1. Baron Amborse Loche
1. UPP
2. Skills
Items
3. Background
1. is set to take control of the Southern Islands Trade Consortium
2. Currently on a tour around his new territory.
3. Baron of Sicily within the United Federation of Earth, under Lord Wiebe.
3. Ishmael
1. UPP
2. Skills
3. Items
4. Background
1. Used to work in the police force under Baron Ambrose
2. Now is his head of security / chief advisor.
3. Has a robotic arm
5. O' Keefe Glover
1. UPP
2. Skills
3. Items
4. Background
1. Is an apprentice Witcher Hunter, under Master Witcher Zakorakov
2. Has been sent by the Universalis Confederation to oversee the transfer of power, his master is going to meet up with them at their destination, but is away on contract.
7. Bowman Buckner
1. UPP
2. Skills
3. Items
4. Background
1. Ambassador for WIA
2. Is working with Zywicki to get rid of the CSTC/ICTC representatives
9. Jelen Zywicki
1. UPP
2. Skills
3. Items
4. Background
1. Ambassador for WITF
2. Is working with Buckner to get rid of the CSTC/ICTC representatives
11. Kozyra Glazewska
1. UPP
2. Skills
3. Items
4. Background
1. Ambassador for ISTC
2. Wants to kill the baron to replace with his own representative
13.
1. UPP
2. Skills
3. Items
4. Background
1. Ambassador for CSTC
2. Wants to kill the WIA ambasador because he believes the federation are a bunch of baby eating communists.
15.
1. UPP
2. Skills
3. Items
4. Background
1. Local Translator
2. Is a surfer/stoner bro
17. Gallagher Sebastian
1. UPP
2. Skills
3. Items
1. Weapons:
1. Hidden Pistol, 5m, 2D-2, 5r, stealthy
2. Pocketnuke, melee, 20D20D*10, Blast 1000, nuke
5. Background
1. Rep for Menty
2. Here to make sure the Baron knows who to be loyal to.
19. Sargent Enzo Heidi
1. UPP: BCA899
2. Skills: Gun Combat (Slug) 3, Recon 3, Tactics (Military) 3, Melee (Blade) 2, Leadership 2, Stealth 2, Melee (unarmed) 1, Explosives 1, Deception 1
3. Items
1. Armour: WIA Infantry Armour (TL 13) [protection 16]
2. Weapons:
1. Vanguard Assault Rifle: 300m, 3D+3, 18r [Scope, Grenade Launcher (Flashfill Grenade, Shrapnel Grenade), Burst 3]
2. Stingray 1911: tl12, 5m, 3D, 9r
3. Combat Knife tl1, melee, 1D+2
4. 5*flashfill: 20m, Blast 12, 3D, Stun, Smoke
5. 5*Shrapnel: 20m, Blast 12, 5D
4. Other: 2 * Medkit (TL10), Neural Net/5[Database, Comm, Intelligent Interface (1), Intellect (3), Translator (1)], 2 * Combat Drug, 2*stims
5. Background
1. WIA Marine 1
21. Corporal Pittman Genesis
1. UPP: AB9777
2. Skills: Gun Combat (Slug) 3, Melee (Blade) 2 Recon 2, Tactics (Military) 2, Leadership 1, Stealth 1, Melee (unarmed) 1, Explosives 1
3. Items
1. Armour: WIA Infantry Armour (TL 13) [protection 16]
2. Weapons:
1. Vanguard Assault Rifle: 300m, 3D+3, 18r [Scope, Grenade Launcher (Flashfill Grenade, Shrapnel Grenade), Burst 3]
2. Stingray 1911: tl12, 5m, 3D, 9r
3. Combat Knife tl1, melee, 1D+2
4. 5*flashfill: 20m, Blast 12, 3D, Stun, Smoke
5. 5*Shrapnel: 20m, Blast 12, 5D
4. Other: 2 * Medkit (TL10), Neural Net/5[Database, Comm, Intelligent Interface (1), Intellect (3), Translator (1)], 2 * Combat Drug, 2*stims
5. Background
1. WIA Marine 2
23. Corporal Alexis Cohen
1. UPP: AB9777
2. Skills: Gun Combat (Slug) 3, Melee (Blade) 2 Recon 2, Tactics (Military) 2, Leadership 1, Stealth 1, Melee (unarmed) 1, Explosives 1
3. Items
1. Armour: WIA Infantry Armour (TL 13) [protection 16]
2. Weapons:
1. Vanguard Assault Rifle: 300m, 3D+3, 18r [Scope, Grenade Launcher (Flashfill Grenade, Shrapnel Grenade), Burst 3]
2. Stingray 1911: tl12, 5m, 3D, 9r
3. Combat Knife tl1, melee, 1D+2
4. 5*flashfill: 20m, Blast 12, 3D, Stun, Smoke
5. 5*Shrapnel: 20m, Blast 12, 5D
4. Other: 2 * Medkit (TL10), Neural Net/5[Database, Comm, Intelligent Interface (1), Intellect (3), Translator (1)], 2 * Combat Drug, 2*stims
5. Background
1. WIA Marine 3
25. Private Franky Morrow
1. UPP: AB9777
2. Skills: Gun Combat (Slug) 3, Melee (Blade) 2 Recon 2, Stealth 1, Tactics (Military) 1, Melee (unarmed) 1, Explosives 1
3. Items
1. Armour: WIA Infantry Armour (TL 13) [protection 16]
2. Weapons:
1. Vanguard Assault Rifle: 300m, 3D+3, 18r [Scope, Grenade Launcher (Flashfill Grenade, Shrapnel Grenade), Burst 3]
2. Stingray 1911: tl12, 5m, 3D, 9r
3. Combat Knife tl1, melee, 1D+2
4. 5*flashfill: 20m, Blast 12, 3D, Stun, Smoke
5. 5*Shrapnel: 20m, Blast 12, 5D
4. Other: 2 * Medkit (TL10), Neural Net/5[Database, Comm, Intelligent Interface (1), Intellect (3), Translator (1)], 2 * Combat Drug, 2*stims
5. Background
1. WIA Marine 4
27. Private Briggs Janae
1. UPP: AB9777
2. Skills: Gun Combat (Slug) 3, Melee (Blade) 2 Recon 2, Stealth 1, Tactics (Military) 1, Melee (unarmed) 1, Explosives 1
3. Items
1. Armour: WIA Infantry Armour (TL 13) [protection 16]
2. Weapons:
1. Vanguard Assault Rifle: 300m, 3D+3, 18r [Scope, Grenade Launcher (Flashfill Grenade, Shrapnel Grenade), Burst 3]
2. Stingray 1911: tl12, 5m, 3D, 9r
3. Combat Knife tl1, melee, 1D+2
4. 5*flashfill: 20m, Blast 12, 3D, Stun, Smoke
5. 5*Shrapnel: 20m, Blast 12, 5D
4. Other: 2 * Medkit (TL10), Neural Net/5[Database, Comm, Intelligent Interface (1), Intellect (3), Translator (1)], 2 * Combat Drug, 2*stims
5. Background
1. WIA Marine 5
29. Private Olson Tyler
1. UPP: AB9777
2. Skills: Gun Combat (Slug) 3, Melee (Blade) 2 Recon 2, Stealth 1, Tactics (Military) 1, Melee (unarmed) 1, Explosives 1
3. Items
1. Armour: WIA Infantry Armour (TL 13) [protection 16]
2. Weapons:
1. Vanguard Assault Rifle: 300m, 3D+3, 18r [Scope, Grenade Launcher (Flashfill Grenade, Shrapnel Grenade), Burst 3]
2. Stingray 1911: tl12, 5m, 3D, 9r
3. Combat Knife tl1, melee, 1D+2
4. 5*flashfill: 20m, Blast 12, 3D, Stun, Smoke
5. 5*Shrapnel: 20m, Blast 12, 5D
4. Other: 2 * Medkit (TL10), Neural Net/5[Database, Comm, Intelligent Interface (1), Intellect (3), Translator (1)], 2 * Combat Drug, 2*stims
5. Background
1. WIA Marine 6
31. Private Danica Ivanna
1. UPP: AB9777
2. Skills: Gun Combat (Slug) 3, Melee (Blade) 2 Recon 2, Stealth 1, Tactics (Military) 1, Melee (unarmed) 1, Explosives 1
3. Items
1. Armour: WIA Infantry Armour (TL 13) [protection 16]
2. Weapons:
1. Vanguard Assault Rifle: 300m, 3D+3, 18r [Scope, Grenade Launcher (Flashfill Grenade, Shrapnel Grenade), Burst 3]
2. Stingray 1911: tl12, 5m, 3D, 9r
3. Combat Knife tl1, melee, 1D+2
4. 5*flashfill: 20m, Blast 12, 3D, Stun, Smoke
5. 5*Shrapnel: 20m, Blast 12, 5D
4. Other: 2 * Medkit (TL10), Neural Net/5[Database, Comm, Intelligent Interface (1), Intellect (3), Translator (1)], 2 * Combat Drug, 2*stims
5. Background
1. WIA Marine 7
33. Private Patrick Allan
1. UPP: AB9777
2. Skills: Gun Combat (Slug) 3, Melee (Blade) 2 Recon 2, Stealth 1, Tactics (Military) 1, Melee (unarmed) 1, Explosives 1
3. Items
1. Armour: WIA Infantry Armour (TL 13) [protection 16]
2. Weapons:
1. Vanguard Assault Rifle: 300m, 3D+3, 18r [Scope, Grenade Launcher (Flashfill Grenade, Shrapnel Grenade), Burst 3]
2. Stingray 1911: tl12, 5m, 3D, 9r
3. Combat Knife tl1, melee, 1D+2
4. 5*flashfill: 20m, Blast 12, 3D, Stun, Smoke
5. 5*Shrapnel: 20m, Blast 12, 5D
4. Other: 2 * Medkit (TL10), Neural Net/5[Database, Comm, Intelligent Interface (1), Intellect (3), Translator (1)], 2 * Combat Drug, 2*stims
5. Background
1. WIA Marine 8
35. Private Ariel Amir
1. UPP: AB9777
2. Skills: Gun Combat (Slug) 3, Melee (Blade) 2 Recon 2, Stealth 1, Tactics (Military) 1, Melee (unarmed) 1, Explosives 1
3. Items
1. Armour: WIA Infantry Armour (TL 13) [protection 16]
2. Weapons:
1. Vanguard Assault Rifle: 300m, 3D+3, 18r [Scope, Grenade Launcher (Flashfill Grenade, Shrapnel Grenade), Burst 3]
2. Stingray 1911: tl12, 5m, 3D, 9r
3. Combat Knife tl1, melee, 1D+2
4. 5*flashfill: 20m, Blast 12, 3D, Stun, Smoke
5. 5*Shrapnel: 20m, Blast 12, 5D
4. Other: 2 * Medkit (TL10), Neural Net/5[Database, Comm, Intelligent Interface (1), Intellect (3), Translator (1)], 2 * Combat Drug, 2*stims
5. Background
1. WIA Marine 9
37. Private Amy Hyde
1. UPP: AB9777
2. Skills: Gun Combat (Slug) 3, Melee (Blade) 2 Recon 2, Stealth 1, Tactics (Military) 1, Melee (unarmed) 1, Explosives 1
3. Items
1. Armour: WIA Infantry Armour (TL 13) [protection 16]
2. Weapons:
1. Vanguard Assault Rifle: 300m, 3D+3, 18r [Scope, Grenade Launcher (Flashfill Grenade, Shrapnel Grenade), Burst 3]
2. Stingray 1911: tl12, 5m, 3D, 9r
3. Combat Knife tl1, melee, 1D+2
4. 5*flashfill: 20m, Blast 12, 3D, Stun, Smoke
5. 5*Shrapnel: 20m, Blast 12, 5D
4. Other: 2 * Medkit (TL10), Neural Net/5[Database, Comm, Intelligent Interface (1), Intellect (3), Translator (1)], 2 * Combat Drug, 2*stims
5. Background
1. WIA Marine 10