The goal is to heist a ship coming from Chatfield(04,10:01’03), the ship is transporting the Baron Ambrose Loche, who has recently been given control over the newly formed Southern Islands Trade Consortium. The ship itself is a modified Subsided Merchant, equipt with a J2 jump drive as well as 2 pop up double pulse laser turrets. (Refer to the perfect stranger deck plan, but with a J2 Drive)
The primary goal is to take control of the star ship, preferably with as little bloodshed as possible. A very important secondary goal is the capture of the Baron for political prisoner.
The travellers are given two options for where to execute the heist, they can either attempt to heist the ship in space, when it drops out at 02,01:01’04 or on the planet of Bakersvil (02,04:01’04).
There are 5 crew members, and 18 passengers besides the baron for a total of 24 people on board and awake, as well as 9 in cryopods. Refer to the crew manifest for the full listing.
The players are given their choice between 5 characters and which insertion point to use. If they choose space, they are dropped off there by a fellow essig ship inside of a small transport shuttle for them. If they choose the starport they have been waiting there for several days.
When the players start, they can gather information from 3 of the 5 contacts they have, they must pick who to talk to and get the information from
The player careers are divided as following:
1. Hacker - Hacks computers
1. Dex
2. Knows Ship Information
3. Gun - The brute of the group
1. Popper
2. Knows Crew Manifest
5. Mage - Fucking magic bud
1. Wizkid
2. Knows Witcher Information
7. Face - Talking
1. Talker
2. Knows Passanger Manifest
9. Rigger - Drones/remote ops
1. BotBrain
2. Knows Drone Information
The Heist Parts
Step 1: The prize