1. Major Factions
1. Minor Faction
1. Planets
1. Starport Type
2. Planet Size
3. Atmo Type
4. Hydrographics
5. Population
6. Government Type
1. Important people
7. Law Level
8. Tech Level
9. Bases
10. Trade Codes
11. Zone type
2. Government
3. Important people
4. History
5. Wants
2. Government
3. Important People
4. History
5. Outside Supporting Faction
1. Imperial Democratic Federation \- Supported by the United Federation of Earth, the imperial democractic Federation was, for a short while, the strongest nation in the islands. Following their defeat in the war against the NCBB, the IDF has mostly stayed in the background. Waiting for a chance to strike.
1. Serendip Belt Asteroid Coalition \- The serendip belt is the head the IDF.
1. Serendip Belt \- A democracy that functions made up of various asteroids and asteroid complexes voting and working together to create a functional government. The Belt itself is resource rich, even if people poor. The belt was initially a planet named Serendipity. Unfornately during the great war the planet was destroyed, leaving only the belt. As repayment the UFE gave the Belt jump drive technology.
1. A \- Excellent Starport
2. 0 \- Asteroid Belt
3. 0 \- No Atmo
4. 0 \- No Water
5. 9 \- 7,000,000 People
6. 4 \- Representative Democracy
7. 9 \- Weapons are banned, as is armour
8. C \- Average Stellar
9. Military Base, Naval Base, Gas Giant
10. Green
2. Galore \- conquered by the belt shortly after they got their hands on a jump drive. Galore servers as the primary food and water producer for the Belt.
1. C \- Routine Starport
2. 7 \- 11,200km 0.9gs
3. 6 \- Standard Air
4. 4 \- Wet world
5. 5 \- 400,000
6. 6 \- Captive Government
7. 7 \- All weapons up to shotguns are banned
8. 9 \- Pre stellar
9. Gas Giant
10. Green
2. Joyuse Military Continuum
1. Joyuse \- Since the government coup by General Wetford, the Joyuse Military Continuum has been an effective military dictatorship. The world itself is hard to build on because of the dense atmosphere. Because of this most of the people live in extensive caves underneath the surface.
1. A \- Excellent Starport
2. 7 \- 11,2000km
3. 8 \- Dense
4. 9 \- Only a few small islands and narchipelagos
5. 9 \- 7,000,000,000
6. B \- Non Charismatic Leader
7. 9 \- All weapons banned
8. C \- Average Stellar
9. Military, Naval, Gas Giant
10. Yellow
2. Quichotte \- The first colony of Joyuse. Quichotte has served as a learning experience. Due to its lower volume of water, but tained atmosphere. The people are able to farm above ground. Quichotte’s people are fairly happy with the joyues government.
1. E \- Frontier Starport
2. 5 \- 8,000km (Mars)
3. 7 \- Standard, Tainted
4. 6 \- 56-65% water
5. 6 \- 500,000
6. 6 \- Captive Government
7. 7 \- All weapons up to and including shotguns
8. 6 \- Industrial
9. Military, Gas Gaint
10. Green
3. Orphee \- orphee is owned by the New Colchis buisness board owns the planet but it is controlled by the Joyuse Military Continuum. The board has to pay taxes but it acts to keep the two factions from starting a war. Though if Joyuse pushes the NCBB to hard they could easily attack from Orphee.
1. X \- No Starport
2. 8 \- 12,800km (Earth)
3. 8 \- Dense
4. 5 \- Wet World
5. 6 \- 3,000,000
6. 1 \- Company Owned
7. 0 \- None
8. 0 \- None
9. None
10. Red
3. Sansterre Democratic Union \- The Sansterre union formed after the Amondiage Imperial Government joined the Old Islands Defense League. Sansterre took in St. Genevieve and together serve as the old islands outpost for the IDF.
1. Sansterre \- Sandsteeres greatest resource for its massive population is land. While the rich and powerful get to live on the limited real landmasses. Most of the population lives in a massive set of rings around the world. Workers may head down to the planet to extract various minerals and resources. But the planets population of billions mostly live either in the rings, or one of the many various starbases and stations around Sanstrerre.
1. A \- Excellent
2. 8 \- Earth
3. 7 \- Standard Tainted
4. A \- Water world (96-100)%
5. 9 \- 7,000,000,000
6. 4 \- Self-Perpetuating Oligarchy
7. 3 \- military weapons banned
8. C \- Average Stellar
9. Military, Naval, Gas Giant
10. Green
2. St. Genevieve \- Genevieve is a weak world. The harsh cold planet is frozen below 200 celsius for months on end. The warmest days in summer reach a “warm” \-10 degrees celsius. The few people on the planet depend on the government entirely. He who rules the geothermal generator rules the planet. It supplies Sansterre with terrority, and has a small military base on a nearby moon. Mostly it exists as a stopover trade system.
1. C \- Routine Starport
2. 5 \- 8,000 km
3. 6 \- Standard
4. 0 \- desert world
5. 1 \- tens.
6. 1 \- Feudal Technocracy
7. 0 \- No restrictions
8. A \- Early Stellar
9. Military, Gas
10. Green
2. Old Island Defense League
1. Amondiage Imperial Government
1. Amondiage
1. A \- Excellent
2. 5 \- 8,000km (mars)
3. 6 \- Standard (earth)
4. 2 \- A few small seas
5. 9 \- 8,000,000,000
6. A \- Charismatic Dictator
7. 9 \- All Weapons
8. C \- Average Stellar
9. Military, Naval, Gas
10. Green
2. Acadie
1. C \- Routine
2. 8 \- 12,800 (Earth)
3. 6 \- Standard
4. 8 \- Wet World
5. 5 \- 120,000
6. 6 \- Captive Government
7. 3 \- Military Weapons
8. 9 \- pre stellar
9. None
10. Green
3. Achille
1. E \- Frontier
2. 3 \- 4,800 (Mercury)
3. 0 \- None
4. 1 \- Dry world
5. 3 \- 5,000
6. 3 \- Self- Perpetuating Oligarchy
7. 5 \- Personal Concealable Weapons
8. 9 \- Pre stellar
9. None
10. Green
4. St. Denis
1. D \- Poor, limited repair
2. 7 \- 11,200 km
3. 3 \- Very-Thin
4. 5 \- Large Oceans
5. 7 \- Tens of millions
6. 6 \- captive government
7. 4 \- Light assault weapons and smgs
8. 7 \-Industrial smart
9. Military Base, Gas Giant
10. Green
2. Colchis Independent Planety Government
1. B \- Good Shipyard spacecraft and repair
2. 6 \- 9,600 km
3. 7 \- standard-tainted
4. 6 \- huge oceans
5. 8 \- hundreds of millions
6. 9 \- impersonal bureacracy
7. 8 all bladed weapons and stunners
8. 9 pre-stellar medium
9. Military, Gas
10. Green
3. New Home Unitary Government
1. A \- Excellent shipyard all repair
2. 5 \- 8,000 km
3. 6 \- Standard
4. 5 \- Large Oceans
5. 8 \- hundreds of millions
6. 5 \- feudal technocracy
7. 7 \- shotguns
8. D \- average stellar basic
9. Military, Naval, Gas
10. Green
3. New Colchis Business Board
1. New Colchis Board-Directs
1. New Colchis
1. A \- Excellent shipyard all repairs
2. 8 \- 12,800 km
3. 9 \- Dense Tainted
4. 5 \- large Oceans
5. 9 \- Billions
6. A \- Charasmatic dictator
7. A \-All weapons and armour
8. C \- Early Stellar
9. Naval base, Military Base
10. Yellow
2. Herzenslust
1. E \- Frontier none
2. 9 \- 14,400 km
3. 9 \- Dense Tainted
4. 5 \- Large Oceans
5. 7 \- Tens of Millions
6. 6 \- Captive Government
7. 5 \- Personal concealable
8. 6 \- Industrial Medium
9. Gas Giant
10. Green
3. Besancon
1. C \- routine Shipyard small craft repair
2. 2 \- 3,200 km
3. 0 \- None
4. 1 \- Dry World
5. 3 \- Thousands
6. 4 \- Representative Democracy
7. 1 \- poison gas & explosives
8. 9 \- pre stellar medium
9. Military, Gas
10. Green
4. Elysee
1. B \- Good Shipyard Space craft repair
2. 5 \- 8,000 km
3. 0 \- none
4. 2 \- A few small seas
5. 5 \- Hundreds of thousands
6. 3 \- Self perpeutiating oligarchy
7. 2 \- portable energy and laser weapons
8. 9 \- pre stellar medium
9. Military Base
10. Green
2. New Colchis Trade Associates
1. Nebelwelt
1. C \- Routine Small craft repair
2. 8 \- 12,800 km (Earth)
3. 7 \- Standard-tainted
4. 9 \- only a few small islnads and archipelagos
5. 4 \- Tens of Thousands
6. 3 \- Participating democracy
7. 5 \- Personal concealable weapons
8. 5 \- Industrial basic
9. Gas Giant
10. Green
2. St. Hilaire
1. B \- Good Shipyard
2. 5 \- 8,000 km
3. 7 \- Standard Tainted
4. 9 \- 90% water, only a few small islands and archipelagos
5. 7 \- Tens of millions
6. 6 \- Captive Government
7. 3 \- military weapons & flak
8. A \- Pre stellar
9. Military Base
10. Green
4. Neubayern Topas Alliance \- NTA
1. Neubayern Interim Government
1. Neubayern
1. A \- Excellent Shipyard
2. 7 \- 11,200 km
3. 8 \- Dense
4. 8 \- Water World
5. 9 \- Billions
6. C \- Charismatic Oligarchy
7. 9 \- All weapons and all armour
8. C \- Average Stellar
9. Military, Naval, Gas
10. Yellow
2. Schlesien Belt
1. C \- Routine shipyard
2. 0 \- Negliable
3. 0 \- None
4. 0 \- Desert World
5. 3 \- Thousands
6. 6 \- Captive Government
7. 7 \- Shotguns
8. B \- Early Stellar basic
9. Military, Gas
10. Green
3. Sturgeon’s Law
1. D \- Poor limited Repair
2. A \- 16,000 km
3. C \- Insidious
4. 1 \- Dry World
5. 4 \- Tens of Thousands
6. 5 \- Feudal Technocracy
7. 1 \- poinson gas, explosive, undetectable, wmds
8. 9 \- pre-stellar-medium
9. Gas Giant
10. Green
2. Topas Unitary Government
1. Topas
1. D \- Poor limited repair
2. 4 \- 6,400 km
3. 2 \- Very thin, tainted
4. 0 \- desert world
5. 8 \- hundreds of millions
6. 9 \- impersonal bureacracy
7. 9 \- All weapons & armour
8. 7 \- industrial smart
9. Gas Giant
10. Green
2. Berlichingen
1. D \- poor limited repair
2. 5 \- 8,000 km
3. 0 \- none
4. 0 \- desert world
5. 4 \- tens of thousands
6. 3 \- self perpetuating oligarchy
7. 7 \- shotguns
8. 8 \- prestellar basic
9. None
10. Green
5. Esperanza Independent Alliance
1. Esperanza
1. A \- Excellent shipyard
2. 6 \- 9,600 km
3. 7 \- standard-tainted
4. 4 \- Wet world
5. A \- tens of billions
6. B \- non charismatic leader
7. C \- all weapons & armour
8. E \- early-stellar basic
9. Military, Naval, Gas
10. Yellow
2. Wellington
1. C \- A Routine Shipyard small craft repair
2. 8 \- 12,800 km
3. 8 \- corrosive
4. 0 \- desert world
5. 2 hundreds
6. 6 \- captive government
7. 3 \- military weapons, flak
8. A \- pre stellar, smart
9. None
10. Green
3. Zuflucht
1. C \- Routine Starport
2. 5 \- 8,000 km
3. 4 \- Thin
4. 5 \- Large Oceans
5. 7 \- tens of millions
6. 2 \- participating democracy
7. 0 \- none
8. 8 \- pre-stellar basic
9. Military, Gas
10. None