## #2 Polandskia Peoples Union
**Description:** The Polandskia People's Union was formed after the Great War, when the [[Communist Empire of the Deutschland]] took the vast majority of its citizens and migrated from what is now Polandskia to what is now Deutschland. The result of a 70-90% population decline has led to villages ranging from a few dozen to just over tens of thousands living in the ruins of what used to house hundreds to billions of people. Bandits and Pirates rule through strength. Life is short, brutal, and all but pointless; except for the saving grace and light of Sigmoria and his servant Sigmar, from whom light life is given meaning and purpose, reverence and defense. For most, if not all Polandskia, the Church is an essential part of life.
**Entry Requirements**: -
**Stat Changes**: [[Brawn]] or [[Reflex]] +1 & [[Fortitude]] +1 & [[Intelligence]] -1, [[Education]] -1
**Base Skills**: [[RPG/RPG V1/Players Book/Skills/Mental Skills/Education Skills/Religion]] (Sigmarism) 1, [[Language]] (Germushian) 1, [[Melee Combat]] 1, [[Hide and Conceal]] 1, [[Endurance]] 1
**Average Lifespan**: ~75
**Aging Effects**: 30
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### #3 Who You Are
| 1D6 | Personality | Clothing style | Personal Item | Motivation | Opinion of Others |
| --- | ----------------------- | ---------------------------------------------------------- | -------------------------------- | -------------- | ------------------------------------------------------ |
| 1 | Vain, Arrogant | Folk (Traditional, Ethnic, Rustic) | Sexton of Sigmar Necklace | Family/Friends | I see people as potential threats or assets. |
| 2 | Mean-spirited and cruel | Formal (Elegant, Sophisticated, Polished) | Childhood toy | Honour | People are obstacles to be destroyed if they cross me. |
| 3 | Practical and pragmatic | Modern Tribal (A modern interpretation of tribal clothing) | Family heirloom-Weapon | Freedom | I don't trust anyone except myself. |
| 4 | Suspicious and paranoid | Biker (Leather, Tough, Rebel-inspired) | Well preserved picture of family | Survival | I have a deep respect for all life. |
| 5 | Shy and secretive | Country (Rustic, Down-to-earth, Farm-inspired) | Prayer Book | Faith | I feel a sense of obligation to help others. |
| 6 | Pessimistic and cynical | Grunge (Dirty, Dismal, Edgy) | Prewar Clothing Item | Your word | Every person is a valuable individual. |
## #4 Character Background
| 1D6 | Family Background |
| --- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 1 | **Honorable Warrior Class**: You were born into a family of honorable warriors who defend a village or city. Gain +1 to [[Brawn]] or [[Fortitude]] & +1 [[Social Standing]] & -1 [[Education]] |
| 2 | **Colonist Class**: You were born into the colonist class, grew up on the fringe worlds producing the raw goods necessary to keep your society alive. Gain +1 to [[Brawn]] & +1 [[Fortitude]] & -1 [[Intelligence]] |
| 3 | **Priestly Class**: You were born into a family whos members were part of the Organizational side of the Church of Sigmar. +1 [[Education]] & +1 [[Intelligence]] & -1 [[Fortitude]] |
| 4 | **Urbanite Class**: You were born in one of the cities of the Union. +1 to [[Technical]] & +1 [[Attractiveness]] & -1 [[Brawn]] |
| 5 | **Nobility Class**: You were born into the nobility class, perhaps the richest family on a small colony world, or the owners of a small fleet of ships.[[Charisma]] or [[Attractiveness]] +1 & [[Social Standing]] +1 & [[Brawn]]OR [[Reflex]] OR [[Fortitude]] -1 |
| 6 | **Dishonorable Pirate Class**: You come from a band of pirates or bandits who raid colony worlds to bring resources to the Urban worlds. +1 [[Reflex]] or [[Brawn]] & +1 to [[Fortitude]] & -1 to one of: [[Attractiveness]], [[Social Standing]] |
| 1D6 | Childhood Environment |
| --- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 1 | **Dead City**: You were born in a city that once housed tens, if not hundreds of millions, possibly even billions, of people, but now is silent save for a few thousand who stayed behind, including you. +1 [[Brawn]] or [[Reflex]] & +1 [[Technical]] & +1 [[Fortitude]], -1 [[Charisma]] & -1 [[Social Standing]] |
| 2 | **Struggling Colony**: You grew up on a colony struggling to survive in the face of population loss, raids, and other horrors. +1 [[Brawn]] +1 [[Reflex]] & +1 [[Fortitude]], -1 [[Attractiveness]] & -1 [[Social Standing]] |
| 3 | **Godly Environment**: You grew up under the protection of the Church of Sigmar, nourished and educated unlike so many others.+1 [[Education]] +1 [[Intelligence]] & +1 [[Technical]], -1 [[Brawn]] or [[Reflex]] or [[Fortitude]] & -1 [[Charisma]] or [[Attractiveness]] |
| 4 | **Struggling Frontier**: You grew up on the very edges of Union Space, often subjected to Deutschland or Cartel backed raids, food and safety were fought for but never achieved dream. +1 [[Brawn]] & +1 [[Fortitude]] & +1 [[Reflex]] & -1 [[Education]] & -1 [[Intelligence]] |
| 5 | **Struggling City**: You grew up in a city which is still alive, home to pirates and nobles helping one another leech off of the rest of the Union. +1 [[Intelligence]] & +1 [[Fortitude]] & +1 [[Charisma]] & -1 [[Education]] & -1 [[Brawn]] |
| 6 | **Pirate Fleet**: You grow up as part of a group of Pirates or Bandits. +1 [[Reflex]] or [[Brawn]] & +1 [[Fortitude]] & +1 [[Social Standing]] & -1 [[Education]] & -1 [[Charisma]] |
| 1D6 | Family Event |
| --- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 1 | **Recognized for Hard Work**: Your family was recognized for their hard work and skill in helping their society flourish. Increase any Skill by 1 & gain +1 [[Social Standing]] |
| 2 | **Family is Always in Debt**: Your family is, and has been for generations, in debt. [[Gambler]] or [[Fast Talk]], or [[Persuade]] +1 & [[Charisma]] +1 |
| 3 | **Drug Problem**: Your family becomes known around town for its drug problem. +1 [[Drinking and Drugs]] & +1 [[Fortitude]] |
| 4 | **Devout**: Because of some event in your families past (perhaps a death, or life saving miracle), your family have become extremely devoted and devout followers of Sigmoria. +1 [[RPG/RPG V1/Players Book/Skills/Mental Skills/Education Skills/Religion]] (Sigmoria) & [[Magic]] +1 |
| 5 | **(Some) Family Killed in Raid**: When you were young, perhaps before you were born, there was a raid on your families home, resulting in the death several people. But you are hidden away safe. Gain +1 [[Stealth]] & [[Reflex]] +1 |
| 6 | **Took in a stranger**: A strange person arrived in your community, and your family elected to take this stranger in. Gain a [[Contacts#Contact\|Contact]] and increase any skill by 1, as taught to you by this stranger. |
| 1D6 | Childhood Event |
| --- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 1 | **Given a Gift:** You were given a gift which has become deeply emotionally important to you. Increase any relevant Skill & a relevant Attribute by 1. |
| 2 | **Hidden from a Search**: Your parents took great effort to hide you whenever a group of bandits, raiders, or Deutchlanders came looking for new children to indoctrinate. +1 [[Stealth]] & [[Reflex]] +1 |
| 3 | **There Was a Raid**: A massive group of well armed pirates or bandits raid you, your family, and friends. Gain an [[Contacts#Enemy\|Enemy]], +1 to [[Stealth]] & [[Reflex]] +1 |
| 4 | **Worked from the Start**: Your parents needed you to start working from the moment you could. You never knew a life but laboring. [[Profession]] +1 & [[Fortitude]] +1 |
| 5 | **A Book of your Own**: The Master Light-Seer of your towns Church see's something special in you, and works hard to give you your own copy of the Book of Sigmar and the education needed to understand it. [[RPG/RPG V1/Players Book/Skills/Mental Skills/Education Skills/Religion]] (Sigmarian) +1 & [[Education]] +1 |
| 6 | **Main Singer in Church Choir**: You were selected to be one of the main singers in your local church's Choir. [[[Performer]] + 1 & [[Social Standing]] or [[Charisma]] +1 |
| 1D6 | Teenage Event |
| --- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 1 | **Captured by the Communist Empire of Deutschria** One day a Deutschrian battlestar appeared in orbit above your planet, and before you could stop it, you were taken captive by them, being told you were going to start your new life in the service of the Emder and Sigmar. Gain [[Brawn]] OR [[Reflex]] OR [[Fortitude]] +1, & [[Social Standing]] -1 & Change nationality to [[Communist Empire of the Deutschland]] |
| 2 | **Attacked While Out**: While you and someone you are very close too are out, the person you are with is attacked by a wild animal if you try to save them: make a [[Normal]] [[Melee Combat]] check. If you pass, you save them (though they are scarred), gaining a [[Contacts\|Contact, Family, friend, or Lover]], +1 to [[Melee Combat]] & an [[Archaic Damage\|Archaic]] [[Melee Weapons List\|Melee Weapon]]. If you fail, You gain +1 to [[Melee Combat]] & an [[Archaic Damage\|Archaic]] [[Melee Weapons List\|Melee Weapon]]. If you do nothing, gain [[Stealth]] +2. |
| 3 | **Fall in Love**: You realize in your town is the most beautiful, wonderful, amazing person and you want to spend the rest of your short, miserable life with this one flickering candle of positivity. Gain +1 in one of: [[Charm]], [[Persuade]], or [[Personal Grooming]] & Gain a [[Contacts#(Ex-)Lover\|Lover]] |
| 4 | **A Raid**: A group of bandits or Pirates attempt to raid your home. If you try and stop them, make a [[Normal]] [[Melee Combat]] or [[Gun Combat]] check. If you pass, increase the used by 1 & gain a Weapon of the appropriate type. If you fail, gain an appropriate Weapon, and an [[Contacts#Enemy\|Enemy]]. If you do nothing, gain [[Hide and Conceal]] or [[Stealth]] +1, and some [[Armour]] |
| 5 | **Working Hard**: You spend your teen years working hard to provide for your family. Increase any Skill by 1, and increase any Attribute by 1. |
| 6 | **Trained to Aim**: You are chosen from among your people to gain training in how to use a gun and other ranged weapons. [[Gun Combat]] +1 & gain a Ranged Weapon worth no more then $1250. |
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### Careers
- [[Polandskia Pirate]]
- [[Polandskia Urbanite]]
- [[Polandskia Villager]]
#### Drifter: [[Polandskia Pirate]]
#### Draft Options: [[Polandskia Villager]], [[Polandskia Urbanite]]
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![[Polandskia Villager]]
![[Polandskia Urbanite]]
![[Polandskia Pirate]]