# Kessler-Class The Kessler class Corvette is a common place federation Corvette design commissioned in 83328, in the final years of the [[Great War]]. Following [[D.A.M Emily Goodwin]] 's fleet changes, the class has been the dominant class for consolidated corvettes to be reissued under. ![[Lore/Factions/Federation/Random Federation Stuff/Federation Ships/Classes/Kesler Class.png]] ### Production Info **Class**: [[Corvette]] **Model**: Kessler class, named after the designer of the class **Cost**: 17,820,000,000 (17.82 Billion [[Federation Common Credit]]s) ### Physical Specs **Length**: 1.6KM **Width**: 200M **Height**: 48M. **Decks**: 6 (8m/Deck) ### Technical **Sublight-Engines**: [[Ulkru-Sublight Engines Power-Puncher-82'98]] - **FTL Engine(s)**: **Primary-Void**: [[Kosrick Void Drives]] [[Kosrisk VD8]] **Secondary-Void**: [[Aultwin-VPower]] [[Aultwin-V3]] **Hyperdrive**: [[Germushian National Hyperdrive]]'s '[[4th Gen Quikpowa-Class]]' **Warp Drive**: [[Zephras]]-Drives '[[83 Gen Laforge-Class Warp Drive]]' **Power-Plant**: **Primary**: Dilithium amplified fusion reactor, Federal Power Systems Capital 81'. **Secondary**: Dilithium amplified Tillium reactor, [[Lord Sigmars Power Systems]] **Emergency**: 2 * 320 YW emergency batteries by Federal Power Systems. **Computers**: **Primary Computer**: [[ArmDragon]] Corvette Computer Mk48, ( Traveller Comptuer 26) w/ [[Yulko]] Targeting Computer **Backup Computer**: [[AMTel]]-System-Ships Computer Rev8043 ( Traveller Comptuer 18) w/ [[Roskarn]] Targeting Computer **Non-Essential Computer**: [[Roskarn]] Computing Co. Standard central Server Model 81-12 **Sensors**: **Primary Sensors**: Omni-Spectrum Ivtor Corvette Sensors **Secondary Sensors**: Full Spectrum [[Nuldoli]] Scanners and Sensor Suit **Void Sensor**: Willo Which-Hunter 6690 **Fuel**: **Type**: Dilithium (2/Amplication chambers), Kyber (1/Activation/Extraction socket), Tillium (1/reactor) **Storage Capacity:** **Dilithium**: 6 Crystals, Each crystal lasting between 3-6 years. **Kyber**: 24 crystals, each lasting 1-3 years. **Tillium**: 1 Tanks, each lasting about a week. 2 Weeks tops. **Hull Armour**: MultiTanium Alloy, 1M thick (traveller armour 6) **Voidporter**: 4 Pads, max range 8 parsecs, recommended range, 3 parsecs. **Shields**: **Primary**: Poluphase-hexa-shielding, generatoed by [[Aultwin]] Shields **Secondary**: Duophasic-domal shielding [[Envik]] Shields **Void**: [[Zephras-Drives]] [[Aetherium-Protector Void Shields]]. **Supplies for**: 8 months Years of active, independent duty without resupply. ### Weapons **Mac Cannon**: [[Welcar 83' 'moon-shasher' mac cannon]]. **Broad Side**: 40 canons per broadside, 80 canons in total. - 2 double-decked gun decks, (occupying 4 decks total, per side) - Uses the [[Ciclius-16M]] cannons - Each gun deck has 20 canons **Missiles**: 20 Aker Missile Pods (each pod containing 25 missiles w/ independently linked guidence systems.) - 40 Scatter Pods (instead of 25 missiles, the pods contain 40 smaller but more accurate missiels) - 20 Plasma-Core Pods - 20 Interceptor Missile Pods (contains 50 missiles, indepdent guidence based on FOF tags as set before launch.) - 40 Direct Impact Missile Pods - 10 Bunker Buster Missile Pods - 5 Antimatter Planet Destroyer Pods - 5 'Duster' ecological devisation Pods ### Shuttles 1 shuttle bay (110m long) with room for two short range and 1 long range Pelican **Long Range**: 1 * Pelican Long Range Shuttles ([[Pelican-LRS]] ) **Short Range**: 2* Pelican Short Range Shuttles ([[Pelican-SRS]] ) ### Crew 886, capacity for 1000 souls #### Tactical - 483 - Red - Tactical Officers - 19 - Bridge: 5 - First Lieutenant - head of tactical - 4 * Second Lieutenant tactical officers - 2 assorted tactical officer first lieutenants - 2 assorted Sub-Lieutenants - 10 assorted tactical ensigns - Gun Deck Commanders - 56 - Gun Deck Command Team - 4 * 7 = 28 - Deck-Commander Third-Lieutenant - Order Listener - Petty Officer - Targetting Aligner - 2 * Sub-Lieutenant - Confirmation of hit - 3 * ensign - deck operations team - 4 * 7 = 28 - master chief petty officer - Deck Operators - 6 - 2 * Chief Petty Officers - 4 * Petty Officer - Gun Fireteams - 80 * 5 = 400 - Fire-Officer Ensign - Caller, Chief Petty Officer - Targetter, Petty Officer - Loader, Starman Any Class - Clearer, Starman Any Class - Ammo Team - 2 * 4 = 8 - Ensign - Petty Officer - 2 * Starman Any Class #### Operations - Green - 147 ##### Marines - 100 1 Ships Company = 96 troops + 4 for shipboard operation command. - first Platoon - 24 - First Squad - 6 - Captain - 3 - Private - Private - Corporal - 3 - Private - Private - Second Squad - 6 - First Sargent - Private - Private - Corporal - Private - Private - Third Squad - 6 - Second Sargent - Private - Private - Corporal - Private - Private - Fourth Squad - 6 - Third Sargent - Private - Private - Corporal - Private - Private - Second Platoon - 24 - First Squad - 6 - First-Lieutenant - 3 - Private First Class - Private First Class - Corporal - 3 - Private First Class - Private First Class - Second Squad - 6 - Sargent First Class - Private - Private - Corporal - Private - Private - Third Squad - 6 - Staff Sargent - Private - Private - Corporal - Private - Private - Fourth Squad - 6 - Sargent - Private - Private - Corporal - Private - Private - Third Platoon - First Squad - 6 - Lieutenant - 3 - Private First Class - Private - Corporal - 3 - Private First Class - Private - Second Squad - 6 - Sargent First Class - Private - Private - Corporal - Private - Private - Third Squad - 6 - Staff Sargent - Private - Private - Corporal - Private - Private - Fourth Squad - 6 - Sargent - Private - Private - Corporal - Private - Private - Fourth Platoon - First Squad - 6 - Lieutenant - 3 - Private First Class - Private - Corporal - 3 - Private First Class - Private - Second Squad - 6 - Sargent First Class - Private - Private - Corporal - Private - Private - Third Squad - 6 - Staff Sargent - Private - Private - Corporal - Private - Private - Fourth Squad - 6 - Sargent - Private - Private - Corporal - Private - Private ##### Pilots/Shuttle Crew - 17 - Long Range: 7 - 7/Shuttle Pilot, Copilot, Astrogator, Engineer, left tactical, right tactical, officer. - Short Range: 10 - 5/Shuttle Pilot, Copilot/Engineer, officer, left tactical, right tactical ##### ships Personnel 31 - Bridge/Command Personnel - 31 - Commander - 30+1 - Lieutenant Second Class of the Stomach - deals with food - 6+1 - Ensign Third Class - 5+1 - Master Chief Petty Officer 4+1 - Petty Officer 3+1 - 3 * Shipmen - Lieutenant Second Class of Moral - deals with ships moral, manages the ships counsellors - 4+1 - Ensign first Class - 3+1 - Petty Officer 2+1 - 2 * Shipmen - Lieutenant Third Class of Personnel - general personnel issues - 5+1 - Ensign Third Class - 4+1 - Master Chief Petty Officer 3+1 - Petty Officer 2+1 - 2 * Shipmen - Lieutenant Third Class of Through-travel - deals with shuttles, voidporter scheduling, etc. - 7+1 - Ensign Third Class - 6+1 - Master Chief Petty Officer - Petty Officer - 4 * Shipmen - Ensign First Class - misc - Engisn Second Class - misc - Ensign Third Class - misc - Ensign Third Class - misc #### Science/Sensors - Blue - 67 personnel - Science - 35 - Sub-Captain - 7+1 - Lieutenant First Class - Planetside Science (Scientist of awayteams) - 6+1 - Sub-Lieutenant - 5+1 - Ensign - 4+1 - Master Chief Petty Officer 3+1 - Petty Officer 2+1 - 2 * starman - Ensign First Class (Bridge Crewman) - 5 - Ensign First Class - Ensign Second Class - Ensign Third Class - Ensign Third Class - Lieutenant Second Class - stellar sciences - 4+1 - Ensign - 3+1 - Petty Officer - 2+1 - Starman - Starman - Lieutenant Second Class - planetary sciences- 4+1 - Ensign - 3+1 - Petty Officer 2+1 - Starman - Starman - Lieutenant Second Class - biological science - 3+1 - Ensign - 2+1 - Petty Officer 1+1 - Starman - Lieutenant Second Class - void science - 4+1 - Ensign - 3+1 - Petty Officer 2+1 - Starman - Starman1 - Lieutenant Third Class - other science - 4+1 - Ensign - 3+1 - Petty Officer 2+1 - Starman - Starman - Medical - 32 - Lieutenant First Class - Director of Medicine - 32 - Lieutenant Second Class - Head of Xenobiology - 5+1 - Sub-Lieutenant Second Class- Head Doctor - 4+1 - Ensign Any Class - Doctor - 3+1 - Master Chief Petty Officer/Petty Officer - Head Nurse 2+1 - Starman - Nurse - Starman - Nurse - Lieutenant Second Class - Head of Shipboard Medicine - 18+1 - Sub-Lieutenant Second Class- Head Doctor - 8+1 - Ensign Any Class - Doctor - 4 - Master Chief Petty Officer/Petty Officer - Head Nurse - Starman - Nurse - Starman - Nurse - Ensign Any Class - Doctor - 4 - Master Chief Petty Officer/Petty Officer - Head Nurse - Starman - Nurse - Starman - Nurse - Sub-Lieutenant Second Class- Head Doctor - 8+1 - Ensign Any Class - Doctor - 4 - Master Chief Petty Officer/Petty Officer - Head Nurse - Starman - Nurse - Starman - Nurse - Ensign Any Class - Doctor - 4 - Master Chief Petty Officer/Petty Officer - Head Nurse - Starman - Nurse - Starman - Nurse - Lieutenant Third Class - Head of Planetary Medicine - 6+1 - Sub-Lieutenant Second Class - Head Doctor - 5+1 - Ensign Any Class - Doctor - 4+1 - Master Chief Petty Officer/Petty Officer - Head Nurse 3+1 - Starman - Nurse - Starman - Nurse - Starman - Nurse #### Engineering - Yellow - 187 - Helm/Ships Functions - 25 - Lieutenant-Commander - 24+1 - Engineer - 128 - Lieutenant First Class (Chief of Engineering) - 128 - - Damage Control - 35 - Lieutenant Second Class (Chief of Damage Control) - 34+1 - Command Group - 4 - Ensign - Ensign - Sub-Lieutenant - Damage Control Group - 14+1 - Ensign - 7 - Damage Repair Team - Master Chief Petty Officer - 6+1 - Damage Repair Team - Petty Officer - 4 * Starmen - Ensign - 7 - Master Chief Petty Officer - 6 - Petty Officer - 4 * Starmen - Sub-Lieutenant - 14+1 - Ensign - 7 - Damage Repair Team - Master Chief Petty Officer - 11 - Damage Repair Team - Petty Officer - 4 * Starmen - Ensign - 7 - Master Chief Petty Officer - 6 - Petty Officer - 4 * Starmen #### Other - Captain - 1 family/other personnel - 115