# Simple KURPG Rules (KURPG V3)
This is the simplest version of the KURPG made yet. Hopefully it finally works well enough.
## How to Play
### Attributes
Attributes in the KURPG are designed to be abstract and represent a broad idea. The core concept here is that your character background and lore should dictate whether your use of the attribute is relevant or not.
All attributes are simply the relevant modifier for the role. There is no more underlying value.
#### 1. Fighting
This attribute represents your gun slinging, rifle shooting, pistol rocking, sword slashing. void-blade obliterating, power-fist punching, and all other combat related issues
#### 2. Socializing
#### 3. Intellectualizing
#### 4. Laboring
#### 5. Spacing
#### 6. Mageing
### Resolving Disputes
### Edges
### Combat
### Contacts
### Gear
#### Armour
#### Weapons
#### Other Items
## Character Creation
### 1) Name
Pick a name for your character.
### 2) Attributes
Your attributes are determined by picking one of the four following attributes sets and assigning the values to your attributes as you choose. **They do not have to be put in order.**
1. Average
1. -1, -2, 0, 1, 1, 2
2. Great Extremes
1. -1, -1, -2, 0, 3, 3
3. Picky
1. -3, -1, 0, 0, 2, 3
4. Balanced
1. -1, -1, 0, 0, 1, 1
#### HP
Your Hit Points are determined by rolling 3D4 and drop the lowest.
### 3) Archetype
Pick an archetype from the list below which roughly describes your character. Based on your archetype, add one contact, one piece of gear, and one edge to your character sheet. You do not have to go with the listed options.
1. Feddie/Sovvie - You work for 'the man', either with the Federal Government or you work for your Sovereignty (province/state). Some example jobs include soldiers, desk jockies, and administrative clerks.
1. Military Man - you worked for the military, perhaps the Federal military, perhaps your Lords military.
1. Gear: Weapon - pick any weapon, you got to keep that from your time in the military.
2. Edge: Military Training - you were trained in a Federation military and have knowledge, information, and skills which come with that.
2. Senate Worker - You work for the Federal government, as a part of one of the bodies which is under the perview of the Senate.
1. Gear: Senate ID
2. Edge: Senatorial Knowledge
3. A Servant of your Sovereign - You work for the government of a Sovereignty, as part of one of its entities or bodies, under the control of that sovereignties government.
1. Gear: Symbol of the Sovereign
2. Edge: Sovereignty Knowledge
2. Notable/Politician/Celebrity/Noble
1. Void-Net Celebrity
2. Former Federal Politician
1. Minor Nobility
3. Researcher/Academic/Intellectual
1. University Academic
2. Government Research
3. Public Intellectual/Lecturer
4. Laborer/Blue Collar Worker
1. Station-Laborer
2. Factory-Laborer
3. Heavy-Laborer
5. Spacer/Starman/Trader
1. Small-Trader
2. Void-Ship Crew
3. Station-Liver
6. Jyd-I/Witcher/Free-Mage
1. Federation Jyd-I/Syth
2. Witcher
3. Catholic Sigmarian Master of Light
1. Gear: Book of Sigmar - a copy of the Holy Book of the Church of Sigmar
2. Edge: Sigmoria's Light - You can see and are guided by the Light of Sigmoria in moments of need
### 4) Allegiance
Pick an allegiance from the list below which roughly describes your character. Based on your allegiance, add one contact, one piece of gear, and one edge to your character sheet. You do not have to go with the listed options.
1. Federal Government
3. Sovereignty Government
5. Foreign Government
4. Your Family/Friends
5. Commerical/Social Organization
6. Criminal Organization
### 5) Antecedent
Pick an antecedent (background) from the list below which roughly describes your character. Based on your antecedent, add one contact, one piece of gear, and one edge to your character sheet. You do not have to go with the listed options.
4. Born to the Upper Class
5. Born to Feds.
6. Born on a Free World
7. Born in Space
8. Born to Lower Class
9. Born outside the Federation
### 6) Ambition
Pick an ambition from the list below which roughly describes your character. Based on your ambition, add one contact, one piece of gear, and one edge to your character sheet. You do not have to go with the listed options.
1. Money
2. Fame
3. Power
4. Love
5. Purpose
6. Knowledge