# KU GTC Game > [!info]- Quick Links: - [[Timeline of Rupert's Land]] - [[Key Characters]] - [[Important Factions]] - [[Important Locations]] - [[Important Animals]] - [[Ships of Ruperts Land]] ## Background - the Prince Charles the Dwarf Pico-Nebula was found off the edge of Egkia Dwarf Galaxy, technically under the Federation, near Saldor. The galaxy was named for Prince Charles the Dwarf, the son of the leader when Egkia was added to the Federation. Initially it was traded in by a collection of free traders who bought a specially converted gal-tran to head there. - The gal-tran, rather than be designed to go through void gates, had its ship capacity reduced, more storage capacity for goods added, and a powerful and massive void drive added. Over time, the joint partnership which owned the gal-tran became the Goodwin Trade Company which now rules the area, using control of the ship as the monopoly, combined with demands for greater stability from the gatherers and the sellers, who were fighting to separate from the oppressive warriors. - Recently the GTC found itself getting less supplies from the sellers who have been suffering from a large war and push by the warriors, so the Goodwinia Trade Company decided to move inland, opening Red River as a command post, not knowing it was in them middle of a war zone. Meanwhile the company also expanded to head to the gathers directly and opened Edmonton house, thus establishing the area of Company command. In the wake of great losses to the Warriors, the Children born of Seller/Gatherer and Company marriages have taken up the place and become a powerful faction. - Since the incident, the warriors have lost much ground around red river, while the gathers and sellers have lost a bit, all to the Children who are now becoming a powerful, nomadic raider/pirate/warrior faction. ## Location(s) - Basically the players are working for a small company which has access to a tiny dwarf galaxy which was seeded by either the forerunners or precursors - The locations are grouped into a few differnet camps/groups - The Buyers - [[Session info/Human Games/KU Hudsons Bay Game/Gameplay Chart or Plan/Locations/York Factory|York Factory]] - the gateway to red River, where the galtran can drop off ships - [[Session info/Human Games/KU Hudsons Bay Game/Gameplay Chart or Plan/Locations/Red River|Red River]] - a major planet which has turned into a settlement hub/colonization with a small city and other amenities - largest Children population - [[Session info/Human Games/KU Hudsons Bay Game/Gameplay Chart or Plan/Locations/Edmonton House|Edmonton House]] - the Capital of the western trade, smaller than Red River or York Factory in terms of GTC employees but larger indigenous population - The Sellers - [[Norlar House]] - [[Session info/Human Games/KU Hudsons Bay Game/Gameplay Chart or Plan/Locations/Cumberland House|Cumberland House]] - [[Session info/Human Games/KU Hudsons Bay Game/Gameplay Chart or Plan/Locations/Cedar Lake|Cedar Lake]] - [[Session info/Human Games/KU Hudsons Bay Game/Gameplay Chart or Plan/Locations/Isle-a-la-Crosse|Isle-a-la-Crosse]] - The Gatherers - [[Session info/Human Games/KU Hudsons Bay Game/Gameplay Chart or Plan/Locations/Chesterfield House|Chesterfield House]] - [[Session info/Human Games/KU Hudsons Bay Game/Gameplay Chart or Plan/Locations/Fort George|Fort George]] - [[Session info/Human Games/KU Hudsons Bay Game/Gameplay Chart or Plan/Locations/Edmonton House|Edmonton House]] - The Children - [[Session info/Human Games/KU Hudsons Bay Game/Gameplay Chart or Plan/Locations/Portage La Prairie|Portage La Prairie]] - [[Session info/Human Games/KU Hudsons Bay Game/Gameplay Chart or Plan/Locations/Fort Ellice|Fort Ellice]] - [[Session info/Human Games/KU Hudsons Bay Game/Gameplay Chart or Plan/Locations/Fort Qu'Appelle|Fort Qu'Appelle]] - [[Session info/Human Games/KU Hudsons Bay Game/Gameplay Chart or Plan/Locations/Winipic|Winipic]] - [[Session info/Human Games/KU Hudsons Bay Game/Gameplay Chart or Plan/Locations/Albany Fort|Albany Fort]] - The Warriors' - [[Session info/Human Games/KU Hudsons Bay Game/Gameplay Chart or Plan/Locations/Fort Union|Fort Union]] - [[Session info/Human Games/KU Hudsons Bay Game/Gameplay Chart or Plan/Locations/Fort William|Fort William]] - [[Session info/Human Games/KU Hudsons Bay Game/Gameplay Chart or Plan/Locations/Grand Portage|Grand Portage]] - [[Session info/Human Games/KU Hudsons Bay Game/Gameplay Chart or Plan/Locations/Sault Ste. Marie|Sault Ste. Marie]] ## Factions - There are three groups in the subsector hunting these creatures, one has space ships - [[The Sellers]] - one is hunting the creatures, This is the smaller, group but they have better weapons. Tend ot live on planets where the creatures are attackable and more susecptiable - THis group is based out by Edmonton house on the far side of the subsector from the bay where the york factory entry post and ship dock - [[Session info/Human Games/KU Hudsons Bay Game/Gameplay Chart or Plan/Factions/Base/The Gathers]] - Another is the middle-men who have been moving the supplies, they have more ships fueled by the blood of the creatures and navigated through micro-jumps by snorting aldminum extracted from the bones. This group is larger and more dispered in thier ships - This group is based out of york factory where hte ship drops off supplies - [[Session info/Human Games/KU Hudsons Bay Game/Gameplay Chart or Plan/Factions/Base/The Children]] - Finally a third group has just started to form, between the GTC traders children and hte natives of the region, and they are looking to replace the GTC as the people exporting the furs, to make this a fully intenral economy - this group is based out of Red River, where most of the local supplies manufactured to maintaint he GTC outposts and feed the Indigenous grups is produced, basically the only real city in the region. - [[Session info/Human Games/KU Hudsons Bay Game/Gameplay Chart or Plan/Factions/Base/The Buyers]] alos has people and outposts scattered throughout the area. They are hte smallest populatino faction, coming in ona gal tran, but the have several frigate and cruiser sized ships, sevearl large mining stations and outposts, etc. in the region and are slowly becoming a larger and larger problem - [[The Warriors]], a group who are fighting the children and others trying to deny them the trade, which has been benefiting tehse groups to the challenge of hte warriors who used ot be known as the rulers when the ran the whole area ## Animals - has special animals in it. - [[The Bryceptor]] - One has a fur which the hide is thick enough to act as an even better form of leather armour, while the fibers from the coat can be woven into clothes to make them bullet and laser proof for cheaper than current. has bone-marrow which is extremely energy intense and can be used to fuel a single shot plasma rifle, and claws/talons sharp enough to get through the aforementioned hide and furs, and even the hull of weak ships. This creature lives on planets and travels by infecting its seeds into the other creature and having them hatch when they touch down on a planet. The blood is a fuel substance different from the plasma-rifle bone marrow, more easily put into a ships engine with special hardware to process it, meanwhile the bones when crushed contain trace amounts of aldminum. - Its outputs are not easily/cheaply replicatable - Travellers between planets and systems - [[The Barelly]] - Another is a bird species, with a pastel set of colours to it. The birds are an indangerous psecies, hard ot catch and rare, as a result they have become a prized possession of the companies elite and those in well with them, a status symbol and a sign of their conspicious consumption - lives in planets, tropical ones - its illegal to kill it, slow to reproduce, and from a limited area making it a strong sign of wealth - [[The Dew-urm]] - a large, narrow creature which moves under the surface of desert worlds and the like, munching on oil and coal, diamonds and iron to eat up and procuce its stimulating poop. The long, narrow creatuers require specialiezd extraction equiptments, machines to catch them, draw them up, etc. genearlly this leadss to large orbital stations which house and can rapidly deploy the equiptment, retunr it to the holding base on planet and then be extract by ship. - Lives in planets, especially sand or desert ones - hunted because its droppings are a powerful stimulants that allows pilots extra percision, soliders greater skill, etc. Slows down the perception of time, quickens reaction time, increases perception - [[The Diefoney]] - a fishlike creature which lives underwater, it is warm enough to melt ice around it keeping it constantly moving, it draws oxygen from the water, and produces pearls, diamonds, and other valuable minerals which people desire. It travells with packs of smaller shark-like animals which protect it, and serve its real great purpose. It has a special organ, the Klaxar, whch communaites via the abyss to draw in nearby creatures and feed off abyssal energy. Thoguh understudies, N-Space nodes used by pirates and smugglers depend on harvesting this organ, so the company has turned it into something - Lives in Planets, especially water or ice ones - [[The Espalto]] - A species of space creatures which are small stellar animals that try and ram ships which move near them. They are long, tentacle things which move by displacing energy out their back sides, they don't eat they just bask in the sun's energy moving between systems. They tend to eat large offshoots of energy and release solid metal as waste. Basically if you're a ship near them they want to eat you for your energy and then poop you out as solid gold or diamonds. - extreme common, not really wanted for any of their things, mostly just an annoyance and a threat - Lives in space ## The Incident - There was an incident at the far away post, equivalent to Edmonton house. The daughter of the leader of the Space Group was being courted by regional leaders of both the GTC and the Land group. The Space Group leader was going to go with the GTC Factor to cement a trade deal, but the night before the wedding, the daughter was found murdered by means which seemed to match the GTC, not either of the Indigenous groups. This has become known as the *incident* and has started to disrupt the trade. - the factor of the Buyers is outraged and interrogating his people, creating a sense of distrust. he is trying to investigate this and convinced its racism of one of his men - the Sellers are half outraged and demanding a change from the GTC to the Metis, the other half are suspicious and cautious. - The Gatherers are outraged at this failure of security, the leader is angry at the dead of a woman he loved. Meanwhile they are divided over whether to use this as a chance to push the GTC out, or push the space natives out. - The Children, who actually killed her, are trying to use this to align with the Land and Space natives who are outraged and want the GTC gone, to replace it with themselves. - Murder weapon was a TGE Imperial Blaster pistol, which hasn't been traded here in over 1000 years. - The GTC trades the Deutchrean 50 cal to the Gatherers, and some small arms to the Sellers, and recently lots of small arms to the Children, but nothing of that type. - The players are being sent in to find out WTF is going on! ## Gameplay Info - Instead of needing to refuel after ever jump or jumps as fuel usage for hydrogen. To match the know universe, your ships generate Caelum Astro-Bactiarial Builduip, or space-sludge as its commonly called. Lower quality jump and hyperdrives develop it because they lack the necessary cleaning instruments, bigger and higher quality ones have it. TO save costs the company just pools cleaners which convert the sludge into water at their stations adn outposts, which the players have to pay to have processed. Thus mechanically it the same, but fictionally its generated by the jump instead of consumed - The hyeprdrive works like this: - on the main line, the big red line, the hyperdrive moves (1 parsec/hour)/Jump drive rating. So if you're going 8 parsecs on a jump2 ships, it would take 8/2=4 hours to get there. On the other lines, they're lower quality hyperspace systems so take 2 days, the dotted lines are temporary routes which may disappear.