# Federation Citizen
**Description:**: Citizens of the Federation live relatively peaceful, long, and happy lives, they are part of industry, small shop owners, or working for a larger company, and area the lifeblood of keeping the Federation afloat.
**Nationality:** [[RPG/RPG V1/Nations/Federation/United Federation of Earth]]
**Injury Payments:** 0%
**Term Length:** 20 Years
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## Progress
| Roll | 5 Entry Requirements | 9 Survival | 11 Advance |
| -------------- | ------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------- |
| 2D6 + Attr Mod | [[Intelligence]] 6+, [[Education]] 4+, [[Social Standing]] 4+, [[Charisma]] 6+ | [[Social Standing]], [[Charisma]], [[Education]], [[Intelligence]], [[Technical]], 6+ | [[Social Standing]], [[Charisma]], [[Education]], [[Intelligence]], [[Technical]], 8+ |
**Assignments**
_Industry_: You make the goods you make to Corporations who sell them to shop owners, from whom you buy other goods which you need to survive, or desire to improve your life.
_Shop Owner_: You own your own shop or work as an employee in a small shop, you sell simple goods produced by industry for the corporations to the people of the Federation.
_Corporate Employee_: You organize what goods are too be sold, order them from Industry and have them delivered to shop owners.
#### 6. Roll 1D6 on this Assignment Skill Table
| 1D6 | Industry | Shop Owner | Corporate Employee |
| --- | ----------------------------------------------- | ---------------------------------------- | ----------------------------------------------- |
| 1 | [[Repair Tech]] or [[Use Tech]] | [[Carouse]] or [[Persuade]] | [[Persuade]] or [[Intimidate]] |
| 2 | [[Profession]] or [[Space Suit]] | [[Admin]] or [[Accountant]] | [[Business]] or [[Accountant]] |
| 3 | [[Drive Land Vehicle]] or [[Pilot Air Vehicle]] | [[Bargain and Commerce]] or [[Business]] | [[Wardrobe and Style]] or [[Personal Grooming]] |
| 4 | [[Engineering]] or [[Electronics]] | [[Inquire]] or [[Human Perception]] | [[Admin]] or [[Appraise]] |
| 5 | [[Streetwise]] or [[Deception]] | [[Credit Rating]] | [[Examine]] or [[Steal]] |
| 6 | [[Gambler]] or [[Drinking and Drugs]] | [[Law]] or [[Advocate]] | [[Credit Rating]] |
#### Career Ranks
| LvL | Industry Worker | Name Shop Owner | Corporate Employee | Rewards |
| --- | --------------- | ------------------- | ----------------------- | -------------------------------------------- |
| 1 | The New Guy | | Drone | [[Gambler]] or [[Drinking and Drugs]] |
| 2 | | | Useful Drone | [[Wardrobe and Style]] [[Personal Grooming]] |
| 3 | The Smart Guy | Mr/Ms/Mrs/Whatever. | Lower Middle Management | [[Intimidate]] or [[Inquire]] |
| 4 | | The Manager | Middle management | [[Charm]] or [[Carouse]] |
| 5 | Boss | | Regional Manager | [[Bargain and Commerce]] or [[Business]] |
| 6 | Big Boss | The Owner | Vice-President of \_\_ | [[Leadership]] or [[Persuade]] |
#### 14 Muster Out Benefits
| Roll | 1 | 2 | 3 | 4 | 5 | 6 |
| ------ | ------------------------------------------- | ----------- | -------------------- | ------ | ---------------- | --- |
| Result | [[Credit Rating]] or [[Drinking and Drugs]] | 500 Credits | A non-combat augment | Armour | Friendly Contact |[[Social Standing]] or [[Attractiveness]] +1 |
#### 10.1 Events Table
| 2D6 | Event |
| --- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 2 | **Night Out Adventure** - You spend a night out on the town, while out you see someone important or powerful. Make one of an 8+: [[Carouse]], [[Fast Talk]], [[Drinking and Drugs]], [[Persuade]], [[Charm]], [[Personal Grooming]], [[Wardrobe and Style]]. If you pass, gain a Friend, increase the used skill by 2, and increase your [[Attractiveness]] or [[Charisma]] by 1. if you fail, gain a foe, increase the used skill by 1, and decrease your [[Attractiveness]] or [[Charisma]] by 1. |
| 3 | **Money or Loyalty** - You get sensitive info relevant against a powerful group. A rival group offers you a large sum of Credits in exchange for the information, the original group asks you not to share it. If you give the rival group the info, gain $50,000 credits, gain a powerful Enemy and -3 to your [[Social Standing]]. If you accept, gain a powerful Ally and +1 to your [[Social Standing]] |
| 4 | **Strange Contact** - Over a few weeks, you come into contact with a strange person. Make a [[Human Perception]] 6+ check. If you pass, increase the used skill by 2 as you determine they are working with the Scout Services, and they offer you a job; if you accept the job, change your career to [[Federation Scout Services]]; if you decline, gain a Contact. If you fail, increase the used skill by 1, the person offers you a job in one of hte following: [[Deutschland Colonar]], [[URL Cog in the Machine]], [[Germushian Cartel Worker]], [[Imperial Citizen]], [[Versian Civis]], [[Polandskia Villager]], [[Xiao-Ming Wage Slave]]; if you accept, change your career to one of the listed options; if you decline, gain a Contact. |
| 5 | **Party Time** - You're invited to a party. make a [[Personal Grooming]], or [[Wardrobe and Style]] 6+ check. If you pass, you are well dressed, increase the used skill by 2. If failed, you are underdressed, increase the used skill by 1. Make a [[Social Standing]] 10+ check. If failed, the party is a normal affair. If you pass, there is a Noble at the party, make a [[Carouse]], [[Fast Talk]], [[Drinking and Drugs]], [[Steward]] 8+. Increase the used skill by 1. If you pass, the noble takes a liking to you, gain a new Contact, and increase your [[Social Standing]] by 1. If you fail, you're riddiculed by the noble, decrease your [[Social Standing]] by 1 and gain a Foe. |
| 6 | **Gabling Opportunity** - You fall onto hard times, and there is an enticing opportunity in front of you to make a lot of cash easily. If decline it, gain nothing from this term. If you accept it, make one of: [[Deception]], [[Hide and Conceal]], [[Steal]], [[Stealth]], or [[Bargain and Commerce]] 8+. If you pass, increase the used skill by 2 and gain $1,000 credits and a Contact. If you fail, increase the used skill by 1, gain a Foe, lose a benefit roll for this term, and change your career to [[Federation Prisoner]]. |
| 7 | **Life Event** - Life happens! Go to the [[Life Event]] Table and roll 2D6 to see your fate. |
| 8 | **Hard Worker** - You spend the term working at your job. Make an 8+ check with any Career Skill. If you pass, increase the used skill by 2 and pick one of: +1 to next advance roll, or $1,000 Credits. If you fail, increase the used skill by 1. |
| 9 | **Tech Savvy** - You spend the term learning new technology, increase one of: [[Electronics]], [[Computers]], [[Use Tech]], [[Repair Tech]], [[Research]] by 1. |
| 10 | **Tis the Season** - It is the holiday season, make a [[Credit Rating]] or [[Bargain and Commerce]] 8+ check. If you pass, increase the used skill by 2, and gain any item of your choice equal to the effect of your roll +1 * 100Cr. If you fail, increase the used skill by 1, and loose $1,000 credits. |
| 11 | **Coup d'état** - There is growing political upheaval in your area, possibly a revolution or coup. Make one of [[Persuade]], [[Bribery]], [[Fast Talk]], [[Hide and Conceal]], [[Leadership]] 8+. If you pass, increase the used skill by 2. If you passed with an effect of 5 or more, increase the used skill by 2 and change your career to [[Federation Nobility]]. If you fail, increase the used skill by 1, and suffer an [[Injury]]. |
| 12 | **Disastrous Event** - There is a disaster in your life. Roll on the Mishaps Table but stay in this career. |
#### 10.2 Mishaps Table
| 1D6 | Event |
| --- | -------------------------------------------------------------------------------------------------------------------------- |
| 1 | **Serious Injury** - Something goes wrong this term. Go to the [[Serious Injury]] Section and face the consequences. |
| 2 | **Trust Issues** - You're setup as the fall guy by someone you previously trusted, gain an Enemy and change career to [[Federation Prisoner]] |
| 3 | **Depressed** - You start feeling unfulfilled in life and want something different |
| 4 | **Change Career** - You're caught in a compromising position, and it is agreed that it would be better for everyone if you changed careers. |
| 5 | **Drafted to the Army** - War comes to ravage your home world, and you're drafted into the conflict, change career to [[Federation Army]] |
| 6 | **Injury** - You got injured. Go to the [[Injury]] Table and roll 1d6 to determine your injury. |