Colmer Zacharia was born in the Dominate Supremius. Like many there he took to the imperial military to try and get a better life. But what a load of shit that would turn out to be. After eight years of constant war shifting from one front to another, Colmer left the military to put his terrifying, treacherous talents to triumphantly transfer treasure. Or he became a pirate.  Flying far from frontlines, Colmer passionately pursued piracy, heading towards the Rex van der Ostrovski. His arrival was not unwelcome and he quickly earned favour among pirate groups in the area. But eventually the life of crime cost Colmer his job as interwarning pirate factions destroyed his home. Looking for new work, the ex-soldier, ex-pirate turned to trade. Finding a fine and friendly captain on Raiford. Protecting the captain from an ambush by some foolish witchers who didn’t understand that importing thermonuclear weapons wasn’t a crime so long as no one asked any questions. But Colmer was able to defeat the witchers with the help of his new crew.  Somehow though, Colmer had missed the greatest advice to any pirate when killing a witcher. NEVER TOUCH THEIR BLADE, FOR IT WILL INFECT THE. Colmer took the blade for himself, a true treasure that no one will believe!  Now, Colmers need for blood shall only be quenched with the blood of a witcher. No one else is good enough. Terrified and hungry, Colmer is like a crazed junkie and any Travellers who come across him look like a cross begin his next fix and his dealer, and he's all out of cash and really needing just a little fix… Colmer Zacharia Str:11 Dex:13 End:16  Edu:10 Int:7 Soc:6 Psi:15 Armour: Cloth, +8, 6kg Skills: Gun Combat(*) 2, Melee(*) 3, Jack-of-all-Trade 1, Engineer (J-Drive) 2, Engineer (m-Drive) 1, Pilot 0, Stealth 3, Blood Control 2+1D4 Weapons:  - Bite: Melee, 1D - Blade: Melee, 2D, 2kg - AutoPistol: 10m, 3D-3, 1kg, 15 rounds.