11 - The caster must make a [[Normal Quality]] [[Intelligence]] or [[Magic]] Check to resist being overwhelmed by the energy surging through them, failing the caster suffering 1D damage 12 - Energy from the casters realm rips into them, dealing 1+Effect D Damage to the caster 13 - The caster is knocked unconscious, everyone within 1D10 meters must make an End 6+ check or be knocked unconscious as well 14 - The powers scorch the casters soul, they are unable to cast for 2D hours. 15 - The casters mind becomes a battleground of energy, the caster must make a DC 8+ Magic check or be stuck stunned 16 - Time warps around the caster, and they disappear to an alternate reality for 1D minutes. 21 - The spell is turned back on the caster 22 - The voices of the creatures from the plane that the traveller is casting from fill the area within 3D meters of the caster. Everyone in the effected area must make an Edu/Int check to not be swayed by the voices. 23 - The caster is swapped with another person within 1+Effect D Meters of the caster. If not suitable target exists, the caster is put into an object. 24 - A beast from the plane that the caster is using enters into the current plane somewhere within 1D12 Meters of the caster and exists for 1D8 Minutes. 25 - The air vibrates with the laughter of otherworldly beings as their attempts to claw into reality sparkle within 4D meters of the caster. 26 - A storm of energy from the plane the caster is casting from envelops the room. Everyone within must make an immediate DC 10+ Endurance check or be knocked prone. 31 - The casters energy overflows from them and flows out from them in great beams of energy. Everyone within 2D meters take 1+Effect D Damage from the energy, and all clothing and gear of the caster are destroyed 32 - Beasts from the Plane the caster is casting from attempt to infiltrate everything with in 10D Meter range. Everyone must make an Intelligence 8+ check or become the puppet to a creature from the plane the caster is calling from, including the caster. 33 - Reality changes around the caster in an area within in 4D12 of the caster. It is inverted from what it should be into a ruined form by whatever Plane the caster is using. 34 - The caster is dragged into the Plane they are casting from, they are lost to that plane for 2D weeks, and return on a random planet in a random subsector with faint memories of the experience. 35 - The caster is destroyed. The energy incinerates the body, the soul is devoured by the creates of the plane chosen by the caster, set to become another among their ranks. 36 - The casters stats are inverted (Physical stats are swapped with Mental stats) 41 - A faint breeze flows past the caster and those within 1D meters of him and everyone gets the feeling that somewhere in the subsector something bad has happened to someone (referee is encouraged to roll for a specific planet) 42 - For a faint second, all sounds within 2D meters cause echos no matter the area around the travellers 43 - The air within 2D meters of the caster becomes filled with a disgusting scent. 44 - The casters insecurities, phobias, hatreds and suspicious rush to the surface engulfing the casters mind for 1D Seconds 45 - The temperature of the area within 2D * 10 meters of the caster turns to frost. 46 - All creatures with Intilligence less then 6 in within 3D * 100 meters become agiated and scared 51 - All people within line of sight of the caster forget something trivial 52 - All food and drink within 3D12 meters of the caster go bad 53 - Winds within 4D8 meters of the caster increase for a few seconds, blowing papers and other light objects around 54 - For 2D seconds the area within 4D12 of the caster is plunged into darkness 55 - All reflective surfaces within 2D8 meters of the caster shatter 56 - For 2D seconds, the caster gains the appearance of a creature from the Plane they are casting from. The caster must make a Magic 6+ check to avoid being permanently corrupted. 61 - All plant life within 4D8 of the caster dies 62 - Energy from the Plane the caster is using begins to spill into the area from any stones and wood, as well as statues and paintings within 2D10 meters of the caster 63 - Everything within 3D meters of the caster begins to float 1D meters off the ground for 4D8 Seconds 64 - The caster is attacked by 1D unseen horrors for 3D seconds, they can be removed with an Int/Magic 8+ 1 Action point action. 65 - 2D8 Ghostly forms of the creatures from the Plane the caster is calling from appear within 2D meters of the Caster. 66 - For 1D seconds, everyone within 2D meters of the caster have their vision swapped with their view within the Plane the caster is calling from. They must make a DC 10+ Effect Int/San/Magic check or risk going insane for 2D8 weeks