### Effect The effect measures the degree of success or failure. A large amount of bonus effect means you really blew the task out of the water, and the GM should play it as such; the opposite is true with a large amount of consequence effect. In practice, effect can be used as the modifier for further roles, see [[Core RPG Rules#Helping Assisting on a role]] for its use in the normal game. The largest purpose of effect should be as a measure of how well (or poorly) a character did on something which they should not be otherwise able to succeed, because of stresses or pressure or skill. #### Scale of Success or Failure and the Effect of a Roll. Whenever you roll, you are rolling against some kind of target number, be it one set by the game master, or which came as a result of an opposed check. If your total with modifiers is equal to the target number (ex. target number is 11, your roll with modifiers is an 11) then the 'effect' of your roll is 0. it is just barely a pass. If your total is above the target number, your roll is a success with bonus effect, and for each point below is a failure with consequence effect. ##### Bonus & Consequence Effect The Bonus and Consequence effects can be calculated by subtract your roll from the target number. The remainder is the effect of the role. If is it positive it is considered the _bonus_ effect, if it is negative it is considered a _consequence_ effect. ![[Tag Multiplier]]