## Physical Combat Rules
Sometimes words can't settle a problem, and violence becomes the only solution, in such circumstances you resolve the combat using the following rules.
The broad sections are as follows: A short description of distances and how maps, grids, and minis can be used with the KURPG, though such things are not needed. Then a short section including a table for GM's to roll on when their players come across an enemy. After that, there is discussion of what Rounds and Turns are, as well as rules on different initiative systems a GM might choose to use. Then a description of the action system in the KURPG, how to attack and damage an enemy. How to heal when you've been damage, and finally how Moral and Lucidity interact in combat.
![[Combat Map sizes and Combat Units]]
![[When you Encounter an NPC]]
![[Rounds, Turns, and Initiative]]
![[What Can you Do on Your Turn]]
![[Attacking and Hurting an Enemy]]
![[Healing in Combat]]
![[Moral]]