Here is a pdf of a map of an area, here is a jpeg of a hex area, here are rules for traveller for generating a subsector, and here is some information on the subjector I will be playing in. I want you to generate UWP's and world info to fill the map I'm giving you, following the traveller rules, with the specific locations laid out below placed properly, and roughly matching to the map attached.
The hex map should be 8 donw and 10 wide compared to travellers normal 8 wide and 10 long. We can even do 16 wide if we want.
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KU HBC Game
Location(s)
Basically the players are working for a small company which has access to a tiny dwarf galaxy which was seeded by either the forerunners or precursors
The locations are grouped inot a few differnet camps/groupsThe HBCYork Factory - the gateway to red River, where the galtran can drop off ships
Red River - a major planet which has turned inot a settlement hub/colonization with a small city and other emenities largest Children populatino
Edmonton House - the Capital of the western trade, smaller than Red River or YOrk Factory in terms of HBC employees but larger indigenous population
The Metis
The
Factions
There are three groups in the subsector hunting these creatures, one has space shipsThe Sellers - one is hunting the creatures, This is the smaller, group but they have better weapons. Tend ot live on planets where the creatures are attackable and more susecptiable THis group is based out by Edmonton house on the far side of the subsector from the bay where the york factory entry post and ship dock
The Gathers - Another is the middle-men who have been moving the supplies, they have more ships fueled by the blood of the creatures and navigated through micro-jumps by snorting aldminum extracted from the bones. This group is larger and more dispered in thier shipsThis group is based out of york factory where hte ship drops off supplies
The Children - Finally a third group has just started to form, between the HBC traders children and hte natives of the region, and they are looking to replace the HBC as the people exporting the furs, to make this a fully intenral economythis group is based out of Red River, where most of the local supplies manufactured to maintaint he HBC outposts and feed the Indigenous grups is produced, basically the only real city in the region.
The Buyers alos has people and outposts scattered throughout the area. They are hte smallest populatino faction, coming in ona gal tran, but the have several frigate and cruiser sized ships, sevearl large mining stations and outposts, etc. in the region and are slowly becoming a larger and larger problem
Animals
has special animals in it. The Bryceptor - One has a fur which the hide is thick enough to act as an even better form of leather armour, while the fibers from the coat can be woven into clothes to make them bullet and laser proof for cheapter than current. has bone-marrow which is extremely energy intense and cna be used to fuel a single shot plasma rifle, and claws/talons sharp enough to get through the aformetnioend hide and furs, and even the hull of weak ships. This creatuer lives on planets and travels by infecting its seeds into the other creature and havign them hatch when they touch donw on a planet. The blood is a fuel substance different from the plasma-rifle bone marrow, mroe easily put inot a ships engine with special hardware to proceess it, meanwhile the bones when crushed contain trace amounts of aldminum.Its outputs are not easily/cheapily replicatable
Travelles between planets and systems
The Barelly - Another is a bird species, with a pastel set of colours to it. The birds are an indangerous psecies, hard ot catch and rare, as a result they have become a prized possession of the companies elite and those in well with them, a status symbol and a sign of their conspicious consumption lives in planets, tropical ones
its illegal to kill it, slow to reproduce, and from a limited area making it a strong sign of wealth
The Dew-urm - a large, narrow creature which moves under the surface of desert worlds and the like, munching on oil and coal, diamonds and iron to eat up and procuce its stimulating poop. The long, narrow creatuers require specialiezd extraction equiptments, machines to catch them, draw them up, etc. genearlly this leadss to large orbital stations which house and can rapidly deploy the equiptment, retunr it to the holding base on planet and then be extract by ship.Lives in planets, especially sand or desert ones
hunted because its droppings are a powerful stimulants that allows pilots extra percision, soliders greater skill, etc. Slows down the perception of time, quickens reaction time, increases perception
The Diefoney - a fishlike creature which lives underwater, it is warm enough to melt ice aroundit keeping it constnaly moving, it draws oxygem from the water, and produces pearls, diamonds, and other valuable minerals which people desire. It travells with packs of smaller shark-like animals which protect it, and serve its real great purpose. It has a special organ, the Klaxar, whch communaites via the abyss to draw in nearby creatures and feed off abyssal energy. Thoguh understudies, N-Space nodes used by pirates and smugglers depend on harvesting this organ, so the company has turned it inot something Lives in Planets, especailly water or ice ones
The Espalto - A specieis fo space creatures which are small stellar animals that try and ram ships which move near them. They are long, tentacle things which move by displacing energy out their back sides, they don't eat they just bask in the sun's energy moving between systems. They tend to eat large offshoots of energy and release solid metal as waste. Bascially if you're a ship near them they want to eat you for your energy and then poop you out as solid gold or diamonds.extreme common, not really wanted for any of their things, mostly just an annoyance and a threat
Lives in space
The Incident
There was an incident at hte far away post, equivalent to edmonton house. The daughter of the leader of the Space GRoup was being courted by regional leaders of both the HBC and the Land group. The Space GRoup leader was going to go with the HBC Factor to cement a trade deal, but the night before the wedding, the daughter was found murdered by means which seemed to match the HBC, not either of the Indigenous groups. This has become known as the incident and has started to disrupt the trade. the factor of hte Buyers is outraged and interrogating his people, creating a sense of distrust. he is trying to investigate this and convined its racism of one of his men
the Sellers are half outraged and demanding a change from the HBC to the Metis, the other half are suspicous and cautious.
The Gatherers are outraged at this failure of securtity, the leader is angry at the dead ofa woman he loved. Meanwhile they are divided over whether to use this as a chance to push teh HBC out, or push the space natives out.
The Children, who actually killed her, are trying to use this to align with the Land and SPace natives who are outraged and want the HBC gone, to replace it with themselves.
The plyaers are being sent in to find out WTF is going on!