Antoine\'s wife; runs the local militia openly - **Shipwright Old Pap Riel (II)** - Madeleine at Portage\'s grandfather - **Trader Mads Bouvier** - pelt-floor specialist ## Key Groups - Children of the Red River (population core) - The Sayer Family (controlling) - The Volunteers (discreet but substantial) - Sigmarite Order (locally loyal) - The Children (dominant; militia openly armed) ## Other Info - Brandon House grain feeds Red River and Winipic - The Volunteer presence is real but quiet; \"respectable\" politics is the local style - A small Goodwinia Trade Company office operates from a back-street; tolerated, watched ```{=html} <!-- --> ``` - The Amber Zone is the GTC\'s polite way of saying \"we cannot enter without negotiation.\" Antoine Falcon would happily negotiate. - The militia drilled in battle armour publicly two weeks ago. Hargrave at York Factory was informed. Hargrave is concerned. # Fort Souris - E443543-6 **Allegiance:** Children of the Red River \| **Stellar:** M1 V \| **Trade Codes:** Non-Industrial · Poor ## Description A thin-air mid-population world; about fifty thousand residents in scattered river valleys. Souris means \"mouse\" - the local fauna is dominated by rodent-analogues. A Children\'s post on a tainted-atmosphere world; hundreds of thousands\ of inhabitants. The \"souris\" (mouse) of the name refers to the abundant\ local rodent-analogues. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 4 - 6,400 km 4 - Thin 3 - 26--35% (\~0.35 G) (tainted, respirator) -------------------------------------------------------------------------- Services: The Mouse-Yard\*\* - small-craft repair; named for the local fauna\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 5 - \~50,000 None None 3 6 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Representative party Fort Souris Democracy ----------------------------------------------------------------------- ## Key Locations - **The Provincial Hall** - **The Mouse-Yard** - small-craft repair; named for the local fauna - **The Souris Inn** - **The Pelt Market** - rodent-fur trade; surprisingly profitable - **The Volunteer Barracks** - **The Souris Council** - democratic chamber - **The Pelt Yards** - large-scale pelt processing (the rodents are trapped for fur) - **The Quiet Mouse** - tavern; quietly popular ## Key People - **Provincial Sub-Speaker Joseph Tanner-Welsh** - Métis - **Vice-Speaker Madame Anne Sayer-Tanner** - runs the pelt market - **Yard-Master \"Cousin Henri\" Henri Decoteau-Boucher** - **Drill-Captain Marguerite Welsh-Sayer** - runs the local Volunteers - **Council Speaker Lucienne Grant** - Hiram\'s mother; moderate - **Pelt-Master Old Pap Trottier** - runs the yards; Métis specialist - **Trader Anne-Marie Cameron** - GTC\'s sole liaison ## Key Groups - Children of the Red River - The Tanner-Welsh Family (locally controlling) - The Volunteers (substantial) - The Children (dominant) ## Other Info - Souris pelt-fur is sold at Red River for winter clothing; surprisingly competitive - The Volunteers here recently conducted a \"spring exercise\" that involved the entire militia mustering and marching to Fort Esperance and back ```{=html} <!-- --> ``` - \"Souris fur\" is a luxury textile on Red River and across the sector. Off-sector buyers value it as exotic. # Montagne à la Bosse - C555432-8 **Allegiance:** Children of the Red River \| **Stellar:** G2 V \| **Trade Codes:** Non-Industrial ## Description A pleasant rolling-hill world with a distinctive central plateau (the \"bosse\" or \"hump\"). About thirty thousand residents. Settled by Métis homesteaders four generations ago. A temperate Children\'s world; hundreds of thousands of inhabitants. The\ \"Hill of the Hump\" is named for the single great mound on which the\ main settlement is built. A solid mid-tier Children post. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- C - Routine 5 - 8,000 km 5 - Thin 5 - 46--55% (\~0.45 G) -------------------------------------------------------------------------- Services: Cr100/d, unrefined, small-craft yard, repair\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 4 - \~30,000 None None 2 8 -------------------------------------------------------------------------- ## Government Groups ------------------------------------------------------------------------- Name Type Size Description ----------------- ------------------- ----------------- ----------------- Peoples 3 - Ruling The local ruling Government of Self-Perpetuating party Montagne à la Oligarchy Bosse ------------------------------------------------------------------------- ## Key Locations - **The Hump Lodge** - provincial council - **The Yards** - small-craft and lander repair - **The Bosse Inn** - **The Plateau Observatory** - small but functional astronomical observatory - **The Sigmarite Chapel** - **The Bosse Yard** - small-craft repair facility - **The Council Lodge** - oligarchy chamber - **The Hill Tavern** - top of the bosse; views for miles ## Key People - **Provincial Speaker Adèle Boucher-Decoteau** - Métis; ambitious, courteous - **Yard-Master Joseph Welsh-Boucher** - Métis - **Observer \"Doctor\" Marie Tanner-Lépine** - runs the observatory; trained at Red River - **Father Maximilian Decoteau** - Sigmarite priest - **Lord-Patriarch Marc Norquay** - Aurèle\'s brother; local oligarch - **Shipwright Old Pap Falcon (II)** - runs the Yard - **Trader Lucienne McKay (II)** - Pierre\'s grandniece ## Key Groups - Children of the Red River - The Boucher Family (locally controlling) - The Observatory (small civic body) - The Children (dominant) ## Other Info - The Plateau Observatory has identified what may be an inbound free-trader convoy; the Children\'s intelligence services are interested - A small Volunteer detachment trains here; lower profile than at Fort Qu\'Appelle ```{=html} <!-- --> ``` - The hill is a Children sacred site. The tavern at its peak is run by a family with hereditary rights to serve there. # Oak Lake - E543200-5 **Allegiance:** Goodwinia Trade Company (Red River enclave outpost) \| **Stellar:** M1 V \| **Trade Codes:** Low Pop · Non-Industrial · Poor ## Description A small Children-majority farming and transshipment outpost two hexes south-west of Red River. Two hundred residents, mostly second-generation Métis, on a thin-air world of patchy oak savanna and saline ponds. Oak Lake is on the road from Red River to Brandon House and is the natural choke-point for any caravan moving Children\'s contraband westward. A small Children\'s post; a few hundred inhabitants on a watered world.\ The \"oaks\" are not actually oaks but a hardwood analog. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 4 - Thin, 3 - 26--35% (\~0.45 G) tainted (filter) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~200 None None 0 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 0 - None Ruling The local ruling Government of Oak (informal Métis party Lake council) ----------------------------------------------------------------------- ## Key Locations - **The Oak Hall** - the post\'s meeting hall, half tavern, half courthouse - **The Long Barn** - communal storehouse - **The Stand of Oaks** - sacred grove on the lake shore where the Children\'s elders meet ## Key People - **Postmaster Edward Pritchard** - only HBC employee in residence; tolerated, not respected - **Madeline Dumont** - Children\'s spokesperson; cousin of Cuth Grant Sayer - **Old Pascal Fleury** - voyageur turned trader; runs the only store - **The Bruce family** - three siblings; run the post ## Key Groups - Goodwinia Trade Company (single postmaster) - Children of the Red River (effective government) ## Other Info - The Stand of Oaks is technically Company land, in practice Children\'s territory; no Company man enters it - A great deal of small-arms ammunition passes through here on its way west ```{=html} <!-- --> ``` - The \"oak\" wood is used for Children rifle stocks. Heritage gunsmiths pay well for cut beams. # Riding Mountain - E434100-5 **Allegiance:** Children of the Red River \| **Stellar:** M0 V \| **Trade Codes:** Low Pop · Non-Industrial · Poor ## Description A small post on a hill-country world; mostly hunters and trappers. Forty residents. A tiny Children\'s post; under a hundred inhabitants. The \"mountain\" is\ a hill, the \"riding\" is metaphorical. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 4 - 6,400 km 3 - Very thin 4 - 36--45% (\~0.35 G) (respirator) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 1 - \~40 None None 0 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 0 - No government Ruling The local ruling Government of party Riding Mountain ----------------------------------------------------------------------- ## Key Locations - **The Lodge** - **The Trapper\'s Cabin** ## Key People - **Postmaster Étienne Sayer-Mountain** - Métis homesteader - **\"Aunt\" Marguerite Welsh** - his sister - **The Falcon family** - yet another Falcon branch; the most isolated of the lineage ## Key Groups - Children of the Red River ## Other Info - Riding Mountain trapping yields high-quality winter pelts - The post is so remote that the Speaker at Brandon has not visited in five years ```{=html} <!-- --> ``` - This Falcon family knows nothing of Madeleine\'s pirate operations. They are honest farmers. The name confuses everyone. # Fairford - D432321-7 **Allegiance:** Children of the Red River \| **Stellar:** M1 V \| **Trade Codes:** Low Pop · Non-Industrial · Poor ## Description A small thin-air post; about a hundred and fifty residents. A modest trading station for nearby trapping bands. A small Children\'s post on a tainted-atmosphere world; a thousand\ inhabitants. A river-crossing settlement. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 4 - 6,400 km 3 - Very thin 2 - 16--25% (respirator) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 3 - \~150 None None 1 7 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 2 - Participating Ruling The local ruling Government of Democracy party Fairford ----------------------------------------------------------------------- ## Key Locations - **The Lodge** - **The Tavern** ## Key People - **Postmaster Étienne Boucher-Fair** - Métis - **\"Aunty\" Marie Welsh-Fair** - runs the tavern - **Council Speaker Reine Cardinal** - moderate; Sellers-descended Children, common in this border region - **Ferryman Old Henri** - runs the river crossing; knows everything ## Key Groups - Children of the Red River ## Other Info - Fairford pelts trade through Carlton House - The recent Children\'s census found the world had fewer residents than expected; emigration to Portage ```{=html} <!-- --> ``` - Old Henri is the Children\'s best human-intelligence source on Sellers-area smuggler movements. # Hecla - E434211-5 **Allegiance:** Children of the Red River \| **Stellar:** M0 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A small post on a hill-country world; named by an early Icelandic immigrant after a famous volcano. Twenty residents. A small Children\'s post; a few hundred inhabitants on a tainted-\ atmosphere world. Named for the volcanic activity in the nearby\ mountain range (now dormant). ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E --- Frontier 4 --- 6,400 km 3 --- Very 4 --- 36--45% thin (respirator) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 1 --- \~20 None None 0 5 -------------------------------------------------------------------------- ## Government Groups --------------------------------------------------------------------------- Name Type Size Description ----------------- --------------------- ----------------- ----------------- Peoples 1 --- Ruling The local ruling Government of Company/Corporation party Hecla --------------------------------------------------------------------------- ## Key Locations - **The Old Stone Cabin** --- Icelandic-style turf-and-stone construction - **The Pad** ## Key People - **Postmaster \"Old Iceland\" Gunnar Sigurdsson-Welsh** --- Icelandic-Métis homesteader - **\"Aunt\" Adèle Sigurdsson-Welsh** - **Post Lead Madeleine Bruce** --- Children loyalist; Étienne\'s distant cousin ## Key Groups - Children of the Red River ## Other Info - One of the few non-Métis-named Children worlds; the Icelandic descendant lineages keep distinctive traditions - Hecla wool-analogue is sent to Winipic for high-end weaving ```{=html} <!-- --> ``` - The volcano produces obsidian. Children weapons-craftsmen prize it for ceremonial blades. # Rainy Lake - C543667-8 **Allegiance:** Children of the Red River \| **Stellar:** K5 V \| **Trade Codes:** Non-Industrial · Poor · Voyageur Route ## Description A thin-air mid-population world with a perpetually wet climate. About five million residents on the lake-girt main continent. Rainy Lake is the Children\'s secondary industrial center, after Portage. A temperate watered world; millions of inhabitants. Rainy Lake is on\ the Voyageur Route - the contested HBC/Children corridor between Red\ River and Fort William. The class-C starport supports both freight\ moving east to Lake Superior and Children operations. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- C - Routine 5 - 8,000 km 4 - Thin 3 - 26--35% (\~0.45 G) (tainted, respirator) -------------------------------------------------------------------------- Services: Cr100/d, unrefined, small-craft yard, repair\ Bases: Shipwright Madeleine Norquay\*\* - Anastasia\'s youngest sister; runs ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 6 - None None 7 8 \~5,000,000 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 6 - Captive Ruling The local ruling Government of Government (under party Rainy Lake Winipic) ----------------------------------------------------------------------- ## Key Locations - **The Captive Hall** - local administration, reports directly to Winipic - **The Industrial Yards** - second after Portage; specializes in lifters and small-craft engines - **The Rainy Inn** - main hostelry, well-built - **The Schoolhouse** - **The Volunteer Barracks** - substantial - **The Sigmarite Cathedral** - **The HBC Compound** - fortified GTC station - **The Rainy Yard** - small-craft repair - **The Voyageur Market** - major commodity floor - **The Long Paddle Tavern** - voyageur favourite; songs nightly - **The Council Lodge** - Children \"captive\" administration ## Key People - **Captive-Governor \"Colonel\" Joseph Lépine-Welsh** - Winipic appointee; firm hand; cousin to Madame Angélique at Red River - **Yard-Master \"Engineer\" Adèle Tanner-Lépine** - runs the industrial yards - **Drill-Captain Henri Boucher-Welsh** - runs the local Volunteers - **Bishop-Father Pierre Marion** - Sigmarite - **Chief Factor Helena Sutherland** - GTC; one of the few effective factors in Children space - **Council Speaker Antoine Bruce (II)** - Étienne\'s brother; runs the local Children admin - **Voyageur-Captain \"Old Jean\" Falcon** - runs the freight crews on the route; sector-famous - **Shipwright Madeleine Norquay** - Anastasia\'s youngest sister; runs the Yard ## Key Groups - Children of the Red River (captive subprovince) - The Lépine-Welsh Family (controlling) - The Volunteers (substantial) - The Children (dominant) - Goodwinia Trade Company (significant compound on Voyageur Route) ## Other Info - Rainy Lake\'s \"captive\" status was imposed by Winipic five years ago after a local autonomy movement; tensions remain - The Industrial Yards have produced most of the Volunteer-issue rifles in current circulation; Rainy is the Children\'s small-arms manufacturer - A local underground movement still resents the Winipic takeover; an HBC contact has been quietly tracking it ```{=html} <!-- --> ``` - The Voyageur Route is contested in practice - the GTC issues the permits, the Children run the boats. Falcon\'s freighters can pick up or drop cargo as they please. - Old Jean Falcon is the inspiration for half the Children\'s folk songs. # Lake of the Woods - C433543-8 **Allegiance:** Children (Warriors raid pressure) \| **Stellar:** M0 V \| **Trade Codes:** Non-Industrial · Poor · Amber ## Description Lake of the Woods is a thin-air Anishinaabe world on the southern Warriors arm, named for the broken archipelago of stone islets that fill its single shallow sea. The population lives in long-house villages on the larger islands, paddling small bark-style craft between them and harvesting wild rice from the shallows in autumn. The starport is a single graveled strip on the largest island, kept by a mixed Anishinaabe-Métis cooperative, and it sees one or two Gatherer freighters a month bringing iron and powder in exchange for rice, fish-oil, and tanned hides. A Children\'s world on the border with the Warriors\' L. Tainted\ atmosphere; hundreds of thousands of inhabitants. **Amber Zone** -\ the Warriors raid this world more than any other Children post. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- C - Routine 4 - small 3 - Very thin, 3 - 30% tainted surface water -------------------------------------------------------------------------- Services: Cr100/d, unrefined, small-craft yard, repair\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 5 - \~400,000 None None 3 8 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Representative party Lake of the Woods Democracy (island council) ----------------------------------------------------------------------- ## Key Locations - **The Council Island** - central, with the longhouse-of-speakers - **The Rice-Beds** - shallow bays, harvested in autumn by canoe - **The Stone Portage** - a flat granite ridge between two islands, the traditional meeting-place - **The Starport Strip** - graveled, on the largest island - **The Sweat-Lodge Cluster** - on a small ceremonial islet, off-limits to outsiders - **The Walled Council** - fortified democratic chamber - **The Woods Yard** - small-craft repair, well-defended - **The Last Cup Inn** - tavern; pre-raid drinking ritualised here - **The Refugee Quarter** - district housing displaced Mandan-Children survivors ## Key People - **Senior Speaker Long-Pine-Man-of-the-Stone-Portage** - Anishinaabe head-speaker - **Sub-Speaker Marie Tanner-Pine** - Métis half-blood, handles the freighter-trade - **War-Speaker Sees-the-Northern-Light** - quiet, watchful, suspicious of Children visitors - **Captain Aurore Decoteau** - Gatherer freighter, regular caller - **Council Speaker Eulalie McKay** - Pierre\'s grand-niece; runs council - **Defense Captain Hiram Bouvier** - Antoine\'s cousin at Bas; militia head - **Shipwright Old Pap Boucher (IV)** - runs the Yard - **Trader Reine Grant (II)** - distinct from the militia captain at Fort Ellice; runs the market ## Key Groups - The Warriors (Anishinaabe island-council) - A small Gatherer trade-presence - The Children (dominant; militia significant) - Mandan-Children refugees ## Other Info - The wild rice of Lake of the Woods is a luxury item across the sector; a small barrel will fetch its weight in iron at Norway House - The Anishinaabe here are cousins to the Fort William and Grand Portage bands and consider themselves the southwestern outliers of the eastern Warriors confederacy ```{=html} <!-- --> ``` - The Refugee Quarter is the largest Mandan-Children diaspora community. They are the most radical anti-Warrior faction in Children space. # Berens River - D564310-7 **Allegiance:** Children of the Red River \| **Stellar:** K2 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A modest post on a forested river world. About fifteen hundred residents. The Children\'s eastern parkland frontier. A small Children\'s post; a thousand inhabitants on a temperate watered\ world. A Sellers\' branch route runs through here as well. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 5 - 8,000 km 6 - Standard 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 3 - \~1,500 None None 0 7 -------------------------------------------------------------------------- ## Government Groups --------------------------------------------------------------------------- Name Type Size Description ----------------- --------------------- ----------------- ----------------- Peoples 1 - Ruling The local ruling Government of Company/Corporation party Berens River --------------------------------------------------------------------------- ## Key Locations - **The Lodge** - **The River Yard** - small-boat construction - **The Berens Tavern** ## Key People - **Postmaster Henri Boucher** - Métis - **\"Aunty\" Marguerite Welsh-Boucher** - runs the tavern - **Boat-Master Adèle Decoteau-Berens** - runs the yard - **Post Chief Marie Cardinal** - Sellers-descended Children moderate - **Trader Old Pap McKay (II)** - Pierre\'s distant uncle; semi-retired ## Key Groups - Children of the Red River ## Other Info - Berens River canoes are the standard small-craft for Children riverine trade - The boat-master has a Saulteaux mother; deep family ties to the Sellers across the border ```{=html} <!-- --> ``` - The post is one of the few Sellers/Children friendly intermix communities. Marie Cardinal is held up as a model by both sides. # Portage de l\'Isle - D210442-7 **Allegiance:** Children of the Red River \| **Stellar:** M3 V \| **Trade Codes:** Desert · Non-Industrial ## Description A small desert world with a portage station between two N-Space lanes. About thirty thousand residents in domed colonies. A small desert Children\'s world; tens of thousands of inhabitants in\ sealed habs. The \"portage\" connects two old voyageur routes that no\ longer exist; the name persisted. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 2 - 3,200 km 1 - Trace (vac 0 - Desert suit) -------------------------------------------------------------------------- Services: The Yards\*\* - small-craft and lander repair\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 4 - \~30,000 None None 2 7 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Representative party Portage de Democracy l\'Isle ----------------------------------------------------------------------- ## Key Locations - **The Dome Hall** - provincial administration - **The Yards** - small-craft and lander repair - **The Dome Inn** - large, multi-level - **The Volunteer Barracks** - small ## Key People - **Speaker Henri Decoteau-Isle** - Métis - **Vice-Speaker Madame Adèle Welsh-Isle** - runs the dome\'s civic council - **Yard-Master \"Vacuum Joe\" Joseph Boucher** - best vacuum-yard hand in Children\'s territory - **Council Speaker Antoine Norquay** - moderate; Marc\'s son at Bosse - **Habitat Engineer Lucienne Riel (II)** - Madeleine at Portage\'s niece - **Trader Mads Falcon** - runs the small market ## Key Groups - Children of the Red River ## Other Info - Portage de l\'Isle is a critical lane-stop on the Red River--Albany route - The Vacuum-Yard\'s signature outer-hull patch is famous across the sector for durability ```{=html} <!-- --> ``` - The low gravity attracts athletic visitors. A Children-sponsored zero-G ball league plays here. # Vermilion Lake - D433210-7 **Allegiance:** Children (Warriors raid edge) \| **Stellar:** M1 V \| **Trade Codes:** Low Pop · Non-Industrial · Poor ## Description Vermilion Lake is a thin-air Anishinaabe outpost-world named for the rust-red mineral springs that stain the shores of its single shallow lake. The few hundred people who live here work the spring-deposits for pigment, which is traded inland for prestige use in paint and ceremonial robes. The \"starport\" is a flat patch of red-stained sand kept clear by a single old Métis caretaker. A small Children\'s post on the Warriors\' border; under a thousand\ inhabitants. Recent raids have made it dangerous. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 4 - small 3 - Very thin, 3 - 30% tainted surface water -------------------------------------------------------------------------- Services: death is fueling radicalisation in the central Children band.\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~400 None None 0 7 souls -------------------------------------------------------------------------- ## Government Groups ---------------------------------------------------------------------------- Name Type Size Description ----------------- ---------------------- ----------------- ----------------- Peoples 1 - Company-style (the Ruling The local ruling Government of pigment-cooperative) party Vermilion Lake ---------------------------------------------------------------------------- ## Key Locations - **The Red Springs** - mineral-stained shoreline, the pigment-source - **The Drying-Sheds** - where the pigment is processed - **The Caretaker\'s Cabin** - by the landing-sand ## Key People - **Speaker Red-Stone-Standing** - Anishinaabe headman - **Old Pierre Trottier-Vermilion** - Métis caretaker, the only off-worlder resident - **Sub-Speaker Two-Loons** - runs the drying-sheds - **Post Lead Reine McKay (II)** - Pierre\'s daughter; recently widowed by a Warrior raid ## Key Groups - The Warriors (small Anishinaabe pigment-band) ## Other Info - The vermilion of this world is considered the finest in the sector and is used by Blackfoot and Lakota war-chiefs alike for ceremonial paint; a single small horn of it is worth a buffalo-robe - The pigment-cooperative is technically a corporate entity and is registered (under a Métis cover-name) with the HBC at York ```{=html} <!-- --> ``` - Reine McKay\'s husband was a popular Children militia captain. His death is fueling radicalisation in the central Children band. # Grand Rapids - C432543-8 **Allegiance:** Children of the Red River \| **Stellar:** M1 V \| **Trade Codes:** Non-Industrial · Poor ## Description A thin-air mid-population world named for the white-water river running through its main continent. About fifty thousand residents. The northern terminus of the Children\'s Cumberland-trade lane. A tainted-atmosphere Children\'s world; hundreds of thousands of\ inhabitants. Named for the dramatic river rapids near the main settlement. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- C - Routine 4 - 6,400 km 3 - Very thin 2 - 16--25% (\~0.35 G) (respirator) -------------------------------------------------------------------------- Services: Cr100/d, unrefined, small-craft yard, repair\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 5 - \~50,000 None None 3 8 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Representative party Grand Rapids Democracy ----------------------------------------------------------------------- ## Key Locations - **The Provincial Hall** - **The Rapids Yards** - small-craft repair - **The Grand Rapids Inn** - **The Schoolhouse** - **The Volunteer Barracks** - **The Council Hall** - democratic chamber - **The Rapids Yard** - small-craft repair - **The White Water Tavern** - popular with river guides - **The Pemmican Mills** - secondary processor (after Portage) ## Key People - **Provincial Speaker Joseph Sayer-Rapids** - Métis - **Vice-Speaker Madame Marie Welsh-Sayer** - runs civic administration - **Yard-Master \"Cousin Pierre\" Pierre Boucher-Decoteau** - **Drill-Captain Étienne Tanner-Sayer** - runs the Volunteers - **Council Speaker Madeleine Bruce (II)** - Étienne\'s sister - **Shipwright Old Pap Norquay** - Aurèle\'s father; semi-retired - **Trader Olivier Grant** - Hiram\'s uncle - **Innkeep Marie Bouvier (II)** - runs the White Water ## Key Groups - Children of the Red River - The Sayer Family (locally controlling) - The Volunteers (substantial) - The Children (dominant) ## Other Info - Grand Rapids is the Children\'s northern trade-front - A Sellers delegation visits annually; relations are formally correct, practically cool ```{=html} <!-- --> ``` - The Pemmican Mills here supply the Voyageur Route\'s freighter provisioning. The supply line is critical and well-defended. # Whitemud River - D564231-7 **Allegiance:** Children of the Red River \| **Stellar:** G5 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A small post on a temperate world with white-clay riverbanks. About a hundred residents. A small Children\'s post; a few thousand inhabitants on a temperate\ watered world. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 5 - 8,000 km 6 - Standard 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~100 None None 1 7 -------------------------------------------------------------------------- ## Government Groups ------------------------------------------------------------------------- Name Type Size Description ----------------- ------------------- ----------------- ----------------- Peoples 3 - Ruling The local ruling Government of Self-Perpetuating party Whitemud River Oligarchy ------------------------------------------------------------------------- ## Key Locations - **The Lodge** - **The Clay Yard** - pottery and clay-brick works - **The Old Tavern** ## Key People - **Postmaster Henri Welsh-Whitemud** - Métis - **\"Aunt\" Marie Boucher-Whitemud** - runs the tavern - **Master Potter Sarah Sayer-Whitemud** - heads the clay-works - **Post Chief Lucienne Falcon (II)** - Madeleine at Red River\'s distant cousin; moderate - **Trader Sten McKay** - Pierre\'s cousin ## Key Groups - Children of the Red River ## Other Info - Whitemud pottery is sold at Red River as functional and decorative ware - A Sigmarite shrine here uses fired Whitemud tiles in its altar ```{=html} <!-- --> ``` - The river deposits a fine white mud used in Children pottery - a prized export. # Reindeer Lake - E564300-5 **Allegiance:** Children of the Red River \| **Stellar:** K5 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A small post on a temperate lake-world; the \"reindeer\" are a herding-mammal analogue. Two hundred residents. A temperate Children\'s post; a few hundred inhabitants. Named for the\ deer-analog herds that winter in the area. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 6 - Standard 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 3 - \~250 None None 0 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 0 - No government Ruling The local ruling Government of party Reindeer Lake ----------------------------------------------------------------------- ## Key Locations - **The Lodge** - **The Pen-Yard** - herding pens - **The Tavern** ## Key People - **Elder Three-Hawks-of-the-Herd** - Cree-Métis herd-master - **\"Aunt\" Adèle Welsh-Hawks** - runs the tavern - **Herd-Master Pierre Decoteau-Hawks** - Cree-Métis - **Post Lead Anne Trottier** - Métis moderate ## Key Groups - Children of the Red River - Local Cree band (assimilated into Children community) ## Other Info - Reindeer Lake meat is sold to Winipic for winter trade - The local Cree are full Children\'s citizens and resent Sellers\' claims to be the senior Cree authority ```{=html} <!-- --> ``` - The \"reindeer\" actually has six legs. A Children naturalist has been trying to publish on the species for years; the GTC has not approved. # Lac du Bonnet - E564321-5 **Allegiance:** Children of the Red River \| **Stellar:** M1 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A small post on a temperate lake-world. Two thousand residents in a single town. A retreat town for the Winipic elite. A small temperate Children\'s post; a few hundred inhabitants. The\ \"good lake\" is named for its excellent fishing. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 6 - Standard 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 3 - \~2,000 None None 1 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 2 - Participating Ruling The local ruling Government of Lac Democracy party du Bonnet ----------------------------------------------------------------------- ## Key Locations - **The Lodge** - **The Retreat Houses** - small private cottages owned by Winipic families - **The Bonnet Tavern** ## Key People - **Postmaster \"Aunt\" Madeleine Welsh-Bonnet** - Métis - **Father Henri Lépine** - Sigmarite priest, retired; a cousin of Madame Angélique\'s - **\"Cottage-Keeper\" Pierre Boucher** - looks after the elite cottages - **Council Speaker Reine Bouvier** - moderate; Antoine and Anne-Marie Bouvier\'s cousin ## Key Groups - Children of the Red River ## Other Info - The Winipic elite holiday here; many private negotiations happen in cottage parlors - Father Henri\'s retreats are reputedly where the most sensitive Children\'s policy is discussed off the record ```{=html} <!-- --> ``` - The post hosts an annual Children fishing tournament. Falcon attends when she can. # Red Lake - E210342-6 **Allegiance:** Children of the Red River \| **Stellar:** M3 V \| **Trade Codes:** Desert · Low Pop · Non-Industrial ## Description A small desert world with iron-rich red dust. About thirty thousand residents in domed colonies. A small but profitable iron-mining operation. A small desert Children\'s post; a few thousand inhabitants. The \"red\"\ is iron-oxide dust covering the entire surface. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 2 - 3,200 km 1 - Trace (vac 0 - Desert suit) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 3 - \~2,000 None None 2 6 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Red Representative party Lake Democracy ----------------------------------------------------------------------- ## Key Locations - **The Dome Hall** - **The Iron-Mine** - surface and subsurface operation - **The Red Lodge** - main tavern in the dome - **The Smelter** - small but functional ## Key People - **Speaker Joseph Sayer-Red** - Métis - **Mine-Master \"Iron\" Henri Welsh-Red** - runs the mine - **Smelter-Master Marie Boucher-Red** - runs the smelter - **Council Speaker Hiram Falcon (II)** - Madeleine at Red River\'s nephew; young, capable, ambitious - **Mining Master Old Pap Cardinal (II)** - runs the iron-oxide quarries ## Key Groups - Children of the Red River ## Other Info - Red Lake iron is sent to Rainy Lake and Portage for the manufacture of Volunteer rifles - A small but growing dispute over royalty payments has the local Speaker increasingly cool toward Winipic ```{=html} <!-- --> ``` - Iron-oxide from Red Lake is processed into the red dye that gives the Children\'s flag its colour. # Island Lake - E543200-5 **Allegiance:** Children of the Red River \| **Stellar:** M1 V \| **Trade Codes:** Low Pop · Non-Industrial · Poor ## Description A small post on a thin-air lake-world. A hundred residents. A small Children\'s post; under a thousand inhabitants on a tainted-\ atmosphere world. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 4 - Thin 3 - 26--35% (\~0.45 G) (tainted, respirator) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~100 None None 0 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 0 - No government Ruling The local ruling Government of party Island Lake ----------------------------------------------------------------------- ## Key Locations - **The Lodge** - **The Pad** ## Key People - **Postmaster Étienne Welsh-Island** - Métis - **\"Aunt\" Anne Sayer-Island** - **The Grant family** - three siblings; run the post ## Key Groups - Children of the Red River ## Other Info - Island Lake is on the Winipic--Albany lane - A Children courier ship rests here weekly ```{=html} <!-- --> ``` - A small Caelum dump operates on the far side of the lake. Illegal but tolerated. # Cat Lake - E434100-5 **Allegiance:** Children of the Red River \| **Stellar:** M0 V \| **Trade Codes:** Low Pop · Non-Industrial · Poor ## Description A small post; thirty residents, named for the local feline analogue, a small forest predator. A tiny Children\'s post; under a hundred inhabitants. Named for the\ feline predators that hunt the local plains. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 4 - 6,400 km 3 - Very thin 4 - 36--45% (respirator) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 1 - \~30 None None 0 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 0 - No government Ruling The local ruling Government of Cat party Lake ----------------------------------------------------------------------- ## Key Locations - **The Cabin** - **The Pelt-Shed** ## Key People - **Postmaster \"Cat-Marie\" Marie Decoteau-Cat** - Métis trapper - **\"Old Hunter\" Étienne Welsh-Cat** - her brother - **Post Caretaker Marie Riel (II)** - Madeleine at Portage\'s distant cousin ## Key Groups - Children of the Red River ## Other Info - Cat Lake pelts are a luxury item at Winipic - A Warriors raid five years ago killed the previous postmaster; the current one is armed ```{=html} <!-- --> ``` - The \"cats\" are a successful Bryceptor predator. Hunters from across the sector come to track and trophy them. # Poplar River - D564310-7 **Allegiance:** Children of the Red River \| **Stellar:** K2 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A modest post on a forested river world. About fifteen hundred residents. Not to be confused with Poplar River House (2806) in Sellers territory. A small Children\'s post; a thousand inhabitants on a temperate watered\ world. *Note: distinct from the Sellers\' 2806 Poplar River House.* ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 5 - 8,000 km 6 - Standard 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 3 - \~1,500 None None 0 7 -------------------------------------------------------------------------- ## Government Groups --------------------------------------------------------------------------- Name Type Size Description ----------------- --------------------- ----------------- ----------------- Peoples 1 - Ruling The local ruling Government of Company/Corporation party Poplar River --------------------------------------------------------------------------- ## Key Locations - **The Lodge** - **The Mill** - small lumber operation - **The Tavern** ## Key People - **Postmaster Henri Tanner-Poplar** - Métis - **\"Aunt\" Madeleine Boucher-Poplar** - runs the tavern - **Sawyer Pierre Welsh-Poplar** - heads the mill - **Post Chief Anne McKay (II)** - Pierre\'s niece - **Logger Eulalie Bouvier** - runs the timber yards ## Key Groups - Children of the Red River ## Other Info - Poplar River lumber feeds the Winipic yards - Confusion with Sellers\' Poplar River House is constant; the Children have offered to rename, but the locals refuse ```{=html} <!-- --> ``` - The Children\'s logging operation here competes directly with the Sellers\' Poplar River House for the same wood markets. Tensions occasionally turn violent. # Lac Seul - E434321-6 **Allegiance:** Children of the Red River \| **Stellar:** M2 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A small post on a lake-world; about two thousand residents. The name (\"alone lake\") commemorates the founder\'s solitary first winter here. A small Children\'s post; a few hundred inhabitants on a tainted-\ atmosphere world. The \"lonely lake\" is, by reputation, the most\ isolated Children settlement. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E --- Frontier 4 --- 6,400 km 3 --- Very 4 --- 36--45% (\~0.35 G) thin (respirator) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 3 --- \~2,000 None None 1 6 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 2 --- Ruling The local ruling Government of Lac Participating party Seul Democracy ----------------------------------------------------------------------- ## Key Locations - **The Lodge** - **The Yard** --- small-boat construction - **The Solitaire Tavern** ## Key People - **Speaker Adèle Sayer-Seul** --- Métis - **\"Aunt\" Marie Welsh-Seul** --- runs the tavern - **Boat-Master Henri Decoteau-Seul** - **Council Speaker Old Pap Bouvier (V)** --- confusingly, yet another; Lac Seul\'s claim to fame ## Key Groups - Children of the Red River ## Other Info - Lac Seul boats are sold to Rainy Lake and Albany - A small but determined Sigmarite hermitage operates on a nearby island ```{=html} <!-- --> ``` - The Bouvier family proverb: \"If you don\'t know which Old Pap Bouvier you mean, you mean the one at Lac Seul.\" # Big Trout Lake - E565100-5 **Allegiance:** Children of the Red River \| **Stellar:** K5 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A small post on a temperate lake-world; about thirty residents. A small Children\'s post; under a hundred inhabitants. Named for the\ oversized trout-analog that lives in the lake. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 6 - Standard 5 - 46--55% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 1 - \~30 None None 0 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 0 - No government Ruling The local ruling Government of Big party Trout Lake ----------------------------------------------------------------------- ## Key Locations - **The Lodge** - **The Smoking Shed** ## Key People - **Postmaster Joseph Welsh-Trout** - Métis - **\"Aunt\" Anne Sayer-Trout** - **The Trottier family** - three siblings; fishing operation ## Key Groups - Children of the Red River ## Other Info - Trout smoked here are sent to Albany Fort - A wandering Sigmarite hermit lives in a hut nearby; the postmaster brings him bread ```{=html} <!-- --> ``` - The \"Big Trout\" is genuinely big - over two metres long. Trophy fishing licences are sold to Red River sportsmen. # Osnaburgh House - D554432-7 **Allegiance:** Children of the Red River \| **Stellar:** G5 V \| **Trade Codes:** Non-Industrial · Albany Arm ## Description A modest temperate world named after a town in Lower Saxony; about twenty thousand residents. A pleasant settler-belt world. A Children\'s post on the HBC Albany Arm spur. A few thousand\ inhabitants. The post is a HBC waypoint into Children space - politically\ awkward, economically necessary. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 5 - 8,000 km 5 - Thin 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: Cr10/d, unrefined, limited repair\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 4 - \~22,000 None None 2 7 -------------------------------------------------------------------------- ## Government Groups ------------------------------------------------------------------------- Name Type Size Description ----------------- ------------------- ----------------- ----------------- Peoples 3 - Ruling The local ruling Government of Self-Perpetuating party Osnaburgh House Oligarchy ------------------------------------------------------------------------- ## Key Locations - **The Provincial Hall** - **The Yards** - small-craft repair - **The Osnaburgh Inn** - **The Schoolhouse** ## Key People - **Speaker \"Aunty\" Madame Sophie Welsh-Decoteau** - Métis - **Yard-Master Joseph Boucher-Welsh** - **Schoolmaster Adèle Sayer-Welsh** - **Council Speaker Madeleine Boucher (II)** - Antoine at Portage\'s daughter; moderate - **Chief Factor Cecil Macpherson** - GTC; Edna\'s brother; quiet, capable - **Trader Olivier Falcon (II)** - runs the small market ## Key Groups - Children of the Red River - Sigmarite Order (small) - The Children (host) - Goodwinia Trade Company (Albany Arm) ## Other Info - Osnaburgh House is on the Albany lane; a useful waystation - The schoolhouse hosts twenty children from nearby settler families ```{=html} <!-- --> ``` - The Albany Arm is the GTC\'s eastern reach into Children space. The Children tolerate it because the goods flowing through are mostly Children-produced. # Split Lake - E564200-5 **Allegiance:** Children of the Red River \| **Stellar:** K2 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A small post on a lake-world with an unusual U-shaped main lake. About a hundred residents. A small Children\'s post; a few hundred inhabitants. The lake is\ literally split by an isthmus. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 6 - Standard 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~100 None None 0 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 0 - No government Ruling The local ruling Government of party Split Lake ----------------------------------------------------------------------- ## Key Locations - **The Lodge** - **The Old Tavern** ## Key People - **Postmaster Marie Tanner-Split** - Métis - **\"Old Joe\" Joseph Welsh-Split** - **Commune Lead Old Pap Norquay (II)** - Aurèle\'s distant uncle ## Key Groups - Children of the Red River ## Other Info - Split Lake is a quiet outpost on the Winipic--Albany lane - A Children courier service runs through monthly ```{=html} <!-- --> ``` - The isthmus is a Children burial ground. Recent excavations turned up Warrior artefacts - evidence of pre-trade Warrior presence. # Marten Falls - D433432-7 **Allegiance:** Children of the Red River \| **Stellar:** M1 V \| **Trade Codes:** Non-Industrial · Poor ## Description A thin-air world with several waterfalls. About twenty thousand residents in small valley villages. A Children\'s post on a tainted-atmosphere world; a few thousand\ inhabitants. Named for the small fur-bearing predators that hunt\ the local rivers. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 4 - 6,400 km 3 - Very thin 3 - 26--35% (\~0.35 G) (respirator) -------------------------------------------------------------------------- Services: The Falls Yard\*\* - small-craft repair\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 4 - \~22,000 None None 2 7 -------------------------------------------------------------------------- ## Government Groups ------------------------------------------------------------------------- Name Type Size Description ----------------- ------------------- ----------------- ----------------- Peoples 3 - Ruling The local ruling Government of Self-Perpetuating party Marten Falls Oligarchy ------------------------------------------------------------------------- ## Key Locations - **The Provincial Hall** - **The Falls Yard** - small-craft repair - **The Falls Tavern** - **The Mission** ## Key People - **Speaker Henri Sayer-Falls** - Métis - **Vice-Speaker \"Aunt\" Adèle Welsh-Falls** - runs the tavern - **Yard-Master \"Falls\" Joseph Decoteau** - **Council Speaker Madeleine Grant** - Hiram\'s sister - **Trader Antoine Bouvier (II)** - runs the local market ## Key Groups - Children of the Red River ## Other Info - Marten Falls is on the Children\'s far eastern frontier, neighboring Albany Fort - A Sigmarite shrine near the largest waterfall draws regional pilgrims ```{=html} <!-- --> ``` - Marten pelts are a Children luxury export. Bishop Vasse\'s vestments at Red River are reputedly marten-trimmed. # Glouster House - E564321-5 **Allegiance:** Children of the Red River \| **Stellar:** K2 V \| **Trade Codes:** Low Pop · Non-Industrial · Albany Arm ## Description A small post on a temperate world; about two thousand residents. The name is local English-language sloppy for \"Gloucester.\" A small Children\'s post on the HBC Albany Arm; a few hundred\ inhabitants on a temperate world. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 6 - Standard 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 3 - \~2,000 None None 1 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 2 - Participating Ruling The local ruling Government of Democracy party Glouster House ----------------------------------------------------------------------- ## Key Locations - **The Lodge** - **The Tavern** ## Key People - **Speaker Joseph Boucher-Glouster** - Métis - **\"Aunt\" Marie Welsh-Glouster** - runs the tavern - **Post Speaker Lucienne McKay (III)** - Pierre\'s many cousins - **HBC Liaison Edgar Pringle (II)** - yet another Pringle; junior ## Key Groups - Children of the Red River ## Other Info - Glouster House sits between Children and Sellers worlds; a small Sellers delegation visits annually - The local mill produces a particular variety of trade-grain that is fashionable at Winipic ```{=html} <!-- --> ``` - The Albany Arm posts share an inside joke about the number of Pringles posted to them. # Henley House - D675321-7 **Allegiance:** Children of the Red River \| **Stellar:** G8 V \| **Trade Codes:** Low Pop · Non-Industrial · Albany Arm ## Description A modest pleasant world; about a hundred and fifty residents in three small towns. A traditional stop on the Albany--Winipic lane. A small Children\'s post on the Albany Arm; a few thousand inhabitants\ on a temperate watered world. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 6 - 9,600 km 7 - Standard 5 - 46--55% (\~0.55 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 3 - \~150 None None 1 7 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 2 - Participating Ruling The local ruling Government of Democracy party Henley House ----------------------------------------------------------------------- ## Key Locations - **The Council Lodge** - **The Yard** - small-craft maintenance - **The Henley Inn** ## Key People - **Postmaster Adèle Welsh-Henley** - Métis - **\"Aunt\" Marie Tanner-Henley** - runs the inn - **Yard-Master Joseph Sayer-Henley** - **Council Speaker Anne Norquay (II)** - Marc at Bosse\'s daughter - **Chief Factor Augustus Pringle** - yet another Pringle posted to the Arm; the third Pringle posted east of York Factory ## Key Groups - Children of the Red River ## Other Info - Henley House is a popular overnight stop on the Albany run - The Welsh-Henley family claims direct descent from one of the original HBC Henley factors; the genealogy is disputed ```{=html} <!-- --> ``` - The Henley House Pringle is the closest thing to a respected GTC factor in Children eastern space. He is invited to Children weddings, which is rare. # Albany Fort - C543667-8 **Allegiance:** Children of the Red River \| **Stellar:** K5 V \| **Trade Codes:** Non-Industrial · Poor · Albany Arm Terminus ## Description The fourth and easternmost of the named Children cores. A thin-air mid-population world that serves as the Children\'s eastern terminus - and as their official trading interface with the off-sector beyond the Pemmican Sector itself. About five million residents. Albany Fort was the eastern outpost of HBC presence sixty years ago; the cession of Albany to the Children was, like Carlton, peaceful, but more grudging. The Children built it up as their off-sector gate, and now Albany rivals York Factory in lane-traffic. A temperate Children\'s world; millions of inhabitants. **Critical**:\ this is the terminus of the HBC Albany Arm - the easternmost GTC\ presence in the sector. The Children control the world; the GTC operates\ the port. Population, port, and politics are all in delicate balance. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- C - Routine 5 - 8,000 km 4 - Thin 3 - 26--35% (\~0.45 G) (tainted, respirator) -------------------------------------------------------------------------- Services: Cr100/d, unrefined, small-craft yard, repair\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 6 - None Respirator 7 8 \~5,000,000 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 6 - Captive Ruling The local ruling Government of Government (under party Albany Fort Winipic) ----------------------------------------------------------------------- ## Key Locations - **The Fort** - the original HBC structure, preserved as the Children\'s seat of administration - **The Albany Yards** - second-largest yards in Children\'s territory after Portage; handles incoming off-sector traffic - **The Off-Sector Berths** - six dedicated landing pads for non-Pemmican-sector ships - **The Customs House** - the Children\'s only formal off-sector customs facility - **The Volunteer Garrison** - substantial; this is where the Children watch for off-sector intervention - **The Albany Inn** - large, well-appointed; where off-world traders are politely housed - **The Stranger\'s Tavern** - main rough-trade tavern; mixed off-world and local clientele - **The Schoolhouse** - **St-Anne\'s Cathedral** - Sigmarite, oldest in the eastern Children\'s territory - **The Albany Fort** - fortified original-era post; now the GTC compound - **The Albany Yard** - small-craft repair; busy - **The Children\'s Council Hall** - captive-government chamber - **The Voyageur Tavern (Albany)** - sister establishment to Portage\'s; shared owners - **The Eastern Market** - major commodity floor ## Key People - **Captive-Governor \"Admiral\" Henri Lépine-Welsh** - Winipic appointee; the senior Children figure on the eastern frontier; reports directly to the Grand Speaker - **Customs Chief Madame Marie Sayer-Albany** - runs the off-sector customs house - **Yard-Master Joseph \"the Builder\" Decoteau-Welsh** - runs the yards - **Drill-Master General Sarah Tanner-Lépine** - runs the Albany Volunteers - **Captain \"Off-Sector\" Pierre Boucher-Sea** - leads the freighter squadron that operates beyond the sector boundary - **Bishop-Father Maximilian Marion** - Sigmarite; senior eastern cleric - **\"Old\" Madame Henriette Tanner** - informal matriarch of the Albany customs network; quietly the most powerful merchant on the world - **Chief Factor Reginald Sutherland** - GTC; Wendell and Walter Sutherland\'s elder brother. The senior Sutherland in the sector. - **Captive Speaker Eulalie Falcon (II)** - Madeleine at Red River\'s cousin; runs the \"captive\" council - **Shipwright Old Pap Bruce (II)** - Étienne\'s grandfather; semi-retired - **Senior Trader Marie Falcon (III)** - runs the Eastern Market ## Key Groups - Children of the Red River (eastern frontier capital) - The Lépine-Welsh Family (controlling) - The Volunteers (substantial garrison) - The Off-Sector Merchants (small but influential) - Sigmarite Order (eastern chapter) - The Children (host; \~85% population) - Goodwinia Trade Company (Albany Arm terminus) ## Other Info - Albany Fort is the Children\'s window onto the wider universe - and the only Children-controlled port through which off-sector goods (and information) reliably flow - The Customs House is rumored to have intercepted, but not disclosed, a recent off-sector inquiry regarding \"imperial-pattern small arms\" - the same kind of weapon used at the Incident - The Volunteer garrison here is heavier than the population justifies; the Children expect that if off-sector intervention ever comes, it will come through Albany first - \"Old\" Madame Tanner\'s smuggling network handles most of the under-the-counter off-sector trade in the sector; everyone knows, no one acts ```{=html} <!-- --> ``` - Reginald Sutherland reports directly to Hargrave at York Factory, bypassing the Albany Arm chain. He is the only GTC factor in the east who knows about Hargrave\'s independent dossier on the Incident. - Albany Fort is the closest GTC presence to the Warriors\' eastern strip at Sault Ste. Marie. Cross-faction trade does happen here, quietly. # Birdstail Creek - Unknown **Allegiance:** Children of the Red River \| **Stellar:** K5 V \| **Trade Codes:** Lo, Ni ## Description A small post on a thin-air dry-stream world. Thirty residents. Founded twenty years ago to claim the hex. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 4 - Thin 3 - 26--35% (\~0.45 G) (tainted, respirator) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 1 - \~30 None None 0 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 0 - No government Ruling The local ruling Government of party Birdstail Creek ----------------------------------------------------------------------- ## Key Locations - **The Cabin** - a single bunkhouse - **The Pad** ## Key People - **Postmaster Étienne Welsh** - Métis homesteader - **\"Aunt\" Marie Welsh** - his sister; only other permanent resident ## Key Groups - Children of the Red River (claim-post) ## Other Info - Founded as a claim-marker; the world is mostly unimproved - The hex shows up on Children maps in heavy ink; it is symbolic territory # THE WARRIORS --- ONCE THE RULERS *Allegiance: Wa · Blood and ochre. The southern strip and the deep*\ *western marches --- an L-shape wrapping the southwest of the sector.*\ *Before the GTC arrived, before the Gatherers and Sellers separated*\ *from them, the Warriors were the Rulers --- the unified southern*\ *nations who ran every hex in this sector and called it home. The*\ *trade has enriched everyone else and impoverished them. Now they*\ *raid the trade lanes that pass through what was once their range,*\ *and they are increasingly desperate. Their best Dew-urm worlds ---*\ *Wood Mountain, Teton River --- remain a strategic prize the GTC has*\ *never been able to negotiate access to.* # Fort William - B667954-A **Allegiance:** The Warriors \| **Stellar:** F8 V \| **Trade Codes:** Garden · High Population · Capital ## Description Fort William is the capital of the Warriors confederacy and the seat of the Grand Council of All Peoples - the closest thing the displaced Rulers have to a unified government in the long centuries since the HBC reached the sector. The world is a thinly populated garden - a true Earth-twin like Red River, with deep forests, blue rivers, and a long-summer climate - and the great city of Fort William sprawls along a deep-water inlet on the eastern coast of its principal continent. Where Red River across the sector is the Children\'s capital and Cumberland House is the Sellers\', Fort William is unmistakably and proudly Warrior: an Anishinaabe-Lakota-Blackfoot-Mandan confederation-city with the long lodges and council-houses of the four peoples ringed in deliberate equality around the central plaza. The starport is a proper B-class field with a small shipyard, refined-fuel cracker, and (uniquely in the Warriors arm) a modest stand of obsolete but functional system-defense small craft. Fort William neither acknowledges nor petitions the HBC, the Goodwinian Anchorage, or any off-sector power. It treats with the Gatherers, occasionally with the Sellers, almost never with the Children, and remembers - bitterly, in detail, in epic - what was lost. The Warriors\' political and military capital, and one of only three\ class-A/B garden-class worlds in the sector (with Red River and the\ Galtran). Earth-like atmosphere, ocean-rich, low gravity, hot\ temperature - a paradise compared to most of the sector\'s posts. Four\ and a half billion inhabitants. Fort William is the Warriors\' beating\ heart: the seat of the Crow-Foot lineage that descends from the old\ Rulers, the home of the warrior councils, and the launching point of\ the raid fleets. The class-B starport is the only major non-GTC, non-\ Children port in the southern half of the sector. ### Planet Info ----------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro ----------------- -------------- -------------- -------------- -------------- B - Good (refined 6 - Earth-ish 6 - Standard 7 - 70% fuel; spacecraft surface water yard; modest system-defense) ----------------------------------------------------------------------------- Services: refined fuel; spacecraft yard; modest system-defense\ Bases: The University of the Four Peoples (an academic-research community in its own right) ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 9 - \~5 None None 4 A (10) - the billion technical equal of any HBC enclave -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 5 - Feudal Ruling The local ruling Government of Technocracy (the party Fort William Grand Council of All Peoples) ----------------------------------------------------------------------- ## Key Locations - **The Plaza of the Four Peoples** - central, ringed by the four great council-lodges - **The Anishinaabe Great Lodge** - eight-clan council-house, eastern quadrant - **The Lakota Lodge** - buffalo-hide great-lodge, southern quadrant - **The Blackfoot Lodge** - painted, northern quadrant - **The Mandan Earthlodge** - beehive-shaped, western quadrant - **The Lodge-of-Strangers** - where Gatherer freighter-captains and rare diplomatic visitors are received - **The Long Wharf** - deep-water harbor with cargo cranes - **The Shipyard** - a real, modest, Warrior-owned spacecraft works, capable of hull repair and small craft construction - **The Cracker** - refined-fuel plant, kept clean - **The Old Pemmican-Quarter** - the original founding settlement, kept as a heritage district - **The Watchtower of the Council** - armed, modern, manned - **The Sweat-Lodge Bluffs** - ceremonial, off-limits - **The University of the Four Peoples** - a small but real institution of higher learning, founded ninety years ago, the academic equal of the HBC Bursar\'s office - **The Cairn of the Old Rule** - a low spiral mound of stones at the center of the plaza, marking the founding-day of the Grand Council; the inscription, in four scripts, reads \"We Remember\" - **The High Lodge** - central council chamber; the Warriors\' equivalent of a parliament; bone-and-stone construction - **The Fort William Yard** - full spacecraft shipyard; builds the raid frigates and the new generation of fast strike-cutters - **The Old Trail Market** - sector-significant commodity floor; Bryceptor and Dew-urm products dominate - **The Raider\'s Rest** - tavern complex of seven linked rooms; the largest single drinking establishment in the sector - **The Memorial Plains** - sacred ground; ancestral memorials for every Warrior leader of the past four centuries - **The Crow Lodge** - the Crow-Foot family seat; political nerve centre ## Key People - **Grand Speaker-of-the-Council Sees-The-Sky-Forever** - Anishinaabe (Pine clan), senior of the Grand Council of All Peoples, fifty-eight summers, austere and patient; the closest thing the Warriors have to a head-of-state - **War-Speaker Crow-Foot-of-the-Mountain** - Blackfoot, the senior military officer of the confederacy; based at Fort William by Council vote but commands across the arm - **Council-Speaker for the Lakota Sees-The-Buffalo-Stand** - Lakota, holds the southern portfolio - **Council-Speaker for the Mandan Standing-Hidatsa-of-Fort-William** - Mandan, holds the agricultural portfolio (and is a cousin of the Mandans-Nation Grand Speaker) - **Council-Speaker for the Anishinaabe Loud-Thunder-of-the-Falcon-Clan** - younger cousin of the Grand Portage Speaker; holds the trade portfolio - **Master-Shipwright Antoine Setter-Pine** - Métis half-blood, defected from HBC service forty years ago; the Council\'s senior engineer - **Bursar-of-the-Council Marie Tanner-Welsh** - Métis half-blood, the principal financial officer; handles the Gatherer credit-lines - **Master-of-the-University Father Boniface Pelletier-of-the-Pine** - Sigmarite priest, half-Métis, the only off-faith clergy on Council payroll; runs the university\'s languages and history faculties; tolerated because he writes honest history - **Senior Ambassador to the Gatherers Geneviève Charette-Pine** - Métis-Anishinaabe, the principal diplomat - **\"The Old Speaker\" Walks-In-Two-Worlds** - retired Grand Speaker, eighty-two summers, lives quietly in the Pemmican-Quarter, still consulted on every major decision - **Captain Étienne McKenzie-Crow** - Gatherer Council-Captain, calls here on his eastern run; trusted, has dined at the Council - **\"Mr. Halloran\"** - a small, unremarkable off-worlder who has been quietly imprisoned in comfortable quarters at the Lodge-of-Strangers for nineteen years; everyone knows he is a Goodwinian agent caught trying to map the system; the Council uses him occasionally as a back-channel to Galtran - **High Chief Crow-Foot** - descendant of the last Ruler before the GTC charter. Old, dignified, calculating. Has personally led five raids in his lifetime; he will not lead a sixth, but he authorises every one his sons command. - **War-Chief Plenty-Coups** - Crow-Foot\'s eldest son; the field commander of the Warriors\' raid fleets. Decisive, aggressive, unforgiving. Believes the Children\'s killing of Letendre\'s daughter was a gift - the chaos it creates favours the Warriors. - **Shipwright-Lord Sitting Wolf** - runs the Fort William Yard; built the new strike-cutters; the most respected non-pilot in Warrior space - **Senior Trader Old Many-Coats** - runs the Old Trail Market; hereditary trade specialist - **Bone-Master Red Otter** - runs Dew-urm dust grading; the highest- quality dust in the sector comes through her certification - **Tavern Mistress Sky-Reader** - runs the Raider\'s Rest; a former pilot-captain, retired with battle honours ## Key Groups - The Warriors (Grand Council of All Peoples - the confederation\'s seat) - The Gatherers (substantial freighter-broker presence; the only off-world faction with diplomatic standing) - The University of the Four Peoples (an academic-research community in its own right) - A small but real shipwright-and-engineer corps - A vanishingly small Sigmarite mission (one chapel, two priests, no converts) - The Warriors (host; ruling lineage) - A small GTC trade liaison (tolerated, watched) - Off-sector buyer agents (quiet but present; Dew-urm dust trade) ## Other Info - Fort William is the only Warrior world with significant off-world military capability; the small craft squadron is obsolete and tiny but it is real, and the HBC takes care never to provoke it - The Grand Council remembers - and teaches at the University - that the Warriors were once the Rulers of the entire sector before the HBC arrived, and that the displacement was effected gradually, by trade, by debt, and by sickness, rather than by open war; this is held to be a worse and more shameful injury than open conquest would have been - The Council has, three times in the last century, considered a formal alliance with the Sellers against the HBC; each time the Lakota war-speakers have voted it down, on the grounds that the Sellers are too compromised by their dependence on York Factory - Fort William is the principal market for Bryceptor blood-supply outside the Gatherers\' western arm; the Anishinaabe of the city operate a small but profitable freighter-fleet on Gatherer license - The Council suspects, but cannot prove, that the Children of the Red River were responsible for the Incident at Edmonton - the killing of Marguerite Riel-Lépine\'s daughter the night before her wedding to Factor John Rowand; the suspicion is one of the Council\'s main reasons for keeping the Children at maximum diplomatic distance - The University maintains a complete archival library of pre-HBC sector history, including (it is rumored) records of the original arrival of the Goodwinian charter-fleet; HBC scholars have been quietly trying to gain access for fifty years and have not succeeded - Mr. Halloran the imprisoned Goodwinian is, by all accounts, perfectly content with his situation, has learned three local languages, has written two well-regarded books on comparative cosmology, and refuses to be repatriated when the Council periodically offers it - The Cairn of the Old Rule is renewed every year on the founding-day of the Council; each of the four peoples adds a single stone, and the Old Speaker reads, in four languages, the names of every world that was ever theirs ```{=html} <!-- --> ``` - The Fort William Yard is, quietly, building strike-cutters at a rate that will exceed the Children\'s Portage La Prairie output within two years. Both factions are racing. - Plenty-Coups has personally authorised five raids on Mandans Nation in the past three years. He considers it unfinished business. - High Chief Crow-Foot is rumoured to be in private correspondence with Governor Ballenden. If true, the implications for the trunk war are profound. Nobody outside Crow Lodge has seen the letters. # Sault Ste. Marie - B555631-9 **Allegiance:** The Warriors \| **Stellar:** G0 V \| **Trade Codes:** Rich · Eastern Anchor ## Description Sault Ste. Marie is the easternmost named core of the Warriors confederacy and the second great Anishinaabe trade-world, mirror to Grand Portage at the other end of the arm. The world sits at the natural choke-point where the eastern jump-routes converge - anything moving east of Fort William must pass either Sault Ste. Marie or Grand Portage - and the Anishinaabe of the Sault have long made themselves indispensable as customs-takers, fuel-brokers, and freighter-charterers. The city-of-the-rapids is a long stone-and-timber waterfront town built around a series of natural falls and rapids that the Anishinaabe have engineered into a working hydropower complex. The starport is a B-class field with refined-fuel, a small repair-yard, and an unusual specialty: Sault Ste. Marie maintains the only working orbital traffic-control station in the entire Warriors arm. The Warriors\' eastern anchor on the Lake Superior strip. Temperate,\ watered, well-developed - a \"rich\" world by sector standards, with over\ a million inhabitants. The class-B starport supports a full spacecraft\ yard and a robust local economy. Sault Ste. Marie sits at the eastern\ end of the Warriors\' L and is the closest Warrior post to the GTC\'s\ Albany Arm terminus at Albany Fort. A delicate frontier. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- B - Good 5 - Mars-sized 5 - Thin, 5 - 50% (refined fuel; breathable surface water small repair yard; orbital traffic control) -------------------------------------------------------------------------- Services: refined fuel; small repair yard; orbital traffic control\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 6 - \~4 None None 1 9 million -------------------------------------------------------------------------- ## Government Groups ------------------------------------------------------------------------- Name Type Size Description ----------------- ------------------- ----------------- ----------------- Peoples 3 - Ruling The local ruling Government of Self-perpetuating party Sault Ste. Marie oligarchy (the Council of the Rapids) ------------------------------------------------------------------------- ## Key Locations - **The Great Council Lodge of the Rapids** - central, set above the falls - **The Falls Hydropower Complex** - engineered rapids, water-wheels, modern alternators - **The Long Wharf** - deep-water harbor below the falls - **The Repair-Yard** - small but capable, can handle hull-patching and engine work - **The Orbital Traffic Control Station** - a small modernised platform inherited from the pre-HBC era and lovingly maintained - **The Pemmican Houses** - bulk storage for the eastern Mandan grain-trade - **The Free-Trade Quarter** - Métis, off-worlder, smugglers, one Goodwinian observer - **The Old Bishop\'s Cathedral** - Sigmarite, ruined, kept as a heritage site after a long-ago expulsion of clergy - **The Watchtower of the Rapids** - armed, modern, manned by a permanent garrison - **The Eastern Lodge** - Warrior council chamber for the Lake Superior strip - **The Sault Yard** - full spacecraft yard; builds and refits the eastern raid fleet - **The Anchor Market** - major commodity floor; trades discreetly with Albany Fort - **The Falls Tavern** - the post\'s most famous bar, beside the literal waterfalls - **The Border Watch** - Warriors\' military intelligence centre, monitoring the GTC Albany approach ## Key People - **Grand Speaker Rushing-Water-of-the-Rapids** - Anishinaabe (Falcon clan), senior of the Council; cousin to the Grand Portage Speaker - **Council-Speaker for Trade Marie Pelletier-Falcon** - Métis half-blood, the working manager of the city - **War-Speaker Two-Spears-Standing** - head of the Watchtower garrison - **Master-of-the-Rapids Étienne Setter-Pine** - Métis half-blood, the chief hydropower engineer - **Master-of-the-Sky Antoinette Linklater-Falcon** - Métis half-blood, an HBC-trained orbital controller who defected as a young woman; runs the traffic-control station - **Captain Henri Charette-Falcon** - Gatherer freighter-captain, married into the Falcon clan, the principal off-world broker - **\"Mr. Inkster\"** - a small, well-dressed off-worlder, openly acknowledged as a Goodwinian observer; he lives in the Free-Trade Quarter, dines with the Council twice a year, and is permitted to send one ciphered dispatch per quarter to Galtran in exchange for keeping the Council informed of off-sector developments - **Chief Standing Bear** - Crow-Foot\'s cousin; runs the eastern Warrior wing - **War-Captain Cold-Hand** - runs the eastern raid fleet from the Sault Yard - **Shipwright-Lord Stone Bull** - runs the Sault Yard; rivals Sitting Wolf at Fort William - **Senior Trader Walks-At-Night** - runs the Anchor Market; the closest Warrior to a \"diplomat\" with the GTC - **Intelligence Chief Bright-Eye** - runs Border Watch; has agents in Albany Fort ## Key Groups - The Warriors (Anishinaabe Council of the Rapids, senior eastern confederacy member) - The Gatherers (substantial freighter-broker presence) - A discreet but acknowledged Goodwinian observer-presence - A small free-trade community of independent off-worlders - The Warriors (host) - Quiet GTC contact (Albany Arm proximity) ## Other Info - Sault Ste. Marie and Grand Portage are the twin pillars of Warrior eastern trade; the two Falcon-clan Speakers communicate constantly and act in coordination - The orbital traffic-control station is a closely guarded technical asset; the HBC has tried three times to negotiate access and been refused; the Gatherers pay handsomely for priority slots - The Cathedral was burned a century ago in the \"Burning of the Books,\" a reaction to a Sigmarite missionary attempt to translate sacred Anishinaabe oral traditions into print; the ruins are kept as a deliberate warning - The Council maintains a small standing reserve of Bryceptor blood as strategic fuel - held against the possibility of a Gatherer embargo or HBC blockade - Sault Ste. Marie quietly subsidizes the smaller eastern Warrior worlds (Pic River, Michipicoten, Batchewana) with annual gifts of grain and iron, in exchange for first refusal on their export-products - The Council is, of all the Warrior governments, the most pragmatic about the off-sector world; Mr. Inkster\'s quarterly dispatches are read by the Speakers before they are sent, and his observations are treated as a useful (if biased) source of intelligence ```{=html} <!-- --> ``` - The Sault Yard is building raid-frigates with a 7-day operational range - long enough to strike the central HBC trunk and return without refuelling. This capability has not yet been demonstrated. - Walks-At-Night and Reginald Sutherland at Albany Fort meet once a quarter at a small island halfway between them. The meetings are secret from both their governments. # Grand Portage - B555631-9 **Allegiance:** The Warriors \| **Stellar:** G0 V \| **Trade Codes:** Rich · Western Lake Anchor ## Description Grand Portage is the great Anishinaabe trade-world of the southern Warriors arm, and one of the two named cores of the eastern Warriors confederacy. The world sits at the natural junction of three jump-routes - west to Fort Union, east to Fort William, and south down the failing Lakota frontier - and the Anishinaabe of Grand Portage have for generations been the brokers, freighters, and customs-takers of the southern lanes. The city-of-the-portage is a long wooden waterfront town built around a deep-water harbor, with stone warehouses, a small but real shipyard, and a refined-fuel cracker financed (at a brutal interest rate) by a Gatherer consortium. Grand Portage is rich, by Warrior standards: well-fed, well-armed, and not subject to the HBC. The Warriors\' inland Lake Superior anchor; a sister-world to Sault Ste.\ Marie. Same profile, slightly more inland. About a million inhabitants\ in a temperate watered environment. Grand Portage was historically the\ voyageurs\' great inland port - the Children claim it culturally, but\ the Warriors hold it militarily and politically. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- B - Good 5 - Mars-sized 5 - Thin, 5 - 50% (refined fuel; breathable surface water small spacecraft yard) -------------------------------------------------------------------------- Services: Cr500/d, refined, spacecraft yard, repair\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 6 - \~5 None None 1 9 million -------------------------------------------------------------------------- ## Government Groups ------------------------------------------------------------------------- Name Type Size Description ----------------- ------------------- ----------------- ----------------- Peoples 3 - Ruling The local ruling Government of Self-perpetuating party Grand Portage oligarchy (the Council of Eight Clans) ------------------------------------------------------------------------- ## Key Locations - **The Great Hall of the Eight Clans** - the central council-house, long, low, painted - **The Long Wharf** - the principal harbor, with stone quays and a small dry-dock - **The Cracker** - refined-fuel plant, Gatherer-built, Anishinaabe-owned - **The Pemmican Houses** - bulk-storage for the cross-sector trade - **The Free-Trade Quarter** - Métis, off-worlder, and even a few discreet Children agents - **The Old Portage Path** - ceremonial, now flagged with cut granite; the founding-route of the city - **Bishop\'s Rest** - a small Sigmarite chapel, tolerated, kept on the waterfront - **The Watchtower of the Eight Clans** - armed, modern, manned - **The Portage Lodge** - council chamber - **The Grand Yard** - full spacecraft shipyard - **The Old Carry Market** - commodity floor; named for the historic portage that no longer exists in any meaningful sense - **The Drum Tavern** - the post\'s main bar; war songs encouraged - **The Memorial Bay** - graveyard for fallen Warriors; pilgrimage site ## Key People - **Grand Speaker Loud-Thunder-of-the-Eight-Clans** - senior of the Council, sixty summers, said to be the richest individual in the Warriors confederacy - **Council-Speaker Marie Falcon-Pine** - Métis half-blood, holds the Trade portfolio, the working manager of the city - **War-Speaker Sees-Far-Eagle** - head of the Watchtower, modern weapons, not to be tested - **Master-of-the-Cracker Antoinette Setter-Pine** - half-Cree, half-Norquay; HBC-trained engineer who defected as a girl - **Captain Henri Letendre-Falcon** - Gatherer freighter-captain, married into the Falcon clan, principal off-world broker - **Father Norbert Pelletier** - resident Sigmarite priest, careful, popular among the dock-workers - **\"Mr. Drummond\"** - a small, discreet, well-dressed off-worlder who has lived in the Free-Trade Quarter for eleven years and whom everyone assumes is a Goodwinian agent; nobody troubles him and he troubles nobody - **Chief Lone Wolf** - Crow-Foot\'s brother; runs the inland Warrior command from here - **War-Captain Many-Horses** - fleet commander; cousin to Cold-Hand - **Shipwright-Lord Black Bull** - runs the Grand Yard; Stone Bull\'s brother (the Bull family runs both Lake Superior yards) - **Senior Trader Old Bear** - runs the market; hereditary trade post - **Drum-Master Eagle-Feather** - runs the Drum Tavern; legendary singer ## Key Groups - The Warriors (Anishinaabe Council of Eight Clans, senior eastern confederacy member) - The Gatherers (substantial freighter-broker presence) - A small Sigmarite mission - An \"off-world quarter\" of independent traders, smugglers, and at least one HBC informant - The Warriors (host) - A small (illegal but tolerated) Children cultural community ## Other Info - Grand Portage and Fort William together control the entire eastern jump-frontier of the Warriors confederacy; nothing moves east of column 22 without one of the two consenting - The Eight Clans are formally co-equal but in practice the Falcon and Pine clans dominate; the other six are kept happy with shares of the cracker-revenue - Grand Portage is the principal market for Mandans Nation grain destined for the eastern Anishinaabe and (more quietly) for the failing Lakota border-bands; the city takes a cut on every barrel - The Children of the Red River have repeatedly attempted to open a \"diplomatic\" presence at Grand Portage; the Council has refused, on the grounds that they suspect the Children of the Incident and do not wish to be implicated - A Goodwinian special envoy from Galtran called at Grand Portage three years ago and was politely but firmly declined an audience; the Council does not negotiate with off-sector powers as a matter of policy ```{=html} <!-- --> ``` - The Children-cultural community at Grand Portage is a perpetual irritant. The Warriors tolerate it because the Children there pay excellent tribute. Falcon at Red River wishes she had a way to pressure her cultural compatriots into actual loyalty. - Lone Wolf and Cold-Hand are rumoured to disagree about Plenty-Coups\' aggressive raid policy. Both prefer slower attrition. Neither has publicly opposed the High Chief. # Fort Union - D433543-7 **Allegiance:** The Warriors (Lakota-Mandan capital) \| **Stellar:** M0 V \| **Trade Codes:** Non-Industrial · Poor · Southern Anchor ## Description One of the four named Warriors capitals - the heart of the Lakota-Mandan confederation, where the seven Lakota nations and the Mandan-Hidatsa hold their joint councils. About fifty thousand residents in a great fortified town and its surrounding camps. Fort Union is the only world in the sector where seven Lakota chiefs can be expected to sit in the same room and not, immediately, fight. The Warriors\' southwestern anchor; a tainted-atmosphere world with\ hundreds of thousands of inhabitants. Fort Union sits at the corner of\ the L-shape, between the Warriors\' western strip and the bottom strip.\ Strategically critical, environmentally hostile. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 4 - 6,400 km 3 - Very thin 3 - 26--35% (\~0.35 G) (respirator) -------------------------------------------------------------------------- Services: The Yards\*\* - small-craft and lander repair, second-best in Warriors\' territory after Fort William\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 5 - \~50,000 None None 3 7 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Representative party Fort Union Democracy (Council of Seven Nations) ----------------------------------------------------------------------- ## Key Locations - **The Great Council Lodge** - vast, lit always with seven fires (one per Lakota nation) - **The Wintering-Citadel** - fortified town with substantial stone walls, gun-towers, and a small drone-defense - **The Yards** - small-craft and lander repair, second-best in Warriors\' territory after Fort William - **The Joint Trading-Post** - outside the walls; non-Warrior traders allowed only here - **The Warrior-Society Lodges** - twelve societies, six Lakota and six Mandan-Hidatsa - **The Pipe-Lodge** - the holiest building, where the confederation pipe is kept - **The Union Lodge** - democratic council chamber (the Warriors lean oligarchic; Fort Union is the rare exception) - **The Limited Yard** - Hull repairs only; can refit raid cutters - **The Cracked Lip Inn** - tavern; the most casualty-heavy tavern in the sector (raid crews drink hard) - **The Trail\'s End Market** - commodity floor; primary Dew-urm dust collection point for the southwest ## Key People - **Senior Chief Sitting-Eagle** - Lakota war-chief; the Hunkpapa elder; senior speaker of the Seven Nations - **War-Chief Crazy-Stone** - Oglala; younger; the senior tactical commander - **Mandan-Hidatsa Speaker Yellow-Buffalo** - junior partner; runs the Mandan-Hidatsa interest - **Trade-Speaker \"Captain\" Joseph Welsh-Eagle** - Métis half-blood; runs the joint trading-post; the most trusted outsider on the planet - **Yard-Master \"Engineer\" Adèle Tanner-Eagle** - Métis half-blood; runs the yards - **Pipe-Carrier Stands-In-Smoke** - Hunkpapa ritual specialist; the confederation\'s senior religious figure - **Quartermaster-General Sub-Chief Iron-Plume** - manages the Warriors\' western supply - **Council Speaker War Bonnet** - moderate; resists Plenty-Coups\' most aggressive proposals - **War-Captain Black Hawk** - runs the southwestern raid wing - **Shipwright Old Stone-Hand** - runs the Limited Yard; can keep raid cutters operational on minimal parts - **Senior Trader Two-Knives** - runs the Trail\'s End; major Dew-urm buyer - **Innkeep Last-Light** - runs the Cracked Lip; widow of three raid pilots ## Key Groups - The Warriors (Lakota-Mandan capital; Seven Nations confederation) - Métis Trader-Intermediaries (small, very privileged) - The Warriors (host) ## Other Info - Fort Union is the senior Lakota capital and the strategic centre of the Warriors\' southern arm - A Children embassy visited last year; the embassy was given an audience and an answer (\"not yet\") and sent home - The Warriors\' best-organized military is here; a confederation muster could put five thousand armed warriors in the field on a week\'s notice - The joint trading-post operates under a strict treaty; outsider traders found violating it have been expelled, in one case in pieces ```{=html} <!-- --> ``` - Fort Union is the launch point for raids on the Gatherers\' western posts (Fort Plegan, Buckingham House, Fort Augustus). The raid cadence has accelerated this year. - War Bonnet\'s moderate stance is increasingly unpopular. Black Hawk may challenge for the speakership within the year. # Wood Mountain - E432210-5 **Allegiance:** The Warriors (Lakota refugee band) \| **Stellar:** M1 V \| **Trade Codes:** Low Pop · Non-Industrial · Poor · Dew-urm Premium ## Description A thin-air world inhabited by a Lakota refugee band - descendants of a population displaced from off-sector two generations ago. About a hundred and fifty residents. A small Warriors\' world with a thin-tainted atmosphere; hundreds of\ inhabitants. **Wood Mountain produces the highest-grade Dew-urm dust**\ **in the sector - the \"A-grade\" pilot stimulant.** This is what makes\ the Warriors strategically irreplaceable: take Wood Mountain and\ Teton River, and you control the elite-grade pilot drug supply for\ the whole inland trade. The GTC has never managed to negotiate access. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 4 - 6,400 km 3 - Very thin 2 - 16--25% (respirator) -------------------------------------------------------------------------- Services: refuel here\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~150 None None 0 5 -------------------------------------------------------------------------- ## Government Groups --------------------------------------------------------------------------- Name Type Size Description ----------------- --------------------- ----------------- ----------------- Peoples 1 - Ruling The local ruling Government of Company/Corporation party Wood Mountain (band-level) --------------------------------------------------------------------------- ## Key Locations - **The Council Lodge** - **The Camp** - **The Worm Towers (Wood Mountain)** - Dew-urm extraction rigs; the best in the sector - **The Bone Refinery** - dust grading and concentration; produces the A-grade output - **The Long Hut** - tavern; rig crews drink here - **The Watch Tower** - defensive observation; Warrior raid pilots refuel here ## Key People - **Chief Sitting-Buffalo-of-the-Mountain** - Lakota elder, has been chief for forty years - **Sub-Chief Many-Bears** - younger - **Trade-Speaker \"Aunt\" Madeleine Cardinal-Mountain** - Métis half-blood - **Rig-Master Stone-Hand the Younger** - Old Stone-Hand at Fort Union\'s son; runs the towers - **Bone-Master Two Feathers** - refinery operator; Red Otter at Fort William personally trained her - **Watch-Captain Wind-Walker** - defensive commander; doubles as a raid pilot when needed - **Trader Long-Knife** - runs the Long Hut and the small market ## Key Groups - The Warriors (Lakota refugee band) - The Warriors (host; strategic asset) ## Other Info - Wood Mountain\'s Lakota are a refugee population; they remember the cause of their displacement and are not forgiving - A Children agent attempted to negotiate trade two years ago; she was sent away with a polite refusal and a Lakota arrow embedded in her shuttle hull as a parting gift ```{=html} <!-- --> ``` - Wood Mountain\'s A-grade dust sells to off-sector buyers at twenty times the sector rate. The revenue funds the Warriors\' raid fleet. - The GTC has, over the past 30 years, made eleven formal offers to the Warriors for trade access to Wood Mountain. All eleven were refused. - A Children agent attempted to infiltrate the refinery last year. He was killed and his body returned to Red River in a Bryceptor pelt. # Teton River - E564342-5 **Allegiance:** The Warriors (Lakota band) \| **Stellar:** K2 V \| **Trade Codes:** Low Pop · Non-Industrial · Dew-urm Premium ## Description A river-valley world with a small Lakota population - about two thousand residents - and a tradition of horse-husbandry. The local horses are renowned across the Warriors\' territory. The second Dew-urm premium world; sister to Wood Mountain. A temperate\ watered world with a few thousand inhabitants and a comparable A-grade\ output. The Tetons are the mountain range that gives the world its name. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 6 - Standard 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 3 - \~2,000 None None 2 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Representative party Teton River Democracy (Council of Chiefs) ----------------------------------------------------------------------- ## Key Locations - **The Council Lodge** - **The Horse-Camps** - three separate band-camps, each with its own herd - **The Trading-Post** - small, on the western edge - **The Teton Towers** - Dew-urm extraction rigs - **The Highland Refinery** - A-grade dust processing - **The Mountain Council** - democratic council chamber - **The Steep Tavern** - built into a cliff face ## Key People - **Chief Charging-Bull-Calf** - Lakota war-chief - **Sub-Chief Black-Elk-of-the-Teton** - younger - **Master-Horseman \"Old\" Walking-Wolf** - keeps the herds - **Trade-Speaker Pierre Welsh-Teton** - Métis half-blood - **Council Speaker Bright Cloud** - moderate; rare in Warrior space - **Rig-Master Crow Bear** - runs the Teton Towers - **Refinery Master Old Pap Sky-Reader** - Sky-Reader at Fort William\'s uncle; semi-retired - **Trader Quiet Wolf** - runs the small market and the tavern ## Key Groups - The Warriors (Lakota band) - Métis Trader-Intermediaries (very small) - The Warriors (host; strategic asset) ## Other Info - Teton horses are the prized cavalry mounts of the Warriors\' light-cavalry doctrine - A Children agent attempted to purchase twenty horses last year; she was refused and politely escorted off-world ```{=html} <!-- --> ``` - Teton River was the site of a famous battle 80 years ago in which the Warriors defeated a combined Gatherer-Sellers raid. The battle is taught to every Warrior child. - Bright Cloud\'s moderate council is, secretly, in regular contact with War Bonnet at Fort Union. They are organising - quietly - to resist Plenty-Coups\' war policy. # Maria\'s River - D543442-7 **Allegiance:** The Warriors (Piegan-Blackfoot band) \| **Stellar:** K5 V \| **Trade Codes:** Non-Industrial ## Description A thin-air valley world with a long arable river - Piegan country, the westernmost reach of the Warriors\' L-shape. About thirty thousand residents in scattered river-camps and a single small fortified town. The \"Maria\" was an early Quebec trader who married into the Piegan and is honored to this day. A small Warriors\' world; a few thousand inhabitants on a temperate\ watered world. Named for a Métis voyageur woman who, three centuries\ ago, was the last person to traverse the river when this was Sellers\ territory. The Warriors took the river back; the name stuck. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 5 - 8,000 km 4 - Thin 3 - 26--35% (\~0.45 G) (tainted, respirator) -------------------------------------------------------------------------- Services: The Yard\*\* - small-craft and lander repair\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 4 - \~25,000 None None 2 7 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Representative party Maria\'s River Democracy (Council of Chiefs) ----------------------------------------------------------------------- ## Key Locations - **The Council Lodge** - the senior Piegan band meeting house - **The Wintering-Camp** - fortified town, occupied seasonally - **The Yard** - small-craft and lander repair - **The River Trading-Post** - neutral ground for outsider traders - **Maria\'s Cairn** - small shrine to the world\'s namesake ## Key People - **Chief Iron-Shirt** - Piegan war-chief; senior elder; in his sixties, slow to anger, fast to act when angered - **Sub-Chief Many-Spotted-Horses** - younger; widely expected to succeed - **Trade-Speaker \"Aunt\" Marie Tanner-Riverstone** - Métis half-blood; the only formal trade intermediary - **Yard-Master \"Uncle\" Joseph Welsh-Riverstone** - Métis half-blood; runs the small yard - **Medicine-Woman Calf-On-The-Hill-The-Younger** - Piegan healer and ritual specialist - **Council Speaker Running Deer** - moderate - **Hunter-Captain Iron Tail** - runs Bryceptor parties - **Trader Old Pap Wind-Walker** - Wind-Walker at Wood Mountain\'s father ## Key Groups - The Warriors (Piegan band) - The Métis Trader-Intermediaries (small, very privileged) ## Other Info - Maria\'s River is one of two formal trading-posts on the Warriors\' western marches; outsider traders may trade here under the chief\'s protection - A Children agent recently arrived and was given hospitality; she was permitted to leave but only after surrendering an off-sector small-arm to Chief Iron-Shirt - The Piegan here are watching Edmonton House with care; the wedding the Incident interrupted would have made an HBC factor a Piegan in-law ```{=html} <!-- --> ``` - Maria\'s River is a quiet Warriors\' agricultural post. Quiet means \"no raids launched from here.\" It is one of the few Warrior worlds the Gatherers are willing to trade with directly. # Fort Piegan - E434543-5 **Allegiance:** The Warriors (Piegan capital) \| **Stellar:** M0 V \| **Trade Codes:** Non-Industrial · Poor ## Description A thin-air world that serves as the Piegan band\'s senior council seat in the southwest. About fifty thousand residents in a single fortified town and its surrounding camps. Fort Piegan is the Piegan capital, and the Piegan are the senior of the Blackfoot Confederacy. A Warriors\' post named for an ancient Piegan clan that once dominated\ the southwest. Tainted atmosphere; hundreds of thousands of\ inhabitants. *Note: distinct from the Gatherers\' 0510 Fort Plegan,*\ *which was a Piegan winter camp before the trade.* ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 4 - 6,400 km 3 - Very thin 4 - 36--45% (\~0.35 G) (respirator) -------------------------------------------------------------------------- Services: The Yards\*\* - small-craft repair; rough but functional\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 5 - \~50,000 None None 3 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Representative party Fort Piegan Democracy (Council of Chiefs) ----------------------------------------------------------------------- ## Key Locations - **The Great Council Lodge** - the Piegan senior council, a long timber-and-hide structure - **The Wintering-Camp** - fortified, with stone walls and gun-towers - **The Yards** - small-craft repair; rough but functional - **The Trading-Post** - outsider trading allowed under treaty - **The Warrior-Society Lodges** - six separate societies; men\'s and women\'s - **The Sun-Pole Ground** - the seasonal sacred-ground - **The Piegan Lodge** - clan-historical council chamber - **The Old Camp Yard** - limited-repair facility - **The Long Lance Tavern** - popular with raid crews ## Key People - **Senior Chief Bull-Plume** - Piegan war-chief and senior speaker of the Blackfoot Confederacy - **War-Chief Charging-Bull** - senior military leader; younger and bolder - **Sun-Priestess Calf-On-The-Hill-Sky-Walker** - senior ritual specialist - **Trade-Speaker \"Aunty\" Madeleine Welsh-Bull** - Métis half-blood; intermediary, well-trusted - **Yard-Master \"Uncle\" Henri Tanner-Bull** - Métis half-blood; runs the yard - **Council Speaker Two Bears** - Piegan-lineage moderate - **War-Captain Old Plenty-Coups** - distinct from the High Chief\'s son at Fort William; this is the High Chief\'s elder cousin, a retired raid leader - **Trader Many Stones** - runs the market ## Key Groups - The Warriors (Piegan capital, senior Blackfoot) - Métis Trader-Intermediaries (privileged) - The Warriors (host) ## Other Info - Fort Piegan is the senior Blackfoot capital and Bull-Plume\'s word carries the entire Confederacy - An HBC trade-delegation visits annually; Edmonton House sends a senior factor with a substantial gift - A formal Children embassy was rejected last quarter; Bull-Plume said only that \"the Children must answer for the wedding-day\" - a reference to the Incident ```{=html} <!-- --> ``` - The Piegan Lodge contains a Warrior cultural archive that records every claim against the Gatherers and Sellers since the trade began. It is, in a sense, the Warriors\' legal case for restitution. # Fort Benton - E564442-5 **Allegiance:** The Warriors (Blackfoot-Blood band) \| **Stellar:** M1 V \| **Trade Codes:** Non-Industrial ## Description A temperate world held by the Blood, the Blackfoot Confederacy\'s middle nation. About thirty thousand residents in three river-valley settlements. A temperate Warriors\' world; tens of thousands of inhabitants. A\ solid mid-tier Warrior post; not on any raid route, fairly stable. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 6 - Standard 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 4 - \~25,000 None None 2 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Representative party Fort Benton Democracy ----------------------------------------------------------------------- ## Key Locations - **The Council Lodge** - **The Wintering-Camp** - fortified - **The Trading-Post** - **The Warrior-Society Lodges** ## Key People - **Chief Red-Crow** - Blood war-chief - **Sub-Chief Iron-Bow-Standing** - younger - **Trade-Speaker \"Aunty\" Anne Beauchemin-Crow** - Métis half-blood - **Medicine-Woman Walking-Star** - Blood healer - **Council Speaker Sky-Watcher** - moderate; respected - **Senior Trader Old Many-Coats (II)** - distinct from Fort William\'s trader; this one is the senior partner of a major caravan trade - **Hunter-Captain Shooting Star** - runs local Bryceptor parties ## Key Groups - The Warriors (Blood band, Blackfoot Confederacy) - The Warriors (host) ## Other Info - Fort Benton is one of the Confederacy\'s two formal trade-fairs; held annually in the autumn - A small Sigmarite shrine, established under treaty thirty years ago, is tolerated but watched ```{=html} <!-- --> ``` - Fort Benton is the Warriors\' agricultural heart. If the war intensifies, Benton\'s grain shipments determine whether Plenty-Coups\' fleets can stay in the field. # Judith River - E434211-5 **Allegiance:** The Warriors (Blackfoot-Sarcee band) \| **Stellar:** M0 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A thin-air valley world; the Sarcee band\'s territory. About a hundred and fifty residents. A small Warriors\' post; a few hundred inhabitants. Named for an old\ Métis hunter who died here in a Piegan attack two centuries back. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 4 - 6,400 km 3 - Very thin 4 - 36--45% (respirator) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~150 None None 1 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Representative party Judith River Democracy ----------------------------------------------------------------------- ## Key Locations - **The Council Lodge** - **The Camp** ## Key People - **Chief Walking-Bear-of-Judith** - Sarcee elder - **Trade-Speaker \"Aunt\" Marie Welsh-Bear** - Métis half-blood - **Post Lead Two-Feathers (II)** - distinct from the Wood Mountain Bone-Master; this one is her elder uncle, a retired hunter ## Key Groups - The Warriors (Sarcee band) ## Other Info - The Sarcee are the smallest of the Blackfoot Confederacy nations - A Children courier passed through a year ago and was sent on with a curt message ```{=html} <!-- --> ``` - The Métis hunter\'s gravestone is a Warriors\' historical site - treated with respect despite the lineage. The Warriors honour worthy enemies. # South Branch House - C555432-8 **Allegiance:** The Warriors (Saulteaux-Anishinaabe band) \| **Stellar:** G2 V \| **Trade Codes:** Non-Industrial · Border Post ## Description A temperate world; about thirty thousand residents in a Saulteaux-Anishinaabe settlement. South Branch House sits awkwardly between Warrior territory and the Gatherer trade-routes; it is officially Warrior-aligned, but its trade and intermarriage with the Gatherers is substantial. A temperate Warriors\' world on the boundary with the Gatherers\' lower\ border. **Note: this post technically falls on the Warriors\' L-strip**\ **above-row-15 boundary, but the population is mixed Gatherer-Warrior**\ **and the GTC carries it as ambiguous.** Hundreds of thousands of\ inhabitants in a contested-allegiance economy. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- C - Routine 5 - 8,000 km 5 - Thin 5 - 46--55% (\~0.45 G) -------------------------------------------------------------------------- Services: Cr100/d, unrefined, small-craft yard, repair\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 4 - \~30,000 None None 2 8 -------------------------------------------------------------------------- ## Government Groups ------------------------------------------------------------------------- Name Type Size Description ----------------- ------------------- ----------------- ----------------- Peoples 3 - Ruling The local ruling Government of Self-Perpetuating party South Branch Oligarchy (Council House of Elders) ------------------------------------------------------------------------- ## Key Locations - **The Long Lodge** - the Anishinaabe council house, a striking longhouse - **The Yards** - small-craft repair - **The Trading-Post** - Gatherer-staffed, Warrior-licensed - **The Mixed-Tavern** - the only formal cross-allegiance tavern in the Warriors\' territory - **The Pipe-Lodge** - sacred building - **The Branch Lodge** - oligarchy council chamber - **The South Yard** - small-craft repair; serves both sides quietly - **The Two Rivers Inn** - neutral ground tavern; Warriors and Gatherers drink at separate sides of the same bar ## Key People - **Chief White-Spruce-of-the-South-Branch** - Saulteaux elder; widely respected, careful diplomat - **Sub-Chief Long-Pine-Walker** - younger - **Trade-Speaker \"Aunt\" Marie Cardinal-Spruce** - Métis-Anishinaabe; runs the trading post - **Tavern-Keeper \"Long Tom\" Thomas Welsh-Spruce** - Métis-Anishinaabe - **Pipe-Carrier Gray-Owl** - Anishinaabe ritual specialist - **Lord-Patriarch Crow-Foot the Elder** - High Chief Crow-Foot\'s third cousin; the post\'s hereditary head - **Gatherers\' Liaison Henri Letendre (II)** - Henrik at Fort Augustus\'s cousin; manages relations on the Gatherer side - **Shipwright Old Pap Iron Tail** - runs the Yard - **Innkeep Mads Walking Buffalo** - runs the Two Rivers; the Mandan-descended Walking Buffalo\'s distant cousin ## Key Groups - The Warriors (Saulteaux-Anishinaabe band) - The Gatherers (small trading enclave under license) - The Warriors (\~60%) - The Gatherers (\~40%) ## Other Info - South Branch House is the only Warriors-controlled world where Gatherer traders operate openly - The Anishinaabe here are part of the wider eastern Anishinaabe network that runs through Fort William - A discreet HBC trade contact was politely declined last year; Chief White-Spruce said the time was not right ```{=html} <!-- --> ``` - South Branch House is a unique post in the sector: a border community where the war has not yet poisoned daily commerce. Both sides have reason to keep it stable. Both sides also know that if it falls, a much wider war begins. # Fort Berthold - E564210-5 **Allegiance:** The Warriors (Mandan-Hidatsa band) \| **Stellar:** K5 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description A temperate Mandan-Hidatsa world. About a hundred and fifty residents in two villages. A small Warriors\' post; a few hundred inhabitants on a temperate\ watered world. Named for an old GTC factor who briefly tried to set\ up a trade post here and was politely told to leave. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - 8,000 km 6 - Standard 4 - 36--45% (\~0.45 G) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~150 None None 1 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Representative party Fort Berthold Democracy ----------------------------------------------------------------------- ## Key Locations - **The Council Lodge** - **The Camp** ## Key People - **Chief Yellow-Buffalo-of-Berthold** - Mandan elder - **Sub-Chief Standing-Hidatsa** - Hidatsa elder - **Trade-Speaker \"Aunt\" Marie Welsh-Buffalo** - Métis half-blood - **Post Lead Old Bear (II)** - distinct from the Grand Portage trader; this one is his elder brother ## Key Groups - The Warriors (Mandan-Hidatsa band) ## Other Info - Fort Berthold is the cultural heart of the Hidatsa - A small Sigmarite shrine, allowed under treaty fifty years ago, is tolerated ```{=html} <!-- --> ``` - The \"polite\" refusal of the original factor is recorded as a famous Warriors\' diplomatic anecdote. The factor\'s gun and journals are on display in the post. # Fort Manuel Lisa - E434442-5 **Allegiance:** The Warriors (Lakota border-band) \| **Stellar:** M0 V \| **Trade Codes:** Non-Industrial ## Description A small Lakota border post; about thirty thousand residents. Named (with bitter Warriors humor) after a famous off-sector trader who tried to claim the world for himself; he is buried here. A Warriors\' post; tens of thousands of inhabitants on a tainted-\ atmosphere world. Named for an early off-sector trader who tried to\ break the Warriors\' Dew-urm monopoly. He failed. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 4 - 6,400 km 3 - Very thin 4 - 36--45% (\~0.35 G) (respirator) -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 4 - \~22,000 None None 2 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Representative party Fort Manuel Lisa Democracy ----------------------------------------------------------------------- ## Key Locations - **The Council Lodge** - **The Wintering-Camp** - fortified - **The Trading-Post** - **Lisa\'s Cairn** - the trader\'s burial ## Key People - **Chief Walking-Cloud** - Lakota war-chief - **Sub-Chief Two-Spears** - younger - **Trade-Speaker \"Old\" Henri Letendre-Cloud** - Métis half-blood - **Council Speaker Iron-Wing** - moderate; cautious - **Hunter-Captain Bright-Eye (II)** - Bright-Eye at Sault Ste. Marie\'s niece; runs Bryceptor parties - **Trader Two-Knives (II)** - distinct from Fort Union\'s; this one runs the local pelt market ## Key Groups - The Warriors (Lakota border-band) - The Warriors (host) ## Other Info - Lisa\'s Cairn is a darkly humorous shrine; the Lakota leave small offerings of refused trade-goods on it - Fort Manuel Lisa is the easternmost Lakota outpost on the Warriors\' southern arm ```{=html} <!-- --> ``` - The Manuel Lisa archives - kept at the Council Hall - document every off-sector attempt to break Warrior trade. It is the warrior equivalent of an intelligence dossier. # Turtle River House - E564342-5 **Allegiance:** The Warriors \| **Stellar:** K2 V \| **Trade Codes:** Low Pop · Non-Industrial ## Description Turtle River House is a small Anishinaabe wintering-camp on a slow-moving river-system, named for the great snapping turtles that den in the cutbanks. The population is a few hundred bound to a single longhouse-cluster, who hunt the river-fauna, gather wild rice in the shallows, and trade occasional bales of cured turtle-shell (a luxury inlay-material) upriver to Grand Portage. The \"starport\" is a cut-grass meadow. A small Warriors\' post; a few thousand inhabitants. Named for the\ slow-shelled river-creatures that fill the local waterways. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - Mars-sized 6 - Standard 4 - 40% surface water -------------------------------------------------------------------------- Services: Turtle-shell from Turtle River House is the finest decorative inlay in the sector; a single small bale will sell for the price of a fast freighter\'s monthly fuel at Grand Portage\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 3 - \~2,000 None None 2 5 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 4 - Ruling The local ruling Government of Representative party Turtle River Democracy (small House council) ----------------------------------------------------------------------- ## Key Locations - **The Longhouse-of-Speakers** - **The Turtle-Beds** - protected cutbanks where the great turtles den - **The Shell-Drying Shed** - **The Grass-Strip** - landing-meadow ## Key People - **Speaker Walks-Among-Turtles** - Anishinaabe headman - **Sub-Speaker Jean Trottier-Pine** - Métis half-blood, handles the trade - **Old Mother Two-Reeds** - keeper of the turtle-beds - **Post Lead Turtle-Shell Cardinal** - yes, an actual Warrior with a Sellers\' surname; his grandfather defected. Old story. ## Key Groups - The Warriors (small Anishinaabe band, allied with Grand Portage) ## Other Info - Turtle-shell from Turtle River House is the finest decorative inlay in the sector; a single small bale will sell for the price of a fast freighter\'s monthly fuel at Grand Portage - The harvest is strictly limited by the longhouse council; outsiders who poach the turtle-beds have been known not to return ```{=html} <!-- --> ``` - The \"turtle\" shells are exported as decorative items. Some end up in Red River boutiques marked up 50x. # Pic River - D564310-7 **Allegiance:** The Warriors \| **Stellar:** K2 V \| **Trade Codes:** Low Pop · Non-Industrial · Lake Strip ## Description Pic River is an Anishinaabe wintering-world on the eastern Warriors arm, set on a long pebble-shored lake at the foot of a low forested ridge. The few thousand people who live here trap fur-bearing river-fauna in the long cold winter, dry fish in the brief summer, and trade everything inland through Grand Portage. The world\'s defining feature is the Pic - a fast cold river that runs black with mineral-tannin and is said to be the finest fur-water in the eastern arm. A small Warriors\' post on the Lake Superior strip; a thousand\ inhabitants. The \"Pic\" is the local river feeding into the great lake\ system that defines the eastern Warrior territories. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 5 - Mars-sized 6 - Standard 4 - 40% surface water -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 3 - \~7,000 None None 0 7 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------------- Name Type Size Description ----------------- ----------------------- ----------------- ----------------- Peoples 1 - Company-style (the Ruling The local ruling Government of Pic trapping-cooperative) party River ----------------------------------------------------------------------------- ## Key Locations - **The Pic** - the black mineral-river, the trapping-water - **The Longhouse-of-Trappers** - central, log-built, sod-roofed - **The Drying-Sheds** - for fur, fish, and the occasional Bryceptor pelt - **The Landing-Meadow** - flat, kept clear ## Key People - **Speaker Black-Water-Standing** - Anishinaabe headman - **Sub-Speaker Marie Tanner-Pic** - Métis half-blood, handles the fur-broker side - **Master-Trapper Sees-The-Otter** - the senior of the trapping-cooperative - **Old Pierre Trottier-Pic** - Métis caretaker of the landing-meadow - **Post Chief Eagle-Feather (II)** - distinct from the Grand Portage Drum-Master; this one is the Drum-Master\'s son - **Fisher-Captain Many Stones (II)** - runs the river fisheries ## Key Groups - The Warriors (small Anishinaabe trapping-band, allied with Grand Portage) - A small Gatherer freighter-broker (calls quarterly) ## Other Info - Pic River furs are graded as the finest in the eastern arm and are bought by Grand Portage at premium prices; nothing leaves the world without passing through the cooperative - The Pic itself is held to be slightly mystical by the local Anishinaabe and is not crossed without a small offering at the put-in ```{=html} <!-- --> ``` - The post supplies the Grand Portage market with smoked fish - a reliable luxury trade. # Batchewana - E564210-6 **Allegiance:** The Warriors \| **Stellar:** K2 V \| **Trade Codes:** Low Pop · Non-Industrial · Lake Strip ## Description Batchewana is a tiny Anishinaabe fishing-camp on the easternmost Warriors arm, a single longhouse-cluster on a stony point above a cold deep bay. Perhaps a hundred and fifty people live here, year-round, smoking fish for trade and hunting the cold-forest river-fauna inland. The \"starport\" is a flat patch of rock the local children sweep clean before an expected arrival. A small Warriors\' post; a few hundred inhabitants. Named for the\ nearby falls and the Warriors who lost a famous battle there\ centuries ago. The post is on the eastern Lake Superior strip,\ between Sault Ste. Marie and the Children\'s Albany Fort. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- E - Frontier 5 - Mars-sized 6 - Standard 4 - 40% surface water -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 2 - \~150 None None 0 6 -------------------------------------------------------------------------- ## Government Groups ---------------------------------------------------------------------------- Name Type Size Description ----------------- ---------------------- ----------------- ----------------- Peoples 1 - Company-style (the Ruling The local ruling Government of fishing-cooperative) party Batchewana ---------------------------------------------------------------------------- ## Key Locations - **The Single Longhouse** - **The Smoke-Sheds** - fish-curing - **The Flat Rock** - landing-pad ## Key People - **Speaker Long-Spear-of-the-Bay** - Anishinaabe headman - **Old Marie Tanner-Pine** - Métis caretaker, the only off-worlder resident, has lived here forty years - **Post Lead Lone Wolf (II)** - Chief Lone Wolf at Grand Portage\'s cousin; minor branch - **Trader Shooting Star (II)** - runs the small market ## Key Groups - The Warriors (a single Anishinaabe band, technically allied with Sault Ste. Marie) ## Other Info - Batchewana smoked-fish is considered a delicacy in Sault Ste. Marie; a barrel will trade for a season\'s iron - A Gatherer freighter calls perhaps twice a year ```{=html} <!-- --> ``` - Batchewana\'s proximity to Albany Fort makes it a quiet smuggling contact point. Walks-At-Night at Sault uses it as a back-channel. # Michipicoten - D432321-7 **Allegiance:** The Warriors \| **Stellar:** M1 V \| **Trade Codes:** Low Pop · Non-Industrial · Poor · Lake Strip ## Description Michipicoten is a thin-air Anishinaabe outpost on the eastern Warriors arm, a small fortified longhouse-cluster on a windswept stone bluff above a brackish bay. The few hundred residents trap, hunt, fish the bay, and operate a small but productive native-copper diggings inland. The world is sometimes visited by Gatherer freighters running pemmican east from the Mandan grain-lands. A small Warriors\' post; a thousand inhabitants on a tainted-atmosphere\ world. The \"Michipicoten\" name comes from an Ojibwe word the original\ inhabitants used for the local rocks; the meaning has been lost. ### Planet Info -------------------------------------------------------------------------- Starport Size (G\'s) Atmo Temp °C Hydro -------------- -------------- -------------- -------------- -------------- D - Poor 4 - small 3 - Very thin, 2 - 20% tainted surface water -------------------------------------------------------------------------- Services: None recorded\ Bases: None recorded ## Population Info Known Quirk: None recorded -------------------------------------------------------------------------- Population Banned Gear Law Tech -------------- -------------- -------------- -------------- -------------- 3 - \~3,000 None None 1 7 -------------------------------------------------------------------------- ## Government Groups ----------------------------------------------------------------------- Name Type Size Description ----------------- ----------------- ----------------- ----------------- Peoples 2 - Participating Ruling The local ruling Government of Democracy (small party Michipicoten council) ----------------------------------------------------------------------- ## Key Locations - **The Stone Bluff** - fortified longhouse-cluster, the heart of the settlement - **The Copper-Diggings** - inland, a half-day\'s walk - **The Smelting-Shed** - primitive, but functional - **The Brackish Bay** - fishery, partly frozen most of the year ## Key People - **Speaker Copper-In-Hand** - Anishinaabe headman, runs the diggings - **Sub-Speaker Marie Tanner-Copper** - Métis half-blood, trade-broker - **Old Captain Henri Pelletier-Pine** - Gatherer freighter, a regular caller - **Post Chief Sky-Walker** - moderate; quiet - **Trader Old Pap Plenty-Coups (II)** - yet another Plenty-Coups; retired raid pilot ## Key Groups - The Warriors (small Anishinaabe copper-band) - A small Gatherer freighter-presence ## Other Info - Native copper from Michipicoten is the principal supply for Anishinaabe ceremonial ornaments across the eastern arm; the diggings have been worked since long before the HBC - The Stone Bluff is fortified against raiding parties - not from off-world threats, but from the occasional Children-aligned freelancer running the eastern lanes ```{=html} <!-- --> ``` - The post has, by tradition, hosted the annual Warriors\' eastern council since before the trade arrived. The council\'s records form a continuous history of Warrior politics over four hundred years. - \-- \# THE GALTRAN ANCHORAGE *The only off-sector connection. Every cargo, passenger, and message that enters or leaves Pemmican passes through this single point. The Anchorage is not a planet - it is a deep-space asteroid cluster that the GTC has built into a 12-kilometre-long gateway hull. The Galtran itself, the massive jump-equipped vessel that maintains the connection to the broader Federation, docks here on a regular rotation, exchanges cargo and personnel, and returns to the void gate at Saldor.* # INDEX BY HEX For quick reference, a hex-sorted list of all systems: ---------------------------------------------------------------------------- Hex Name Allegiance UWP ----------------- ---------------------- ----------------- ----------------- 0101 Fort Mountain Gatherers E310100-5 0103 High River Gatherers E434210-5 0104 Peace River Post Gatherers E432310-6 0106 Rocky Mountain House Gatherers E431443-6 0108 Bow River Post Gatherers D554321-7 0112 Milk River Gatherers E565210-5 0130 Maria\'s River Warriors D543442-7 0202 Dunvegan Gatherers E564210-5 **0204** **Edmonton House** **GTC Enclave** **C542567-8** 0206 Fort Augustus Gatherers D433342-7 0208 Oldman River Gatherers D554231-6 0210 Chinook Belt Gatherers D554432-7 0232 Teton River Warriors E564342-5 0301 Fort Augupunwat Gatherers E310231-6 0303 White Mud House Gatherers E433200-5 0305 Buckingham House Gatherers D433442-7 0308 Tail Creek Gatherers E564211-6 0310 Pelly River Gatherers E565100-5 0312 Cypress Hills Gatherers E565210-5 0402 Fort Vermilion Gatherers D320342-7 0404 Island House Gatherers E543200-5 0407 Buffalo Lake (Ga) Gatherers D433432-7 0431 Fort Piegan Warriors E434543-5 0434 Fort Benton Warriors E564442-5 0503 Lesser Slave Lake Gatherers E565300-5 0508 Hand Hills Gatherers E564100-5 0510 Fort Plegan Gatherers E434543-5 0533 Judith River Warriors E434211-5 0602 Red Deer River Gatherers D564342-7 0604 Frog Lake Gatherers E564210-6 0606 Fort Pitt Gatherers D433342-7 0608 Vermilion River Gatherers E564210-5 0710 Neutral Hills Gatherers E100100-5 0712 Horse Guard Gatherers E100100-7 0720 Wood Mountain Warriors E432210-5 0808 Manito Lake Gatherers E564300-5 **0810** **Chesterfield House** **Gatherers (HBC **C555542-8** trunk)** 0815 South Branch House Warriors (border) C555432-8 0832 Fort Union Warriors D433543-7 **0905** **Fort George** **Gatherers (HBC **C555542-8** trunk)** 0908 Turtleford Gatherers D432321-7 0934 Fort Berthold Warriors E564210-5 1004 Manchester House Sellers E675433-5 1008 Battleford Sellers D564542-7 1012 Bad Hills Sellers E100100-5 1104 Hudson House Sellers D564342-7 1108 Cut Knife Sellers E434100-5 1112 Eagle Hills Sellers E564210-6 1115 Swan River Children D432432-7 1117 Alexandria Children E564442-5 1133 Fort Manuel Lisa Warriors E434442-5 **1205** **Cumberland House** **Sellers (HBC **B210544-9** trunk)** 1208 The Elbow Sellers E432310-6 1215 Carlton House Children (HBC D675433-8 trunk) 1217 Montée Post Children E543321-5 1302 Pine River Sellers D433210-7 1308 Moose Woods Sellers E564300-5 1315 Shell River Children D320231-6 **1318** **Fort Qu\'Appelle** **Children** **C675433-8** 1334 Fort Clark Children (Amber) D554543-6 1406 Touchwood Hills Sellers E565210-5 **1419** **Fort Ellice** **Children** **C433543-8** 1422 Birdstail Creek Children E543100-5 1508 Last Mountain Sellers D564431-7 1510 Birch Hills Sellers D564310-7 1518 Fort Esperance Children D322432-7 1520 Brandon House Children (Amber) D555621-6 1522 Fort Souris Children E443543-6 1604 Pine Island Sellers D432342-7 1618 Montagne à la Bosse Children C555432-8 1625 Oak Lake Children E543200-5 **1702** **Isle-a-la-Crosse** **Sellers** **C555432-8** 1708 Nut Lake Sellers E564210-5 1710 Green Lake Sellers D564431-7 **1725** **Red River** **GTC Enclave **B667954-A** (Capital)** 1732 Mandans Nation Children (Amber) C554742-8 1804 Shoal River Sellers E564100-5 1812 Montreal Lake Sellers E565200-5 1818 Riding Mountain Children E434100-5 1825 Pembina Children C565432-8 1904 Buffalo Lake (Se) Sellers D433432-7 1912 Torch River Sellers D433210-7 1923 Bas de la Rivière Children (HBC C78A655-9 branch) 1928 Three Rivers Children C554742-8 2005 Frog Portage Sellers E100231-6 2008 Carrot River Sellers E564210-5 **2024** **Portage La Prairie** **Children** **B565754-A** 2115 Fairford Children D432321-7 2120 Hecla Children E434211-5 2126 Rainy Lake Children C543667-8 (Voyageur) 2132 Lake of the Woods Children (Amber) C433543-8 2208 Pasquia Hills Sellers E564100-5 **2212** **Norway House** **Sellers (HBC **B555631-9** trunk)** 2218 Berens River Children D564310-7 2224 Portage de l\'Isle Children D210442-7 2230 Vermilion Lake Children D433210-7 2315 Grand Rapids Children C432543-8 **2321** **Winipic** **Children** **C678954-A** 2328 Whitemud River Children D564231-7 **2334** **Grand Portage** **Warriors** **B555631-9** 2404 Jack River Sellers D433432-7 2410 Mossy Point Sellers E100100-6 2430 Turtle River House Warriors E564342-5 **2432** **Fort William** **Warriors **B667954-A** (Capital)** 2504 Oxford Lake Sellers E100100-6 2506 Knee Lake Sellers D433210-7 2515 Reindeer Lake Children E564300-5 2520 Lac du Bonnet Children E564321-5 2526 Red Lake Children E210342-6 2603 Oxford House Sellers D433342-7 2608 Echimamish Sellers E100100-5 2610 Playgreen Lake Sellers (HBC E100231-6 trunk) 2704 Gods Lake Sellers E320100-5 **2708** **Cedar Lake** **Sellers** **C320542-8** 2715 Island Lake Children E543200-5 2722 Cat Lake Children E434100-5 2734 Pic River Warriors D564310-7 2804 Swampy Lake Sellers E100100-5 2806 Poplar River House Sellers D564310-7 2810 Deer Lake Sellers E564210-6 2815 Poplar River Children D564310-7 2825 Lac Seul Children E434321-6 2902 Severn House Sellers D543442-7 2905 Merry\'s House Sellers (HBC E564200-5 trunk) 2908 Trout Lake Sellers E565100-5 2918 Big Trout Lake Children E565100-5 2925 Osnaburgh House Children (Albany D554432-7 Arm) 2932 Michipicoten Warriors D432321-7 **3004** **York Factory** **GTC Enclave **A867744-C** (Capital)** 3006 Gordon House Sellers D432321-7 3008 Rock House Sellers D433210-7 3015 Split Lake Children E564200-5 3028 Marten Falls Children D433432-7 3030 Batchewana Warriors E564210-6 **3102** **Galtran Anchorage** **GTC (Off-sector **A000898-F** Gateway)** 3104 Nelson House Sellers C432543-8 3106 Churchill River Sellers D554321-7 3110 Martins Falls Sellers D433432-7 3115 Glouster House Children (Albany E564321-5 Arm) 3120 Henley House Children (Albany D675321-7 Arm) 3125 Albany Fort Children (Albany C543667-8 Arm) **3134** **Sault Ste. Marie** **Warriors** **B555631-9** ---------------------------------------------------------------------------- # INDEX BY FACTION ## Goodwinia Trade Company (GTC) Enclaves - York Factory (3004) · Red River (1725) · Edmonton House (0204) ·\ Galtran Anchorage (3102) ## The Gatherers - Chesterfield House (0810) · Fort George (0905) · Fort Pitt (0606) ·\ Fort Plegan (0510) · Fort Vermilion (0402) · Rocky Mountain House\ (0106) · Chinook Belt (0210) · Fort Augustus (0206) · Red Deer River\ (0602) · Manito Lake (0808) · Turtleford (0908) · Bow River Post (0108) ·\ Peace River Post (0104) · Buckingham House (0305) · Buffalo Lake (Ga)\ (0407) · Lesser Slave Lake (0503) · Oldman River (0208) · Dunvegan\ (0202) · High River (0103) · Milk River (0112) · Frog Lake (0604) ·\ Vermilion River (0608) · Tail Creek (0308) · Cypress Hills (0312) ·\ Pelly River (0310) · Hand Hills (0508) · White Mud House (0303) ·\ Island House (0404) · Fort Augupunwat (0301) · Fort Mountain (0101) ·\ Neutral Hills (0710) · Horse Guard (0712) ## The Sellers - Cumberland House (1205) · Norway House (2212) · Cedar Lake (2708) ·\ Isle-a-la-Crosse (1702) · Nelson House (3104) · Manchester House\ (1004) · Battleford (1008) · Severn House (2902) · Jack River (2404) ·\ Hudson House (1104) · Buffalo Lake (Se) (1904) · Oxford House (2603) ·\ Knee Lake (2506) · Pine River (1302) · Pine Island (1604) · Last\ Mountain (1508) · Birch Hills (1510) · Green Lake (1710) · Moose\ Woods (1308) · Torch River (1912) · Poplar River House (2806) ·\ Martins Falls (3110) · Churchill River (3106) · Gordon House (3006) ·\ Rock House (3008) · Playgreen Lake (2610) · Merry\'s House (2905) ·\ The Elbow (1208) · Touchwood Hills (1406) · Carrot River (2008) ·\ Pasquia Hills (2208) · Trout Lake (2908) · Nut Lake (1708) · Shoal\ River (1804) · Montreal Lake (1812) · Eagle Hills (1112) · Cut Knife\ (1108) · Bad Hills (1012) · Frog Portage (2005) · Mossy Point (2410) ·\ Oxford Lake (2504) · Gods Lake (2704) · Swampy Lake (2804) · Deer\ Lake (2810) · Echimamish (2608) ## The Children of the Red River - Winipic (2321) · Portage La Prairie (2024) · Fort Qu\'Appelle (1318) ·\ Fort Ellice (1419) · Albany Fort (3125) · Three Rivers (1928) ·\ Bas de la Rivière (1923) · Carlton House (1215) · Mandans Nation\ (1732, Amber) · Pembina (1825) · Brandon House (1520, Amber) · Lake\ of the Woods (2132, Amber) · Fort Clark (1334, Amber) · Rainy Lake\ (2126) · Grand Rapids (2315) · Fort Souris (1522) · Montagne à la\ Bosse (1618) · Marten Falls (3028) · Henley House (3120) · Osnaburgh\ House (2925) · Glouster House (3115) · Alexandria (1117) · Swan\ River (1115) · Fort Esperance (1518) · Berens River (2218) · Portage\ de l\'Isle (2224) · Vermilion Lake (2230) · Whitemud River (2328) ·\ Lac du Bonnet (2520) · Lac Seul (2825) · Reindeer Lake (2515) · Red\ Lake (2526) · Split Lake (3015) · Big Trout Lake (2918) · Island\ Lake (2715) · Cat Lake (2722) · Poplar River (2815) · Fairford (2115) ·\ Hecla (2120) · Shell River (1315) · Montée Post (1217) · Riding\ Mountain (1818) · Oak Lake (1625) · Birdstail Creek (1422) ## The Warriors (Once the Rulers) - Fort William (2432) · Sault Ste. Marie (3134) · Grand Portage\ (2334) · Fort Union (0832) · Wood Mountain (0720) · Teton River\ (0232) · Fort Piegan (0431) · Fort Benton (0434) · Fort Manuel Lisa\ (1133) · South Branch House (0815, border) · Maria\'s River (0130) ·\ Pic River (2734) · Michipicoten (2932) · Turtle River House (2430) ·\ Batchewana (3030) · Fort Berthold (0934) · Judith River (0533) *Gazetteer compiled for the KU HBC Game. Hooks, NPCs, and locations*\ *provided as starting material; the Referee should feel free to age,*\ *kill, rename, relocate, or repurpose any character or post as the*\ *campaign develops.*