## Price Bands In the KURPG prices are divided into price bands. The core idea is that goods are not operating on a set price, but could fall in a range of values. To determine the price of a good, roll the listed die or dice and multiple the result by the listed value. Price bands are most often used for in trade, but GM's who desire a greater diversity and sense of realism in their world might want to use price bands to give the feeling of genuine market prices for goods instead of single static costs. While the existence of costs in bands still allows for item and cost scaling's to exist. ### Average Prices If you don't want to use the price brands system, that's fine. After the range for each price is the average cost of a good in that band. Instead of using the band and rolling for it, calculating with the average price is fine. If you're doing character creation, you should use average prices. #### Average Prices and Trade If you're using the trade rules to calculate availability, then you can use the trade rules as normal simply acting on the average price instead of rolling for the price range and using that as the starting place. ![[Price Bands Table]]