# Combat ## How Combat Works Combat is relatively simple. At the core, each player assembles a dice pool based on the cumulative dice total of all fleets they have in that parsec, and roll against the opposing player - Whoever rolls higher wins. However, there are some intricacies which will be explained below. To start, during the free period players will submit ship orders. The order form includes the time the order was submitted. Orders are executed in the order they were submitted. There are some exceptions to this however. First, the ship for build orders is placed on the board at the end of the combat round. Second, when an attack order is issued, the attacking ship is immediately moved to the target parsec, and attacks the space station there if necessary. If during a subsequent move order a ship would theoretically pass through that parsec, the attacking ship has a chance to attack the moving ship if the attacking ships owner has previously stated this as an intention, such as in the orders notes. If multiple players wish to attack the same subsector together, they must write this in the attack fleets order notes. Otherwise, the orders will be carried out in order. In such circumstances, the player who rolled the highest of united attacking players takes control of the system unless otherwise specified. Multiple players may issue a defense order in the same system, however unless written in the notes section the players defenses are counted as separate entities to be attacked. The above writing in notes sections does not need to be done assuming players have a defensive alliance for defensive orders, offensive alliance for attacking orders, or full military alliance for both. In these cases, the united forces are assumed to be working together. Controller of a captured system is determined by the involved parties. See [[Economic Agreements]] for more information on treaties such as these, on breaking treaties, etc. Players may sign a declaration of war if they so choose. If they do so, it is always assumed that they attack ships and systems owned by those they are at war with if possible. ### Naval Base, Naval Yards, and Army Bases There are three types of military instillations a system might have, these are: Army Bases, Navy Bases, and Naval Yards. Their stats are listed with the stats of ships, later in the Rulebook. Naval bases are used to defend systems from naval threats, they're when you have a good star base and care about defending it. Naval (ship)yards are for when you want to build ships, they're more powerful then a basic naval base, and without one you're dependent on others to build your ships, but they ain't unbeatable. Army bases represent boots on the ground that make taking control of the system hard. These guys will put up a vicious fight, and make taking simple looking systems difficult. ![[Ship Orders]]