## Pirate Lieutenant **Type**: [[Lieutenant]] | Physical **Primary Number**: +3 (+1_) **Secondary Number**:+2 (+0) **Untrained Number**:+1 (+0) **HP**: \_\_/30 \[18/9/0\] \[F:\_\_/12 (+2) B:\_\_/9 (+1) R:\_\_/9 (+1)\] **Lucidity**: \_\_/30 --- ## Items ### Weapons | Name | To hit | Range | ROF | Dmg | Capacity | Other | | --------- | ------ | -------------------- | --- | --- | -------- | ----- | | [[Crossmus Rifle]] | +3 | [[Long Range\|Long]] | 1 | 4D8 | 30 | | | | | | | | | | | | | | | | | | ### Armour | Location | Name | Value | Notes | | ------------- | ----------------- | ------ | ----- | | Head | [[Common Helmet]] | \_\_/12 | | | Body | [[Flack Armour]] | \_\_/14 | | | Energy Shield | | \_\_/ | | | Other | | \_\_/ | | ### Other - 1 x [[Health Injector]] (TL 10) 1 Use, Heals 1D4 --- ## Special Abilities Inspire: For a full action, can inspire his troops to do better in combat. Roll a [[Normal]] [[Leadership]] check using the Secondary Number, if successful, all [[Basic Pirate]]'s gain a +1 for that turn to attack. --- #enemy #character