Identify Friend or Foe Code:   WITC\Germushia-FRIEND\OUTDATED Naval Construction Code:  RVDO-Trader-Berlinnic-Royal_Gattaman_Shipyards-83387-8585 Ship Registration Code:  WITC-Trader-Personal-Bellows_Of_Boelus-Zoladz_Budzynski --- Description of ship from outside: On your sensors, a ship appears, the Identify friend or foe tag being transmitted is Western Islands Trade Consortium FRIEND, but outdated by several months. The ship itself is a Dreamport-3 class vessel, first announced in 83382, produced entirely with parts created in the Islands. Though this ship seems to lack the famous spinning cargo crates in the center of the rounded body of the ship. Instead on this ship the spinning core has been halted, as with the rest of the ship sensors confirm that the ship is without power. --- Layout/Descriptions: 1. Approaching the small airlock, you hear a bang. Glancing at exterior cameras, you see that a human leg had hit the shuttle.  1. Through the small airlock window, you can’t see anything because there is no power.  1. If the Travellers shine a light inside: they see half a corpse and a large amount of blood. The Vacc Suit storage container is burst open, its contents lacking from the room.  3. Within the room there is a half a body, this the body of the pilot, Koltun Melnik.  1. He was trying to get away from the Vampyr and tried to open the vacc suit container. To try and kill the vamp, Koltun opened the door. The vamp clamped itself to the floor in a pile of blood and closed the door with the lower half of Koltun on the Vacuum side, splitting him in half. The Vamp then infected Koltun. 5. The travellers can clearly see the signs of a struggle. With an investigation check they can discover who the pilot was.  1. An investigation of the body will reveal that the Pilot is missing their heart 3. The airlock control room is covered in blood. Drenched into every surface and container. At the far side of the room, there are three more Vacc Suit storage containers, opposite the door, connected to the wall into the airlock room, there is the airlock computer, with monitors above it (if the power is on, the monitors show information about the airlock, including video footage) 1. The video footage is currently corrupt but can be recovered with a SCI/COMP/ENG 6+ check, or by checking the backup in the ship's central computer, stored in room 16. 5. What was clearly once the ship's common area, the large room is now strewn with chairs thrown around and splotches of green, blood like stains on various sections of the floor panels. Bottles, cups, plates, forks, knives, and food are scattered around the room. You have come in from a door to the east, there is a door to the North, and two doors to the south, one larger double door further down the hallway with a chair and green stain in front of it, and the other immediately to your left upon leaving the airlock, which has a broken chair and blood stain next to it. As well, to the west is another, larger, more decorated door. 1. An investigation will reveal that the room was in the middle of a meal for three people when it was interrupted. A green-bloody knife rests under a chair in the corner to the left of the door to 2. 2. By the door to room 7, the chair has a peice of paper stuck to it, part of it is soaked in green blood and now unreadable. 1. Refer the the CREW NOTE document for the note 7. The ship's bridge and control center. Upon walking in you are confronted with a mess scattered about. To the west of the room there is a spilled soda. To the east there is a pushed over ashtray, several roaches and butts spilling out onto the floor.  1. If the power is off, the room is otherwise useless. If the power is on, the players can access the ships primary systems and information from here, as well as the captain's log 1. The captain's log contains several entries for different worlds. Refer the Captain's Log Document for the actual log entries 3. The computer also contains various other information about the ship, such as where it went, and its previous owners 1. Crew manifest, refer to CREW ROSTER document 9. Approaching the door, it is covered in claw marks, at the floor in front of it you see broken finger nails and some bone, blood, and tissue.  1. Opening the door, far to the east you see a corpse in a pile of blood, mid to the east you see a brown puddle, and directly in front of the door and to the east you see a large puddle of green blood 2. Near the corpse body there is a handgun 1. If the travellers investigate, they find that the gun fired 8 shots. There are no bullet holes or signs of any kind of miss in the room 2. Investigating the corpse reveals that it is Captain Zoladzs’ body. It is missing its heart 4. The brown liquid if investigated is old sludgy blood. It clearly has not been oxygenated or pumped or anything long before it was split. 11. Upon entering the ship's crew area Bathroom and communal shower, you see right in front of the door a corpse falling out of one of the stalls. Its eyes have tendrils of blood leading down his body, into a large puddle on the floor. In the center of his chest, there lies a gaping wound where the woman's heart should be 1. If they search her, they find out that she is Lipka Bruska, she is clearly missing her heart. She was killed while using the toilet, and the stall door was thrown across the room, smashing into the door to the shower. 13. After crossing through the bulkhead, the central area of the Dreamport-3 is supposed to be a common area for passengers and the like, but in this case it is instead covered with trash. The doorways into the bedrooms have blood in front of them, and the normally rotating bridges out to the cargo bays lay still instead. There are three doors to the west, and three doors to the east, the top and bottom on each side lead to bedrooms while the middle two doors connect to the cargo pods. There is also a large double door to the south. 1. North West Door In Front of the door to this bedroom lies a puddle of red blood, and a puddle of green blood, the two seem pooled together, with the green puddle slowly seemingly eating the red puddle. 2. West Door two meters before the door lies a puddle of red blood, footprints within it suggest it heads towards the western cargo pod.  3. South West Door This door has nothing in front of it. 4. North East Door This door has nothing in front if it. 5. East Door This door has nothing in front of it. 6. South East Door This door has a green puddle of blood directly in front of the door, the door itself is covered in claw marks and has a large hole at the bottom in the middle, large enough for a medium sized dog to fit through. 15. Walking into the small bedroom, the bed directly across from you is covered in brown sludge. The bed in the North side of the room has a corpse on it. Investigating the corpse reveals that it is Sobota Kruzel, the astroneer. Next to him lies a puddle of blood, and his chest has a hole where the heart should be. 1. Looking around the room, it is shared by two different people. In the Northern chest, there is a tablet with a number of family pictures on it. As well as various person effects 2. In the chest next to the eastern bed, there are several Dominate uniforms. If the characters thoroughly search the chest, they will uncover that there is an imperial blaster rifle inside, as well as 3 plasma grenades. 17. Walking into the bedroom, the bed directly opposite the door is covered in dried brown sludge. While on the floor to the south there is a puddle of green sludge. Looking around the room, it becomes clear that it is a child's bedroom. The bed opposite the door is messy and poorly made, while the bed to the south is almost perfect except where a bloody, green handprint has pushed the covers around. 1. Looking in the chest next to the north bed reveals a bunch of toys. 2. The southern chest is a bunch of clothes. 19. Upon opening the door, you are confronted by the sight of a man's corpse praying for salvation for a seemingly long gone soul. A gaping wound on the praying corpses upper left back. 1. Investigating the corpse reveals a wedding ring, as well as the corpse lacking a heart. Further inspection reveals that the corpse is Engineer Philippus Pavo. he is still holding his Versian krown. (the Versian symbol of their empress) 2. Looking around the room, it is shared by a couple. The bed in the back is made up to fit a child, but doesn’t look used.  21. There is a little blood on opposite side of the door after you open it. On the ground next to it is a smashed bottle. You think you can faintly hear what sounds like weeping noises 1. If the travellers investigate the sounds, they will hear that they are coming from the bathroom 1. If they open the bathroom door, inside they find Colmer Zacharia, hiding scared and hungry. Refer to his character sheet for more information on his personality.  3. Investigating the room, it is where Lipka Bruska and Mech Piwowarska slept. The chests contain cloths and other personal effects, but nothing too exciting. 23. Opening the door reveals a 15 meter long hallway. A meter and a half down the hallway from you there is a puddle of green blood stuck to the floor. 4.5 meters after that, there is a puddle of brown sludge. Another 1.5 meters after that, in front of the door to the cargo bay beyond there lies a third puddle of green blood. All the puddles have a set of footprints returning from the cargo bay in them, as well as several animal-like track prints within them. 1. Upon Taking a step into the hallway, you realize that it is without gravity.  1. The puddles stick to the ground because they are old and crusted on. 25. Opening the door to the massive cargo chamber you are awed by how small you feel. The 15 meter, by 15 meter, by 15 meter cargo ‘box’ of the dreamport is filled to the brim with containers and bins with various destinations written on them. Some close, some deep within the Federation colonies, some even going to the Xiao-Ming colonies in the Berlinnic North East quadrant, the opposite quadrant of where you are now! The room is gravityless. 1. In front of you though, only a meter and a half in lies a puddle of blood, next to it lies an arm. A series of footprints head North in the room. 2. Following the footprints, you see a puddle of brown sludge, next to the puddle lies a cargo-spanner covered in the brown sludge. The bloody footsteps continue further north  3. Following even further with the footsteps hidden behind a cargo container lies a corpse face down in a puddle of its own blood. Bite and claw marks cover the body 1. Inspecting the body reveals that it is Caprenia Pavo 2. The body had its heart ripped out through its rib cage. 5. If the travellers head into the northern mid hallway in the room and look directly up, they will see two skags waiting (Sabota, Lipka) 27. As soon as the door opens, a number of droplets of green blood float out, quickly flinging themselves to the floor with the help of their recently rediscovered friend gravity. The corridor beyond remains filled with all the droplets friends and families, and entire other droplet nations of blood red and brown sludge, filling the hallway. As well, floating about 11 meters down the hallway is an aldWelder, still being held onto by a disembodied arm. 1. The aldWelder is a welding tool using Aldminum to power it, giving it effectively the ability to run for decades on a single fuel cell and can get to the temperature of being able to cut through a Federation Heavy Cruiser's hull in 6-12 hours.  29. Opening the door to the massive cargo chamber you are awed by how small you feel. The 15 meter, by 15 meter, by 15 meter cargo ‘box’ of the dreamport is filled with various small boxes stacked high on top of each other. Many of them are large data-tapes and packages and other items often delivered within the islands. The room is gravityless. 1. Three meters in, you see a floating puddle of red blood, another 6 meters north of that puddle floats a puddle of green blood that has a clear dispersion pattern of someone having walked through it, to the west of the red puddle floats a widely dispersed puddle of grey sludge.  2. Heading towards the north puddle, you see that there is some trash and garbage floating around here but nothing of  note. 3. Heading towards the brown sludge, beyond it on the far side of the cargo wall about 3 meters up floats another red puddle, and next to it a brown puddle.  4. If the Travellers head further north they find a corpse floating in a pile of its own blood. There is no heart in the corpse. 1. If the travellers investigate the corpse they discover that it is Mech Piwowarska 2. If the travellers investigate the circular creates, or investigates any creates close to the body, they will find that inside there is an authorization code and the data-disk needed to restart the ship. 1. As well, the two smaller containers on the western side of the container wall, contain 1D10 * 100,000,000 Credits between them. 2. The two large containers contain a large number of firearms and ammunition. 3. The rest of the containers contain various other types of cargo, mostly food, random, packages and materials, construction equipment, etc. 6. If the travellers head into the North East corner of the room and look directly up with a light, they will see two Skags waiting there (Budzynski, Koltun) 31. Walking to the door, you see a puddle of green blood lying in front of it. Opening the large double door up, you are greeted to the powered down engineering control room. In Front of you lies a puddle of brown sludge and a puddle of green blood, the two seemingly unwilling to intermingle with one another. To the East of the door there is a small puddle of blood in front of a console with a large lever on it. 1. Further into the room, to the west you see the body of a young girl crumpled in front of a door in a puddle of blood. 1. Investigating the corpse, you discover that it is Roberta Pavo, who died trying to enter room 18. 3. The puddle in front of the lever is the power activation system. To bring the power back online, the travellers will need to find and insert the ship's boot sequence data-disk. Which is in a crate in room 15. 1. Once the disk is inserted, the travellers will need to enter the command activation code, and then the ship will need 1D Hours to start 33. The western reactor chamber is a crowded, hot room, even now. The screens in front of you display tons of information about the ship's primary reactor. 1. In the south western corner of the room, if the traveller roll well on a search check they will see three skags resting (Philippus, Caprenia, Roberta) 35. The eastern reactor chamber is a crowded, hot room, even now. The screens in front of you display tons of information about the ship's secondary reactor. 1. If the traveller roll well on an investigation check, they will see one skag resting in the south eastern corner (Mech)