# Federation Navy
### Description: The Navy is the heart and soul of the Federation, it protects trade, is the source of many great stories, and is a major source of employment, both directly and indirectly. A term or two in the Navy is standard for anyone who wants to own their own ship.
#### Assignments
##### Intrasystem Ships: Intrasystem ships are the small planet hoppers, daily shuttles to and from moons and stations, system patrol boats, and other such ships as are necessary for existing with in a single system.
##### Small Craft: Small Craft are the heart of trade and immediate Federation defense. Often without a void-drive, these ships travel between systems or clusters ensuring Trade routes are properly patrolled and defended.
##### Intersystem Ships: These are the mighty warships of the Federation. Housing hundreds of souls aboard, these ships patrol the fringes of Federation society, and deal with the greatest threats to the citizens of the Federation
## Entry Requirements: [[Intelligence]] 8+, [[Reflex]] 8+, [[Education]] 6+
##### Nationality: [[Over of the United Federation of Earth]]
### Survival: [[Reflex]] 6+ Advancement: [[Education]] 9+
#### Injury Payments: 100%
##### Term Length: 10 years
##### Related To: [[Federation Scout Services Old]], [[Imperial Navy]], [[Xiao-Ming Middle Manager]], [[Deutschland Stellarar]], [[Polandskia Pirate]]
#### Skill & Mustering Out Benefits Table:
| 1D6 | Intrasystem Ships | Small Craft | Intersystem Ships | Muster Out Benefit |
| --- | --------------------------------- | --------------------------------- | ------------------------------------------------------- | ------------------ |
| 1 | [[Pilot Star Vehicle]] | [[Gunner]] | [[Gunner]] | Armour |
| 2 | [[Melee Combat]] | [[Pilot Star Vehicle]] | [[Astrogation]] | Ship W/ Scout Services Contract |
| 3 | [[Gunner]] | [[Space Suit]] | [[Pilot Star Vehicle]] | Augment |
| 4 | [[Space Suit]] | [[Steward]] | [[Pilot Star Vehicle]] (Capital Ship or Supermassive Ship) | $5,000 |
| 5 | [[Steward]] | [[Pilot Star Vehicle]] (Small-Craft) | [[Gun Combat]] (Slug) | Weapon |
| 6 | [[Pilot Star Vehicle]] (Space-Craft) | [[Astrogation]] | [[Admin]] | $10,000 |
#### Career Ranks
| LvL | Intrasystem Ships | Intersystem Ships | Small Craft | Rewards |
| --- | ----------------- | -------------------------- | -------------------------- | ------- |
| 1 | Ensign | Enlisted | Starman | [[Pilot Star Vehicle]] |
| 2 | Sub Lieutenant | Starman | Petty Officer | [[Admin]] |
| 3 | Lieutenant | Petty Officer | Master Chief Petty Officer | [[Steward]] |
| 4 | Commander | Chief Petty Officer | Ensign | [[Leadership]] |
| 5 | Captain | Master Chief Petty Officer | Lieutenant | [[Advocate]] |
| 6 | Fleet-Captain | Captain | Captain | [[Tactics]] |
#### Events Table
| 2D6 | Event |
| --- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| 2 | Mishap without failure - Roll on the Mishap table, that is your event for this term, but you are not removed from the career. |
| 3 | A strange person who seems to know too much about you keeps showing up where-ever you are, watching. If you confront them, roll a [[Charisma]] 8+ check. If you pass, the person offers you a job in the [[Federation Scout Services Old]]; if you fail, the person stops showing up, increase any skill of your choosing by 1. |
| 4 | You are given an impossible order - whether because it cannot be done physically, morally, or otherwise. As a result, change an existing relationship to enemy, or gain a new enemy, and suffer a -1 to your next advancement roll. |
| 5 | Nothing exciting happens this term; increase any skill of your choosing by +1. |
| 6 | Your senior office is dead or gone; everything is going to shit; If you step up to take control, make a leadership 10+ check; if successful, you automatically advance at this moment, and gain a +1 to your leadership skill; if you fail you are riddiculed by teh crew, gain a new rival and -1 to your next advancement roll. If you put your head down and keep doing your job, roll 6+ check against one of your career skills; if successful increase the used skill by one. If you do nothing, run away to the escape pods, or otherwise, make a 6+ [[Brawn]] check; if you pass, increase any of your [[Brawn Skills]] by 1; if you fail suffer a wound. |
| 7 | [[Life Event]] |
| 8 | You're assigned to an extremely difficult situation, make an 8+ skill check using a relevant career skill. If passed, increase the used skill by 2, if failed increased the used skill by 1, and suffer a -2 to your advancement roll this term. |
| 9 | During a long void-transit between systems you're bored stiff. You spend the time shooting the shit with your crewmates, gambling, and having fun. INcrease any of the follow by +2: [[Gambler]], [[Carouse]], [[Fast Talk]], [[Persuade]], [[Steward]], [[Bribery]], [[Bargain and Commerce]], [[Deception]], [[Intimidate]], [[Forge]], [[Lip Reading]], [[Language]], [[Perception]], [[Concentration]] |
| 10 | A shady person offers you $1000 Credits to look the other way while they do something. Do you: Take the money and let the person do their thing (gain 1000 Credits and a new Contact); take the money and report the person (gain 1000 credits and a +1 to your next advacenment roll); or refuse the money (gain a +1 to a skill of your choice, and a +1 to your next advancement roll). |
| 11 | You've gotten assigned to Berlinnic, guarding the colonial frontier. While serving there, you befriend a strongly accented person. You become friends, gain a new friend contact; either: an imperial, a Xiao-Ming employee; Deutschlander; or a Polandskian. Make an 8+ deception check. If you pass, you are offered a job within their nation ([[Imperial Navy]]; [[Xiao-Ming Middle Manager]], [[Deutschland Stellarar]], [[Polandskia Pirate]]); if you fail, your friend offers to pay you Credits for information. If you accept your friends offer, gain 1000 Credits and suffer a -1 to your next advance roll. If you instead report your new friend, change the relationship to an enemy, and gain a +1 to your next advancement roll. In either case, increase your deception skill by 1. |
| 12 | Someone above you takes note of you for some reason: Gain an ally contact and a +2 to your next advancement roll. |
#### Mishaps Table
| 1D6 | Event |
| --- | ----- |
| 1 | Something goes wrong this term. You were [[Serious Injury]] |
| 2 | You go for your end of term review, and for some reason fail badly. Reduce one non social attribute by 1. |
| 3 | You fail. Badly. You're single handily, and undeniably at fault for a really big fuck up. Reduce your [[Social Standing]] by 2. |
| 4 | Your command officer messed up so badly, to such an insane degree, that even though you were just following orders, you still loose your job because someone further up the chain needed to make a display or something similar. |
| 5 | Someone set you up to fail. Gain a new rival, and decrease your [[Social Standing]] by 1. |
| 6 | [[Injury]] |
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#career