## Pirate Captain
**Type**: [[Captain]] | Physical
**Primary Number**:+5 (+2) **Secondary Number**:+4 (+2) **Untrained Number**: +3 (+1)
**HP**: \_\_/40 \[24/12/0\] \[F:\_\_/16 (+3) B:\_\_/12 (+2) R:\_\_/12 (+2)\] **Lucidity**: \_\_/40
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## Items
### Weapons
| Name | To hit | Range | ROF | Dmg | Capacity | Other |
| ----------------- | -------- | --------------------- | --- | ---- | -------- | ----------------------------------------------- |
| [[Neartek AR-52 Civilian Assault Rifle]] | +5 | [[Slug Damage\|Slug]] | 2 | 3D8 | 60 | [[AutoB tag\|AutoB]] 5, [[Military Quality]] (Roll Boon when attacking) |
| [[Chainsword]] | +5(+4+1) | [[Slug Damage\|Slug]] | 1 | 2D12 | - | [[Good Quality]] (+1 to hit) |
| | | | | | | |
### Armour
| Location | Name | Value | Notes |
| ------------- | --------------------- | ------- | ----- |
| Head | [[Power Helmet]] | \_\_/30 | |
| Body | [[Power Armour]] | \_\_/30 | |
| Energy Shield | [[Army Laser Shield]] | \_\_/18 | |
| Other | | \_\_/ | |
### Other
2 x [[Health Injector]] (TL 11) One use, Heals 1D6 Damage
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## Special Abilities
**Intimidate and Inspire** -- The Captain can spend an action raising their chain sword and revving it, all enemies within 2CU of the captain must make a [[Normal]] Lucidity check, or else suffer 1D4 Lucidity Damage and spend their next turn afraid of the captain, looking to run away from him. Attacks by the captains allies on these enemies gain an additional +1, as they are inspired by their captain.
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#enemy #character