# Parts of the Wiki
1. The [[Galaxy System]]
1. can geneate sectors or larger, filled with subsectors, systems, planets, stations etc.
2. Each system should have at least 1 Point of Interest, but a full map with a central star of some size, a few planets or other features etc.
3. Some of those planets might be inhabited, if they are, we should figure out how large the population is, if its not too big, generate the whole popiulation, otherwise generate a smaple of hte population based on its statistical makeup.
4. teh people should have jobs relevant to the system in which they exist.
5. Generation shouldn't happen in one sector. it should be mutli layered - start with generating the system itself, then generate the basic main planets where life began from, and then play out the simulation of them colonizing elsewhere to make it more organic
2. The [[Character Creation System]]
1. Allows creation of player characters, or quick geneation for simple game NPCs
3. [[NPC system]]
1. A way to generate NPC's with traits specific to planets, as well as generate npcs for factions on said worlds.
2. NPCs shoudl have an opinion of factions that htey've interacted with, as well as other npcs they've itneracted with
3. npcs have traits, based on their national traits, and their background information
4. They should be part of a faction, have items, be in locatisno or on ships, etc.
4. The [[Faction System]]
1. The factions are a heart and core of the system. They gain resources, and control assets. They have goals, and subfactions.
2. Resources come from their assets, and are spent on assets. The resources range from food, to industrial power, to popular support, and money.
3. Assets represent things the faction has, ranging from a safehouse to a squad of goons, to a tank, to a starship, to an interstellar warship, to control over a planet, solar systems, or entire subsectors. assets also include the members of a faction, otehr than a leader.
4. Goasl are what 'motviate' a faction, such as expanding, dealing with a rebellion, preparing for war, etc. Goals are influecned by the factions leaders opinon ono other factions, their leaders, as well as the opinion of hte majority of members of the faction.
5. Subfactions are factison within factions, while a faction might be headquartered on one world, it might have subfactions on each of the otehr worlds it control, each with their own goals
5. The [[News System]]
1. Based on the goals of the factions, and their relationships with one another, headlines should be generated in response to updates within the game universe.
6. the [[Article System]]
1. The articles are the heart of hte wiki side of hte site. They contain information on the setting, the major and minor factions, lore on teh charactesr and items, the history of hte setting, the ships and devices in it, etc.
7. the [[Timeline System]]
1. The timeline intersects iwth the articles, [[Time System]], and [[Character Creation System]]
2. It is basically the setting timeline as a series of years at least. Allowing events such as player hcaractes birthdays to be added to the timeline so as to better situate their charcters within the unvierse and understanding what is going on around them.
8. the [[Item System]]
1. Items have stats, lore, and maybe even a picture associated with them. Weapons have infomration linking out to their manfucaturer. A date of when they first entered production realted ot the [[Timeline System]] should be added.
9. The [[Time System]]
10. The [[Location System]]
11. [[Ship Design System]]
12. The [[Map System]]
13. The [[Search System]]
14. The [[Update System]]