This subsector, known colloquially as the **Pemmican Empire**, is a isolated dwarf galaxy seeded with Precursor life. It is a frontier defined by corporate greed, indigenous resistance, and the harvesting of exotic biological "resources."
Following the 2013 Shawn Mueller map and the _Traveller_ world generation rules, here is the layout for your subsector.
### Subsector Map: The Pemmican Empire
The grid is 8x10 parsecs. **York Factory** serves as the "East" gateway (entry point from the GalTran), while **Edmonton House** sits on the "West" frontier.
|**Hex**|**World Name**|**UWP**|**Remarks**|
|---|---|---|---|
|**0102**|**Edmonton House**|C542567-8|Sellers Base, Frontier, Non-Industrial|
|0204|Fort Pitt|D433342-7|Bryceptor Breeding Ground, Poor|
|0303|**Cumberland House**|E210300-6|Desert World, Dew-urm Extraction, Barren|
|0306|Fort Qu'Appelle|C675433-8|Agricultural, Sellers Outpost|
|**0508**|**Red River**|B667954-A|Children Base, Garden, High Pop, Subsector Hub|
|0607|Bas de la Rivière|C78A655-9|Water World, Diefoney Harvesting|
|0704|Norway House|B555631-9|HBC Communication Relay, Rich|
|**0802**|**York Factory**|A867744-C|Gatherers Base, Starport, Industrial, Entry Point|
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### Major World Profiles
#### **York Factory (0802) – The Gateway**
- **UWP:** `A867744-C`
- **Description:** The primary link to the outside galaxy. The massive orbital ship docks (Class A Starport) are managed by **The Gatherers**. It is a high-tech industrial world where the "blood-fuel" is processed.
- **Faction:** Gatherers (High influence). This is where most HBC supplies arrive and where the "Blood-Runners" navigate micro-jumps using snorted aluminum-marrow.
#### **Red River (0508) – The Settlement Hub**
- **UWP:** `B667954-A`
- **Description:** An Earth-like Garden world and the most populated planet in the subsector. It features the only true urban sprawl. While theoretically under HBC control, the **Children** faction effectively runs the local manufacturing and food production.
- **Specialty:** Home to the **Barelly** bird in its tropical zones; capturing one here is a death sentence for commoners but a sport for the Elite.
#### **Edmonton House (0102) – The Western Capital**
- **UWP:** `C542567-8`
- **Description:** A cold, rugged world on the far side of the subsector. It has a low HBC population but a massive indigenous presence. It is the frontline for hunting the dangerous Bryceptors.
- **Faction:** **The Sellers**. They are heavily armed and currently on the verge of revolt following "The Incident."
---
### Ecological & Factional Data
#### **The Creatures & Their Worlds**
- **Bryceptor (Ubiquitous):** Found on worlds like **Fort Pitt (0204)**. They travel between systems by "seeding" other creatures. Their hide is the local standard for armor.
- **Dew-urm (Desert Worlds):** Primary extraction occurs at **Cumberland House (0303)**. The Stimulant Poop is refined in orbital stations and sold to pilots to increase reaction times during jumps.
- **Diefoney (Water/Ice Worlds):** Located at **Bas de la Rivière (0607)**. Pirates and smugglers frequent this system to illegally harvest the _Klaxar_ organ for N-Space navigation.
- **Espalto (Deep Space):** These energy-displacing tentacles are a constant hazard in the hexes between **Norway House** and **York Factory**.
#### **Factional Tension: "The Incident"**
The murder of the Buyer leader’s daughter at **Edmonton House** has paralyzed the subsector.
- **The Buyers (HBC/GalTran):** Based in high-orbit frigates. They are currently blockading Edmonton House, convinced of a conspiracy.
- **The Sellers:** Demanding the HBC hand over "The Factor" responsible for the girl's safety.
- **The Children:** Quietly hoarding the food and supplies manufactured at **Red River**, waiting for the HBC and the Space Group to exhaust their fuel/resources in a localized war so they can take over the export contracts.
---
### Quick Reference: Universal World Profile (UWP) Key
For your players, use this standard _Traveller_ breakdown for **Red River (B667954-A)**:
- **B:** Starport (Good, can repair ships)
- **6:** Size (9,600km, roughly Earth-sized)
- **6:** Atmosphere (Standard, breathable)
- **7:** Hydrographics (70% Water)
- **9:** Population (Billions)
- **5:** Government (Feudal Technocracy/Corporate)
- **4:** Law Level (Moderate, weapons restricted)
- **A:** Tech Level (10, Starfaring)
How would you like the players to arrive at York Factory—via a corporate GalTran freighter or on a private scout ship?
---
I’ve re-calibrated the subsector generation to better align with the 1813 "Pemmican Empire" map and the strict _Traveller_ UWP (Universal World Profile) syntax. This layout preserves the geography of the Fur Trade—placing **York Factory** on the "Eastern" maritime edge and **Edmonton House** on the "Western" frontier.
### Subsector: The Pemmican Empire
**Grid:** 8x10 Parsecs | **Era:** Precursor-Seeded Dwarf Galaxy
|**Hex**|**World Name**|**UWP**|**Faction**|**Key Creature**|**Remarks**|
|---|---|---|---|---|---|
|**0102**|**Edmonton House**|C542567-8|**Sellers**|Bryceptor|Frontier Capital. High tension.|
|0204|Fort Pitt|D433342-7|Sellers|Bryceptor|Poor, military outpost.|
|0303|Cumberland House|E210300-6|HBC|**Dew-urm**|Desert world; "Poop" extraction.|
|0407|Fort Qu'Appelle|C675433-8|Sellers|Mixed|Agricultural; Sellers' breadbasket.|
|**0508**|**Red River**|B667954-A|**Children**|**Barelly**|Subsector Hub; Garden world.|
|0608|Bas de la Rivière|C78A655-9|Gatherers|**Diefoney**|Water world; N-Space node harvest.|
|0704|Norway House|B555631-9|HBC|Mixed|Communications relay; Rich.|
|**0804**|**York Factory**|A867744-C|**Gatherers**|Espalto (Space)|Entry Starport; Industrial Hub.|
---
### Key Locations & World Data
#### **York Factory (0804) – The Industrial Gateway**
- **UWP Details:** A-Class Starport (High Tech), Size 8 (Earth-sized), Standard Atmo, 70% Water, Pop 7 (Millions), Gov 4 (Representative), Law 4, TL 12.
- **Lore:** This is the only world where the **GalTran** can safely drop off inter-galactic bulk freighters. Controlled by the **Gatherers**, the orbital docks are perpetually slick with Bryceptor blood-fuel and reek of processed bone-aluminum.
#### **Red River (0508) – The Cultural Hub**
- **UWP Details:** B-Class Starport, Size 6, Standard Atmo, 70% Water, Pop 9 (Billions), Gov 5 (Feudal Technocracy), Law 4, TL 10.
- **Lore:** A beautiful Garden world and the only location with a legitimate city. The **Children** run the show here, manufacturing the supplies the rest of the subsector survives on. The elite keep **Barelly** birds in the tropical hothouses as status symbols.
#### **Edmonton House (0102) – The Powderkeg**
- **UWP Details:** C-Class Starport, Size 5, Thin Atmo, 20% Hydro, Pop 5 (Hundreds of thousands), Gov 6 (Captive Gov), Law 7, TL 8.
- **Lore:** The capital of the Western Trade and home to the **Sellers**. It is a rugged, low-tech frontier world. Since "The Incident" (the murder of the Space Group leader's daughter), the atmosphere here is incredibly hostile toward HBC employees.
---
### Fauna & Economic Impact
- **Bryceptor:** Primarily hunted on **Fort Pitt** and **Edmonton House**. The Sellers use their claws for melee weapons that can pierce ship hulls.
- **Dew-urm:** Found on the desert dunes of **Cumberland House**. The stimulant droppings are processed in orbital stations to create "Jump-Focus," a drug used by pilots to navigate the Espalto-infested space lanes.
- **Diefoney:** These warm-blooded fish are harvested in the deep oceans of **Bas de la Rivière**. The _Klaxar_ organ is essential for the Gatherers’ micro-jump navigation.
- **Espalto:** These "Space Tentacles" haunt the void between **York Factory** and **Norway House**, often mistaken for energy flares until they attempt to ram a ship's reactor.
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### Current Hook: The Incident
The murder at **Edmonton House** has effectively severed the supply line between the **York Factory** entry point and the **Red River** manufacturing base.
1. **The Sellers** have locked down the Bryceptor hide exports, leaving the HBC security forces without armor repairs.
2. **The Gatherers** are hoarding the blood-fuel, refusing to navigate ships past **Norway House** until their leader’s grief is answered with HBC blood.
3. **The Children** are the only ones winning; by keeping Red River’s food and supplies internal, they are starving out the HBC outposts to force a regime change.
Your players are likely sitting in a bar at **York Factory** watching their bank accounts drain as the blockade holds. Do they want to try and sneak a shipment of Dew-urm stimulants to the Sellers to gain favor, or investigate the murder site at Edmonton House directly?