This is an excellent idea for simplifying future worldbuilding and adventure creation.
Here is the distilled transit information and a summary of the setting's scale, framed for easy reference and integration into your lore:
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## Distilled Galactic Transit Time (V12 Void Engine)
To estimate inter-galactic travel time using a top-tier **V12 Void Engine** (12 pc/hr) and accounting for average inter-gate travel across galaxies, we use the following approximations:
| Transit Type | Average Distance Traversed | Approx. Time | Notes |
| :--- | :--- | :--- | :--- |
| **Intra-Galactic (Major)** | Full Diameter (e.g., Milky Way) | **3 Months** | Assumes $25,000-30,000$ pc distance. |
| **Intra-Galactic (Super)** | Full Diameter (e.g., Utopia) | **6 Months** | Assumes $50,000$ pc distance. |
| **Gate-to-Gate (Fixed)** | Inter-Galactic Gate Transit | **6-24 Weeks** | Time is fixed by the link, independent of ship speed. |
| **Sector Transit** | Across a full $32 \times 40$ pc sector | **~3 hours** | Fast. The V12 engine makes local sector travel near instantaneous. |
| **System-to-System** | Across an average system (e.g., Sol to Alpha Cen) | **~1-2 hours** | Extremely fast. Makes naval power highly centralized. |
### Example Inter-Galaxy Transit Time: Utopia $\rightarrow$ Maldeth
Assuming a full traverse across the Milky Way and Pawlnevo (due to gate separation):
$ \text{Total Time} \approx 6 \text{ Months (Utopia)} + 13.3 \text{ Weeks (Milky Way)} + 7.4 \text{ Weeks (Pawlnevo)} + 52 \text{ Weeks (Gates)} $
$\text{Total Time} \approx \mathbf{84 \text{ Weeks}}$
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## Notes on Scale and Structure
### 1. The Immediacy of Local Conflict
Despite the high speed of the V12 drive, the internal scale of the largest galaxies is so immense that even the fastest military cruiser needs **months** to cross them.
* **Adventure Scale:** Adventures centered on the core conflict (e.g., capturing Kael, stabilizing Vane) are inherently geographically constrained to the system or immediate subsector, as the main enemy fleet is weeks away and cannot easily reinforce.
* **Response Time:** A crisis in a distant Dominion (e.g., Takara or Utopia) cannot be solved by Earth (The Jewel) in less than **6-9 months** round trip. This necessitates the political autonomy of the Dominions and justifies their creation of semi-independent governments and navies (Jugend-D.A.M.s).
### 2. Strategic Value of the Void Gates
The Void Gates are the ultimate strategic choke points, defining the limits of power projection:
* **Political Isolation:** The long duration of Void Gate journeys (**12 to 24 weeks**) confirms that any nation engaged in a military action across galaxies is committing to a **long-term engagement** that cannot be swiftly abandoned or reinforced. The logistics chain is always stressed.
* **Economic Bottleneck:** Trade cannot flow faster than the Gate-to-Gate transit time. This bottleneck creates predictable schedules that can be exploited by pirates, smugglers, and rival intelligence agencies (like the Scout Services).
### 3. The Galactic Power Hierarchy
The scale and travel times reinforce the relative power of the major entities:
* **Supra-Galactic Powers (UFE, Vers, Empire):** Defined by their access to and control over the **Void Gate Network**. They are the only ones who can project force across multiple galaxies, giving them a structural advantage over single-galaxy powers.
* **The Jewel (Earth/Sol):** Earth is geographically isolated from most theaters of conflict by multiple months of transit, reinforcing its ceremonial status and dependence on vast, time-consuming supply lines.
* **The Suki Corridor:** The corridor is vital because it links several major systems and galaxies across the Deutschrean and Germushian spheres. Controlling this $512 \times 640$ pc Mega-Sector is worth months of saved travel time, explaining the fierce, continuous conflict there.