## Health Injector **Cost:** 50-500 **Quality:** [[Normal Quality|Normal]] **Description:** A simple health injector allows the user to recover from and ignore small wounds, healing different amounts of damage depending on the quality in one action. Does not require first aid skill to use. At Tech Level 9 ($50) the injector has one use and heals 1D3. Tech Level 10 ($100) one use heals 1D4 Tech Level 11 ($150) one use heals 1D6 Tech Level 12 ($200) Two uses heals 1D3 Tech Level 13 ($250) Two uses heals 1D4 Tech Level 15 ($300) Two uses Heals 1D6 Tech Level 17 ($500) Four uses Heals 1D6 Tech Level 20 ($1000) Five Uses Heals 2D6. You can pay an extra 100 Credits to increase the quality from [[Normal Quality]] to [[Good Quality]] and add +1 to the roll, or increase the cost by 300 Credits to make it [[Military Quality]] allowing a reroll of the healing die.