# Kessler-Class
The Kessler class Corvette is a common place federation Corvette design commissioned in 83328, in the final years of the [[Great War]]. Following [[D.A.M Emily Goodwin]] 's fleet changes, the class has been the dominant class for consolidated corvettes to be reissued under.
![[Lore/Factions/Federation/Random Federation Stuff/Federation Ships/Classes/Kesler Class.png]]
### Production Info
**Class**: [[Corvette]]
**Model**: Kessler class, named after the designer of the class
**Cost**: 17,820,000,000 (17.82 Billion [[Federation Common Credit]]s)
### Physical Specs
**Length**: 1.6KM
**Width**: 200M
**Height**: 48M.
**Decks**: 6 (8m/Deck)
### Technical
**Sublight-Engines**: [[Ulkru-Sublight Engines Power-Puncher-82'98]] -
**FTL Engine(s)**:
**Primary-Void**: [[Kosrick Void Drives]] [[Kosrisk VD8]]
**Secondary-Void**: [[Aultwin-VPower]] [[Aultwin-V3]]
**Hyperdrive**: [[Germushian National Hyperdrive]]'s '[[4th Gen Quikpowa-Class]]'
**Warp Drive**: [[Zephras]]-Drives '[[83 Gen Laforge-Class Warp Drive]]'
**Power-Plant**:
**Primary**: Dilithium amplified fusion reactor, Federal Power Systems Capital 81'.
**Secondary**: Dilithium amplified Tillium reactor, [[Lord Sigmars Power Systems]]
**Emergency**: 2 * 320 YW emergency batteries by Federal Power Systems.
**Computers**:
**Primary Computer**: [[ArmDragon]] Corvette Computer Mk48, ( Traveller Comptuer 26) w/ [[Yulko]] Targeting Computer
**Backup Computer**: [[AMTel]]-System-Ships Computer Rev8043 ( Traveller Comptuer 18) w/ [[Roskarn]] Targeting Computer
**Non-Essential Computer**: [[Roskarn]] Computing Co. Standard central Server Model 81-12
**Sensors**:
**Primary Sensors**: Omni-Spectrum Ivtor Corvette Sensors
**Secondary Sensors**: Full Spectrum [[Nuldoli]] Scanners and Sensor Suit
**Void Sensor**: Willo Which-Hunter 6690
**Fuel**:
**Type**: Dilithium (2/Amplication chambers), Kyber (1/Activation/Extraction socket), Tillium (1/reactor)
**Storage Capacity:**
**Dilithium**: 6 Crystals, Each crystal lasting between 3-6 years.
**Kyber**: 24 crystals, each lasting 1-3 years.
**Tillium**: 1 Tanks, each lasting about a week. 2 Weeks tops.
**Hull Armour**: MultiTanium Alloy, 1M thick (traveller armour 6)
**Voidporter**: 4 Pads, max range 8 parsecs, recommended range, 3 parsecs.
**Shields**:
**Primary**: Poluphase-hexa-shielding, generatoed by [[Aultwin]] Shields
**Secondary**: Duophasic-domal shielding [[Envik]] Shields
**Void**: [[Zephras-Drives]] [[Aetherium-Protector Void Shields]].
**Supplies for**: 8 months Years of active, independent duty without resupply.
### Weapons
**Mac Cannon**: [[Welcar 83' 'moon-shasher' mac cannon]].
**Broad Side**: 40 canons per broadside, 80 canons in total.
- 2 double-decked gun decks, (occupying 4 decks total, per side)
- Uses the [[Ciclius-16M]] cannons
- Each gun deck has 20 canons
**Missiles**: 20 Aker Missile Pods (each pod containing 25 missiles w/ independently linked guidence systems.)
- 40 Scatter Pods (instead of 25 missiles, the pods contain 40 smaller but more accurate missiels)
- 20 Plasma-Core Pods
- 20 Interceptor Missile Pods (contains 50 missiles, indepdent guidence based on FOF tags as set before launch.)
- 40 Direct Impact Missile Pods
- 10 Bunker Buster Missile Pods
- 5 Antimatter Planet Destroyer Pods
- 5 'Duster' ecological devisation Pods
### Shuttles
1 shuttle bay (110m long) with room for two short range and 1 long range Pelican
**Long Range**: 1 * Pelican Long Range Shuttles ([[Pelican-LRS]] )
**Short Range**: 2* Pelican Short Range Shuttles ([[Pelican-SRS]] )
### Crew 886, capacity for 1000 souls
#### Tactical - 483 - Red
- Tactical Officers - 19
- Bridge: 5
- First Lieutenant - head of tactical
- 4 * Second Lieutenant tactical officers
- 2 assorted tactical officer first lieutenants
- 2 assorted Sub-Lieutenants
- 10 assorted tactical ensigns
- Gun Deck Commanders - 56
- Gun Deck Command Team - 4 * 7 = 28
- Deck-Commander Third-Lieutenant
- Order Listener - Petty Officer
- Targetting Aligner - 2 * Sub-Lieutenant
- Confirmation of hit - 3 * ensign
- deck operations team - 4 * 7 = 28
- master chief petty officer
- Deck Operators - 6
- 2 * Chief Petty Officers
- 4 * Petty Officer
- Gun Fireteams - 80 * 5 = 400
- Fire-Officer Ensign
- Caller, Chief Petty Officer
- Targetter, Petty Officer
- Loader, Starman Any Class
- Clearer, Starman Any Class
- Ammo Team - 2 * 4 = 8
- Ensign
- Petty Officer
- 2 * Starman Any Class
#### Operations - Green - 147
##### Marines - 100
1 Ships Company = 96 troops + 4 for shipboard operation command.
- first Platoon - 24
- First Squad - 6
- Captain - 3
- Private
- Private
- Corporal - 3
- Private
- Private
- Second Squad - 6
- First Sargent
- Private
- Private
- Corporal
- Private
- Private
- Third Squad - 6
- Second Sargent
- Private
- Private
- Corporal
- Private
- Private
- Fourth Squad - 6
- Third Sargent
- Private
- Private
- Corporal
- Private
- Private
- Second Platoon - 24
- First Squad - 6
- First-Lieutenant - 3
- Private First Class
- Private First Class
- Corporal - 3
- Private First Class
- Private First Class
- Second Squad - 6
- Sargent First Class
- Private
- Private
- Corporal
- Private
- Private
- Third Squad - 6
- Staff Sargent
- Private
- Private
- Corporal
- Private
- Private
- Fourth Squad - 6
- Sargent
- Private
- Private
- Corporal
- Private
- Private
- Third Platoon
- First Squad - 6
- Lieutenant - 3
- Private First Class
- Private
- Corporal - 3
- Private First Class
- Private
- Second Squad - 6
- Sargent First Class
- Private
- Private
- Corporal
- Private
- Private
- Third Squad - 6
- Staff Sargent
- Private
- Private
- Corporal
- Private
- Private
- Fourth Squad - 6
- Sargent
- Private
- Private
- Corporal
- Private
- Private
- Fourth Platoon
- First Squad - 6
- Lieutenant - 3
- Private First Class
- Private
- Corporal - 3
- Private First Class
- Private
- Second Squad - 6
- Sargent First Class
- Private
- Private
- Corporal
- Private
- Private
- Third Squad - 6
- Staff Sargent
- Private
- Private
- Corporal
- Private
- Private
- Fourth Squad - 6
- Sargent
- Private
- Private
- Corporal
- Private
- Private
##### Pilots/Shuttle Crew - 17
- Long Range: 7
- 7/Shuttle Pilot, Copilot, Astrogator, Engineer, left tactical, right tactical, officer.
- Short Range: 10
- 5/Shuttle Pilot, Copilot/Engineer, officer, left tactical, right tactical
##### ships Personnel 31
- Bridge/Command Personnel - 31
- Commander - 30+1
- Lieutenant Second Class of the Stomach - deals with food - 6+1
- Ensign Third Class - 5+1
- Master Chief Petty Officer 4+1
- Petty Officer 3+1
- 3 * Shipmen
- Lieutenant Second Class of Moral - deals with ships moral, manages the ships counsellors - 4+1
- Ensign first Class - 3+1
- Petty Officer 2+1
- 2 * Shipmen
- Lieutenant Third Class of Personnel - general personnel issues - 5+1
- Ensign Third Class - 4+1
- Master Chief Petty Officer 3+1
- Petty Officer 2+1
- 2 * Shipmen
- Lieutenant Third Class of Through-travel - deals with shuttles, voidporter scheduling, etc. - 7+1
- Ensign Third Class - 6+1
- Master Chief Petty Officer
- Petty Officer
- 4 * Shipmen
- Ensign First Class - misc
- Engisn Second Class - misc
- Ensign Third Class - misc
- Ensign Third Class - misc
#### Science/Sensors - Blue - 67 personnel
- Science - 35
- Sub-Captain - 7+1
- Lieutenant First Class - Planetside Science (Scientist of awayteams) - 6+1
- Sub-Lieutenant - 5+1
- Ensign - 4+1
- Master Chief Petty Officer 3+1
- Petty Officer 2+1
- 2 * starman
- Ensign First Class (Bridge Crewman) - 5
- Ensign First Class
- Ensign Second Class
- Ensign Third Class
- Ensign Third Class
- Lieutenant Second Class - stellar sciences - 4+1
- Ensign - 3+1
- Petty Officer - 2+1
- Starman
- Starman
- Lieutenant Second Class - planetary sciences- 4+1
- Ensign - 3+1
- Petty Officer 2+1
- Starman
- Starman
- Lieutenant Second Class - biological science - 3+1
- Ensign - 2+1
- Petty Officer 1+1
- Starman
- Lieutenant Second Class - void science - 4+1
- Ensign - 3+1
- Petty Officer 2+1
- Starman
- Starman1
- Lieutenant Third Class - other science - 4+1
- Ensign - 3+1
- Petty Officer 2+1
- Starman
- Starman
- Medical - 32
- Lieutenant First Class - Director of Medicine - 32
- Lieutenant Second Class - Head of Xenobiology - 5+1
- Sub-Lieutenant Second Class- Head Doctor - 4+1
- Ensign Any Class - Doctor - 3+1
- Master Chief Petty Officer/Petty Officer - Head Nurse 2+1
- Starman - Nurse
- Starman - Nurse
- Lieutenant Second Class - Head of Shipboard Medicine - 18+1
- Sub-Lieutenant Second Class- Head Doctor - 8+1
- Ensign Any Class - Doctor - 4
- Master Chief Petty Officer/Petty Officer - Head Nurse
- Starman - Nurse
- Starman - Nurse
- Ensign Any Class - Doctor - 4
- Master Chief Petty Officer/Petty Officer - Head Nurse
- Starman - Nurse
- Starman - Nurse
- Sub-Lieutenant Second Class- Head Doctor - 8+1
- Ensign Any Class - Doctor - 4
- Master Chief Petty Officer/Petty Officer - Head Nurse
- Starman - Nurse
- Starman - Nurse
- Ensign Any Class - Doctor - 4
- Master Chief Petty Officer/Petty Officer - Head Nurse
- Starman - Nurse
- Starman - Nurse
- Lieutenant Third Class - Head of Planetary Medicine - 6+1
- Sub-Lieutenant Second Class - Head Doctor - 5+1
- Ensign Any Class - Doctor - 4+1
- Master Chief Petty Officer/Petty Officer - Head Nurse 3+1
- Starman - Nurse
- Starman - Nurse
- Starman - Nurse
#### Engineering - Yellow - 187
- Helm/Ships Functions - 25
- Lieutenant-Commander - 24+1
- Engineer - 128
- Lieutenant First Class (Chief of Engineering) - 128
-
- Damage Control - 35
- Lieutenant Second Class (Chief of Damage Control) - 34+1
- Command Group - 4
- Ensign
- Ensign
- Sub-Lieutenant - Damage Control Group - 14+1
- Ensign - 7 - Damage Repair Team
- Master Chief Petty Officer - 6+1 - Damage Repair Team
- Petty Officer
- 4 * Starmen
- Ensign - 7
- Master Chief Petty Officer - 6
- Petty Officer
- 4 * Starmen
- Sub-Lieutenant - 14+1
- Ensign - 7 - Damage Repair Team
- Master Chief Petty Officer - 11 - Damage Repair Team
- Petty Officer
- 4 * Starmen
- Ensign - 7
- Master Chief Petty Officer - 6
- Petty Officer
- 4 * Starmen
#### Other -
Captain - 1
family/other personnel - 115