# KU GTC Game ## Background - the Prince Charles the Dwarf Pico-Nebula was found off the edge of Egkia Dwarf Galaxy, technically under the Federatino, near Saldor. The galaxy was named for Prince Charles the Dwarf, the son of hte leader when Egkia was added to the Federation. Initially it was traded in by a collection of free tradesr who bought a specially converted gal-tran to head there. - THe gal tran, rather than be desinged to go through void gates, had its ship capacity reduced, more storage capacity for goods added, and a powerful and massive void drive added. Over time, the joint parntership which owned hte gal-tran beacme the Goodwin Trade Company which now rules the area, using control of theship as hte monopoly, combined with deamnds for greater stability from the gatherers and teh sellers, who were fighting to sepreate from the oppressive warriors. - Recenltly hte GTC found itself gettingl ess suppplies fromt teh sellers who have been suffering froma large war and push by hte warriors, so the Goodwinia Trade Company decided to move inland, opening Red RIer as a command post, not knowing it was in themmiddle of a war zone. Meanwhile the company also expanded to head ot the gathers direclty and oepned edomonton house, thus establishing the area of Company command. In the wake of great losses to the Warriors, the Children born of Seller/Gatherer and Company marraiges have taken up the place and become a poweful faction. - Since hte incident, the warriors have lost mcuh ground around red river, whilet he gathers and sellers have lost a bit, all to the CHildren who are now becoming a powerful, nomadic raider/pirate/warrior faction. ## Location(s) - Basically the players are working for a small company which has access to a tiny dwarf galaxy which was seeded by either the forerunners or precursors - The locations are grouped inot a few differnet camps/groups - The Buyers - York Factory - the gateway to red River, where the galtran can drop off ships - Red River - a major planet which has turned inot a settlement hub/colonization with a small city and other emenities - largest Children populatino - Edmonton House - the Capital of the western trade, smaller than Red River or YOrk Factory in terms of HBC employees but larger indigenous population - The Sellers - Norway House - Cumerbland House - Ceder Lake - Isle-a-la-Crosse - The Gatherers - Chesterfield House - Fort George - Fort Edmonton - The Children - Portage la Prairie - Fort Ellice - Fort Qu\'Appelle - Winipic - Albany - The Warriors\' - Fort Union - Fort William - Grant Portage - Sault. Ste. Marie ## Factions - There are three groups in the subsector hunting these creatures, one has space ships - The Sellers - one is hunting the creatures, This is the smaller, group but they have better weapons. Tend ot live on planets where the creatures are attackable and more susecptiable - THis group is based out by Edmonton house on the far side of the subsector from the bay where the york factory entry post and ship dock - The Gathers - Another is the middle-men who have been moving the supplies, they have more ships fueled by the blood of the creatures and navigated through micro-jumps by snorting aldminum extracted from the bones. This group is larger and more dispered in thier ships - This group is based out of york factory where hte ship drops off supplies - The Children - Finally a third group has just started to form, between the HBC traders children and hte natives of the region, and they are looking to replace the HBC as the people exporting the furs, to make this a fully intenral economy - this group is based out of Red River, where most of the local supplies manufactured to maintaint he HBC outposts and feed the Indigenous grups is produced, basically the only real city in the region. - The Buyers alos has people and outposts scattered throughout the area. They are hte smallest populatino faction, coming in ona gal tran, but the have several frigate and cruiser sized ships, sevearl large mining stations and outposts, etc. in the region and are slowly becoming a larger and larger problem - The Warriors, a group who are fighting the children and others trying to deny them the trade, which has been benefiting tehse groups to the challenge of hte warriors who used ot be known as the rulers when the ran the whole area ## Animals - has special animals in it. - The Bryceptor - One has a fur which the hide is thick enough to act as an even better form of leather armour, while the fibers from the coat can be woven into clothes to make them bullet and laser proof for cheapter than current. has bone-marrow which is extremely energy intense and cna be used to fuel a single shot plasma rifle, and claws/talons sharp enough to get through the aformetnioend hide and furs, and even the hull of weak ships. This creatuer lives on planets and travels by infecting its seeds into the other creature and havign them hatch when they touch donw on a planet. The blood is a fuel substance different from the plasma-rifle bone marrow, mroe easily put inot a ships engine with special hardware to proceess it, meanwhile the bones when crushed contain trace amounts of aldminum. - Its outputs are not easily/cheapily replicatable - Travelles between planets and systems - The Barelly - Another is a bird species, with a pastel set of colours to it. The birds are an indangerous psecies, hard ot catch and rare, as a result they have become a prized possession of the companies elite and those in well with them, a status symbol and a sign of their conspicious consumption - lives in planets, tropical ones - its illegal to kill it, slow to reproduce, and from a limited area making it a strong sign of wealth - The Dew-urm - a large, narrow creature which moves under the surface of desert worlds and the like, munching on oil and coal, diamonds and iron to eat up and procuce its stimulating poop. The long, narrow creatuers require specialiezd extraction equiptments, machines to catch them, draw them up, etc. genearlly this leadss to large orbital stations which house and can rapidly deploy the equiptment, retunr it to the holding base on planet and then be extract by ship. - Lives in planets, especially sand or desert ones - hunted because its droppings are a powerful stimulants that allows pilots extra percision, soliders greater skill, etc. Slows down the perception of time, quickens reaction time, increases perception - The Diefoney - a fishlike creature which lives underwater, it is warm enough to melt ice aroundit keeping it constnaly moving, it draws oxygem from the water, and produces pearls, diamonds, and other valuable minerals which people desire. It travells with packs of smaller shark-like animals which protect it, and serve its real great purpose. It has a special organ, the Klaxar, whch communaites via the abyss to draw in nearby creatures and feed off abyssal energy. Thoguh understudies, N-Space nodes used by pirates and smugglers depend on harvesting this organ, so the company has turned it inot something - Lives in Planets, especailly water or ice ones - The Espalto - A specieis fo space creatures which are small stellar animals that try and ram ships which move near them. They are long, tentacle things which move by displacing energy out their back sides, they don\'t eat they just bask in the sun\'s energy moving between systems. They tend to eat large offshoots of energy and release solid metal as waste. Bascially if you\'re a ship near them they want to eat you for your energy and then poop you out as solid gold or diamonds. - extreme common, not really wanted for any of their things, mostly just an annoyance and a threat - Lives in space ## The Incident - There was an incident at hte far away post, equivalent to edmonton house. The daughter of the leader of the Space GRoup was being courted by regional leaders of both the HBC and the Land group. The Space GRoup leader was going to go with the HBC Factor to cement a trade deal, but the night before the wedding, the daughter was found murdered by means which seemed to match the HBC, not either of the Indigenous groups. This has become known as the *incident* and has started to disrupt the trade. - the factor of hte Buyers is outraged and interrogating his people, creating a sense of distrust. he is trying to investigate this and convined its racism of one of his men - the Sellers are half outraged and demanding a change from the HBC to the Metis, the other half are suspicous and cautious. - The Gatherers are outraged at this failure of securtity, the leader is angry at the dead ofa woman he loved. Meanwhile they are divided over whether to use this as a chance to push teh HBC out, or push the space natives out. - The Children, who actually killed her, are trying to use this to align with the Land and SPace natives who are outraged and want the HBC gone, to replace it with themselves. - Murder weapon was a TGE Imperial Blaster pistol, which hasn\'t been traded here in over 1000 years. - The HBC trades the Deutchrean 50 cal to the Gatherers, and some small arms to the Sellers, and recently lots of small arms to teh Chilren, but nothing of that type. - The plyaers are being sent in to find out WTF is going on! ## Player Quests ### Starting quests When on the gal-tran or before, each of the four players are given one of the following quests: 1. For the Church of Sigmar, we have opened a place at Red River by his LIght. now we need your help spreading his lgith to the savages at Edmonton house 2. For a rival company, we want to trade ni the area, help us destablize it and build us alliances and we\'ll reward you handsomely upon return 3. For a smuggler on the ship, if you sneak her goods, she\'ll reward you handsomely 4. For a mom who gave up everything to wrok on the galtran, she bgs you to find her son and ask him to come home. He\'s been gone a cenrutyr and his brothers died int he war his sisters were murdeed in terrorist attacks and his non-binary sibling was brutally executed by a demented lover. Before anything more cna go wrong, please convince him to come home.\ Shared Question - Go to Edmonton House, talk to the factor, and investigate the indecent. ## Gameplay Info - Instead of needing to refuel after ever jump or jumps as fuel usage for hyderogen. To mach the konw univrse, your ships generate Caelum Astro-Bactiarial Builduip, or space-sludge as its commonly called. Lower quality jump and hyperdrives develop it because they lack the necessary cleaning isntrumnets, bigger and higher quality ones have it. TO save costs the company just pools cleaners which convert the sludge into water at their stations adn outposts, which the players have ot pay to have processed. Thus mechnically it shte same, but fictionally its geneataed by the jump instead of consumed - The hyeprdrive works like this: - ont he main line, the big red line, the hyperdrive moves (1 parsec/hour)/Jump drive rating. So if you\'re going 8 parsecs on a jump2 ships, it would take 8/2=4 hours to get there. On the other lines, they\'re lower quality hyerpsace systems so take 2 days, the dotted lines are temporary routes which may disappear. # Gameplay Chart or Plan ## Start - Galtran - Players get starting quest a. For the Church of Sigmar, we have opened a place at Red River by his LIght. now we need your help spreading his lgith to the savages at Edmonton house b. For a rival company, we want to trade ni the area, help us destablize it and build us alliances and we\'ll reward you handsomely upon return c. For a smuggler on the ship, if you sneak her goods, she\'ll reward you handsomely d. For a mom who gave up everything to wrok on the galtran, she bgs you to find her son and ask him to come home. He\'s been gone a cenrutyr and his brothers died int he war his sisters were murdeed in terrorist attacks and his non-binary sibling was brutally executed by a demented lover. Before anything more cna go wrong, please convince him to come home. - Then speak to their boss, and told ot get to Edmonton House, talk to the factor, and investigate the indecent. They are told to get ot york factor. if they don\'t have a ship, a passage to york is arranged and a pass given which secures them passage to whatever destination they desire. ## York Factory ## # The Bryceptor The Bryceptor has a fur which the hide is thick enough to act as an even better form of leather armour, while the fibers from the coat can be woven into clothes to make them bullet and laser proof for cheapter than current. has bone-marrow which is extremely energy intense and cna be used to fuel a single shot plasma rifle, and claws/talons sharp enough to get through the aformetnioend hide and furs, and even the hull of weak ships. This creatuer lives on planets and travels by infecting its seeds into the other creature and havign them hatch when they touch donw on a planet. The blood is a fuel substance different from the plasma-rifle bone marrow, mroe easily put inot a ships engine with special hardware to proceess it, meanwhile the bones when crushed contain trace amounts of aldminum.\ - Its outputs are not easily/cheapily replicatable\ - Travelles between planets and systems # The Barelly Another is a bird species, with a pastel set of colours to it. The birds are an indangerous psecies, hard ot catch and rare, as a result they have become a prized possession of the companies elite and those in well with them, a status symbol and a sign of their conspicious consumption - lives in planets, tropical ones - its illegal to kill it, slow to reproduce, and from a limited area making it a strong sign of wealth ### Stats ----------------------------------------------------------------------- Name Hits Speed ----------------------- ----------------------- ----------------------- Skills: Attacks: Traits Behavours ----------------------------------------------------------------------- # The Dew-urm a large, narrow creature which moves under the surface of desert worlds and the like, munching on oil and coal, diamonds and iron to eat up and procuce its stimulating poop. The long, narrow creatuers require specialiezd extraction equiptments, machines to catch them, draw them up, etc. genearlly this leadss to large orbital stations which house and can rapidly deploy the equiptment, retunr it to the holding base on planet and then be extract by ship.\ - Lives in planets, especially sand or desert ones\ - hunted because its droppings are a powerful stimulants that allows pilots extra percision, soliders greater skill, etc. Slows down the perception of time, quickens reaction time, increases perception # The Diefoney a fishlike creature which lives underwater, it is warm enough to melt ice aroundit keeping it constnaly moving, it draws oxygem from the water, and produces pearls, diamonds, and other valuable minerals which people desire. It travells with packs of smaller shark-like animals which protect it, and serve its real great purpose. It has a special organ, the Klaxar, whch communaites via the abyss to draw in nearby creatures and feed off abyssal energy. Thoguh understudies, N-Space nodes used by pirates and smugglers depend on harvesting this organ, so the company has turned it inot something\ - Lives in Planets, especailly water or ice ones # The Espalto A specieis fo space creatures which are small stellar animals that try and ram ships which move near them. They are long, tentacle things which move by displacing energy out their back sides, they don\'t eat they just bask in the sun\'s energy moving between systems. They tend to eat large offshoots of energy and release solid metal as waste. Bascially if you\'re a ship near them they want to eat you for your energy and then poop you out as solid gold or diamonds.\ - extreme common, not really wanted for any of their things, mostly just an annoyance and a threat\ - Lives in space # The Gathers ## Overview This is the smaller, group but they have better weapons. Tend ot live on planets where the creatures are attackable and more susecptiable ## Faction Sheet **Home world**:\ **Leader:**\ **Current Goal:**\ **Tags:**\ **Members:** ### Stats ----------------------------------------------------------------------- Hit Points Force Cunning Wealth FacCreds XP Rating Rating Rating ----------- ----------- ----------- ----------- ----------- ----------- ----------------------------------------------------------------------- ### Assets ------------------------------------------------------------------------------- Name HP Cost Tech Type Attack } Countrerattack Note Level -------- -------- -------- -------- -------- -------- ---------------- -------- ------------------------------------------------------------------------------- ### Current Memberes ### Previous Actions, Goals & Members # The Sellers ## Overview middle-men who have been moving the supplies, they have more ships fueled by the blood of the creatures and navigated through micro-jumps by snorting aldminum extracted from the bones. This group is larger and more dispered in thier ships\ - This group is based out of york factory where hte ship drops off supplies ## Faction Sheet **Home world**:\ **Leader:**\ **Current Goal:**\ **Tags:**\ **Members:** ### Stats ----------------------------------------------------------------------- Hit Points Force Cunning Wealth FacCreds XP Rating Rating Rating ----------- ----------- ----------- ----------- ----------- ----------- ----------------------------------------------------------------------- ### Assets ------------------------------------------------------------------------------- Name HP Cost Tech Type Attack } Countrerattack Note Level -------- -------- -------- -------- -------- -------- ---------------- -------- ------------------------------------------------------------------------------- ### Current Memberes ### Previous Actions, Goals & Members # The Children ## Overview Has just started to form, between the HBC traders children and hte natives of the region, and they are looking to replace the HBC as the people exporting the furs, to make this a fully intenral economy\ - this group is based out of Red River, where most of the local supplies manufactured to maintaint he HBC outposts and feed the Indigenous grups is produced, basically the only real city in the region. ## Faction Sheet **Home world**:\ **Leader:**\ **Current Goal:**\ **Tags:**\ **Members:** ### Stats ----------------------------------------------------------------------- Hit Points Force Cunning Wealth FacCreds XP Rating Rating Rating ----------- ----------- ----------- ----------- ----------- ----------- ----------------------------------------------------------------------- ### Assets ------------------------------------------------------------------------------- Name HP Cost Tech Type Attack } Countrerattack Note Level -------- -------- -------- -------- -------- -------- ---------------- -------- ------------------------------------------------------------------------------- ### Current Memberes ### Previous Actions, Goals & Members # The Buyers/The GTC ## Overview Has people and outposts scattered throughout the area. They are the smallest population faction, coming in on a gal-tran, but the have several frigate and cruiser sized ships, sevearl large mining stations and outposts, etc. in the region and are slowly becoming a larger and larger problem ## Faction Sheet **Home world**: Red River\ **Leader:** Governor John Ballenden\ **Current Goal:**\ **Tags:** Sector Government, Imperialist\ **Members: \~1,750** ### Stats ----------------------------------------------------------------------- Hit Points Force Cunning Wealth FacCreds XP Rating Rating Rating ----------- ----------- ----------- ----------- ----------- ----------- ----------------------------------------------------------------------- ### Assets ------------------------------------------------------------------------------- Name HP Cost Tech Type Attack } Countrerattack Note Level -------- -------- -------- -------- -------- -------- ---------------- -------- ------------------------------------------------------------------------------- ### Current Memberes ### Previous Actions, Goals & Members # The Warriors ## Overview A group who are fighting the children and others trying to deny them the trade, which has been benefiting these groups to the challenge of the warriors who used to be known as the rulers when the ran the whole area ## Faction Sheet **Home world**:\ **Leader:**\ **Current Goal:**\ **Tags:** ### Stats ----------------------------------------------------------------------- Hit Points Force Cunning Wealth FacCreds XP Rating Rating Rating ----------- ----------- ----------- ----------- ----------- ----------- ----------------------------------------------------------------------- ### Assets ------------------------------------------------------------------------------- Name HP Cost Tech Type Attack } Countrerattack Note Level -------- -------- -------- -------- -------- -------- ---------------- -------- ------------------------------------------------------------------------------- ### Current Memberes ### Previous Actions, Goals & Members # Important Locations ## The Buyers # York Factory - A867744-C ## Code Breakdown - Starport Quality: A - Excellent - 1d6 X 1000 cR birthing; refined fuel. - Full repair & shipyard - Naval, Scout, Research, and GTC Bases - Size: 8 - 12,800 km \~ Earth sized - Surface Gravity: 1.0 G\'s - Atmosphere: 6 - Standard, Earth esc - Pressure: 0.71-1.49 - Gear Needed: None. - Hydrographic Percentage: 7 - 66%-75%, Earth Like - Temperature: Cold, -51 to 0 C. - Icy world. Little liquid water, extensive ice caps, few clouds. - Population: 7 - \~26,974,000, akin to a Large city - Government Type: 4 - Representative Democracy - Description: Ruling functions are performed by elected representatives - **Contraband: Drugs, Weapons, Psionics** - Cultural Difference: Influenced -- the culture is heavily influenced by another, neighbouring world. Roll again for a cultural quirk that has been inherited from the culture. - Rivals: - Open Factory Faction, Balkanisation, Notable group -- significant support, well known - Corporate Overlords Society, Civil Service Bureaucracy, Fringe group -- few supporters - Law Level: 4 - Banned Weapons: Light assault weapons and submachine guns - Banned Armour: Cloth, Flak, Combat armour, battle dress - Tech Level: C - Average stellar: Weather control revolutionises terraforming and agriculture. Man-portable plasma weapons and carrier-mounted fusion guns make the battlefield untenable for unarmoured combatants. Jump 3 travel is developed. - Trade Codes: Industrial ## Description ## Key Locations - landing bay - trading post - mess hall - Factors Office - Post Forge - Bunk Hall - Homeguard Encampment ## Key People - Chief Factor Lelita Hargrave ## Key Groups - Goodwinian Trade Company - The Sellers ## Other Info \- the gateway to red River, where the galtran can drop off ships # Red River - B667954-A ## Description - Starport Quality: B - Good - 1D6 x 500Cr birthing; refine fuel - Shipyard for spacecraft & repairs - Naval, Scout, Research, and GTC Bases - Size: 6 - 9,600 km - Surface Gravity: 0.7 G\'s ; **Low Gravity** - Atmosphere: 6 - Standard, Earth esc - Pressure: 0.71-1.49 - Gear Needed: None. - Hydrographic Percentage: 7 - 66%-75%, Earth Like - Temperature: Hot, 31-80 C. - Hot world. Small or no ice caps, little liquid water. Most water in the form of clouds. - Population: 9 - \~4,522,837,000, akin to Present day Earth - Government Type: 5 - Feudal Technocracy - Description: Ruling functions are performed by specific individuals for persons who agree to be ruled by them. Relationships are based on the performance of technical activities which are mutually beneficial. Those with access to higher technology tend to have higher social status - **Contraband: Technology, Weapons, Computers** - Cultural Difference: Unusual Customs: Eating -- food and drink occupies an unusual place in the culture. Perhaps eating is a private affair, or banquets and formal dinners are seen as the highest form of politeness. - Rivals: - Corporate Overlords Society, Civil Service Bureaucracy, Notable group -- significant support, well known - Corporate Overlords Society, Civil Service - Law Level: 4 - Banned Weapons: Light assault weapons and submachine guns - Banned Armour: Cloth, Flak, Combat armour, battle dress - Tech Level: A - Early stellar: With the advent of commonly available jump drives, nearby systems are opened up. Orbital habitats and factories become common. Interstellar travel and trade lead to an economic boom. Colonies become much more viable. - Trade Codes: Garden, High Population ## Key Locations ## Key People - Governor of Charles\' the Dwarf\'s MG - Governor John Ballenden - Chief Factor John Black ## Key Groups - Goodwinian Trade Company - The Children - The Sellers - The Warriors ## Other Info \- a major planet which has turned inot a settlement hub/colonization with a small city and other emenities - largest Children populatino # Edmonton House - C542567-8 ## Description - Starport Quality: C - Routine - 1D6 x 100Cr Birthing, unrefined fuel - Small craft Shipard, Repair facilties - Scout, GTC Bases - Size: 5 - 8,000 km \~ Mars sized - Surface Gravity: 0.45 G\'s - Atmosphere: 4 - Thin, Tainted - Pressure 0.43 to 0.7 - Gear Needed: Filter - Hydrographic Percentage: 2 - 16%-25%, A few small seas - Temperature: Cold, -51 to 0 C. - Icy world. Little liquid water, extensive ice caps, few clouds. - Population: 5- \~895,000 - Government Type: 6 - Captive Government - Description: Ruling functions are performed by an imposed leadership answerable to an outside group - Contraband: Weapons, Technology, Travellers - Cultural Difference: Unusual Custom: Media -- news agencies and telecommunications channels are especially strange here. Getting accurate information may be difficult. - Rivals: - Alliance for Indepdence, Charismatic Dictator, Significant -- nearly as powerful as government - Alliance of Independent Indigenous People , Self-Perpetuating Oligarchy, Notable group -- significant support, well known - Techno-Kings, Feudal Technocracy, Fringe group -- few supporters - Law Level: 7 - Banned Weapons: All firearms except stunners; carrying weapons discouraged - Banned Armour: Mesh, Cloth, Falk, Combat Armour, battle dress - Tech Level: 8 - Pre-stellar: At TL 8, it is possible to reach other worlds in the same system, although terraforming or full colonisation are not within the culture's capacity. Permanent space habitats become possible. Fusion power becomes commercially viable. - Trade Codes: Ni ## Key Locations ## Key People - Chief Factor John Rowand ## Key Groups - Goodwinian Trade Company - The Gathers ## Other Info ### Absolutions - The Chief Factor swears it cannot be them ### Evidence - holographic recreation of the crime scene - ID-Card logging entrance of non-base personnel \- the Capital of the western trade, smaller than Red River or YOrk Factory in terms of HBC employees but larger indigenous population ## The Sellers # ## Description - Starport Quality: - Size: - Atmosphere: - Hydrographic Percentage: - Population: - Government Type: - Law Level: - Tech Level: - Temperature: - Trade Codes: ## Key Locations ## Key People ## Key Groups ## Other Info # ## Description - Starport Quality: - Size: - Atmosphere: - Hydrographic Percentage: - Population: - Government Type: - Law Level: - Tech Level: - Temperature: - Trade Codes: ## Key Locations ## Key People ## Key Groups ## Other Info # ## Description - Starport Quality: - Size: - Atmosphere: - Hydrographic Percentage: - Population: - Government Type: - Law Level: - Tech Level: - Temperature: - Trade Codes: ## Key Locations ## Key People ## Key Groups ## Other Info # ## Description - Starport Quality: - Size: - Atmosphere: - Hydrographic Percentage: - Population: - Government Type: - Law Level: - Tech Level: - Temperature: - Trade Codes: ## Key Locations ## Key People ## Key Groups ## Other Info ## The Gatherers # ## Description - Starport Quality: - Size: - Atmosphere: - Hydrographic Percentage: - Population: - Government Type: - Law Level: - Tech Level: - Temperature: - Trade Codes: ## Key Locations ## Key People ## Key Groups ## Other Info # ## Description - Starport Quality: - Size: - Atmosphere: - Hydrographic Percentage: - Population: - Government Type: - Law Level: - Tech Level: - Temperature: - Trade Codes: ## Key Locations ## Key People ## Key Groups ## Other Info # ## Description - Starport Quality: - Size: - Atmosphere: - Hydrographic Percentage: - Population: - Government Type: - Law Level: - Tech Level: - Temperature: - Trade Codes: ## Key Locations ## Key People ## Key Groups ## Other Info ## The Children # ## Description - Starport Quality: - Size: - Atmosphere: - Hydrographic Percentage: - Population: - Government Type: - Law Level: - Tech Level: - Temperature: - Trade Codes: ## Key Locations ## Key People ## Key Groups ## Other Info # ## Description - Starport Quality: - Size: - Atmosphere: - Hydrographic Percentage: - Population: - Government Type: - Law Level: - Tech Level: - Temperature: - Trade Codes: ## Key Locations ## Key People ## Key Groups ## Other Info # ## Description - Starport Quality: - Size: - Atmosphere: - Hydrographic Percentage: - Population: - Government Type: - Law Level: - Tech Level: - Temperature: - Trade Codes: ## Key Locations ## Key People ## Key Groups ## Other Info # ## Description - Starport Quality: - Size: - Surface Gravity: - Atmosphere: - Pressure - Gear Needed: - Hydrographic Percentage: - Temperature: - Population: - Government Type: - Description: - Contraband: - Cultural Difference:\ - Rivals: - Name, Type, Strength - Law Level: - Banned Weapons: - Banned Armour: - Tech Level: - Trade Codes: ## Key Locations ## Key People ## Key Groups ## Other Info # ## Description - Starport Quality: - Size: - Atmosphere: - Hydrographic Percentage: - Population: - Government Type: - Law Level: - Tech Level: - Temperature: - Trade Codes: ## Key Locations ## Key People ## Key Groups ## Other Info ## The Warriors\' # ## Description - Starport Quality: - Size: - Atmosphere: - Hydrographic Percentage: - Population: - Government Type: - Law Level: - Tech Level: - Temperature: - Trade Codes: ## Key Locations ## Key People ## Key Groups ## Other Info # ## Description - Starport Quality: - Size: - Atmosphere: - Hydrographic Percentage: - Population: - Government Type: - Law Level: - Tech Level: - Temperature: - Trade Codes: ## Key Locations ## Key People ## Key Groups ## Other Info # ## Description - Starport Quality: - Size: - Atmosphere: - Hydrographic Percentage: - Population: - Government Type: - Law Level: - Tech Level: - Temperature: - Trade Codes: ## Key Locations ## Key People ## Key Groups ## Other Info # ## Description - Starport Quality: - Size: - Atmosphere: - Hydrographic Percentage: - Population: - Government Type: - Law Level: - Tech Level: - Temperature: - Trade Codes: ## Key Locations ## Key People ## Key Groups ## Other Info # Key Characters # Buyers/GTC - Chief Factor John Black of Red River - Chief Factor Lelita Hargrave Of York Factory - Chief Factor John Rowand of Edmonton House ## Sellers ## Gatherers ## Children ## Warriors