The campaign will be broken down into 3 parts or sections. With the overarching villain being the group of terrorists known as the Island Liberation Front, who is being controlled by NETA to start a war in the Islands subsectors so that the deutschland and by extension the Empire will have a justification to start the next great war.
The Island Liberation Front will be used/viewed in 3 ways. As broken down by over the overarching plot of the campaign
1. Islands in the Rift
1. The players main goal is to recover *Perfect Stranger*. This split into a few acts based on what planet the players are on / current events. The acts are
1. Amondiage
1. An imperial world, capital of the Amondiage Imperial Government or AIG, one of the two factions in the Old Island Defense league
1. The other faction being Home World Alliance consisting of Colchis and New Home. While less imperial then the AIG the HWA maintains strong ties to imperial beliefs.
2. *Perfect stranger* is actually on Acadia, with a course plotted to the HWA planets.
3. The imperial representative reviewing the application for the AIG to enter the empire is on Amondiage with his son. There is also a vengeful versian free trader with his crew on the world. Seeing the son of this imperial officer he takes a chance and kidnaps the boy. Offering only to release him when the Imperial Versian Federated territories are returned to the Vers Empire proper.
4. As well. A thief who is stealing the tracking information and data on Old Island Defense League ship movements stashed inside medical supplies destined for the Island Liberation Front that operates in the area. If asked, the people stealing the goods will at first act as their only target is the United Federation of Earth, but on the ship it can be discovered they are hired by NETA to give the goods to the Island Liberation Front to help push the UFE out of the terrority.
2. Acadie
1. Currently experiencing labor disputes in the capital, as well as the outlining town of Houillon
2. NETA has operatives all over Acadie, who are there to assist the Island Liberation Front in starting civil unresting an uprising so that NETA can move in and start taking more territory from the AIG.
3. Random Encounters
1. Transport Goods Secretly
1. Patron: A spy
1. The spy has been hired by the doctor who works for the government to transport him a weapon of some form, but the spy is under constant surveillance and thus can’t move the weapon himself. He has stored inside a warehouse that he will tell the travellers where it is.
2. Who wants you to transport a weapon To a medical Doctor
1. Who is very loyal to the AIG
2. Which is why he is drugging the performer, who is sedated to work with the government so that they can use him for imperial pre movie propaganda pieces inside the theaters on the planet.
3. Unfortunately the performer is getting more and more radical every time they bring him in, and now the doctor is fearing for his life. With the government temporarily suspending sales of weapons on Acadie he is forced to go to the spy to get himself a weapon to defend himself.
3. Who wants it to protect himself from a famous performer
1. Who is unusually handsome/beautiful
2. Is controlled by AIG by mind control drugs given to him by his doctor. But they aren’t working as well and he is slowly starting to fight back against the system.
3. The resistance is trying to use the performer to break away and tell the people out how evil the government is and sow deecet.
2. Destroy a target
1. Patron: Broker
1. Secrete anagathic user
2. Target: Police Cutter (transport ship)
3. Ally: Cultural attache
1. Poses unusually advanced tech.
4. Enemy: Weapons Inspector
1. In dept to criminals
5. Random Opposition: Police Investigation
6. Plot: An information broker looking for a group who wants to take a job approaches the players. He has been sent by someone from the ILF who posses a serious weapon capable of taking out the police presence in the system. The target is the AIG police star ship weapons inspector. Who has for the last few years, taken bribes from most criminals to certify poorly weaponized police ships. The players need to get onto the police cutter that is transporting the weapons inspector in the system and kill him. Meanwhile because of the previous quest they are under police investigation when they are approached for this one.
3. Entertain a noble
1. Patron: Minor Noble
1. Government informant
2. Target: A Precursor power source (from the deutschland)
1. Inside a secure area
3. Ally: Researcher
1. Wants to hire the travellers
4. Enemy: Free trader
1. Shows pictures of children
5. Random Opposition: Target is in a restricted Area
6. Plot: A minor noble who works for the UFE has contacted the travellers. A local noble working for the workers party has come in contact with a rather powerful weapon that can not fall into the wrong hands. It must be recovered at all costs. The players are sent undercover by a minor noble to the party. Where they meet the researcher, who has also learned about the weapons existence and wants to recover it and research the artifact. Meanwhile a free trader has been sent by the Empire to recover the item for them. The Noble hosting the party is keeping the weapon inside his vault.
2. The enemy revieled
1. This arc sees the players discover that the Island Liberation Front is actually a group of terrorists and working to start another great war.
3. The war prevented
1. This arc focuses on the players tracking down and stopping the ILF from completing their plan and starting the second great war.