## Pirate Lieutenant
**Type**: [[Lieutenant]] | Physical
**Primary Number**: +3 (+1_) **Secondary Number**:+2 (+0) **Untrained Number**:+1 (+0)
**HP**: \_\_/30 \[18/9/0\] \[F:\_\_/12 (+2) B:\_\_/9 (+1) R:\_\_/9 (+1)\] **Lucidity**: \_\_/30
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## Items
### Weapons
| Name | To hit | Range | ROF | Dmg | Capacity | Other |
| --------- | ------ | -------------------- | --- | --- | -------- | ----- |
| [[Crossmus Rifle]] | +3 | [[Long Range\|Long]] | 1 | 4D8 | 30 | |
| | | | | | | |
| | | | | | | |
### Armour
| Location | Name | Value | Notes |
| ------------- | ----------------- | ------ | ----- |
| Head | [[Common Helmet]] | \_\_/12 | |
| Body | [[Flack Armour]] | \_\_/14 | |
| Energy Shield | | \_\_/ | |
| Other | | \_\_/ | |
### Other
- 1 x [[Health Injector]] (TL 10) 1 Use, Heals 1D4
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## Special Abilities
Inspire: For a full action, can inspire his troops to do better in combat. Roll a [[Normal]] [[Leadership]] check using the Secondary Number, if successful, all [[Basic Pirate]]'s gain a +1 for that turn to attack.
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#enemy #character