# Enemies ![[When you Encounter an NPC]] ## Stat Blocks The stat blocks listed here are the 'Simple Stats' for enemies. All enemies can be expressed via normal character sheets and some special rules, but for the sake of simplicity these stat blocks have been created. For special enemies - big bosses, key allies or villain's, etc - it might be worthwhile to create full character sheets instead. ### Primary, Secondary, and Untrained Numbers The Primary and Secondary numbers in an Enemies stat block represent how skilled the Enemy is at the stuff they're specifically trained in, the stuff they're kind of trained in, and **for stuff they're untrained in but would have background knowledge of use the Untrained Number.** Otherwise -2 The Primary Number is for things which the Enemy or NPC is specifically trained for. That might be because its part of their career; they're physically just fit for it; or any other thing which the enemy might regularly being doing. The Secondary Number is used for things which the Enemy does often, but without any special training. They might just have a knack for this, they might study it in their spare time, or its otherwise something they have some skill in. The Untrained number is used for things in which the Enemy is untrained. This might be because they've never been exposed to this sort of thing, its the sort of thing they just suck at, or they otherwise are unskilled at it. When in combat, if the enemy is designed for fighting, such as a soldier, gangster, pirate, or mercenary, then use their Primary Number for attacks. If the enemy uses weapons but its not their specialty, such as a retired solider, militiaman, cop, etc, then use the Secondary Number as the modifier in Combat. If the enemy is someone who would never see Combat use the Untrained Number as the modifier in Combat. ## Reading the Stat Block 1. Name - The name of the enemy 2. Type - the type the enemy is and the type of combat it is designed for, either: physical, social, or intellectual 3. Primary/Second/Untrained Numbers - the numbers to use when rolling various skill checks. In the bracket is what the skill level for each is equal to. 4. The total health. The first \[ / / \] represents the level where the fortitude, brawn, then zero out at. The Second set are a space for the current stat, the stat itself, and its starting modifier. Finally listed is the enemies Lucidity. 5. The items the enemy has 6. The Weapons the enemy is Holding. To hit is generally the primary number. The rest is standard weapon information 7. Armour is the armour the enemy has on, in what locations and its current level. 8. Other includes any other items, like extra ammo, money, grenades, etc, the enemy has on them. 9. Special Abilities are any special abilities or actions the enemy can take in combat. ![[Enemy Types]] ![[Enemy Stats]]