# Currie-Class
The Currie class Corvette was the common federation Corvette design commissioned until replaced in 83328 by the [[Kessler-Class]]. The Currie was first introduced in 56225 as part of a fleet recomission in that period.
### Production Info
**Class**: [[Corvette]]
**Model**: Currie class, named after a grand admiral of that age
**Cost**: 12,936,000,000 (12.936 Billion [[Federation Common Credit]]s)
### Physical Specs
**Length**: 980M
**Width**: 190M
**Height**: 70M.
**Decks**: 8 (8m/Deck)
### Technical
**Sublight-Engines**: [[Ulkru-Sublight Engines Power-Puncher-82'98]] -
**FTL Engine(s)**:
**Primary-Void**: [[Aultwin]] [[Aultwin-V6]]
**Secondary-Void**: [[Aultwin-VPower]] [[Aultwin-V3]]
**Hyperdrive**: [[Germushian National Hyperdrive]]'s '[[1st Gen Movame-Class]]'
**Warp Drive**: [[Zephras]]-Drives '[[66 Scotty-Class Warp Drive]]'
**Power-Plant**:
**Primary**: Tri Chamber-Kyber-Dilithium fusionator reactor, Wekoes Power Systems '47.
**Secondary**: Kyber amplified Tillium reactor, [[Foundrens Reactors]]
**Emergency**: 1 * 360 YW emergency batteries by Wekoes Power Systems.
**Computers**:
**Primary Computer**: [[AMTEl]] Corvette Computer Mk35, w/ [[Mortimers]] Targeting Computer
**Backup Computer**: [[ArmDragon]] Reserve Routing and Ships Computer Rev 587,w/ [[Roskarn]] Targeting Computer
**Non-Essential Computer**: [[Roskarn]] Computing Co. Standard central Server Model 51
**Sensors**:
**Primary Sensors**: [[Mega-Spectrum 8-parsec Nuldoli All-Plane Sensors]]
**Secondary Sensors**: [[Opti-Spectrum 6-parsec Ivtor Scanners and Sensor Suit]]
**Void Sensor**: Dawsar DaemonWatcher 285200
**Fuel**:
**Type**: Dilithium (2+2/Amplication chambers), Kyber (1/Activation/Extraction socket), Tillium (1/reactor)
**Storage Capacity:**
**Dilithium**: 4 Crystals, Each crystal lasting between 3-6 years.
**Kyber**: 16 crystals, each lasting 1-3 years.
**Tillium**: 1 Tanks, each lasting about a week. 2 Weeks tops.
**Hull Armour**: MultiTanium Alloy, .8M thick (traveller armour 7)
**Voidporter**: 2 Pads, max range 6 parsecs, recommended range, 2 parsecs.
**Shields**:
**Primary**: Multi-phase-cell-shielding, generatated by [[Envik]] Shields
**Secondary**: Duophasic-domal shielding [[Envik]] Shields
**Void**: [[Zephras-Drives]] [[Aetherium-Protector Void Shields]].
**Supplies for**: 8 months Years of active, independent duty without resupply.
### Weapons
**Mac Cannon**: [[Vizicar 54-81' 'Roid-Rager' mac cannon.]]
**Broad Side**: 13 canons per broadside, 26 canons in total.
- 1 double-decked gun deck, (occupying 2 decks total, per side)
- Uses the [[Ciclius-16M]] cannons
- Each gun deck has 13 canons
**Missiles**: 50 Aker Missile Pods, each pod containing 25 missiles w/ independently linked guidence systems.
- 100 Scatter Pods (instead of 25 missiles, the pods contain 40 smaller but more accurate missiels)
- 50 Plasma-Core Pods
- 50 Interceptor Missile Pods (contains 50 missiles, indepdent guidence based on FOF tags as set before launch.)
- 100 Direct Impact Missile Pods
- 30 Bunker Buster Missile Pods
- 25 Antimatter Planet Destroyer Pods
- 25 'Duster' ecological devisation Pods
### Shuttles
**Long Range**: 2 * Pelican Long Range Shuttles ([[Pelican-LRS]] )
### Crew 652, capacity for 725 souls
#### Tactical - 282 - Red
- Tactical Officers - 12
- Bridge: 4
- First Lieutenant - head of tactical
- 3 * Second Lieutenant tactical officers
- 1 assorted tactical officer first lieutenants
- 2 assorted Sub-Lieutenants
- 5 assorted tactical ensigns
- Gun Deck Commanders - 60
- Gun Deck Command Team - 2 * 26 = 52
- Deck-Commander Third-Lieutenant
- Order Listener - Petty Officer
- Targetting Aligner - 8 * Sub-Lieutenant
- Confirmation of hit - 16 * ensign
- deck operations team - 2 * 4 = 8
- master chief petty officer
- Deck Operators - 3
- Chief Petty Officers
- 2 * Petty Officer
- Gun Fireteams - 26 * 5 = 130
- Fire-Officer Ensign
- Caller, Chief Petty Officer
- Targetter, Petty Officer
- Loader, Starman Any Class
- Clearer, Starman Any Class
- Ammo Team - 10 * 8 = 80
- Ensign
- Petty Officer
- 6 * Starman Any Class
#### Operations - Green - 142
##### Marines - 100
1 Ships Company = 96 troops + 4 for shipboard operation command.
- first Platoon - 24
- First Squad - 6
- Captain - 3
- Private
- Private
- Corporal - 3
- Private
- Private
- Second Squad - 6
- First Sargent
- Private
- Private
- Corporal
- Private
- Private
- Third Squad - 6
- Second Sargent
- Private
- Private
- Corporal
- Private
- Private
- Fourth Squad - 6
- Third Sargent
- Private
- Private
- Corporal
- Private
- Private
- Second Platoon - 24
- First Squad - 6
- First-Lieutenant - 3
- Private First Class
- Private First Class
- Corporal - 3
- Private First Class
- Private First Class
- Second Squad - 6
- Sargent First Class
- Private
- Private
- Corporal
- Private
- Private
- Third Squad - 6
- Staff Sargent
- Private
- Private
- Corporal
- Private
- Private
- Fourth Squad - 6
- Sargent
- Private
- Private
- Corporal
- Private
- Private
- Third Platoon
- First Squad - 6
- Lieutenant - 3
- Private First Class
- Private
- Corporal - 3
- Private First Class
- Private
- Second Squad - 6
- Sargent First Class
- Private
- Private
- Corporal
- Private
- Private
- Third Squad - 6
- Staff Sargent
- Private
- Private
- Corporal
- Private
- Private
- Fourth Squad - 6
- Sargent
- Private
- Private
- Corporal
- Private
- Private
- Fourth Platoon
- First Squad - 6
- Lieutenant - 3
- Private First Class
- Private
- Corporal - 3
- Private First Class
- Private
- Second Squad - 6
- Sargent First Class
- Private
- Private
- Corporal
- Private
- Private
- Third Squad - 6
- Staff Sargent
- Private
- Private
- Corporal
- Private
- Private
- Fourth Squad - 6
- Sargent
- Private
- Private
- Corporal
- Private
- Private
##### Pilots/Shuttle Crew - 14
- Long Range: 14
- 2* 7/Shuttle Pilot, Copilot, Astrogator, Engineer, left tactical, right tactical, officer.
##### ships Personnel 28
- Bridge/Command Personnel - 28
- Commander - 27+1
- Lieutenant Second Class of the Stomach - deals with food - 6+1
- Ensign Third Class - 5+1
- Master Chief Petty Officer 4+1
- Petty Officer 3+1
- 3 * Shipmen
- Lieutenant Second Class of Moral - deals with ships moral, manages the ships counsellors - 4+1
- Ensign first Class - 3+1
- Petty Officer 2+1
- 2 * Shipmen
- Lieutenant Third Class of Personnel - general personnel issues - 5+1
- Ensign Third Class - 4+1
- Master Chief Petty Officer 3+1
- Petty Officer 2+1
- 2 * Shipmen
- Lieutenant Third Class of Through-travel - deals with shuttles, voidporter scheduling, etc. - 5+1
- Ensign Third Class - 4+1
- Master Chief Petty Officer
- Petty Officer
- 2 * Shipmen
- Ensign First Class - misc
- Engisn Second Class - misc
- Ensign Third Class - misc
#### Science/Sensors - Blue - 58 personnel
- Science - 33
- Sub-Captain - 32+1
- Lieutenant First Class - Planetside Science (Scientist of awayteams) - 6+1
- Sub-Lieutenant - 5+1
- Ensign - 4+1
- Master Chief Petty Officer 3+1
- Petty Officer 2+1
- 2 * starman
- Ensign First Class (Bridge Crewman) - 5
- Ensign First Class
- Ensign Second Class
- Ensign Third Class
- Ensign Third Class
- Lieutenant Second Class - stellar sciences - 4+1
- Ensign - 3+1
- Petty Officer - 2+1
- Starman
- Starman
- Lieutenant Second Class - planetary sciences- 3+1
- Ensign - 2+1
- Petty Officer 1+1
- Starman
- Lieutenant Second Class - void science - 3+1
- Ensign - 2+1
- Petty Officer 1+1
- Starman
- Lieutenant Third Class - other science - 6+1
- Ensign - 5+1
- Petty Officer 4+1
- Starman
- Starman
- Starman
- Starman
- Medical - 25
- Lieutenant First Class - Director of Medicine - 25
- Lieutenant Second Class - Head of Xenobiology - 5+1
- Sub-Lieutenant Second Class- Head Doctor - 4+1
- Ensign Any Class - Doctor - 3+1
- Master Chief Petty Officer/Petty Officer - Head Nurse 2+1
- Starman - Nurse
- Starman - Nurse
- Lieutenant Second Class - Head of Shipboard Medicine - 12+1
- Sub-Lieutenant Second Class- Head Doctor - 5+1
- Ensign Any Class - Doctor - 4
- Master Chief Petty Officer/Petty Officer - Head Nurse
- Starman - Nurse
- Starman - Nurse
- Sub-Lieutenant Second Class- Head Doctor - 5+1
- Ensign Any Class - Doctor - 4
- Master Chief Petty Officer/Petty Officer - Head Nurse
- Starman - Nurse
- Starman - Nurse
- Lieutenant Third Class - Head of Planetary Medicine - 5+1
- Sub-Lieutenant Second Class - Head Doctor - 4+1
- Ensign Any Class - Doctor - 3+1
- Master Chief Petty Officer/Petty Officer - Head Nurse 2+1
- Starman - Nurse
- Starman - Nurse
#### Engineering - Yellow - 169
- Helm/Ships Functions - 25
- Lieutenant-Commander - 24+1
- Engineer - 116
- Lieutenant First Class (Chief of Engineering) - 115
-
- Damage Control - 28
- Lieutenant Second Class (Chief of Damage Control) - 27+1
- Command Group - 4
- Ensign
- Ensign
- Sub-Lieutenant - Damage Control Group - 14+1
- Ensign - 7 - Damage Repair Team
- Master Chief Petty Officer - 6+1 - Damage Repair Team
- Petty Officer
- 4 * Starmen
- Ensign - 7
- Master Chief Petty Officer - 6
- Petty Officer
- 4 * Starmen
- Sub-Lieutenant - 7+1
- Ensign - 7 - Damage Repair Team
- Master Chief Petty Officer - 11 - Damage Repair Team
- Petty Officer
- 4 * Starmen
#### Other -
Captain - 1
family/other personnel - 74