# Federation Prisoner
### Description: Those who've broken the law; could be for any number of reasons, maybe it was passion, maybe it was lust, maybe it was desire, maybe it was for the money, or boredom, but almost never is it out of need.
#### Assignments
##### Petty Crime: You shouldn't even really be in here! You barely did anything wrong! Pushing that grandma to steal her purse wasn't that big a deal, she only broke a few bones, it's not like anyone died.
##### Unrepentant Criminal: You don't care that you did it. The system tried everything to help you and none of it worked, so now you're here. maybe the system is wrong and you're not guilty, but here you are.
##### Major Crime: Yes you did it. And it wasn't small. Stealing a shipment that big, from people that powerful, you knew what you were risking when you got into this.
## Entry Requirements: None
##### Nationality: [[Over of the United Federation of Earth]]
### Survival: [[Reflex]], [[Brawn]], [[Fortitude]] 4+ Advancement: [[Education]], [[Intelligence]], [[Brawn]], [[Fortitude]], [[Charisma]] 8+
#### Injury Payments: 0%
##### Term Length: 5 Years
##### Related To: [[Federation Scout Services Old]]
#### Skill & Mustering Out Benefits Table:
| 1D6 | Petty Crime | Unrepentant Criminal | Major Crime | Muster Out Benefit |
| --- | ------------------------------------- | ------------------------------------- | --------------------------------------- | ------------------------------------ |
| 1 | [[Contortionist]] or [[Acrobatics]] | [[Brawn]] or [[Fortitude]] | [[Drinking and Drugs]] or [[Gambler]] | 50 Credits |
| 2 | [[Drinking and Drugs]] or [[Gambler]] | [[Endurance]] or [[Athletics]] | [[Interrogation]] or [[Resist Torture]] | Armour Worth less then 200 Credits |
| 3 | [[Streetwise]] or [[Logic]] | [[Melee Combat]] or [[Dodge]] | [[Forge]] or [[Computers]] | A weapon worth less then 200 Credits |
| 4 | [[Concentration]] or [[Listen]] | [[Examine]] or [[Bribery]] | [[Melee Combat]] or [[Dodge]] | [[Melee Combat]] or [[Gun Combat]] |
| 5 | [[Brawn]] or [[Fortitude]] | [[Deception]] or [[Disguise]] | [[Brawn]] or [[Fortitude]] | 200 Credits |
| 6 | [[Melee Combat]] or [[Dodge]] | [[Drinking and Drugs]] or [[Gambler]] | [[Melee Combat]] or [[Throw]] | A friendly Contact |
#### Career Ranks
| LvL | Petty Crime | Unrepentant Criminal | Major Crime | Rewards |
| --- | ------------- | -------------------- | ----------- | ------- |
| 1 | First Timer | Newbie | Fresh Meat | [[Steal]] or [[Hide and Conceal]] |
| 2 | - | | Hot Shit | [[Stealth]] or [[Dodge]] |
| 3 | - | Hot Shit | Left Alone | [[Resist Torture]] or [[Interrogation]] |
| 4 | Pretty Person | Dickwad | Initiate | [[Bargain and Commerce]] |
| 5 | - | Crewmate | Member | [[Gambler]] or [[Drinking and Drugs]] |
| 6 | Lil Boss | Big Boss | Leader | [[Leadership]] or [[Tactics]] |
#### Events Table
| 2D6 | Event |
| --- | ----- |
| 2 | In your healing circle, you befriend someone with powerful connections. Gain a Contact |
| 3 | You are given help with financial planning and getting a job, increase one of: [[Accountant]], [[Admin]], [[Credit Rating]], and change careers to [[Federation Citizen Old]]. |
| 4 | You spend the term bulking up, increase one of the following by 1: [[Brawn]] or [[Fortitude]] |
| 5 | You get into fights during this term, make a [[Melee Combat]] 8+ check. If you pass, increase the used skill by 1 and change careers to [[Federation Scout Services Old]]. If you loose, suffer an [[Injury]] and you must take [[Federation Prisoner Old]] as your Career again next term. |
| 6 | You are assigned to simple labor, make an 8+ check against any of your career skills. If you pass, increase the used skill by 2. If you fail increase it by 1. |
| 7 | [[Life Event]] |
| 8 | You are given a self study session, increase any skill of your choosing by 1. |
| 9 | You are given help for some physical, mental, emotional, or other problem. [[RPG/RPG V1/Players Book/Attributes/Spiritual/Lucidity]] +5 or an Augment. |
| 10 | You spend the term studying, increase your [[Education]] by 1. |
| 11 | You are coached on social skills increase one of the following by 1: [[Social Standing]], [[Charisma]], or [[Attractiveness]] |
| 12 | You are given time to improve yourself as you see fit. Increase any skill of your choosing by 3, one skill by 2 and another by 1, or any three skills by 1. |
#### Mishaps Table
| 1D6 | Event |
| --- | ----- |
| 1 | [[Serious Injury]] |
| 2 | Your councillor doesn't believe you've made enough progress and assigns you another term. |
| 3 | You spend the term being a shit disturber, as such you are required to take another term in prison. |
| 4 | A guard takes a particular liking to causing you pain, and advises you spend another term for proper correction. |
| 5 | During your parole hearing, something goes wrong and you're denied parole, and instead assigned another term. |
| 6 | [[Injury]] |
---
#career