The world ship is a dungeon of 3 major sections, separated by large bulkheads. Each section has 2 types of enemies, A primary and a secondary.
The worldship itself sustained heavy damage during a void drive rupture resulting in the ruined remains being sent across the universe at unimaginable speeds. It has since exited the void and landed in the great rift separating the islands from the north Corridor.
The ship’s outer layers are being used by a local pirate crew as a hideout. They have barricaded a number of doors leaving only a simple path forward roughly for the players. There are continue patrols by them. While not totally hostile to troops or the inquisition, they will fire on the sigmarines unless calmed by others.
Dungeon / Ship sections.
The ship is broadly made up of 3 sections, going from the outer hull where the players land to the inner command and control sections of the mighty warship. (The maps are longer then they are wide, representing the descent into the insanity that awaits them. With their species created demon, the thing their church and the sigmarines hate the most. A Zalyn.) Also symbolic that their climb down is going from the simple airlocks and outer maintenance tunnels, through the nice civilian life, to the heart of their threat, the massive hulk of technology and the command section of it.
1. The first section of the ship the players encounter is the outer hull, 3/4ths of it are corridors and maintenance rooms overtaken by the pirates for storage and the like, while the final quarter consists of the outer layer of civilian area that the next section represents. The area has two main types of enemies, the pirates and the aliens. The aliens are mostly for the sigmarines while the pirates are for the inquisition and marines. As they meet up sooner.
1. Near the end of this section, the players acquire a Tillium based FlameThrower, this is intended for the infantry player. The weapon itself is found on the corpse of a dead soldier dressed as the precursor to the infantryman. The hudfeed shows him using it to push pack a plascourdron. It has the following stat line:
1. Flamethrower | TL 10 | Range 20 | 6D | 6kg | 4,000Cr | 80 | Blast 8, Fire
3. The enemies in this section are in two groups of four types, they are:
1. Pirates (All pirates use laser weapons, which better power the ligshock.)
1. Melee: Young recruits or fanatics, possibly slaves, rushing into combat with at best some form of knife or sword. Weak armour and meant to be killed quickly.
2. Ranger: Given a laser submachine gun or rifle if they are very lucky. Tries to stay in cover and keep the enemies at range. Will run quickly if they seem to think they are losing, or will surrender if it seems like the better option.
3. Tank: Lots of armour with either a plasma rifle or a laser machine gun. If he gets hit he is down, but his armour will keep light weapons from dropping him to quickly. Normally in some kind of machine gun emplacement.
4. Specialist: quabur rider, crawls along walls, uses a large hunting laser rifle. Has a safari hat on and a cigar in mouth as well as a monocle.
3. Aliens
1. Melee (quabur): A four legged bear that can walk on both the walls and the floor, functions similar to a spider droid with a single head that can swing 360 degrees. Has brown fur. Will attempted to capture its target with a limb under each leg, then using its central head to tear into the chest devouring it.
2. Range (ligshock)r: A grey clear alien with electricity seemingly floating through it. It can suck in nearby power to generate a powerful lightning attack, while any weapon impacts it also generate for the lightning attack because of the kinetic energy. While easy to defeat, it can kill a sigmarine in one shot.
3. Tank(dafur): Fungus that is green underneath a layer of patchy ratlike fur. It grows onto objects, most often corpses and will move them using its own might to reach out and attack. These need to be drawn out of the fungesuses territory to be killed. The fungus can be burned off with fire. While inside the fungus patches, the reanimated objects will regrow new green gel like underlayer from the other fungus areas.
4. Skitters: A small race of weak little aliens able to easily be killed. About dog sized, they look like pink frogs with blue eyes and a golden tongue. They will attempt to jump onto a human and shove their tongue into the humans eye, eating the eye out. Then depositing a number of eggs to grow a new frog drone out of the human's corpse.Frog drones can not easily be killed with just a headshot. You must fully remove the head to properly kill a frog drone. Then, the body must be burned or blasted into space to properly end ones existence. If left long enough, eventually a new dog sized frog will pop out of the drone. Allowing the cycle to repeat.
3. The second section is where a number plascourdron patrols in packs. Ancient and weak, the fearsome beasts still stand strong and will pose a threat to the players. This section is almost entirely abandonded city streets being romed by this ancient threat. On the street lies the bodies of soliders, civilians, aliens, beasts, plascourdron, and even a dead daemon. The area looks as though it has been ravaged by war, and in one intersection there is a damaged tank. This sections enemies are the plascourdron who patrol he streets and caused the issue in the first place. They start off small but as the players get closer to the cour, the plascourdron increase in count. The outer layers have some small void beasts who are leftover from the void drive ruptured. As the players get farther into the ship, their first encounter with a plascourdron is while it is fighting a group of void beasts and wins.
1. In the midpoint of this section, the players will discover a fallen Sigmorian Monk, basically a Jedi but who the Sigmarines recognize as essentially the precursor to their own jobs. From the body of this monk the players recover a Voidblade, an ancient and powerful weapon with the following profile:
1. Voidblade | TL 14 | Melee | Damage 6D+12 | 2kg | 40,000 Cr | AP40
3. This area has two types of enemies in groups of four.
1. Plascourdron
1. Melee
2. Range
3. Heavy
4. Special
3. Void-beasts
1. Melee
2. Ranged
3. Flying
4. Special.
5. The third section is the deepest inner hull of the starship and servered as the crew area. The players are in a scientist lab area and less of a command section. Most of the labs are dedicated to researching food, or aliens, or seemed to be for treating people. As the players get further into the labs they become more about augmentation and roboits, until the penulitmate location of the Zalyn hybrid tank, where the body of Samantha Hunt lies. This section should have noticeably less fights as the patrolling zalyn slowly works its way to the players, but they can avoid it. The ghosts will only appear if anyone uses a psionic ability. Then they will attack the players relentlessly until stopped.
1. Near the start of this section, the players find an ancient Stormpack Semi-Automatic Rifle, created during the third Zalyn war first by the UFE but improved upon and mass producded by Germushia, it servers as the basis for the modern Sigmarine Sturmwerfer automatic rifle. The powerful rifle is designed to blow wholes in Zalyn troops. The Luna Knights are using a modern version of the Stormpack with a larger magazine with their current troops. It has the following stats:
1. Stormpack | 15 | 600 | 2DD | 8KG | 100,000 CR | 18 | AP 20 | Holosight
3. This section has two groups of enemies, both with three types, one of each.
1. Zalyn High powered weapons work best at stopping them. Void blade and stormpack. Flamethrow can be used to confuse the machines targeting sensors.
1. Samantha Zalyn The void ghosts are trying to reach samantha, as she has an amazingly strong void connection and the ghosts can use her to return to the real world and take control the Zalyn. Meanwhile she uses the zalyn and a weapon that she has pushed void energy into to keep the ghosts at bay.
2. The patrolling Zalyn following his programming. Forever guarding the lab sections from what ever corporial threat exists. There are many corpses at the door line of plascourdron coming after samantha.
3. The sentient Zalyn who is hiding from the beasts outside and just wants to stay forgotten. Having developed sentiency, it wishes to stay hidden away from the players and void ghosts that it can see. It will try its best not to fight the players if it can avoid it.
3. Void Daemons. Must have been hit with void weapon, or the attacker must have prayed to sigmar.
1. Male doctor void ghost.
2. Female doctor void ghost.
3. Void ghost who corrupted them.