# Federation Prisoner
**Description:** Those who've broken the law; could be for any number of reasons, maybe it was passion, maybe it was lust, maybe it was desire, maybe it was for the money, or boredom, but almost never is it out of need.
**Nationality:** [[RPG/RPG V1/Nations/Federation/United Federation of Earth]]
**Injury Payments:** 0%
**Term Length:** 5 Years
---
## Progress
| Roll | 5 Entry Requirements | 9 Survival | 11 Advance |
| -------------- | -------------------- | ---------- | ---------- |
| 2D6 + Attr Mod | None | [[Reflex]], [[Brawn]], [[Fortitude]] 4+ | [[Education]], [[Intelligence]], [[Brawn]], [[Fortitude]], [[Charisma]] 8+ |
**Assignments**
_Petty Crime_: You shouldn't even really be in here! You barely did anything wrong! Pushing that grandma to steal her purse wasn't that big a deal, she only broke a few bones, it's not like anyone died.
_Unrepentant Criminal_: You don't care that you did it. The system tried everything to help you and none of it worked, so now you're here. maybe the system is wrong and you're not guilty, but here you are.
_Major Crime_: Yes you did it. And it wasn't small. Stealing a shipment that big, from people that powerful, you knew what you were risking when you got into this.
#### 6. Roll 1D6 on this Assignment Skill Table
| 1D6 | Petty Crime | Unrepentant Criminal | Major Crime |
| --- | ------------------------------------- | ------------------------------------- | --------------------------------------- |
| 1 | [[Contortionist]] or [[Acrobatics]] | [[Brawn]] or [[Fortitude]] | [[Drinking and Drugs]] or [[Gambler]] |
| 2 | [[Drinking and Drugs]] or [[Gambler]] | [[Endurance]] or [[Athletics]] | [[Interrogation]] or [[Resist Torture]] |
| 3 | [[Streetwise]] or [[Logic]] | [[Melee Combat]] or [[Dodge]] | [[Forge]] or [[Computers]] |
| 4 | [[Concentration]] or [[Listen]] | [[Examine]] or [[Bribery]] | [[Melee Combat]] or [[Dodge]] |
| 5 | [[Brawn]] or [[Fortitude]] | [[Deception]] or [[Disguise]] | [[Brawn]] or [[Fortitude]] |
| 6 | [[Melee Combat]] or [[Dodge]] | [[Drinking and Drugs]] or [[Gambler]] | [[Melee Combat]] or [[Throw]] |
#### 8-1 Events Table
Roll 2D6 to determine your event for this term
| 2D6 | Event |
| --- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 2 | **New Friendship** - In your healing circle, you befriend someone with powerful connections. Gain a Contact |
| 3 | **Financial Planning Job** - You are given help with financial planning and getting a job, increase one of: [[Accountant]], [[Admin]], [[Credit Rating]], and change careers to [[Federation Citizen]]. |
| 4 | **Focus on the gains** - You spend the term bulking up, increase one of the following by 1: [[Brawn]] or [[Fortitude]] |
| 5 | **You got into a Fight** - You get into fights during this term, make a [[Melee Combat]] 8+ check. If you pass, increase the used skill by 1 and change careers to [[Federation Scout Services]]. If you loose, suffer an [[Injury]] and you must take [[Federation Prisoner]] as your Career again next term. |
| 6 | **Prison Labour** - You are assigned to simple labor, make an 8+ check against any of your career skills. If you pass, increase the used skill by 2. If you fail increase it by 1. |
| 7 | **Life Event** - Life happens! Go to the [[Life Event]] Table and roll 2D6 to see your fate. |
| 8 | **Practice Skill Session** - You are given a self study session, increase any skill of your choosing by 1. |
| 9 | **Help is on the Way** - You are given help for some physical, mental, emotional, or other problem. [[RPG/RPG V1/Players Book/Attributes/Spiritual/Lucidity]] +5 or an Augment. |
| 10 | **Academic Session** - You spend the term studying, and expanding you knowledge and education, increase your [[Education]] by 1. |
| 11 | **Social coach** - You are coached on social skills increase one of the following by 1: [[Social Standing]], [[Charisma]], or [[Attractiveness]] |
| 12 | **Time to reflect** - You are given time to improve yourself as you see fit. Increase any skill of your choosing by 3, one skill by 2 and another by 1, or any three skills by 1. |
#### 8-2 Mishaps Table
If you failed the survival roll, roll 1D6 on this table.
| 1D6 | Event |
| --- | --------------------------------------------------------------------------------------------------------------------------------- |
| 1 | **Serious Injury** - Something goes wrong this term. Go to the [[Serious Injury]] Section and face the consequences. |
| 2 | **Mean Councillor** - Your councillor doesn't believe you've made enough progress and assigns you another term. |
| 3 | **Prison Disturbance** - You spend the term being a shit disturber, as such you are required to take another term in prison. |
| 4 | **Mean Guard** - A guard takes a particular liking to causing you pain, and advises you spend another term for proper correction. |
| 5 | **Parole Denied** - During your parole hearing, something goes wrong and you're denied parole, and instead assigned another term. |
| 6 | **Injury** - You got injured. Go to the [[Injury]] Table and roll 1d6 to determine your injury. |
#### Career Ranks
| LvL | Petty Crime | Unrepentant Criminal | Major Crime | Rewards | 11. Muster Out Benefits |
| --- | ------------- | -------------------- | ----------- | --------------------------------------- | -------------------------------------- |
| 1 | First Timer | Newbie | Fresh Meat | [[Steal]] or [[Hide and Conceal]] | 50 Credits |
| 2 | | | Hot Shit | [[Stealth]] or [[Dodge]] | Armour Worth less then 200 Credits |
| 3 | | Hot Shit | Left Alone | [[Resist Torture]] or [[Interrogation]] | A weapon worth less then 200 Credits |
| 4 | Pretty Person | Dickwad | Initiate | [[Bargain and Commerce]] | An augment worth less then 500 Credits |
| 5 | | Crewmate | Member | [[Gambler]] or [[Drinking and Drugs]] | 200 Credits |
| 6 | Lil Boss | Big Boss | Leader | [[Leadership]] or [[Tactics]] | [[Melee Combat]] or [[Gun Combat]] |