## Perils Table
| N | 1 | 2 | 3 | 4 | 5 | 6 |
| --- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 1 | The caster must make a [[Normal]][[Magic]] Check to resist being overwhelmed by the energy surging through them. If the caster fails they suffering 1D4 damage to one physical stat and 1D3 [[RPG/RPG/Players Book/Attributes/Spiritual/Lucidity| Lucidity]] damage. | Energy from the casters realm rips into them, dealing 1+Effect Damage to the casters Physical attributes | The caster is knocked unconscious, everyone within 1D10 meters must make an [[Fortitude]] a [[Easy]] check or be knocked unconscious. | The powers scorch the casters soul, they are unable to cast for 2D hours. | The casters mind becomes a battleground of energy, the caster must make a [[Normal Quality\|Normal]] [[Magic]] check or be stuck stunned and unable to act for the next 1D10 minutes. | Time warps around the caster, and they disappear to an alternate reality for 1D6+effect minutes. |
| 2 | The spell is turned back on the caster. | The voices of the creatures from the plane that the caster is casting from fill the area within 3D6 meters of the caster. Everyone in the effected area must make a [[Hard]] [[Intelligence]], [[Education]], or [[RPG/RPG/Players Book/Attributes/Spiritual/Lucidity|Lucidity]] check to not be swayed by the voices. | The caster is swapped with another person within 1+Effect D6 Meters of the caster. If not suitable target exists, the casters soul is put into an object. | A beast from the plane that the caster is using enters into the current plane somewhere within 1D12 Meters of the caster and exists for 1D8 Minutes. | The air vibrates with the laughter of otherworldly beings as their attempts to claw into reality sparkle within 4D6 meters of the caster. | A storm of energy from the plane the caster is casting from envelops the room. Everyone within must make an immediate [[Challenging]] [[Fortitude]] check or be knocked prone. |
| 3 | The casters energy overflows from them and flows out from them in great beams of energy. Everyone within 2D6 meters take 1+Effect Damage from the energy, and all clothing and gear of the caster are destroyed. | Beasts from the Plane the caster is casting from attempt to infiltrate everything with in 10D6 Meter range. Everyone must make a [[Normal Quality\|Normal]] [[Intelligence]] check or become the puppet to a creature from the plane the caster is calling from, including the caster. | Reality changes around the caster in an area within in 4D12 of the caster. It is inverted from what it should be into a ruined form by whatever Plane the caster is using. | The caster is dragged into the Plane they are casting from, they are lost to that plane for 2D6 days, and return on a random planet in a random subsector with faint memories of the experience. | The caster is destroyed. The energy incinerates the body, the soul is devoured by the creates of the plane chosen by the caster, set to become another among their ranks. | The casters stats are moved down and to the right one. If it would go off the side, restart it in the empty position on the opposite side. |
| 4 | A faint breeze flows past the caster and those within 1D8 meters of him and everyone gets the feeling that somewhere in the subsector something bad has happened to someone (referee is encouraged to roll for a specific planet) | For 1D10 seconds, all sounds within 2D10 meters cause echo's no matter the area around the caster. | The air within 2D8 meters of the caster becomes filled with a disgusting scent. | The casters insecurities, phobias, hatreds and suspicious rush to the surface engulfing the casters mind for 1D10 * 6 Seconds | The temperature of the area within 2D10 meters of the caster turns to frost. | All creatures with [[Intelligence]] less then 6 in within 3D10 * 100 meters become agitated and scared. |
| 5 | All people within line of sight of the caster forget something trivial | All food and drink within 3D12 meters of the caster go bad | Everything within 3D6 meters of the caster begins to float 1D6 meters off the ground for 4D8 Seconds | The caster is attacked by 1D4 unseen horrors for 3D6 seconds, they can be removed with an [[Magic]] [[Challenging]] full action. | All reflective surfaces within 2D8 meters of the caster shatter | For 2D6 seconds, the caster gains the appearance of a creature from the Plane they are casting from. The caster must make a [[Magic]] [[Easy]] check to avoid being permanently corrupted. |
| 6 | All plant life within 4D8 of the caster dies | Energy from the Plane the caster is using begins to spill into the area from any stones and wood, as well as statues and paintings within 2D10 meters of the caster | For 2D8 seconds the area within 4D12 of the caster is plunged into darkness | Winds within 4D8 meters of the caster increase for a few seconds, blowing papers and other light objects around | 2D8 Ghostly forms of the creatures from the Plane the caster is calling from appear within 2D6 meters of the Caster. | For 1D6 seconds, everyone within 2D6 meters of the caster have their vision swapped with their view within the Plane the caster is calling from. They must make a [[Challenging]] [[Intelligence]], [[RPG/RPG/Players Book/Attributes/Spiritual/Lucidity|Lucidity]], or [[Magic]] check or suffer 2D8 [[RPG/RPG/Players Book/Attributes/Spiritual/Lucidity|Lucidity]] damage. |