# Currie-Class The Currie class Corvette was the common federation Corvette design commissioned until replaced in 83328 by the [[Kessler-Class]]. The Currie was first introduced in 56225 as part of a fleet recomission in that period. ### Production Info **Class**: [[Corvette]] **Model**: Currie class, named after a grand admiral of that age **Cost**: 12,936,000,000 (12.936 Billion [[Federation Common Credit]]s) ### Physical Specs **Length**: 980M **Width**: 190M **Height**: 70M. **Decks**: 8 (8m/Deck) ### Technical **Sublight-Engines**: [[Ulkru-Sublight Engines Power-Puncher-82'98]] - **FTL Engine(s)**: **Primary-Void**: [[Aultwin]] [[Aultwin-V6]] **Secondary-Void**: [[Aultwin-VPower]] [[Aultwin-V3]] **Hyperdrive**: [[Germushian National Hyperdrive]]'s '[[1st Gen Movame-Class]]' **Warp Drive**: [[Zephras]]-Drives '[[66 Scotty-Class Warp Drive]]' **Power-Plant**: **Primary**: Tri Chamber-Kyber-Dilithium fusionator reactor, Wekoes Power Systems '47. **Secondary**: Kyber amplified Tillium reactor, [[Foundrens Reactors]] **Emergency**: 1 * 360 YW emergency batteries by Wekoes Power Systems. **Computers**: **Primary Computer**: [[AMTEl]] Corvette Computer Mk35, w/ [[Mortimers]] Targeting Computer **Backup Computer**: [[ArmDragon]] Reserve Routing and Ships Computer Rev 587,w/ [[Roskarn]] Targeting Computer **Non-Essential Computer**: [[Roskarn]] Computing Co. Standard central Server Model 51 **Sensors**: **Primary Sensors**: [[Mega-Spectrum 8-parsec Nuldoli All-Plane Sensors]] **Secondary Sensors**: [[Opti-Spectrum 6-parsec Ivtor Scanners and Sensor Suit]] **Void Sensor**: Dawsar DaemonWatcher 285200 **Fuel**: **Type**: Dilithium (2+2/Amplication chambers), Kyber (1/Activation/Extraction socket), Tillium (1/reactor) **Storage Capacity:** **Dilithium**: 4 Crystals, Each crystal lasting between 3-6 years. **Kyber**: 16 crystals, each lasting 1-3 years. **Tillium**: 1 Tanks, each lasting about a week. 2 Weeks tops. **Hull Armour**: MultiTanium Alloy, .8M thick (traveller armour 7) **Voidporter**: 2 Pads, max range 6 parsecs, recommended range, 2 parsecs. **Shields**: **Primary**: Multi-phase-cell-shielding, generatated by [[Envik]] Shields **Secondary**: Duophasic-domal shielding [[Envik]] Shields **Void**: [[Zephras-Drives]] [[Aetherium-Protector Void Shields]]. **Supplies for**: 8 months Years of active, independent duty without resupply. ### Weapons **Mac Cannon**: [[Vizicar 54-81' 'Roid-Rager' mac cannon.]] **Broad Side**: 13 canons per broadside, 26 canons in total. - 1 double-decked gun deck, (occupying 2 decks total, per side) - Uses the [[Ciclius-16M]] cannons - Each gun deck has 13 canons **Missiles**: 50 Aker Missile Pods, each pod containing 25 missiles w/ independently linked guidence systems. - 100 Scatter Pods (instead of 25 missiles, the pods contain 40 smaller but more accurate missiels) - 50 Plasma-Core Pods - 50 Interceptor Missile Pods (contains 50 missiles, indepdent guidence based on FOF tags as set before launch.) - 100 Direct Impact Missile Pods - 30 Bunker Buster Missile Pods - 25 Antimatter Planet Destroyer Pods - 25 'Duster' ecological devisation Pods ### Shuttles **Long Range**: 2 * Pelican Long Range Shuttles ([[Pelican-LRS]] ) ### Crew 652, capacity for 725 souls #### Tactical - 282 - Red - Tactical Officers - 12 - Bridge: 4 - First Lieutenant - head of tactical - 3 * Second Lieutenant tactical officers - 1 assorted tactical officer first lieutenants - 2 assorted Sub-Lieutenants - 5 assorted tactical ensigns - Gun Deck Commanders - 60 - Gun Deck Command Team - 2 * 26 = 52 - Deck-Commander Third-Lieutenant - Order Listener - Petty Officer - Targetting Aligner - 8 * Sub-Lieutenant - Confirmation of hit - 16 * ensign - deck operations team - 2 * 4 = 8 - master chief petty officer - Deck Operators - 3 - Chief Petty Officers - 2 * Petty Officer - Gun Fireteams - 26 * 5 = 130 - Fire-Officer Ensign - Caller, Chief Petty Officer - Targetter, Petty Officer - Loader, Starman Any Class - Clearer, Starman Any Class - Ammo Team - 10 * 8 = 80 - Ensign - Petty Officer - 6 * Starman Any Class #### Operations - Green - 142 ##### Marines - 100 1 Ships Company = 96 troops + 4 for shipboard operation command. - first Platoon - 24 - First Squad - 6 - Captain - 3 - Private - Private - Corporal - 3 - Private - Private - Second Squad - 6 - First Sargent - Private - Private - Corporal - Private - Private - Third Squad - 6 - Second Sargent - Private - Private - Corporal - Private - Private - Fourth Squad - 6 - Third Sargent - Private - Private - Corporal - Private - Private - Second Platoon - 24 - First Squad - 6 - First-Lieutenant - 3 - Private First Class - Private First Class - Corporal - 3 - Private First Class - Private First Class - Second Squad - 6 - Sargent First Class - Private - Private - Corporal - Private - Private - Third Squad - 6 - Staff Sargent - Private - Private - Corporal - Private - Private - Fourth Squad - 6 - Sargent - Private - Private - Corporal - Private - Private - Third Platoon - First Squad - 6 - Lieutenant - 3 - Private First Class - Private - Corporal - 3 - Private First Class - Private - Second Squad - 6 - Sargent First Class - Private - Private - Corporal - Private - Private - Third Squad - 6 - Staff Sargent - Private - Private - Corporal - Private - Private - Fourth Squad - 6 - Sargent - Private - Private - Corporal - Private - Private - Fourth Platoon - First Squad - 6 - Lieutenant - 3 - Private First Class - Private - Corporal - 3 - Private First Class - Private - Second Squad - 6 - Sargent First Class - Private - Private - Corporal - Private - Private - Third Squad - 6 - Staff Sargent - Private - Private - Corporal - Private - Private - Fourth Squad - 6 - Sargent - Private - Private - Corporal - Private - Private ##### Pilots/Shuttle Crew - 14 - Long Range: 14 - 2* 7/Shuttle Pilot, Copilot, Astrogator, Engineer, left tactical, right tactical, officer. ##### ships Personnel 28 - Bridge/Command Personnel - 28 - Commander - 27+1 - Lieutenant Second Class of the Stomach - deals with food - 6+1 - Ensign Third Class - 5+1 - Master Chief Petty Officer 4+1 - Petty Officer 3+1 - 3 * Shipmen - Lieutenant Second Class of Moral - deals with ships moral, manages the ships counsellors - 4+1 - Ensign first Class - 3+1 - Petty Officer 2+1 - 2 * Shipmen - Lieutenant Third Class of Personnel - general personnel issues - 5+1 - Ensign Third Class - 4+1 - Master Chief Petty Officer 3+1 - Petty Officer 2+1 - 2 * Shipmen - Lieutenant Third Class of Through-travel - deals with shuttles, voidporter scheduling, etc. - 5+1 - Ensign Third Class - 4+1 - Master Chief Petty Officer - Petty Officer - 2 * Shipmen - Ensign First Class - misc - Engisn Second Class - misc - Ensign Third Class - misc #### Science/Sensors - Blue - 58 personnel - Science - 33 - Sub-Captain - 32+1 - Lieutenant First Class - Planetside Science (Scientist of awayteams) - 6+1 - Sub-Lieutenant - 5+1 - Ensign - 4+1 - Master Chief Petty Officer 3+1 - Petty Officer 2+1 - 2 * starman - Ensign First Class (Bridge Crewman) - 5 - Ensign First Class - Ensign Second Class - Ensign Third Class - Ensign Third Class - Lieutenant Second Class - stellar sciences - 4+1 - Ensign - 3+1 - Petty Officer - 2+1 - Starman - Starman - Lieutenant Second Class - planetary sciences- 3+1 - Ensign - 2+1 - Petty Officer 1+1 - Starman - Lieutenant Second Class - void science - 3+1 - Ensign - 2+1 - Petty Officer 1+1 - Starman - Lieutenant Third Class - other science - 6+1 - Ensign - 5+1 - Petty Officer 4+1 - Starman - Starman - Starman - Starman - Medical - 25 - Lieutenant First Class - Director of Medicine - 25 - Lieutenant Second Class - Head of Xenobiology - 5+1 - Sub-Lieutenant Second Class- Head Doctor - 4+1 - Ensign Any Class - Doctor - 3+1 - Master Chief Petty Officer/Petty Officer - Head Nurse 2+1 - Starman - Nurse - Starman - Nurse - Lieutenant Second Class - Head of Shipboard Medicine - 12+1 - Sub-Lieutenant Second Class- Head Doctor - 5+1 - Ensign Any Class - Doctor - 4 - Master Chief Petty Officer/Petty Officer - Head Nurse - Starman - Nurse - Starman - Nurse - Sub-Lieutenant Second Class- Head Doctor - 5+1 - Ensign Any Class - Doctor - 4 - Master Chief Petty Officer/Petty Officer - Head Nurse - Starman - Nurse - Starman - Nurse - Lieutenant Third Class - Head of Planetary Medicine - 5+1 - Sub-Lieutenant Second Class - Head Doctor - 4+1 - Ensign Any Class - Doctor - 3+1 - Master Chief Petty Officer/Petty Officer - Head Nurse 2+1 - Starman - Nurse - Starman - Nurse #### Engineering - Yellow - 169 - Helm/Ships Functions - 25 - Lieutenant-Commander - 24+1 - Engineer - 116 - Lieutenant First Class (Chief of Engineering) - 115 - - Damage Control - 28 - Lieutenant Second Class (Chief of Damage Control) - 27+1 - Command Group - 4 - Ensign - Ensign - Sub-Lieutenant - Damage Control Group - 14+1 - Ensign - 7 - Damage Repair Team - Master Chief Petty Officer - 6+1 - Damage Repair Team - Petty Officer - 4 * Starmen - Ensign - 7 - Master Chief Petty Officer - 6 - Petty Officer - 4 * Starmen - Sub-Lieutenant - 7+1 - Ensign - 7 - Damage Repair Team - Master Chief Petty Officer - 11 - Damage Repair Team - Petty Officer - 4 * Starmen #### Other - Captain - 1 family/other personnel - 74