- [ ] Finished adding body armour options, - [ ] power armour options - [ ] Power armour attachmetns - [x] Short descriptions of events and mishaps for each career - [x] Make each career sheet ot the new format - [x] Army - [x] Citizen - [x] Navy - [x] Noble - [x] Prisoner - [x] Scholar - [x] Scout Service - [x] Jyd-I - [x] Fix the nationality sheet so it has tables for all the things that need to be put into tables which are rn just rows. - [x] make sure all the event ables provide a choice between 2 skills and a choice between 2 attribute modifations - [ ] make big list of tables if possible - [ ] Character Creation Tbales - [ ] Life Event Table - [ ] Stat modifier tables - [ ] COmbat Tables - [ ] Range Table - [ ] Healing Tables - [ ] Times based on skills, basic DCs - [ ] Push Table - [ ] Change in time and scales with examples - [x] Refine the chart for how character creation goes - [ ] Check that character sheet and creation sheet matches the rules - [ ] Crawl over combat rules and make sure the basics are done enough - [x] write expanded healing rules section & short sections for combat and character creation - [x] Add some basic augments - [x] such as neural net - [x] Add a few basic enemies - [ ] Go over the magic systems and make sure it works - [ ] Check combat rules over - [ ] Social combat - [ ] Physical Combat - [ ] Intellectual Combat - [ ] Check over other RPG books and see what rules and ideas they have - [ ] Space SHip rules - [ ] Space combat rules - [ ] Space trade rules - [ ] System & subsector generation - [ ] Spaceship design rules - [ ] Organize Rules sections - [ ] make sure combat rules section makes sense - [ ] Make sure character creation rulse section makes sense - [ ] make core rules make more sense - [ ] Write examples of how the game works - [ ] basic setting timeline - [ ] Add descriptions to each skill of how it can be used in combat - [ ] Consider rewriting combat system to be closer to a 3 action system and let players pick how they want to use actions - Con - It'll take mroe rules to explain everything you _can_ do in combat. - Barbara Tasks --- - ship design - We have some basic rules, but now we need to explain how do you build a ship? - You have to add up a bunch of numbers basically - What do the different parts of the ship look like - Ship operation - How does FTL work? - Void vs Hyperdrive VS jump vs Warp & Void Gates - How does space combat work - Turrets vs torpedos vs broadsides vs main guns vs missels vs other - How do ships take damage? - What does armour and firing weapons look like - What aobut critical hits and damaging subsystems? - How does stuff like travelling between planets work - How does the thrust points generated relate to travel speeds? - What happens if you need to do ship repairs - How do oyu operate in a vaccume - sapce suit rules in other words - Wjat abotu radiation from sapce - Trade rules - How does weight of good vs size of goods in SU vs range band all tie togehter - what do modifiers for planets look like - both for buying and selling goods - how do you buy goods? What are teh costs associated with it? do you need to find someone? - how do you find people to take on as passengers - What are the requirements and income from that - do you need the steward skill? - Adding items - We need more items, names, descriptions, ship parts, augments, etc. - we need images and descriptions for each - and to change them to price bands - I want weapon design rules - We also need mroe enemies - and magic spells - and magic enemies - Need to write descirptions for factiona ssets - and provide the four subtypes per asset, so that each asset has specialzations - and set their costs and other associated values. - Augmentation rules - how does it really work? - Crafting items and building industrsy rules - need to expalin how factions can own industry which can produce trade goods - how can players craft new items, what are the costs and how do you determine a rough sale price, and based on those can you turn it inot one of the aformentioned factories to produce trade goods? - For GMS we need more rules on how to generate random encounters, how to generate star port encounters, how to generate planets and towns and buildings and NPC's quickly - we need the alternative character creation system which allows for a more planned, less dice rolling approach, but iwth the trade of being no gear/contacts/special stuff from events. More controlled character but less rewards. - We also need a section explaining how to run the game - Need to do setting stuff, like finally writing a complete enough time line and short descriptosn of each faction - need to do the career books for each other faction as well - and come up with their gear, their specific faction charts, etc. - Need to flesh out standard of living and how that relates to range bands and economic spending so that based on your Standard of Living you have certain goods you can just buy because they're beneth you, and your standard of living is set/bounded by your social Standing. - Also provies you with stuff like in cyberpunk red, the quality of food, how often you can go to a bar, etc. - Kinda a mix with credit rating from CoC. - Flesh out slang sheet with more info - develop some more short stories detailng the background of hte setting adns tuff going on inside it.